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Topic | Fill in the Blank 742: ___ Center |
Dels 09/11/25 1:59:31 AM #16 | Pokemon |
Topic | Silksong Topic 2 - It was the best of sequels, it was the worst of sequels |
Dels 09/10/25 8:00:22 PM #22 | well this is certainly a bug https://streamable.com/oeduxy (lategame spoilers, you can click if you've beaten B |
Topic | Silksong Topic 2 - It was the best of sequels, it was the worst of sequels |
Dels 09/10/25 6:08:38 PM #15 | I don't know what's in trailers as I never watched it. Better to err on the side of caution but no it's not much of a spoiler. |
Topic | Silksong Topic 2 - It was the best of sequels, it was the worst of sequels |
Dels 09/10/25 5:38:40 PM #12 | whew, I just did C savage beastfly was really hard but i honestly think moorwing is the most I've died to any boss lmao (and LJ probably, and honestly lugoli even without the glitch) but i think with moorwing the runback was tilting me and also moorwing is the type of boss where you can just hit it quickly once then have to back off and i'm way too impatient for that. |
Topic | Silksong Topic 2 - It was the best of sequels, it was the worst of sequels |
Dels 09/10/25 3:37:23 PM #10 | MacArrowny posted... uhh is the Lugoli fight glitched? Was fighting him and he just flew offscreen and is gone Yes, happened to me twice. I already reported it in the bug report form |
Topic | Hollow Knight: Silksong - Special Announcement |
Dels 09/10/25 1:58:37 PM #498 | I think there are a couple reasons for it. With both this and the death/corpserun system in general, they want dying to feel like it matters. This isn't Super Meat Boy where you just shrug off a death and try again half a second later. Attacks have weight to them. You should play in a careful manner where you don't get hit, you do not button mash in this game, you do not just yolo things. I also think, for the sake of exploration, they want you to feel like danger could strike at any moment. You don't get a nicely wrapped up bench letting you know "hey, there's a boss coming up, so, y'know, take a moment, get ready, have a cup of tea, proceed when you feel prepared". You should always be prepared (or rather, you should explore knowing that every step could be your last). In terms of atmosphere, it also makes the environment feel more real - bosses don't just hang out at the end of clearly defined foreboding hallways. They can just be anywhere, and it might happen to be near a bench or might not. (Except the devs do make sure it usually is near a bench, it's just designed to still *feel* sort of arbitrary so that it feels more real) And yeah, I think the bosses would be much harder if they didn't have runbacks. (Look at the few in this game with no runback, or in HK1 I think most of the spirit bosses didn't?) They want the feeling of stress/pressure to come from the stakes of dying, not from having super complex mechanically intense fights. |
Topic | Hollow Knight: Silksong - Special Announcement |
Dels 09/10/25 1:37:33 PM #495 | I guess I'm just mentally comparing them all to Soul Master and so they feel like a reprieve in comparison to that. (Again, excluding the BW one) Not having enemies is the important part to me because fighting enemies requires you to turn your brain on and react to things. Running along an empty path is painless, even if it takes some time. |
Topic | Hollow Knight: Silksong - Special Announcement |
Dels 09/10/25 1:19:19 PM #490 | I guess I just don't understand the idea that the runbacks in this game are "long". I basically kept noticing the whole time how pain-free they made most of them. I mean the LJ one lets you run past every enemy (besides one) in one smooth route. Mosswing was long and annoyed me but it was an outlier and even then I don't think there were that many enemies. B None of these required you to fight past as many enemies as the Soul Master one did in HK. (Though I don't remember any others from that game since that was the main notable one) |
Topic | Hollow Knight: Silksong - Special Announcement |
Dels 09/09/25 10:38:27 PM #470 | Any hints for endgame? I'm stuck. oh nvm, the |
Topic | Hollow Knight: Silksong - Special Announcement |
Dels 09/09/25 7:10:16 PM #429 | I could never play that series. I can't even get past the tutorial. |
Topic | Hollow Knight: Silksong - Special Announcement |
Dels 09/09/25 7:04:01 PM #427 | I'm honestly not sure I can think of a single time in a game that I've been having trouble with a boss and actually went to do something else instead. I'm not wired to do that. |
Topic | Hollow Knight: Silksong - Special Announcement |
Dels 09/09/25 12:57:50 PM #404 | catesdb posted...
is it? i actually tested this when i first got it |
Topic | Hollow Knight: Silksong - Special Announcement |
Dels 09/09/25 12:36:09 PM #400 | I had to look up what Sister Splinter was. I remember those adds being annoying as hell but I must've had a lucky run because I don't recall spending much time on this. The other boss they're nerfing was the worst boss in the game for me (and with the worst runback...) so, sure, go for it. |
Topic | Hollow Knight: Silksong - Special Announcement |
Dels 09/09/25 3:09:11 AM #374 | pyresword posted... (towards the end of act 1? I don't know) i'm curious, what was your way of finding this? |
Topic | Fill in the Blank 741: ___ Song (or ___song) |
Dels 09/09/25 12:49:07 AM #25 | Silk |
Topic | Hollow Knight: Silksong - Special Announcement |
Dels 09/08/25 8:08:10 PM #363 | wow I just did the C |
Topic | Fill in the Blank 740: ___ Show (or ___show) |
Dels 09/08/25 2:00:02 PM #47 | Shit |
Topic | Hollow Knight: Silksong - Special Announcement |
Dels 09/07/25 10:46:12 PM #330 | is there a point to (act 2 sidequest) |
Topic | Hollow Knight: Silksong - Special Announcement |
Dels 09/07/25 8:46:21 PM #328 | DeepsPraw posted...
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Topic | Someone tell me why I should play hollow Knight despite being bad at games |
Dels 09/07/25 8:09:05 PM #41 | you should run around in the grass area you'll just have to find the map. it's somewhere in there. |
Topic | Hollow Knight: Silksong - Special Announcement |
Dels 09/07/25 7:51:32 PM #322 | end of act 1 spoilers |
Topic | Hollow Knight: Silksong - Special Announcement |
Dels 09/07/25 2:42:31 PM #314 | HeroDelTiempo17 posted... and you burn through them with deaths on the hard stuff. Yes this too. Games with this sort of respawn system rather than gameover/continue should not deplete consumable resources when you die to a boss and respawn. You're basically better off just pressing alt+f4 as the boss kills you, otherwise you just lose shards. (It's even worse in Tunic for example where consumable potions/bombs are a big help, but if you use them and die to the boss, now all your future attempts have to be done with zero items!) It's not that prominent in this game because it's just the shards but if I was trying to fight a boss and used all my shards and now had to fight it tool-less or go grind more shards I'd be annoyed. |
Topic | Hollow Knight: Silksong - Special Announcement |
Dels 09/07/25 12:42:43 PM #311 | also i think people aren't talking enough about the sidequest system either. like, one of the perks of the metroidvania genre is that you don't have to spend time doing menial chores, it's 100% just exploring and finding new things. the first game nailed this! why does this one have "go kill 10 birds" "go gather 6 plants"???? it's particularly annoying when you explore an area and find a bunch of dead ends that are either empty or have a thing you can't interact with, then you get a quest and realize oh, i have to go back and do that all again. it feels like a waste of time because if you'd just happened to have gotten the quest *before* coming here you could've done it the first time through! they haven't taken that much time but i think it's an another example of something silksong changed that they really didn't need to. |
Topic | Hollow Knight: Silksong - Special Announcement |
Dels 09/07/25 12:36:13 PM #310 | WazzupGenius00 posted... If you have that many maps then you have either missed a weapon upgrade or are just about to unlock it. I went off and explored a ton without getting the weapon upgrade. In retrospect, Enemies definitely have a lot of HP though, or rather, yes, they fly away/shield themselves/etc after one hit and take forever to kill. |
Topic | Fill in the Blank 739: ___ Chess |
Dels 09/07/25 2:37:01 AM #28 | Auto |
Topic | Hollow Knight: Silksong - Special Announcement |
Dels 09/07/25 12:59:58 AM #294 | kevwaffles posted... So is anyone playing with the reward from the boss of Hunter's Mark? Cause, uh, that feels weird to use! assuming i know what you're talking about (i don't remember the exact name of the area) then yes when i saw that i just went "lol" |
Topic | Hollow Knight: Silksong - Special Announcement |
Dels 09/06/25 6:16:52 PM #281 | i'm definitely enjoying this part of the game, since about greymoor (despite my complaining that those first few areas dropped zero rosaries). hollow knight's best aspect is the exploration so i'm glad the world opened up and i have multiple areas i can go with no real indication of which one is the "intended" path |
Topic | Hollow Knight: Silksong - Special Announcement |
Dels 09/06/25 6:14:48 PM #280 | MacArrowny posted...
are you sure? the first jump was really tight and i thought it was undoable too but then i made it |
Topic | Reality Show Discussion Topic: Friends Through Eternity, Loyalty, Honesty |
Dels 09/06/25 5:12:58 PM #419 | sounds like a great show (unironically i think i'd get addicted to livefeeds (if i could even access them as a canadian) so it's good i never got into big brother. i watched SO many hours of bbcan1 livefeeds but i stopped after 2-3 seasons because it was too timeconsuming to keep up and watching episodes-only was lame since they were the worst part) |
Topic | Hollow Knight: Silksong - Special Announcement |
Dels 09/06/25 4:19:33 PM #275 | so uh once you do the second donation quest in town |
Topic | Hollow Knight: Silksong - Special Announcement |
Dels 09/06/25 1:17:34 PM #269 | I just don't see how Hollow Knight can be considered "hard" overall. I'm horrible at video games and I can play Hollow Knight. If Hollow Knight is hard, what is something like Dead Cells? A game with much faster paced combat that I can barely keep up with. Or Hades, as an example, where I can barely process melee combat at all. Nevermind Dark Souls which I can't get past the tutorial in. Is it harder than the average metroidvania? Sure, though even then, from what I recall, stuff like Fusion's Nightmare or Prime 2's Boost Guardian set the bar decently high. I do agree it forces you to get better and better as the game goes on, and I don't think the game is easy, but I think in the grand scale of gaming, there's no way it's on the harder side. I mean, there's no parry. Parry games are my #1 enemy because I barely have the reaction speed to just *dash* out of the way, much less parry at a specific pixel! Hollow Knight doesn't require that, thank god. |
Topic | Fill in the Blank 738: ___ Chocolate |
Dels 09/06/25 12:22:20 AM #26 | White |
Topic | Hollow Knight: Silksong - Special Announcement |
Dels 09/05/25 10:53:30 PM #244 | court rules in favor of the defendant, team cherry. gamer was provided adequate notice of gaining a sprint. |
Topic | Hollow Knight: Silksong - Special Announcement |
Dels 09/05/25 10:46:26 PM #242 | wasn't there, like, literally a screen that said |
Topic | Hollow Knight: Silksong - Special Announcement |
Dels 09/05/25 10:26:32 PM #239 | oh i see. the enemies in these areas aren't *dropping* any because they're not pilgrims and only pilgrims drop them. |
Topic | Hollow Knight: Silksong - Special Announcement |
Dels 09/05/25 10:20:50 PM #238 | ugh, i haven't been able to afford the last two stag stations i've found. i feel i was getting a pretty good stream of rosaries until now and was able to afford every bench and station easily, so i spent at a shop ( |
Topic | Hollow Knight: Silksong - Special Announcement |
Dels 09/05/25 1:14:28 PM #222 | MacArrowny posted... most people who play it are dying a lot more than they did in the first Hollow Knight Like, to things *other* than that one section we've been discussing? Because outside of that it has felt quite straightforward (most enemies just slowly crawl/walk at you and don't have fancy patterns). But I'm not very far, I went one or two areas past that part for now. I'm not at the mid-game that's been described as brutal. |
Topic | Hollow Knight: Silksong - Special Announcement |
Dels 09/05/25 11:23:14 AM #212 | I'm the type who always tries to do everything I can do ASAP (partly out of stubbornness, partly because it amuses me to become OP before the game intends) but even I noped out of trying to kill that thing right away because it seems like it'd take forever and I was bored. |
Topic | Hollow Knight: Silksong - Special Announcement |
Dels 09/05/25 11:21:25 AM #210 | You are going to have to be more specific because I genuinely have no idea if you're referring to the recent posts about disliking Hunter's March or to the bickering from page 1. |
Topic | Fill in the Blank 737: ___ Spider |
Dels 09/05/25 1:56:49 AM #15 | Itsy-bitsy |
Topic | Hollow Knight: Silksong - Special Announcement |
Dels 09/05/25 1:47:28 AM #189 | you know, i just realized, is that section optional? because all the enemies in the next area or so are all so much easier and i was like "what is this difficulty curve" but maybe they just didn't intend people to go there right away if they found the boss too hard. oh and yeah i miss my down-attack and dive into spikes half the time too |
Topic | Hollow Knight: Silksong - Special Announcement |
Dels 09/04/25 11:39:00 PM #186 | azuarc posted...
no yeah, that was exactly my reaction to that section as well. honestly i found it kinda tedious to backtrack over and over with those enemies on the path, and coming right after that boss with super tight timing... |
Topic | Hollow Knight: Silksong - Special Announcement |
Dels 09/04/25 7:28:58 PM #164 | MacArrowny posted... Every other Metroidvania sequel I've played has more improvements than this one does. this is good news to me tbh |
Topic | Fill in the Blank 736: ___ Space |
Dels 09/04/25 1:00:22 AM #19 | Blank |
Topic | Is Everybody ready for tomorrow's big game release? |
Dels 09/03/25 11:41:36 PM #7 | azuarc posted... Hmm, that helps. But do you have anything that could get it down to, say, $19.99? There's no way that any game worth it's salt, especially a hyped sequel like this, would come out at such a low price in 2025. |
Topic | The Clair Obscur Expedition 33 Endgame is Insane (spoilers) |
Dels 09/03/25 4:31:38 PM #23 | ok so i don't agree that "the art is a clash of a bunch of random stuff is good because it's for story reasons" as a defense most areas look like a designer just went "well this tree is pretty so let's throw a few over there, and then there's this shiny ethereal stuff, let's sprinkle some in, and uh, there's a cool model of this thing let's crash that into a wall somewhere, add some floating rocks, and, uh, yeah" and i don't really buy "well the world was created by a painter" as an excuse for this. i mean, painters in real life make very detailed drawings all the time, they don't just throw a bunch of random stuff everywhere! maybe i'm forgetting some lore justification (like that renoir just threw a bunch of shit everywhere because he was trying to destroy the painting or whatever, which i think is why there's just random splotches of paint everywhere) but still, if i made a game where all you do is explore empty white rooms and then said "well there's a story reason - it's a game about a painter who is too lazy to paint their house" that wouldn't mean the white rooms are suddenly great design for the first 60 hours. (and, again, i like this game's art - i'm a sucker for beautiful etheral floating abyss things. but when my friends see me play they just say "this looks horrible, it's just a bunch of random stuff all over the place") and as to the claim "the characters all look the same but that's because they're painted", i think there's literally zero evidence of that. the characters look the same because they were made with whatever asset kit the devs had. anything beyond that is maybe a post-hoc justification. i do not believe at all that if they had gone with another story for this game, they would've suddenly made more diverse character models and that gustave's sister wouldn't have the exact same face as sophie. |
Topic | Should I play Hollow Knight RIGHT NOW? |
Dels 09/03/25 4:23:21 PM #99 | ok my fault for responding too but maybe let's move the exp33 talk to the exp33 topic |
Topic | Should I play Hollow Knight RIGHT NOW? |
Dels 09/03/25 1:41:37 PM #94 | CoolCly posted... That sounds farfetched to me - it's the art direction that carries the graphics of that game to such heights Did Expedition 33 have good art direction...? I thought it was just a bunch of pretty assets thrown together in completely random ways? I say that as someone who mostly liked it because I'm simple-minded and like anything that's vaguely signposted as being artistic, but I was under no illusion that the design was actually good. |
Topic | Should I play Hollow Knight RIGHT NOW? |
Dels 09/03/25 12:48:06 AM #85 | oneofcircles posted... Its a game about exploration. What do you mean pace of play? The point of the game isnt to get through levels as fast as you can. Its about adventuring, exploring and discovery Even that has a pace to it. Less time spent figuring out "which of these rooms am I in...?" is more time spent thinking about where to go next or just closing the menu and getting back to that exploration. |
Topic | Should I play Hollow Knight RIGHT NOW? |
Dels 09/03/25 12:16:40 AM #77 | No way. It's a quality of life feature and even just taking a few seconds each time you open the map to figure out which room you're in, even if doable, would slow down the pace of your play and would get annoying. There is no combat charm so necessary that you can't live without that one slot. |
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