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TopicMercenaries 4 Mafia Topic 1: Stockholm Syndrome Simulator 2017
Lopen
04/03/17 8:34:56 PM
#109
Oh okay I thought you were pointing out that saying "I don't believe that was a legitimate suspicion" was a contradiction to "I don't know what I'd do if there was a legitimate suspicion 20 minutes into the game"

Cause it kinda was! I would've given you more points for that!
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TopicMercenaries 4 Mafia Topic 1: Stockholm Syndrome Simulator 2017
Lopen
04/03/17 8:25:31 PM
#103
Is there a reason you bolded the second legitimate and not the first one there, Chris?
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TopicMercenaries 4 Mafia Topic 1: Stockholm Syndrome Simulator 2017
Lopen
04/03/17 7:51:23 PM
#98
What about Kanzaris coming to my defense htaeD? How do you feel about that?
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TopicMercenaries 4 Mafia Topic 1: Stockholm Syndrome Simulator 2017
Lopen
04/03/17 7:46:41 PM
#94
I said if I'm town because I'm talking from your perspective.

Obviously if I'm scum I'm not good at finding scum. Well I suppose I could be the best at finding scum in that case but that would be poor form.

Saying "I'm town, so" doesn't actually convey my point very well and I have no need to constantly validate that I'm town.
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TopicMercenaries 4 Mafia Topic 1: Stockholm Syndrome Simulator 2017
Lopen
04/03/17 7:38:48 PM
#86
Nah. You're just forcing an avenue to attack me here. Which is fine, I guess. Beats talking about lunch!

Can I vote myself? If we get me to 9 votes really fast then we can actually have meaningful talk.
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TopicMercenaries 4 Mafia Topic 1: Stockholm Syndrome Simulator 2017
Lopen
04/03/17 7:33:49 PM
#78
I don't see any legitimate suspicion here. I also don't really know what I could do 20 minutes into the game to assuage any legitimate suspicions even if I did, so I might as well just talk about meta anyway.
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TopicMercenaries 4 Mafia Topic 1: Stockholm Syndrome Simulator 2017
Lopen
04/03/17 7:28:53 PM
#71
I think I'm too old for you Johnbobb. I was good back in my day though where are the archives all you young whippersnappers should read up.
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TopicMercenaries 4 Mafia Topic 1: Stockholm Syndrome Simulator 2017
Lopen
04/03/17 7:26:56 PM
#66
I'm pretty good at being a jerk for sure. You can trust I won't get modkilled.

Related note I'm literally playing mafia right now from an armchair.
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TopicMercenaries 4 Mafia Topic 1: Stockholm Syndrome Simulator 2017
Lopen
04/03/17 7:23:02 PM
#60
You know, people always say "discussion helps town." It's true, discussion helps town, when there's something to discuss. I just watched a game where I had better reads than 90% of the town and I skipped topics 1-3 of day 1.

I'm not so sure day 1 discussion helps actually. I really do think ending day 1s a bit after everyone has checked in and with lynch scrambling would make b8 towns stronger. Like let's just unofficially make lynch deadline in 28 hours from now instead of 52 or whatever it was for this game. I bet on the whole the town would do better. We'd have more energy for day 2 since we wouldn't be fatigued from making like 4 topics from day 1.

Has to be a lynch though that whole #NOLYNCH crap doesn't work cause it's only just before the death that you see the true nature of a man.
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TopicMercenaries 4 Mafia Topic 1: Stockholm Syndrome Simulator 2017
Lopen
04/03/17 7:16:33 PM
#46
BTW I'm a part timer taking time from the young talent.
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TopicMercenaries 4 Mafia Topic 1: Stockholm Syndrome Simulator 2017
Lopen
04/03/17 7:15:52 PM
#45
IGCD you should unvote me because if I'm town I'm pretty good at finding scum but I'm generally not as good at it till we have more information on the board. I'm more of an evidence over reads kinda guy and as much fun as #NOLYNCH or whatever other fad we do to kill the first 47 hours of day 1 there ain't usually a ton there without end of day vote context.

Just wait till day 2, or day 3. Or day 5 man I'll shred so strong on day 5. Let's just never lynch me ever in fact. Very pro town play.

While we're on that note let's just all take a break until like 4 hours before deadline and everyone's scrambling-- I don't want to have to read that much to digest the day and b8 towns always get tuckered out after day 1 anyway. I think we should just pace ourselves, ya know, instead of talking about what we had for lunch or whatever. Then when day 2 hits we make that the new day 1. With less talking about lunch and more talking about lynch.
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TopicThoughts on Banjo-Kazooie?
Lopen
04/03/17 6:13:16 PM
#39
Super Mario 64 is a brilliant platformer where things to collect are used to guide you to objectives to achieve in the level.

Banjo Kazooie is kinda like that, but replace the phrase "objectives to achieve in the level" with "things to collect" and you've got a better idea of what you're in for-- how brilliant that is is up to interpretation, but if the obsessive-compulsive within you likes collecting things this game should be a blast.
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TopicTEW 1984 (formerly 1983) Topic 4: The Gaijin Come Home
Lopen
04/03/17 5:22:40 PM
#76
Oh and happy birthday Tom. Totally didn't realize that post was from today.
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TopicFire Emblem Discussion Topic Part 5: Bet you wish you had Hector Edition
Lopen
04/03/17 5:21:24 PM
#326
Poor poor Erk.
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TopicTEW 1984 (formerly 1983) Topic 4: The Gaijin Come Home
Lopen
04/03/17 5:16:50 PM
#75
(2) Pre-show Battle Royal: Bret
(2) Rich
(2) Tag Titles: Baba/Tsuruta (c)
(2) NWA Title: Muraco (c)
(2) Money and Power
(2) Santana
(2) IC Title: Steamboat
(2) Flair
(5) WWF Title: Funk (c)
(2x2) BONUS: There will be a runin on the winner(s?) of one of the title matches. Which match, and who is the attacker? NWA Title, Koloff
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TopicMercenaries 4 Mafia
Lopen
04/03/17 4:55:56 PM
#381
Well played.
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TopicMercenaries 4 Mafia
Lopen
04/03/17 11:54:33 AM
#378
Confirm unless I took too long to confirm then the next guy may play
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TopicMercenaries 4 Mafia
Lopen
03/31/17 8:36:18 PM
#287
Take your time

Just not too much time
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TopicMercenaries 4 Mafia
Lopen
03/31/17 7:37:15 PM
#273
I just don't think that people ever lynch someone JUST because they're a dick (I hope not otherwise I may not last long next game after all this grandstanding about how great I am).

Now sure, it can't help you, but I mean freakin Corrik played last game with fairly little suspicion even having been pretty lazy about it all for a lot of the game!
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TopicMercenaries 4 Mafia
Lopen
03/31/17 7:28:02 PM
#264
The main reason I spectated the last game as avidly as I did is I wanted to see if I still "had it" to some extent.

I determined I "had it" to the extent where I don't think I'd embarrass myself if I played again at least.

Still hate this theme but if I wait the itch will disappear probably.
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TopicMercenaries 4 Mafia
Lopen
03/31/17 7:24:16 PM
#262
Okay.

Tentatively you may all rejoice for I have returned to the land of the mafia.

If it takes too long to start I may bow out though.
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TopicMercenaries 4 Mafia
Lopen
03/31/17 7:19:53 PM
#260
I hate mercs

Anyway actually give me a list of players and an eta I may want to sign up if we have spots
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TopicMercenaries 4 Mafia
Lopen
03/31/17 6:25:15 PM
#257
Oh okay.

Well ' acknowledging you will be lynched and being as disruptive as possible ' is good damage control, sure. Saying that's a good paradigm to go into the game with not so much. And no it never can be. I stand by that much. If anything that speaks to Ulti's ego actively hamstringing his in game performance.

Like ' no matter what I do I'll be lynched ' sounds like an awfully convenient excuse that absolves you of bad play before you start the game.
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TopicMercenaries 4 Mafia
Lopen
03/31/17 6:10:24 PM
#255
I'll do it in time. This theme sucks too much though.
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TopicMercenaries 4 Mafia
Lopen
03/31/17 6:02:22 PM
#252
I'm saying if you're trying to claim I think that 'strategy' is ass because I have something against Ulti you picked one of the worst guys on the board.

I mean you've got members of the scumteam itself agreeing. You only get better by acknowledging mistakes and correcting them. Otherwise you peak and highs and lows amount to luck.
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TopicMercenaries 4 Mafia
Lopen
03/31/17 5:54:05 PM
#248
Wrong guy to use that defense on I'm one of the only people here that actually defends Ulti sometimes nowadays.
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TopicMercenaries 4 Mafia
Lopen
03/31/17 5:50:53 PM
#246
Literally anyone can hog spotlight for two days though with that amount of scum bailing em out. Like it's amazing to me this is being considered a good strategy over... almost anything else.

It really feels like you've both decided b8 will unanimously call scum play bad and deny any moments of introspection ever. You can be a good player and have a bad game or a decent game.
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TopicMercenaries 4 Mafia
Lopen
03/31/17 5:30:55 PM
#242
Had enough good games over the years that I don't need to validate myself with a themed game I don't like while having vindictive Ulti saying he found a 'scumslip' and hounding me all game.

Also had enough bad games, particularly as scum, that I know what one looks like. Won a lot of those bad games too. Cause a W doesn't always mean you played well.
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TopicMercenaries 4 Mafia
Lopen
03/31/17 5:13:27 PM
#236
Like I mean I guess what I'm saying is just because you could've lost if you'd played even worse doesn't mean you didn't play poorly. Well I wouldn't say you and dowolf played poorly as much as made mistakes.

Caused by Ulti actually playing poorly
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TopicMercenaries 4 Mafia
Lopen
03/31/17 5:08:38 PM
#235
On a good day the town you were playing crushes you though.

Just because whatever mistakes were made weren't punished in a way that didn't cause the game to be lost outright doesn't mean it shouldn't have
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Topic^King of the Mountain^ - Save My Spy - Day 15
Lopen
03/31/17 4:59:27 PM
#13
Michael Westen
Matthew
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TopicMercenaries 4 Mafia
Lopen
03/31/17 4:43:46 PM
#233
I already pointed out a lot of things no one pointed out in the game. Like I said there were good players in that town (though I find it humorous we've got two scum members trying to say they played well with completely contradictory statements about the town's quality) but they just didn't have great games for whatever reason (some because they died early to be fair)

Like if the play was so good just explain what actual positive it brought to the game that an afk player could not have. I can't hear over all those Ws you're flying why blatantly exposing so many scum players to cover up clearly scummy reactions to getting lynched has any sort of benefit over the alternative of.. Not doing that.
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TopicMercenaries 4 Mafia
Lopen
03/31/17 4:36:08 PM
#230
Also there are tactics that work well against bad towns but I don't see why nearly getting lynched day 1 and causing scumteam to super transparently pile on another guy becomes a good tactic at any point whatsoever
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TopicMercenaries 4 Mafia
Lopen
03/31/17 4:33:35 PM
#229
The defense works until you realize guys like red who are actually good at the game were uncharacteristically off.
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TopicMercenaries 4 Mafia
Lopen
03/31/17 4:30:38 PM
#225
No drama I'm just pointing out you had a poor game. You wanna delude yourself into thinking you played well then whatever but against a competent town you should've cost your team the game straight up.
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TopicMercenaries 4 Mafia
Lopen
03/31/17 4:25:11 PM
#219
I meant Day 1 though. You only escaped that lynch because.

1. KanzarisKelshen is KanzarisKelshen. Dude just has this aura and manner of talking b8 instinctively hates or finds suspicious for some reason.
2. Scumbuddies none too surreptitiously helping you along.

These two factors would largely be present if you hadn't posted a single line. Your play was on par with someone who was literally not playing good job.
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TopicMercenaries 4 Mafia
Lopen
03/31/17 4:19:36 PM
#217
You could've literally afked and it would have worked as well
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TopicMercenaries 4 Mafia
Lopen
03/31/17 4:17:17 PM
#215
UltimaterializerX posted...


Literally said before the game I was going to die on day 2 and that our team should just roll with it and plan for it. It's a much better idea than playing unnaturally.

And it did work. Justin is the only one who was suspecting you. You were on no other scum lists.


You should have died day 1 though. No scan needed.

And 'it worked ' isn't a good defense cause it should not have worked and would not have worked against a better town. It's like thinking you're great at Warcraft 3 because you got a poorly executed Orc Blademaster strategy to work when most other strategies would've worked better and you were just against a weak opponent.
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TopicFinal Fantasy: Brave Exvius Topic 24 - Mysidian Rhapsody
Lopen
03/31/17 3:14:22 PM
#42
Oh, yeah. Each 100 lapis gave around 27.5k at the end.

So I think that'd be around 1300 lapis on top of the 200 you spent to nab Y'shtola. Probably worth it particularly if you need a healer or like the trust mastery but it is far enough out that it's not a "you were a dumb head for not burning lapis to do this' move particularly cause doing that many refreshes would be pretty time consuming!
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TopicFinal Fantasy: Brave Exvius Topic 24 - Mysidian Rhapsody
Lopen
03/31/17 2:50:33 PM
#39
You all really should have considered burning a little *Mythril to get Y'shtola if you were at all close. I just barely made it but I would've absolutely been willing to drop a few hundred *Mythril if needed. Oh well.

*Editor's note: Mythril means Lapis.
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TopicTEW 1984 (formerly 1983) Topic 4: The Gaijin Come Home
Lopen
03/31/17 2:46:44 PM
#69
Think eaed got 8/5 on that show?

Baba
Bret
Steamboat
DiBiase
(2) BONUS: Which of these matches is a no contest? Steamboat v. Misawa
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TopicThe Mercenaries CE build review topic part 2
Lopen
03/31/17 2:12:04 PM
#359
Yeah I was pretty sure there was one where it was wonky hence parens.

Still though!
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TopicFire Emblem Discussion Topic Part 5: Bet you wish you had Hector Edition
Lopen
03/31/17 2:06:22 PM
#306
I mean obviously you can't make it perfect with banners that have missing colors without completely removing 5* offbanner odds for colors (which might be fine),, but if say units from the 5* non-focus pool had a 45% chance to be colorless, a 45% chance to be red, and a 5% chance to be blue and green, you'd be a lot closer to squared up. That would actually in a way be in the player's favor too over the current scheme (just in a different way), since for people drawing for banner units since there'd be a lot lower chance of getting something from the color that wasn't the banner unit.

Or yeah just apply probabilities after the color is selected I guess. The only problem with this is it gets kinda complicated because if you were to simply distribute the 5* focus probability into the 5* directly on off-banner colors, then the displayed probabilities might actually be lying to you if you're not really careful, so they probably wanted to avoid that at all costs for legal reasons and such. Seems a lot easier to screw that scheme up.
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TopicFire Emblem Discussion Topic Part 5: Bet you wish you had Hector Edition
Lopen
03/31/17 1:54:34 PM
#303
I think people being bad at understanding probability is exactly why the colors are skewed so stupidly though to be fair. Like a sensible drawing algorithm would preserve the displayed values without utterly wrecking certain colors on certain banners.
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TopicFire Emblem Discussion Topic Part 5: Bet you wish you had Hector Edition
Lopen
03/31/17 1:35:58 PM
#299
It's because the way the game does unit rolls is like this.

- Roll which category you fall into (3*, 4*, 5*, 5* Focus)
- Even distribution roll of every unit in the category of all colors.
- Show appropriate orb color for what the draw

So like, red and colorless will always be in the 3*, 4*, or 5* category. If you hit the 5* Focus probability you will never see it as a red or colorless orb so drawing from those types is actually significantly less likely to give you a 5*. There are other elements at work there like what odds each color is to be in each rarity type, but that's the most easily explained and most significant factor.

If I were doing it I would adjust the probability on non-focus units downward a bit on the colors that have focus units to keep the displayed probabilities right without hosing the non focus colors.
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TopicAll-Purpose Wrestling Topic 400: The Ultimate Shill Ride
Lopen
03/31/17 1:31:50 PM
#386
Doink died? Huh.
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TopicFire Emblem Discussion Topic Part 5: Bet you wish you had Hector Edition
Lopen
03/31/17 1:22:43 PM
#296
That's true, but it doesn't get outrageous without the focus % being lost. Like you'd get nothing close to FOUR TIMES AS LIKELY if the non banner colors didn't just get hosed.
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Topic1006-verse/TomMod: RIP Semi 2014-2016 [TEW] [Pro Wrestling] [Gigantic dang mod]
Lopen
03/31/17 1:21:26 PM
#371
It's not excellent because it failed.

Truthfully that's a terrible day to try it as I'm usually not home until really late (hence the late time)

Next attempt: 11pm EST Wednesday. I'll start 10pm EST this week only to make up for this failure.
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TopicThe Mercenaries CE build review topic part 2
Lopen
03/31/17 1:15:53 PM
#356
I think my biggest irk with that build is the obscene Otoko Michi hype. Not only does the ability for it do way more damage than it ever did in any game (well let's just say most I'm sure there's one out there where it does more than it should), but we go so far as to even ban in the combat write-up. You'd think that was Dan's trademark maneuver from that build when the majority of fighting games he's in don't even have the move.

Pretty much any other Dan ability from any other game is better and more fitting than that one-- and this includes the stupid Archer spoof that wouldn't have the Archer reference making any sense without a lot of digging.
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TopicFire Emblem Discussion Topic Part 5: Bet you wish you had Hector Edition
Lopen
03/31/17 1:08:16 PM
#294
Oh right I keep forgetting that 5* focus value is just lost (which is lame imo) if you draw on the colors that straight up aren't on the banner.
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