Lurker > Dels

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TopicFill in the Blank 742: ___ Center
Dels
09/11/25 1:59:31 AM
#16
Pokemon
TopicSilksong Topic 2 - It was the best of sequels, it was the worst of sequels
Dels
09/10/25 8:00:22 PM
#22
well this is certainly a bug

https://streamable.com/oeduxy

(lategame spoilers, you can click if you've beaten Bell Eater)
TopicSilksong Topic 2 - It was the best of sequels, it was the worst of sequels
Dels
09/10/25 6:08:38 PM
#15
I don't know what's in trailers as I never watched it. Better to err on the side of caution but no it's not much of a spoiler.
TopicSilksong Topic 2 - It was the best of sequels, it was the worst of sequels
Dels
09/10/25 5:38:40 PM
#12
whew, I just did Coral Tower and that was roooooooughhhh. It actually didn't take that many tries though and I felt the game rewarded me for mastering it (and I realized a great strategy which is you can pre-cast the "do random damage circles everywehre" spell while the coral spikes are still there to instantly hit enemies, which tbh makes it not so bad) but the boss at the end felt surprisingly easy in comparison and i one-shot him even though i went in at lethal health with no mana (edit: actually a tip for this boss if anyone ever wants it: when he summons the X-shape, there is room for you and him to kiss under the X, you don't actually have to leave. that gave me a lot of free attack windows)

savage beastfly was really hard but i honestly think moorwing is the most I've died to any boss lmao (and LJ probably, and honestly lugoli even without the glitch) but i think with moorwing the runback was tilting me and also moorwing is the type of boss where you can just hit it quickly once then have to back off and i'm way too impatient for that.

Lace 2 and First Sinner were super satisfying and I thought at first "i'll be here for hours" but then was surprised at how quickly I adjusted to them. Lace 2 probably my favourite fight in the game tbh, what an artful dance.
TopicSilksong Topic 2 - It was the best of sequels, it was the worst of sequels
Dels
09/10/25 3:37:23 PM
#10
MacArrowny posted...
uhh is the Lugoli fight glitched? Was fighting him and he just flew offscreen and is gone

Yes, happened to me twice. I already reported it in the bug report form
TopicHollow Knight: Silksong - Special Announcement
Dels
09/10/25 1:58:37 PM
#498
I think there are a couple reasons for it.

With both this and the death/corpserun system in general, they want dying to feel like it matters. This isn't Super Meat Boy where you just shrug off a death and try again half a second later. Attacks have weight to them. You should play in a careful manner where you don't get hit, you do not button mash in this game, you do not just yolo things.

I also think, for the sake of exploration, they want you to feel like danger could strike at any moment. You don't get a nicely wrapped up bench letting you know "hey, there's a boss coming up, so, y'know, take a moment, get ready, have a cup of tea, proceed when you feel prepared". You should always be prepared (or rather, you should explore knowing that every step could be your last).

In terms of atmosphere, it also makes the environment feel more real - bosses don't just hang out at the end of clearly defined foreboding hallways. They can just be anywhere, and it might happen to be near a bench or might not. (Except the devs do make sure it usually is near a bench, it's just designed to still *feel* sort of arbitrary so that it feels more real)

And yeah, I think the bosses would be much harder if they didn't have runbacks. (Look at the few in this game with no runback, or in HK1 I think most of the spirit bosses didn't?) They want the feeling of stress/pressure to come from the stakes of dying, not from having super complex mechanically intense fights.
TopicHollow Knight: Silksong - Special Announcement
Dels
09/10/25 1:37:33 PM
#495
I guess I'm just mentally comparing them all to Soul Master and so they feel like a reprieve in comparison to that. (Again, excluding the BW one)

Not having enemies is the important part to me because fighting enemies requires you to turn your brain on and react to things. Running along an empty path is painless, even if it takes some time.
TopicHollow Knight: Silksong - Special Announcement
Dels
09/10/25 1:19:19 PM
#490
I guess I just don't understand the idea that the runbacks in this game are "long". I basically kept noticing the whole time how pain-free they made most of them. I mean the LJ one lets you run past every enemy (besides one) in one smooth route. Mosswing was long and annoyed me but it was an outlier and even then I don't think there were that many enemies. Bilewater would be a long one but the boss seemed to be specifically designed to be easier than others so you wouldn't be as likely to die, at least I didn't. (There's also a hidden bench halfway through the area I wonder if people found)

None of these required you to fight past as many enemies as the Soul Master one did in HK. (Though I don't remember any others from that game since that was the main notable one)
TopicHollow Knight: Silksong - Special Announcement
Dels
09/09/25 10:38:27 PM
#470
Any hints for endgame? I'm stuck.

I don't know how to open the door by Pilgrim's Rest in Far Fields (which contains my last flea)
I don't know how to open the diving bell at the bottom of Deep Docks
I don't know how to open the door inside the building at Craw Lake in Greymoor
I don't know how to climb up to the open gap in Blasted Steps at the entrance of Pharloom
edit to add: Oh and also the door at the bottom of Whiteward.

I've done three Weavenests: Atla, Wormways, Far Fields. I've done Atonement key. I've done all of (I think?) The Mist, Putrified Ducts. I got a Seeker's Soul and don't know where to use it. I'm missing one Pouch Capacity which I don't think is at a vendor but I could've forgotten one. (And also I freed a clockwork soldier guy, and I've freed the prince in Bileway too but he hasn't done anything other than show up and talk to me sometimes)

oh nvm, the Caretaker just gave me a quest to go do the true ending. Well okay then. Dunno what triggered him to do that but alright.
TopicHollow Knight: Silksong - Special Announcement
Dels
09/09/25 7:10:16 PM
#429
I could never play that series. I can't even get past the tutorial.
TopicHollow Knight: Silksong - Special Announcement
Dels
09/09/25 7:04:01 PM
#427
I'm honestly not sure I can think of a single time in a game that I've been having trouble with a boss and actually went to do something else instead. I'm not wired to do that.
TopicHollow Knight: Silksong - Special Announcement
Dels
09/09/25 12:57:50 PM
#404
catesdb posted...


i got the wanderer crest now and are y'all sure it's that good?? i probably just need time to adjust, but it's so teeny

is it? i actually tested this when i first got it by standing in a specific spot (lining myself up with the edge of the bench) and seeing how far the weapon strike went and it *looked* to me like wanderer's went further, but i figured i must be crazy or seeing it wrong or something because it *feels* shorter and it sounds like it's supposed to be shorter
TopicHollow Knight: Silksong - Special Announcement
Dels
09/09/25 12:36:09 PM
#400
I had to look up what Sister Splinter was. I remember those adds being annoying as hell but I must've had a lucky run because I don't recall spending much time on this. The other boss they're nerfing was the worst boss in the game for me (and with the worst runback...) so, sure, go for it.
TopicHollow Knight: Silksong - Special Announcement
Dels
09/09/25 3:09:11 AM
#374
pyresword posted...
(towards the end of act 1? I don't know) Well I don't like The Slab at all. I can see what they're going for and I'm sure people who are into this kind of thing it's going to be their favorite part of the game, but this is just not what I signed up for. Also mind-boggling to me that apparently this sequence is totally optional. Of course optional is the wrong word because I sure didn't choose this and have no ability to opt-out, but whatever.

edit: Turned out I thought the section had a long while left when I made the post, but I was basically already at the end. So it was annoying but not horrible.

i'm curious, what was your way of finding this? i was also wondering about this and how optional it is or isn't. i got there via... an enemy in a place that was hidden off the map and that i still can't get the map for. and i wonder if it was the same for you if there's some other way to get there.
TopicFill in the Blank 741: ___ Song (or ___song)
Dels
09/09/25 12:49:07 AM
#25
Silk
TopicHollow Knight: Silksong - Special Announcement
Dels
09/08/25 8:08:10 PM
#363
wow I just did the Cogwork Core and uh the base game of hollow knight did *not* have anything that hard did it? isn't that like white palace level? I can handle it but I imagine that's going to cause issues for more people once they get here
TopicFill in the Blank 740: ___ Show (or ___show)
Dels
09/08/25 2:00:02 PM
#47
Shit
TopicHollow Knight: Silksong - Special Announcement
Dels
09/07/25 10:46:12 PM
#330
is there a point to (act 2 sidequest) doing these delivery things in bellhart? i did the first one and got 80 rosaries but then it's still on the list and i can do it again? are they redoable???? is there any reward other than rosaries?
TopicHollow Knight: Silksong - Special Announcement
Dels
09/07/25 8:46:21 PM
#328
DeepsPraw posted...
I've played enough of these types of games to realize what was happening and stayed the fuck away.
I've played video games before too which is what made it extra embarassing but I was just exhausted after that fight and turned my brain off. Won't happen again...
TopicSomeone tell me why I should play hollow Knight despite being bad at games
Dels
09/07/25 8:09:05 PM
#41
you should run around in the grass area

you'll just have to find the map. it's somewhere in there.
TopicHollow Knight: Silksong - Special Announcement
Dels
09/07/25 7:51:32 PM
#322
end of act 1 spoilers so how many of y'all died to the last judge exploding in her death animation? *raises hand*
TopicHollow Knight: Silksong - Special Announcement
Dels
09/07/25 2:42:31 PM
#314
HeroDelTiempo17 posted...

and you burn through them with deaths on the hard stuff.

Yes this too. Games with this sort of respawn system rather than gameover/continue should not deplete consumable resources when you die to a boss and respawn. You're basically better off just pressing alt+f4 as the boss kills you, otherwise you just lose shards. (It's even worse in Tunic for example where consumable potions/bombs are a big help, but if you use them and die to the boss, now all your future attempts have to be done with zero items!) It's not that prominent in this game because it's just the shards but if I was trying to fight a boss and used all my shards and now had to fight it tool-less or go grind more shards I'd be annoyed.
TopicHollow Knight: Silksong - Special Announcement
Dels
09/07/25 12:42:43 PM
#311
also i think people aren't talking enough about the sidequest system either. like, one of the perks of the metroidvania genre is that you don't have to spend time doing menial chores, it's 100% just exploring and finding new things. the first game nailed this! why does this one have "go kill 10 birds" "go gather 6 plants"????

it's particularly annoying when you explore an area and find a bunch of dead ends that are either empty or have a thing you can't interact with, then you get a quest and realize oh, i have to go back and do that all again. it feels like a waste of time because if you'd just happened to have gotten the quest *before* coming here you could've done it the first time through!

they haven't taken that much time but i think it's an another example of something silksong changed that they really didn't need to.
TopicHollow Knight: Silksong - Special Announcement
Dels
09/07/25 12:36:13 PM
#310
WazzupGenius00 posted...
If you have that many maps then you have either missed a weapon upgrade or are just about to unlock it.

I went off and explored a ton without getting the weapon upgrade. In retrospect, the game did give me a very clear "you should do this" signal for it. I just happened to go elsewhere first, and then elsewhere more and even further elsewhere.

Enemies definitely have a lot of HP though, or rather, yes, they fly away/shield themselves/etc after one hit and take forever to kill.
TopicFill in the Blank 739: ___ Chess
Dels
09/07/25 2:37:01 AM
#28
Auto
TopicHollow Knight: Silksong - Special Announcement
Dels
09/07/25 12:59:58 AM
#294
kevwaffles posted...
So is anyone playing with the reward from the boss of Hunter's Mark? Cause, uh, that feels weird to use!

assuming i know what you're talking about (i don't remember the exact name of the area) then yes when i saw that i just went "lol" and stuck with my wanderer's
TopicHollow Knight: Silksong - Special Announcement
Dels
09/06/25 6:16:52 PM
#281
i'm definitely enjoying this part of the game, since about greymoor (despite my complaining that those first few areas dropped zero rosaries). hollow knight's best aspect is the exploration so i'm glad the world opened up and i have multiple areas i can go with no real indication of which one is the "intended" path
TopicHollow Knight: Silksong - Special Announcement
Dels
09/06/25 6:14:48 PM
#280
MacArrowny posted...


Annoyed that I beat the duo boss in Blasted Lands and it seems to lead to a currently impassable area...


are you sure? the first jump was really tight and i thought it was undoable too but then i made it

TopicReality Show Discussion Topic: Friends Through Eternity, Loyalty, Honesty
Dels
09/06/25 5:12:58 PM
#419
sounds like a great show

(unironically i think i'd get addicted to livefeeds (if i could even access them as a canadian) so it's good i never got into big brother. i watched SO many hours of bbcan1 livefeeds but i stopped after 2-3 seasons because it was too timeconsuming to keep up and watching episodes-only was lame since they were the worst part)
TopicHollow Knight: Silksong - Special Announcement
Dels
09/06/25 4:19:33 PM
#275
so uh once you do the second donation quest in town and it makes a (useless?) bridge, should you... break the bridge...? or leave it...?
TopicHollow Knight: Silksong - Special Announcement
Dels
09/06/25 1:17:34 PM
#269
I just don't see how Hollow Knight can be considered "hard" overall. I'm horrible at video games and I can play Hollow Knight. If Hollow Knight is hard, what is something like Dead Cells? A game with much faster paced combat that I can barely keep up with. Or Hades, as an example, where I can barely process melee combat at all. Nevermind Dark Souls which I can't get past the tutorial in.

Is it harder than the average metroidvania? Sure, though even then, from what I recall, stuff like Fusion's Nightmare or Prime 2's Boost Guardian set the bar decently high. I do agree it forces you to get better and better as the game goes on, and I don't think the game is easy, but I think in the grand scale of gaming, there's no way it's on the harder side. I mean, there's no parry. Parry games are my #1 enemy because I barely have the reaction speed to just *dash* out of the way, much less parry at a specific pixel! Hollow Knight doesn't require that, thank god.
TopicFill in the Blank 738: ___ Chocolate
Dels
09/06/25 12:22:20 AM
#26
White
TopicHollow Knight: Silksong - Special Announcement
Dels
09/05/25 10:53:30 PM
#244
court rules in favor of the defendant, team cherry. gamer was provided adequate notice of gaining a sprint.
TopicHollow Knight: Silksong - Special Announcement
Dels
09/05/25 10:46:26 PM
#242
wasn't there, like, literally a screen that said YOU UNLOCKED SWIFTSPEED or something like that?
TopicHollow Knight: Silksong - Special Announcement
Dels
09/05/25 10:26:32 PM
#239
oh i see. the enemies in these areas aren't *dropping* any because they're not pilgrims and only pilgrims drop them.

TopicHollow Knight: Silksong - Special Announcement
Dels
09/05/25 10:20:50 PM
#238
ugh, i haven't been able to afford the last two stag stations i've found. i feel i was getting a pretty good stream of rosaries until now and was able to afford every bench and station easily, so i spent at a shop (the one you have to pay 30 to enter every time you visit it????? so when i realized that i bought it out) and now suddenly exploring through multiple areas there's just no rosaries! can't afford the maps of the past two areas either of course
TopicHollow Knight: Silksong - Special Announcement
Dels
09/05/25 1:14:28 PM
#222
MacArrowny posted...
most people who play it are dying a lot more than they did in the first Hollow Knight

Like, to things *other* than that one section we've been discussing? Because outside of that it has felt quite straightforward (most enemies just slowly crawl/walk at you and don't have fancy patterns). But I'm not very far, I went one or two areas past that part for now. I'm not at the mid-game that's been described as brutal.
TopicHollow Knight: Silksong - Special Announcement
Dels
09/05/25 11:23:14 AM
#212
I'm the type who always tries to do everything I can do ASAP (partly out of stubbornness, partly because it amuses me to become OP before the game intends) but even I noped out of trying to kill that thing right away because it seems like it'd take forever and I was bored.
TopicHollow Knight: Silksong - Special Announcement
Dels
09/05/25 11:21:25 AM
#210
You are going to have to be more specific because I genuinely have no idea if you're referring to the recent posts about disliking Hunter's March or to the bickering from page 1.
TopicFill in the Blank 737: ___ Spider
Dels
09/05/25 1:56:49 AM
#15
Itsy-bitsy
TopicHollow Knight: Silksong - Special Announcement
Dels
09/05/25 1:47:28 AM
#189
you know, i just realized, is that section optional? like if you just go down from the bench instead of doing that boss and going to the ant area can you reach the next area anyway? i can't remember exactly what i got there or where any one-way doors were.

because all the enemies in the next area or so are all so much easier and i was like "what is this difficulty curve" but maybe they just didn't intend people to go there right away if they found the boss too hard.

oh and yeah i miss my down-attack and dive into spikes half the time too
TopicHollow Knight: Silksong - Special Announcement
Dels
09/04/25 11:39:00 PM
#186
azuarc posted...


And then: There's a gauntlet in the ants section. Some of those ant types aren't super easy to fight one-on-one, and then we have a gauntlet where you get two at once while the map chick jumps in and helps out. It's so damn chaotic that it took me a few tries before I had a run where I didn't get swarmed by attacks I didn't see coming. The runback also kinda sucks. And because it's so busy, there's no time to heal.

no yeah, that was exactly my reaction to that section as well. honestly i found it kinda tedious to backtrack over and over with those enemies on the path, and coming right after that boss with super tight timing...
TopicHollow Knight: Silksong - Special Announcement
Dels
09/04/25 7:28:58 PM
#164
MacArrowny posted...
Every other Metroidvania sequel I've played has more improvements than this one does.

this is good news to me tbh
TopicFill in the Blank 736: ___ Space
Dels
09/04/25 1:00:22 AM
#19
Blank
TopicIs Everybody ready for tomorrow's big game release?
Dels
09/03/25 11:41:36 PM
#7
azuarc posted...
Hmm, that helps. But do you have anything that could get it down to, say, $19.99?

There's no way that any game worth it's salt, especially a hyped sequel like this, would come out at such a low price in 2025.
TopicThe Clair Obscur Expedition 33 Endgame is Insane (spoilers)
Dels
09/03/25 4:31:38 PM
#23
ok so i don't agree that "the art is a clash of a bunch of random stuff is good because it's for story reasons" as a defense

most areas look like a designer just went "well this tree is pretty so let's throw a few over there, and then there's this shiny ethereal stuff, let's sprinkle some in, and uh, there's a cool model of this thing let's crash that into a wall somewhere, add some floating rocks, and, uh, yeah" and i don't really buy "well the world was created by a painter" as an excuse for this. i mean, painters in real life make very detailed drawings all the time, they don't just throw a bunch of random stuff everywhere! maybe i'm forgetting some lore justification (like that renoir just threw a bunch of shit everywhere because he was trying to destroy the painting or whatever, which i think is why there's just random splotches of paint everywhere)

but still, if i made a game where all you do is explore empty white rooms and then said "well there's a story reason - it's a game about a painter who is too lazy to paint their house" that wouldn't mean the white rooms are suddenly great design for the first 60 hours.

(and, again, i like this game's art - i'm a sucker for beautiful etheral floating abyss things. but when my friends see me play they just say "this looks horrible, it's just a bunch of random stuff all over the place")

and as to the claim "the characters all look the same but that's because they're painted", i think there's literally zero evidence of that. the characters look the same because they were made with whatever asset kit the devs had. anything beyond that is maybe a post-hoc justification. i do not believe at all that if they had gone with another story for this game, they would've suddenly made more diverse character models and that gustave's sister wouldn't have the exact same face as sophie.
TopicShould I play Hollow Knight RIGHT NOW?
Dels
09/03/25 4:23:21 PM
#99
ok my fault for responding too but maybe let's move the exp33 talk to the exp33 topic
TopicShould I play Hollow Knight RIGHT NOW?
Dels
09/03/25 1:41:37 PM
#94
CoolCly posted...
That sounds farfetched to me - it's the art direction that carries the graphics of that game to such heights

Did Expedition 33 have good art direction...? I thought it was just a bunch of pretty assets thrown together in completely random ways? I say that as someone who mostly liked it because I'm simple-minded and like anything that's vaguely signposted as being artistic, but I was under no illusion that the design was actually good.
TopicShould I play Hollow Knight RIGHT NOW?
Dels
09/03/25 12:48:06 AM
#85
oneofcircles posted...
Its a game about exploration. What do you mean pace of play? The point of the game isnt to get through levels as fast as you can. Its about adventuring, exploring and discovery

Even that has a pace to it. Less time spent figuring out "which of these rooms am I in...?" is more time spent thinking about where to go next or just closing the menu and getting back to that exploration.
TopicShould I play Hollow Knight RIGHT NOW?
Dels
09/03/25 12:16:40 AM
#77
No way. It's a quality of life feature and even just taking a few seconds each time you open the map to figure out which room you're in, even if doable, would slow down the pace of your play and would get annoying. There is no combat charm so necessary that you can't live without that one slot.
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