Board 8 > A ranking of every Super Mario Bros 35 level by how awesome picking it is

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Paratroopa1
10/06/20 8:18:46 PM
#1:


I have now unlocked every course in Super Mario Bros 35, and I feel like bragging about it by making a short ranking of every level based on how awesome it is to select as your level to put into the pool. I will be considering many different factors from the level's practicality to its availability, and I will be rating every level on a 1-3 scale in the following five factors:

Excitement: Is this level a fun level that's exciting to play? Does it have challenging enemy formations and tricky jumps? Is it dense with secrets and alternate paths?

Enemies: Does this level have interesting enemies to send to others to make the game more exciting? Does it have high value enemies that you can send in order to get more KOs?

Items: Does this level have ample opportunity for powerups, coins, and time, in order to keep your run going longer? (The most boring category)

Novelty: Is this level rare and unique enough to be a breath of fresh air to see in a normal SM35 rotation? Do other people pick it?

Villainy: I'm a vindictive bitch, and I want to destroy as many people as possible, because they are all bad at Super Mario Bros and deserve to be crushed under my boot. Is this level likely to ruin peoples' days when they get here? Can I leverage this level to give others a really bad time?

There are other factors that matter that aren't considered here so this isn't a total score or anything.

I have divided the levels into four tiers.

---The ten best levels to pick---
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
---Interesting choices---
11.
12.
13.
14.
15.
16.
17.
18.
19.
---Practical choices---
20.
21.
22.
23.
24.
25.
26.
27.
28.
29.
---Don't pick these---
30.
31.
32.
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Paratroopa1
10/06/20 8:21:15 PM
#2:


32. 1-1

Excitement: *
Enemies: *
Items: ***
Novelty: *
Villainy: *

Don't. Please stop. I never want to see 1-1 again. Why do you keep picking this level after you've unlocked absolutely anything else. I hate you.
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Paratroopa1
10/06/20 8:23:27 PM
#3:


31. 6-4

Excitement: **
Enemies: **
Items: *
Novelty: *
Villainy: *

This is probably SMB1's most disappointing level in general, as it's just a clone of 1-4, but with a couple more fire bars and podoboos. 1-4 is already a pretty easy and basic level, and this offers almost nothing extra, with the penalty of the fact that it's a very late level and you're pretty much never going to get to see it, which wastes any utility that 1-4 might have. Picking any other level in the latter half of the game is a more interesting choice; 6-4 offers nothing unique of note.
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Team Rocket Elite
10/06/20 8:28:02 PM
#4:


Paratroopa1 posted...
Villainy: I'm a vindictive bitch, and I want to destroy as many people as possible, because they are all bad at Super Mario Bros and deserve to be crushed under my boot. Is this level likely to ruin peoples' days when they get here? Can I leverage this level to give others a really bad time?


Why does this castle keep looping? I'm lost and afraid.
---
My bracket looked like random picks compared to his.
Congrats to azuarc for winning the GotD 2020 Guru Contest!
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Paratroopa1
10/06/20 8:28:20 PM
#5:


30. 1-3

Excitement: **
Enemies: *
Items: *
Novelty: *
Villainy: **

1-3 is not a terrible level - it is actually somewhat more challenging than some levels later in the game. But it offers basically nothing of value to a Super Mario 35 rotation. It's one of the most common levels to see, probably because this is where a new player is most likely to get stuck for a bit, and it offers neither good enemies or items - you get red Paratroopas out of it, which is interestingish (they're surprisingly rare) but that's about it. Offers a bit of villainy potential as this level does thin out a herd pretty quick. Someone else will pick it though, so I don't know why you'd pick it. I'm pretty tired of seeing 1-3.
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pjbasis
10/06/20 8:28:26 PM
#6:


7-4 because so many people probably don't know what to do

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Lolo_Guru
10/06/20 8:30:04 PM
#7:


damn I was going to make this list as soon as I finished unlocking the last few courses

6-4 too low because Hammer Bowser. It's better than 1-3 at least.

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Lolo
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WarThaNemesis2
10/06/20 8:30:25 PM
#8:


Alright time to judge you.

Every X-3 (I think?) should be *** Villainy because of how easy it is to mess up one jump.

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Nintendo Switch Code: SW-5719-6555-8388
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Paratroopa1
10/06/20 8:31:12 PM
#9:


29. 3-3

Excitement: *
Enemies: *
Items: *
Novelty: **
Villainy: *

Aside from 1-1, this is probably the game's easiest and most straightforward level, in my opinion - speedrunning this level couldn't be easier, just run forward and jump when necessary and you'll probably make it. It's a level that makes for an okay palette to throw new enemies onto, but it offers very little of value itself - like 1-3, it's pretty barren of any leveragable opportunities. I rank it this high mostly just for aesthetic value, I like the dark background with the high trees, it's the only level that looks like this, and it's rare enough to see that I'm not annoyed if it comes up. But there's better picks.
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Paratroopa1
10/06/20 8:35:05 PM
#10:


28. 4-3

Excitement: *
Enemies: *
Items: *
Novelty: ***
Villainy: **

Basically in the same boat as 3-3 - it's almost completely void of opportunities to do anything, and it's not really that difficult a level to complete. But it is MORE dangerous than 3-3, so it has that going for it - there are a couple of somewhat non-trivial jumps to complete here. There's a decent number of coins to collect here but almost no enemies and just a lone powerup - I'm not upset to see this in a rotation though, because I just love the look of this level with its towering mushroom platforms. Seeing it is always a breath of fresh air. Still, since it's relatively late in the game, it just doesn't make for a very interesting selection.
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Team Rocket Elite
10/06/20 8:36:49 PM
#11:


pjbasis posted...
7-4 because so many people probably don't know what to do


7-4 generally appears very late so the players left usually have some skill and know what to do. Not always, though.
---
My bracket looked like random picks compared to his.
Congrats to azuarc for winning the GotD 2020 Guru Contest!
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Paratroopa1
10/06/20 8:37:51 PM
#12:


27. 5-3

Excitement: **
Enemies: *
Items: *
Novelty: **
Villainy: **

A sort of decent level that is sort of ruined by the fact that it's just a clone of 1-3. It checks a few boxes - the jumps on the narrower-than-1-3 platforms could mess some people up, and like 1-3 it's a slightly more difficult level than it appears. There's Bullet Bills here which is neat, but any other level is better for Bullet Bill kills, and I consider them to be somewhat low value since they don't get passed around very much, more just a novelty thing than anything else. That's really the only reason I'd pick this 1-3 clone though. Otherwise, it's not super interesting.
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Paratroopa1
10/06/20 8:43:43 PM
#13:


26. 5-1

Excitement: *
Enemies: **
Items: *
Novelty: **
Villainy: *

This is a surprisingly dry level for a -1 level - usually these levels are a good opportunity to throw some interesting enemies into the pool and to stock up on coins, but 5-1 offers almost nothing - there are NO mushrooms here at all, and very few coins aside from a small secret area. This is the first level with Bullet Bills, but as I said, because they tend to disappear of the screen they don't get passed around much so their value is low, just a funny thing to send sometimes to psyche your opponents out. The level itself is just pretty flat and uninteresting too - the one big thing it does have to offer is time, as it has a lot of lanes for you to line up shell kicks to get a lot of time even during red timer. This is a surprisingly kind of crappy level and I don't know why you'd pick it - even if you want to leverage it for time, there's a better level you could pick for that.
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Paratroopa1
10/06/20 8:49:53 PM
#14:


25. 1-4

Excitement: *
Enemies: **
Items: *
Novelty: *
Villainy: ***

Castle levels have their place in a SM35 - any good game of SM35 should have a few Bowsers being passed around for sure and if there's a lot of enemies in their cramped quarters then you can really drain coins. This one scores high on villainy because it's guaranteed to thin a herd - new players aren't gonna know what to do with the jumps or fire bars or with Bowser himself, and it tends to come up early in the rotation so it can really screw people. Throwing Bowser to people early is a decent way to get KOs, too, although he's the only enemy here. This is a really common level pick though (similar to 1-3, I imagine that this is a sticking point for many new players) so you're gonna see it pretty often anyway. Not a big reason to add it to the rotation unless you really want to be sure that it's in there to give some people a rough time, and it's the most boring castle level by far - if there's no enemies here you can just run straight through it with no issues. Ranks higher than 6-4 solely because it can actually show up early. It's workmanlike pick but if you have other options you can do more interesting things.
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Paratroopa1
10/06/20 8:53:03 PM
#15:


24. 1-2

Excitement: *
Enemies: **
Items: ***
Novelty: *
Villainy: *

If you're going to add a world 1 level to the mix, you might as well make it this one - 1-2 is the single most important level in a SM35 rotation, as its warp zone will show up often and get you to the levels that you really want to be at. Of course, if you pick this level yourself, you aren't able to be adding a more interesting level to the mix, so you'll be relying on others to get those good levels in the mix. It's fortunate that others are more than willing to put this one into the rotation plenty of times, because it's needed. It's actually a pretty cool and fun level despite being so early, offering quite a few hidden things and a few different ways to go about the level depending on what route you want to take. It's even more intensely farmable than 1-1, so again, it's an extremely important level for the SM35 ecosystem. I just wouldn't pick it myself. But if you do, you're doing good work.
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Shonen_Bat
10/06/20 8:54:26 PM
#16:


Tag

1-4 is nice because it'll actually show up in the game before it's over, but there's probably better yeah

still haven't unlocked the second half of the game though <_<

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Hello again.
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foolm0r0n
10/06/20 8:54:29 PM
#17:


So is this game just playing mario levels as fast as you can?

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_foolmo_
2 + 2 = azuarc
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Reg
10/06/20 8:56:55 PM
#18:


foolm0r0n posted...
So is this game just playing mario levels as fast as you can?
It's Tetris 99, but instead of clearing tetris blocks you clear mario levels infinitely and send the enemies you kill to other players
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Paratroopa1
10/06/20 8:57:00 PM
#19:


23. 2-1

Excitement: *
Enemies: **
Items: ***
Novelty: *
Villainy: *

2-1 has value in a SM35 rotation, but it's boring value. If you pick this level, you're probably kind of a weenie, but you are meaningfully bolstering the rotation, so I guess there's that. It's a bit like 1-1, except vastly more interesting and doesn't completely bore me to get, but it's early enough that people are actually going to get to see it, and that just makes for a better game in general. It's not a supremely exciting level, but it's not a bad level either, I would gladly take more of this instead of 1-1. A truly workmanlike pick, basically only ranks this high because it does meaningfully impact the early part of the rotation for most of the players.
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Paratroopa1
10/06/20 8:57:42 PM
#20:


foolm0r0n posted...
So is this game just playing mario levels as fast as you can?
Nah, you're playing Mario levels infinitely (out of a pool of levels that each person selects one of) and trying to outlast everyone, sending enemies to other peoples' screens to try to kill them, while killing stuff yourself to extend your timer.
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NFUN
10/06/20 8:58:08 PM
#21:


Paratroopa1 posted...
1-3 scale in the following five factors

Paratroopa1 posted...
30. 1-3

---Better than 1-3---
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
23.
24.
25.
26.
27.
28.
29.
---1-3---
30.
---Worse than 1-3---
31.
32.

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Team Rocket Elite
10/06/20 8:58:10 PM
#22:


foolm0r0n posted...
So is this game just playing mario levels as fast as you can?


It is Mario 1 crossed with Tetris 99. It is more able killing enemies that finishing levels quickly. Killing enemies earns points on your timer and you send those enemies to other opponents as well. If you run out of time you die and this is not too uncommon to happen to players especially once the timer starts speeding up.
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My bracket looked like random picks compared to his.
Congrats to azuarc for winning the GotD 2020 Guru Contest!
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Paratroopa1
10/06/20 9:03:15 PM
#23:


22. 2-4

Excitement: **
Enemies: **
Items: *
Novelty: *
Villainy: ***

As previously stated, castle levels have their place in a SM35 rotation, and it's good if at least a few players pick them. You always want a few of these! 2-4 is a more exciting level than 1-4 in my opinion, not so easily trivialized by just running through it as fast as possible, and featuring better opportunities to screw people up - at least for me, those elevators towards the end are a notoriously missable jump, and the cramped corridors with fire bars can basically force you to roll the roulette for help at times, so the villainy here is high, especially with the relatively early opportunity for Bowser. This level is a fairly common pick, so you're probably going to see it once or twice anyway, but I think it's a much more interesting pick than 1-4 unless you absolutely want to force castle levels as early as possible.
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Paratroopa1
10/06/20 9:04:31 PM
#24:


21. 5-4

Excitement: **
Enemies: **
Items: *
Novelty: **
Villainy: **

This is a clone level of 2-4, which sucks, but I'm rating it a slot above because it has BEEG FIRE BAR. I like him and he is a friend.
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Team Rocket Elite
10/06/20 9:06:39 PM
#25:


If you aren't paying enough attention or are in a rush, you can mistake 5-4 for 2-4 and bad things happen.
---
My bracket looked like random picks compared to his.
Congrats to azuarc for winning the GotD 2020 Guru Contest!
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Paratroopa1
10/06/20 9:10:31 PM
#26:


20. 3-2

Excitement: *
Enemies: **
Items: ***
Novelty: **
Villainy: *

A good level to pick if you care about boring shit, like winning the game. The main reason to pick this level is time - this is the single best level in the game for generating time, hands down, no competition. The shell kicks you can set up here on the long straightaways can give you 50+ seconds of time in one kick and utilizing this can really extend the game. Plus, it's not even picked that often, so putting it into the rotation can be a really good idea. I'm penalizing it mostly because it's boring. Sure, this level offers a really good time-farming opportunity, but that's it. That's a completely boring way to play the game, and you can do better. I challenge you to do better.
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Paratroopa1
10/06/20 9:11:45 PM
#27:


The list so far. I'm going for a walk and I will do more when I get back.

---The ten best levels to pick---
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
---Interesting choices---
11.
12.
13.
14.
15.
16.
17.
18.
19.
---Practical choices---
20. 3-2
21. 5-4
22. 2-4
23. 2-1
24. 1-2
25. 1-4
26. 5-1
27. 5-3
28. 4-3
29. 3-3
---Don't pick these---
30. 1-3
31. 6-4
32. 1-1
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pjbasis
10/06/20 9:15:27 PM
#28:


pjbasis posted...
7-4 because so many people probably don't know what to do

I said this before I read the part about villainy lmao

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Lolo_Guru
10/06/20 9:38:23 PM
#29:


1-2 too low.

By a lot.
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Lolo
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TheRock1525
10/06/20 9:40:58 PM
#30:


Wait so how does picking levels at the beginning work?

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Team Rocket Elite
10/06/20 9:45:47 PM
#31:


All 35 levels are placed into a queue. Earlier game levels are set to show up earlier. So if someone picks 1-1 that will likely show up early. If someone picks 8-4, that is likely to be the 35th level. Warp zones let you skip over levels in the queue.
---
My bracket looked like random picks compared to his.
Congrats to azuarc for winning the GotD 2020 Guru Contest!
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Paratroopa1
10/06/20 9:46:57 PM
#32:


I'm pretty sure the late levels are actually usually not 35th, I have not had to go that far to unlock new levels.
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TheRock1525
10/06/20 9:47:01 PM
#33:


Oh I wondered why I kept picking later levels and we always started at 1-1. It just takes one I guess?

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Paratroopa1
10/06/20 9:48:39 PM
#34:


I'm not sure how the algorithm works but it definitely does two things:

1) It prefers to put earlier levels before later levels.
2) It prefers to space out repeats.

So a late world level will show up late, but I think it'll still show up before some other repeats.
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Paratroopa1
10/06/20 9:50:12 PM
#35:


Also, I made an extremely grievous error in judgment in my ranking; 6-4 should actually be rated significantly higher, as there's a major element to the level that I overlooked. I will talk about what it was later and leave you to guess what I missed.
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Jakyl25
10/06/20 10:16:47 PM
#37:


Paratroopa1 posted...
I'm not sure how the algorithm works but it definitely does two things:

1) It prefers to put earlier levels before later levels.
2) It prefers to space out repeats.

So a late world level will show up late, but I think it'll still show up before some other repeats.


It all 35 players picked 1-1, would it just be an infinite loop of 1-1?
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Paratroopa1
10/06/20 10:18:57 PM
#38:


Jakyl25 posted...
It all 35 players picked 1-1, would it just be an infinite loop of 1-1?
yes
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Paratroopa1
10/06/20 10:39:08 PM
#39:


19. 7-3

Excitement: ***
Enemies: ***
Items: **
Novelty: **
Villainy: **

18. 7-2

Excitement: **
Enemies: ***
Items: *
Novelty: **
Villainy: **

I don't know where to rank either of these levels. The problem is that they're both very, very good levels, for reasons I'll get to later, but they're clones of 2-3 and 2-2 respectively, and because they're so late in the order they'll come way later than you'd prefer to reap the benefits of these levels. They're GOOD levels, but I don't really think there's a good reason to pick them over the earlier versions. I almost thought about ranking these at the bottom just for that reason, but they're still good levels, so if you add them to the rotation it's a good thing. 7-3 in particular is pretty pointless - it just adds Goombas and Koopas to the mix over 2-3, which is highly impactful in SMB1, but since this is SMB35, you're ALREADY getting those added to the mix. 7-2 has more Bloopers at least, which is good. Bloopers are good.
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Paratroopa1
10/06/20 10:42:21 PM
#40:


17. 4-4

Excitement: **
Enemies: **
Items: *
Novelty: **
Villainy: **

It's overrated. Yeah, in theory, the mazelike nature of 4-4 could trip people up, but in practice the herd is already thinned out by the time this level shows up, and I just haven't seen anyone get tripped up by it to date - usually when people get here they know what to do. It's only two paths, anyway, so it's just not that long a level. It's still a decent level, since as usual the tight quarters can make added enemies really screw you, and maybe the looping paths get people sometimes, but it just doesn't happen as often as you might hope.
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Paratroopa1
10/06/20 10:44:52 PM
#41:


16. 3-4

Excitement: ***
Enemies: **
Items: *
Novelty: **
Villainy: **

Sort of a personal pick of mine, this is just a good, strong castle level on all accounts. It's really fun to play, jumping over the series of lava pits and through the double fire bars feels really acrobatic, and adding enemies to this one can make it a real challenge to find the right timing. I think it's the best midgame castle level and if you want to pick one of those, this is the one I'd be most excited to see. It doesn't offer anything super unique or notable, it's just a good, strong level that bolsters the excitement value of the rotation.
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Lolo_Guru
10/06/20 11:00:52 PM
#42:


Paratroopa1 posted...
Also, I made an extremely grievous error in judgment in my ranking; 6-4 should actually be rated significantly higher, as there's a major element to the level that I overlooked. I will talk about what it was later and leave you to guess what I missed.
I already mentioned Hammer Bowser. >_>

Also, 7-3 has the novelty of having the only flying koopas that fly left-to-right instead of bouncing or going up-down. Just thought I'd mention that.

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Lolo
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Paratroopa1
10/06/20 11:03:35 PM
#43:


Lolo_Guru posted...
I already mentioned Hammer Bowser. >_>
I missed your post lol

but yes that's the thing I overlooked

I dunno where I rank it - I'm not sure if that alone is enough to put it into the top 20. maybe 20th or so for that
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Lolo_Guru
10/06/20 11:06:19 PM
#44:


Paratroopa1 posted...
I missed your post lol

but yes that's the thing I overlooked

I dunno where I rank it - I'm not sure if that alone is enough to put it into the top 20. maybe 20th or so for that
As long as it's out of the 1-1/1-3 don't pick these tier.

I'd probably put 1-3 at bottom, with 1-1 second to worst, but those are definitely the two worst picks.


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Paratroopa1
10/06/20 11:08:32 PM
#45:


15. 4-2

Excitement: **
Enemies: **
Items: ***
Novelty: **
Villainy: **

The warp zone level for proper connossieurs! While it is a bit less practical than 1-2 simply because it's later in the order so you'll see it less, it's still an excellent level to add to the rotation. Once again, its major weakness is that by picking the level yourself, you can't add a different level into the rotation that you'll actually want to warp to. Still, this is a good level in general - both underground levels are super diverse and interesting, lots of exciting features here that you'll PROBABLY skip to just go to the warp zone instead but whatever. Gains a star in villainy for the fact that enemies here across large jumps can be a real problem, but it loses a star of villainy for having that quick warp zone exit.
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Paratroopa1
10/06/20 11:15:12 PM
#46:


14. 8-3

Excitement: **
Enemies: ***
Items: *
Novelty: ***
Villainy: **

An overrated level, imo. It's true that it's very challenging in SMB1 due to all the Hammer Bros that you need to face off against, but in SMB35, the ease with which you can get fire flowers and stars and the flatness of the level means that it's actually surprisingly easy to trivialize, in my opinion. There are no stars in this level but if you roulette one, you can nearly run it to the end of the level no problem. Hammer Bros are a great enemy to send of course, but there are other ways to get them, although this level does have the most which is a perk. But it's so late in the game that I'm not sure it's worth it just for that. You're picking 8-3 because it's a cool novelty and a neat level, but as far as practicality goes I think there's better.
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Shonen_Bat
10/06/20 11:18:43 PM
#47:


I'd give 4-4 a little more credit just because it's a level so many people will skip with the warp zone in SMB, but yeah still a middling level

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Paratroopa1
10/06/20 11:22:14 PM
#48:


13. 8-1

Excitement: **
Enemies: **
Items: *
Novelty: ***
Villainy: ***

I gave it three stars for villainy due to how tricky some of the jumps in this level are, but this level's undoing is simply the fact that it's too late in the level order for anyone to truly experience that villainy. If you yourself get to it, there isn't actually that much upside here - aside from buzzy beetles, there are no intriguing enemies to send, although you can get a fair amount of time off of shell kicks. I gave it a 1 for items, though, because this is one of the few levels that has no mushrooms in it at all, which in such a long level can be a real killer. This, too, is villainous, but if you have this level unlocked, then you're probably going to be the one suffering as a result of it. 8-1 is a classic level, an important level in the SMB1 canon, but it doesn't actually have a lot to offer to a SMB35 rotation other than the fact that it's challenging and a pretty cool level - the lack of valuable enemies just really hurts it.
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Grand Kirby
10/06/20 11:53:27 PM
#49:


Am I the only one who finds 1-4 way harder than the other castle levels? Like you just run straight through most of 2-4 as long as you have a flower, even the elevators are really easy to do. But that section in 1-4 with the lower-upper-lower fire bars is hell if a bunch of enemies are placed there even with a flower.

---
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That you're a cheater. This is a 12-sided die. Chan
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Paratroopa1
10/07/20 12:00:00 AM
#50:


12. 7-4

Excitement: **
Enemies: ***
Items: *
Novelty: ***
Villainy: ***

Yeah yeah, alright, like, the fact that people could get stuck in this dumb level for eternity is really hilarious and it's a good reason to pick this level. I've been picking it just to see if it works. Here's the problem - it's probably not gonna. The only people with the chops to ever see this level in play probably know what to do with it and I have yet to even see evidence of anyone but me completing this level - even Kosmic didn't have it unlocked the last time I checked, lol (he probably does by now). I'm not penalizing later levels too hard for being later levels, just because you should still pick them, because if everyone picked them we'd have a really interesting rotation. But this one is a bit eggs-all-in-one-basket. The ratings are a little inflated here - I had to give it a 3-stars for villainy because obviously, and for novelty since it's so rare, but it's not that novel and in practice not that likely to really take anyone down. The main reason to take this level is actually for Hammer Bowser - I said I fucked up earlier because I didn't notice that 6-4 is actually the first level with a Hammer Bowser, not 7-4, who is an enemy so rare and exciting that if you send one, there's a really high chance that it's the first time your opponent has ever seen one. Totally worth doing. You could totally do 6-4 for this too - I think I'll probably bump 6-4 up to like #20 since it's a castle level and they're good. Anyway, good level, even if you know the maze gimmick the addition of enemies can make navigating it a huge pain in the ass and that's kind of fun and funny.
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Paratroopa1
10/07/20 12:00:40 AM
#51:


Grand Kirby posted...
Am I the only one who finds 1-4 way harder than the other castle levels? Like you just run straight through most of 2-4 as long as you have a flower, even the elevators are really easy to do. But that section in 1-4 with the lower-upper-lower fire bars is hell if a bunch of enemies are placed there even with a flower.
I dunno, every time I get 1-4, even if I have a few enemies it feels like I just run through it super fast.

Also, one note on 7-4 I forgot - the height of the ceiling means lakitus on the top row can't throw spinies down on you, they just get stuck on the roof. It makes 7-4 a little easier than it would otherwise be.
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