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TopicA ranking of every Super Mario Bros 35 level by how awesome picking it is
Paratroopa1
10/07/20 12:00:00 AM
#50:


12. 7-4

Excitement: **
Enemies: ***
Items: *
Novelty: ***
Villainy: ***

Yeah yeah, alright, like, the fact that people could get stuck in this dumb level for eternity is really hilarious and it's a good reason to pick this level. I've been picking it just to see if it works. Here's the problem - it's probably not gonna. The only people with the chops to ever see this level in play probably know what to do with it and I have yet to even see evidence of anyone but me completing this level - even Kosmic didn't have it unlocked the last time I checked, lol (he probably does by now). I'm not penalizing later levels too hard for being later levels, just because you should still pick them, because if everyone picked them we'd have a really interesting rotation. But this one is a bit eggs-all-in-one-basket. The ratings are a little inflated here - I had to give it a 3-stars for villainy because obviously, and for novelty since it's so rare, but it's not that novel and in practice not that likely to really take anyone down. The main reason to take this level is actually for Hammer Bowser - I said I fucked up earlier because I didn't notice that 6-4 is actually the first level with a Hammer Bowser, not 7-4, who is an enemy so rare and exciting that if you send one, there's a really high chance that it's the first time your opponent has ever seen one. Totally worth doing. You could totally do 6-4 for this too - I think I'll probably bump 6-4 up to like #20 since it's a castle level and they're good. Anyway, good level, even if you know the maze gimmick the addition of enemies can make navigating it a huge pain in the ass and that's kind of fun and funny.
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