Lurker > Dels

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TopicFinal Fantasy XIV Topic #??? - 6.3 en route
Dels
06/07/23 3:35:07 PM
#159
It sounds to me like the party finder "cycle" has only gotten worse and worse.

People lie about prog point -> You join a party at your prog point, but it's full of liars so it wipes a lot -> You now have to lie about your prog point to join a party listed as further than your prog point -> Everyone else in that party is lying too

You just better be good enough and studied enough that people can't tell you're lying. If you're confident in your skills and you're right, then fair enough.

Honestly I find Limit Cut 2 scaried than Limit Cut 1. I still only feel I barely know how the jump and the front/back bait work there. I was in a group last night (a c41) where I was the 1 defamation and as i ran back center to let the 3 trade with me, it looked like the boss's jump hit me even though the group should've been baiting it over at the wall...? Does it hit you if it goes through you? No way. Idk. Maybe they messed up.
TopicFinal Fantasy XIV Topic #??? - 6.3 en route
Dels
06/01/23 9:44:58 PM
#155
doing the first two minutes of p9s over and over just to wipe to levinstrike is indeed very dull

p10s and p11s are both really fun though and p10s is the hardest (and most engaging) second floor of the expansion
TopicReality TV Discussion Topic: Survivor, Amazing Race, Big Brother, etc.
Dels
05/24/23 1:38:04 PM
#414
Lauren doesn't make sense as final 3, yeah.

If you want to yolo something why not put Carson in the final 3...? Like Yam Yam out at firemaking as the big threat, then Carolyn beats Carson at the end because of her life experience/being a mom/etc. That seems like an unlikely but still vaguely plausible outcome, rather than anything with Lauren at f3.
TopicFinal Fantasy XIV Topic #??? - 6.3 en route
Dels
05/09/23 4:46:09 AM
#131
FFXIV is basically a solo game for it's main campaign. You can do the dungeons together but that's like one 20-minute dungeon for every 3 hours of individual story/questing. You can still quest along-side them but it's going to be so much reading and running around and half the time in the expansions I think you're locked out from even attacking their quest enemies.

TopicAll-Purpose Resident Evil Topic II
Dels
04/21/23 3:59:35 AM
#141
y'know, i forgot about that. i don't think i ever thought much about what their deal was. good point.
TopicAll-Purpose Resident Evil Topic II
Dels
04/21/23 1:00:33 AM
#138
Honestly I kind of think Luis's character was a bit too straightforward, like it's very tell-don't-show to have him constantly say "I'm trying to atone for my past actions so I can feel better about myself!", humans aren't normally so self-aware and just speak their motivations out loud like that. And he did it like 3 times! I do like him though and it's still a major improvement over the original.
TopicVampire Survivors: Tides of the Foscari DLC is out now
Dels
04/15/23 12:22:14 AM
#14
paperwarior posted...
It also asks very little of you. I sometimes feel like "I don't have the energy for this game" or possibly any game, but Vampire Survivors was never too much. It's kind of like an idle game without the waiting. You put in some decisions and they play out between level ups.

i don't really feel that way but maybe i was playing wrong. like by the 20 minute mark sure you should be powerful enough to just watch stuff happen but man, reaching minute 10 in hyper dairy plant and stuff like that? took a lot of focus
TopicVampire Survivors: Tides of the Foscari DLC is out now
Dels
04/14/23 2:18:33 AM
#7
yeah vampire survivor's amount of "secrets" is very impressive. it's got the same vibe as like when you were a kid and were passing around tips to your friends like "hey did you know if you play this character and go to this corner of this map holding this one item there's a super strong secret character you can unlock?!", idk why it feels it sort of nostalgic in that way, even though you basically just look them all up in a guide anyways its still pretty cool
TopicVampire Survivors: Tides of the Foscari DLC is out now
Dels
04/14/23 2:06:05 AM
#5
it's very fun and addictive yes
TopicVampire Survivors: Tides of the Foscari DLC is out now
Dels
04/13/23 9:35:20 PM
#2
i haven't played this since my initial burst which was like a year ago now i guess, insane how many updates they continue to release. i'm in awe. don't really feel like returning so soon though, maybe one day.
TopicAll-Purpose Resident Evil Topic II
Dels
04/11/23 3:50:27 PM
#97
idk not really, based on what you said about re1 if you want to avoid going the "wrong" way at the start then i think you should go west not east from what i recall. beyond that it shouldn't matter.
TopicAll-Purpose Resident Evil Topic II
Dels
04/11/23 3:41:06 PM
#95
which one is best, would you say...?

the first google result i got for re2 hd mod was this one which i think looks awful (https://www.reshdp.com/re2/)

but the second result looks pretty great:
https://www.moddb.com/mods/resident-evil-2-hd-mod/

that's what i'd recommend. i do think if you want something like REmake you'd be better off playing original re2, anyway. and then you'll appreciate what the remake did with it more.
TopicDo you like this character? Day 1454: Chiaki Nanami (Danganronpa 2)
Dels
04/07/23 2:04:09 PM
#20
yes
TopicWith RE4Make on the horizon, let's have an All-Purpose Resident Evil Topic
Dels
04/02/23 2:40:07 AM
#435
Anagram posted...
I'm paralyzed by the option to buy the Broken Butterfly at a discount. Do you still get it for free later?

i'm assuming you learned by now that the answer is no

but it seems pretty worth it to get it no matter what. with the discount, selling it back for 50% of its ordinary cost (i think that's how this works?) will get you back most of the money. you'd still end up spending 10k or so but that's 10k for 6 magnum bullets which is pretty worth. plus it comes with the ammo recipe which is otherwise, what, 6k, i don't remember?

so yeah
TopicWith RE4Make on the horizon, let's have an All-Purpose Resident Evil Topic
Dels
04/01/23 5:23:48 PM
#428
_stingers_ posted...


Also is there anyone else who didn't realize you could move during the shooting range parts until the punisher section? Lol

ya
TopicWith RE4Make on the horizon, let's have an All-Purpose Resident Evil Topic
Dels
04/01/23 5:23:00 PM
#427
i actually started a second playthrough on standard, new file. i wanted to break myself out of my habit of saving a million times and reloading every time i get hit or waste a bullet so i'm forcing myself to just play and keep going and trust that the adaptive resources will keep me going even if i use 5 herbs and miss 10 shots every room
TopicWith RE4Make on the horizon, let's have an All-Purpose Resident Evil Topic
Dels
04/01/23 1:52:35 AM
#416
MoogleKupo141 posted...
my first play through I was so obsessive about getting all the treasures and saving the gems to optimally put them in slots and stuff

and at the end I had like two dozen surplus gems. Even more treasure seems pretty unnecessary.

https://gamefaqs.gamespot.com/a/user_image/5/7/8/AAdoZGAAEVuq.jpg

this was my leftover gems sold to the second-to-last merchant. so, yeah.
TopicWith RE4Make on the horizon, let's have an All-Purpose Resident Evil Topic
Dels
03/31/23 2:07:09 PM
#406
Honestly I'm not sure it makes that much of a difference. I finished my hardcore playthrough with so much money I didn't know what to do with it. I wasn't even an SMG user for 80% of the game but I fully upgraded the LE5 + exclusive because I had nothing else to spend it on other than unnecessary ammo caps or reload speeds. I laughed when I saw my SMG achievement is at "killed 9/10 enemies with an SMG", great value for full upgrade lol.

More money would basically... allow me to have taken the body armour earlier and constantly repair it I guess. Would make the game a lot more forgiving. Though I could've done that anyway.
TopicWith RE4Make on the horizon, let's have an All-Purpose Resident Evil Topic
Dels
03/31/23 1:50:58 PM
#402
Oh. I had no idea there was a bonus paid treasure map.

That seems... weird? So basically if you paid more $ you actually get more money in-game...? Which would make the game easier.
TopicWith RE4Make on the horizon, let's have an All-Purpose Resident Evil Topic
Dels
03/31/23 1:43:59 PM
#399
UshiromiyaEva posted...
Wait.

The expanded treasure map is different treasure than the ones you buy in game?

Are you telling me I missed basically all the normal treasure from the Castle onwards???

I'm confused now. What do you mean "expanded treasure map" vs "the ones you buy in game"? You buy the treasure map for each region and it shows you that region's treasures on the map. I didn't think of the treasure maps as "expanded" though, just as... treasure maps. Was there an un-expanded one?
TopicWith RE4Make on the horizon, let's have an All-Purpose Resident Evil Topic
Dels
03/31/23 8:55:46 AM
#389
i'm not a fan of "cheesy" stuff really, i like my media to take itself pretty seriously usually - so i'm happy with the changes. ashley goes from a generic damsel-in-distress to a real character. luis is way improved and i actually care about his story in this game. ada... hard to say because of the voice acting, it leaves too much of a negative impression. even krauser is fleshed out.

i'm also someone who isn't a diehard fan of the original - i played it as a kid and then replayed a couple years ago when i got back into the series when REmake2 came out, i thought it was great, but i have no particular attachment to it in the sort of way a diehard fan loves every detail of it - so for me the new engine, new graphics, ability to aim with my mouse, it's all an improvement. though there are still rooms i miss.
TopicWith RE4Make on the horizon, let's have an All-Purpose Resident Evil Topic
Dels
03/31/23 7:05:42 AM
#385
you can also throw grenades at the cracked crane wall apparently to speed it up.
TopicWith RE4Make on the horizon, let's have an All-Purpose Resident Evil Topic
Dels
03/30/23 1:08:20 AM
#356
which one? i'm using riot gun which i'm pretty sure is the best for that (it has the least wide spread) and striker is apparently the worst for it.
TopicWith RE4Make on the horizon, let's have an All-Purpose Resident Evil Topic
Dels
03/29/23 2:56:43 AM
#346
just did the first room of the island without ever triggering the alarm. you can headshot all the enemies before they trigger the alarm and then just avoid the spotlights. pig doesn't even spawn, he's not even behind the door or anything lol
TopicWith RE4Make on the horizon, let's have an All-Purpose Resident Evil Topic
Dels
03/29/23 1:02:08 AM
#344
UshiromiyaEva posted...
I just realized that red rectangles and red circles both count as the same color for even better multipliers on treasure with both shapes FML.

...oh. fuck.
TopicWith RE4Make on the horizon, let's have an All-Purpose Resident Evil Topic
Dels
03/28/23 12:31:15 PM
#333
Dels posted...
i've been noticing sometimes that when i kill an enemy that is behind a fence, it won't drop an item. not sure if bug or intended. kind of unfair i feel to punish me for being tactical?

^

it's fine if they're just idling far away - it's only if they're behind some sort of barrier that i can't currently cross that it withholds reward. even if it's a gate with a nearby switch.
TopicWith RE4Make on the horizon, let's have an All-Purpose Resident Evil Topic
Dels
03/28/23 11:29:57 AM
#329
hm yeah i guess so but i also don't plan on spending any spinels on the random treasures until i get the second exclusive ticket, 'cause i figured i wanna get that as soon as i'm able to (because another 1.5x power upgrade somewhere will also save ammo)

but you're right, i didn't really think that spinel = upgrades. by now i have all guns at lv4 or 5 power level anyway though.

and yeah i've kind of been wondering about the adaptive difficulty thing and if the game gives you more ammo if you're low on it and i think it might.
TopicWith RE4Make on the horizon, let's have an All-Purpose Resident Evil Topic
Dels
03/28/23 11:10:11 AM
#326
Sorozone posted...
I haven't beaten the game so it's hard to tell how many spinels you get through the game, but the trade items are generally worth it to get as many spinels as you can, so I do.

Hm I guess I wouldn't say that's my experience

I got, I think the laser scope and the red9 stock. Didn't get the punisher or any of the gear for weapons I'm not using. Beyond that and the exclusive ticket the rest is mostly just treasures or a bit of gunpowder, so not necessarily worth giving up ammo for.
TopicAlwa's Awakening free on GOG (retro puzzle-platformer / Metroidvania)
Dels
03/28/23 11:07:45 AM
#2
I like this game and it has maybe my favourite retro-style soundtrack.
TopicWith RE4Make on the horizon, let's have an All-Purpose Resident Evil Topic
Dels
03/28/23 9:54:12 AM
#323
oh but another question then 'cause i'm curious, do you guys kill all the living armors to get the 1x spinel they drop? or just avoid them?

i can't really tell if it's worth it. it's like 3 rifle ammo to kill one so 3 rifle ammo = 1 spinel?
TopicWith RE4Make on the horizon, let's have an All-Purpose Resident Evil Topic
Dels
03/28/23 9:48:30 AM
#322
omg lmao in the room right after salazar the basement on the way to the boat - i was messing around trying to stab the rat (i know there's probably no third rat sidequest but i kill them all anyway just for fun) and the armor just randomly stabs me out of nowhere from behind. i did not expect there to be any more enemies in the castle! and they usually won't run up to you while you're in an otherwise empty room, with no music change or anything! edit: oh i see, i guess its around a tiny corner. which i backed into while trying to stab rat lol.
TopicWith RE4Make on the horizon, let's have an All-Purpose Resident Evil Topic
Dels
03/28/23 9:41:14 AM
#321
exclusive upgrade ticket plus lv4 power broken butterfly = instantly dead salazar

literally didn't get more than like 1 attack off.

i remember doing something similar in the original, and thank god i can because i'd be rubbish if i had to do this fight fairly

on the plus side, my ammo/resources situation picked up significantly. everything from cabin up until, uh, basically water hall into the new castle chapter was just barely staying afloat, but things calmed down a bit after that thankfully.
TopicWith RE4Make on the horizon, let's have an All-Purpose Resident Evil Topic
Dels
03/28/23 4:21:47 AM
#316
yeah i'm curious to try the bolt thrower on another playthrough, but for now it didn't seem worth spending money on if i wasn't sure i was gonna use it, and i figured sticking to a more basic arsenal would work fine anyway.

i feel this game has a lot more swarms anyway, less opportunity to stealthily take things out.
TopicWith RE4Make on the horizon, let's have an All-Purpose Resident Evil Topic
Dels
03/28/23 1:43:20 AM
#309
pjbasis posted...
Is it different from her RE2 va?

yes

and yeah i found myself thinking "can fans mod this out"
TopicWith RE4Make on the horizon, let's have an All-Purpose Resident Evil Topic
Dels
03/28/23 1:43:15 AM
#308
MikeTavish posted...
I... didn't notice any issues with Ada? Maybe I just wasn't paying attention, idk.

there we go, my thought process was right then lmao
TopicWith RE4Make on the horizon, let's have an All-Purpose Resident Evil Topic
Dels
03/28/23 12:54:59 AM
#303
also i spent 3 gold coins on a charm and got a common. ;-; to add insult to injury, it was for extra bolt ammo. i've still never even bought that gun...
TopicWith RE4Make on the horizon, let's have an All-Purpose Resident Evil Topic
Dels
03/28/23 12:53:40 AM
#302
Murphiroth posted...
Ada's VA is awful lol

Yeah I'd seen comments about this before I played and it turns out they were right.

I was gonna post this as well but then I didn't wanna say anything though because I thought maybe I only noticed it because I'd been primed to notice lol and others will enjoy it more if they don't notice haha. And it actually is a surprisingly big issue because it just totally kills the vibe whenever she's around - like it's really bad and she's a pretty iconic character!
TopicWith RE4Make on the horizon, let's have an All-Purpose Resident Evil Topic
Dels
03/27/23 12:20:18 AM
#275
i've been noticing sometimes that when i kill an enemy that is behind a fence, it won't drop an item. not sure if bug or intended. kind of unfair i feel to punish me for being tactical?
TopicWith RE4Make on the horizon, let's have an All-Purpose Resident Evil Topic
Dels
03/26/23 11:30:41 PM
#274
VintageGin posted...
Also does this game have a dynamic difficulty system similar to the original? I failed the Bella Sisters fight twice and noticed that I picked up different items before the fight (notably, an additional grenade).

i don't think so - i've restarted a ton, and if anything i feel the game is actually punishing me. i could swear sometimes a segment that was easy the first few times suddenly has an enemy aggro-ing me from a much further range for all my subsequent resets. it's like the game knows. but i haven't noticed a difference in drops. i would notice because when i get an ammo drop i'm super relieved, then i get hit and reload and do it again and its all money drops.
TopicWith RE4Make on the horizon, let's have an All-Purpose Resident Evil Topic
Dels
03/26/23 11:28:23 PM
#273
i am still just barely staying afloat after the cabin. honestly wondering if my luck will run out soon. this game is brutal on hardcore.
TopicWith RE4Make on the horizon, let's have an All-Purpose Resident Evil Topic
Dels
03/26/23 8:45:17 PM
#264
ch6 yeah i liked the zipline. i was sad about both those changes. i don't wanna be one of those "grrr how dare they make changes" purists but i do sort of feel they cut some rooms with character and replaced them with, like, just going through corridors shooting ganados? like the original had that cool room with the cranes and crates or whatever when you wake up after del lago, the expanded lake here was awesome but the new section was just some caves. and the double el gigante room is now also just run through the chasm and kill a few ganados. i liked the chainsaw sisters room more in the original too i think, having to keep moving ashley along from one spot to the next. idk i'm nitpicking though, the remake is still great

castle looking to have even more significant changes so far though. which makes sense, the village is the iconic one just like how they kept the RPD nearly 1:1 in re2 as well, less people care about the castle's purity
TopicWith RE4Make on the horizon, let's have an All-Purpose Resident Evil Topic
Dels
03/26/23 12:55:09 AM
#252
made it to the castle. man, i was saving up resources for the first 5 chapters to the point of my inventory constantly being full - but then the cabin and everything afterwards just used *everything* and now i've got... just nothing left. maybe i'm overusing the shotgun, just all the rooms from cabin onwards really didn't seem like single handgun shots would help much. i'm back to 0 shotgun bullets again. i've got a lot of rifle bullets at least.

my in-game timer is at 14 hours and 17 minutes starting chapter 7 for those wondering how slow i meant by slow.
TopicWith RE4Make on the horizon, let's have an All-Purpose Resident Evil Topic
Dels
03/25/23 10:07:04 PM
#247
tfw when you've just barely gotten past the cabin

https://gamefaqs.gamespot.com/a/user_image/0/1/0/AAdoZGAAEUXq.png

youch.
TopicWith RE4Make on the horizon, let's have an All-Purpose Resident Evil Topic
Dels
03/25/23 6:28:45 PM
#241
aaaaaaaaaa

i went back in and tried to at least get the 3rd medal for all the games, i got two gold medals and put them in and got... this

https://gamefaqs.gamespot.com/a/user_image/6/8/1/AAdoZGAAEUSh.png

Whyyyyyyyy

wait, can you redo games to get more medals? if so then i guess i could grind it out. i thought each medal was a one-time reward but maybe not?

edit: ok yeah i don't understand. i've got the first three medals for each game, so i should have 9 total, but i've bought three charms now and have two left over. how did i get extra...?
TopicWith RE4Make on the horizon, let's have an All-Purpose Resident Evil Topic
Dels
03/25/23 6:11:33 PM
#238
UshiromiyaEva posted...
First pull



you are lucky, my first two pulls were literally both "15% bonus change when crafting SMG ammo" and "20% bonus chance when crafting SMG ammo"

i haven't even bought that gun yet

and i'm pretty bad at shooting range so i didn't care enough to get a third
TopicWith RE4Make on the horizon, let's have an All-Purpose Resident Evil Topic
Dels
03/25/23 6:08:55 PM
#236
FFDragon posted...
Made it to del Lago last night

Off work now. Started some chili. Day 2 go time

When I reached the lake and saw that they had massively expanded it to not only let you sail directly to the merchant's pier but also back to the north shore from chapter 1 and added multiple new shores to land on, my mind was blown. Crazy changes! Really loved the return up to the north area though, it's so different at night.
TopicWith RE4Make on the horizon, let's have an All-Purpose Resident Evil Topic
Dels
03/25/23 3:29:09 AM
#209
i'm pretty bad at action games but the game told me to start on hardcore so i did. i play incredibly slowly, i reload my autosave over and over because i die or get hit dozens of times in each room, until i finally eventually master the room and can do it without getting hit or wasting ammo. probably not how you're supposed to do it but i have a great time this way!
TopicWith RE4Make on the horizon, let's have an All-Purpose Resident Evil Topic
Dels
03/25/23 3:27:23 AM
#208
i don't like durability systems generally, but i think what makes this different is you can never waste durability - any time you use the knife to finish an enemy off will generally be good value compared to the ammo you'd otherwise have to spend. less good value if you get hit and have to fend off an enemy but that's your own fault and still saves a healing item too. it's different than just random swords or whatever breaking every time you smack generic respawning enemies or whatever.
TopicHave you seen Everything Everywhere all at Once?
Dels
03/12/23 6:43:38 PM
#29
Yes

I basically don't watch movies ever, this was maybe the first one I'd seen in like idk 5+ years? But I watched it because everyone said it was the best movie ever and they were basically right it was very good
TopicWhat was the general consensus on Great Ace Attorney I and II?
Dels
03/10/23 5:09:45 PM
#38
Perhaps the best way to describe the structure of the two games in order to set proper expectations would be this: (This is not a spoiler, just some slightly expanded insight on the story structure)

I read that Shu Takumi once said in an interview that his original vision for the first Ace Attorney game would be that the events of 1-2 would be the final case in the game and that there'd be other cases between 1-1 and 1-2. He was told he couldn't do this though because it would be too slow of a start.

Great Ace Attorney 1 is what happens when he gets his way.
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