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TopicA ranking of every Super Mario Bros 35 level by how awesome picking it is
Paratroopa1
10/06/20 9:03:15 PM
#23:


22. 2-4

Excitement: **
Enemies: **
Items: *
Novelty: *
Villainy: ***

As previously stated, castle levels have their place in a SM35 rotation, and it's good if at least a few players pick them. You always want a few of these! 2-4 is a more exciting level than 1-4 in my opinion, not so easily trivialized by just running through it as fast as possible, and featuring better opportunities to screw people up - at least for me, those elevators towards the end are a notoriously missable jump, and the cramped corridors with fire bars can basically force you to roll the roulette for help at times, so the villainy here is high, especially with the relatively early opportunity for Bowser. This level is a fairly common pick, so you're probably going to see it once or twice anyway, but I think it's a much more interesting pick than 1-4 unless you absolutely want to force castle levels as early as possible.
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