Board 8 > A ranking of every Super Mario Bros 35 level by how awesome picking it is

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Page List: 1, 2, 3
Lolo_Guru
10/07/20 12:01:27 AM
#52:


for the record, I officially have every course unlocked (and cleared) at this point!

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Paratroopa1
10/07/20 12:04:47 AM
#53:


11. 3-1

Excitement: **
Enemies: ***
Items: ***
Novelty: *
Villainy: ***

There is one reason, and exactly one reason to pick this level, and you know what it is - it's the earliest way to rush Hammer Bros. And that's a perfectly good reason to pick this level. It's actually one of the most common picks in my experience, probably more common than anything other than w1 or 2-1, so I end up coming here pretty early. But still not a bad pick in order to solidify getting those early Hammer Bros and putting them into the pool. There's only two, but there's a pretty good chance they'll get passed around for a while, and that's a lot of fun. This level is, besides that, still pretty fun and cool - it's just a nice level with plenty of opportunities for items as well as an optional coin heaven if you want it. Solid overall level that you want in the rotation. It misses the top 10 for me because it's just commonly enough seen that I feel okay not picking it. I think the top 10 levels are more exciting and fun. This is really JUST for that Hammer Bros rush... but if you want to rush some nasty enemies, there's better options.
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Paratroopa1
10/07/20 12:07:38 AM
#54:


I adjusted 6-4's ranking to account for the Hammer Bowser. The fact that it's a clone of 1-4 still makes it pretty lame, and Hammer Bowser is the ONLY thing it has going for it, but I bumped it up a bit - the fact that it has more fire bars is a little exciting I guess.

The top 10 levels:

2-2
2-3
4-1
5-2
6-1
6-2
6-3
7-1
8-2
8-4

---The ten best levels to pick---
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
---Interesting choices---
11. 3-1
12. 7-4
13. 8-1
14. 8-3
15. 4-2
16. 3-4
17. 4-4
18. 7-2
19. 7-3
---Practical choices---
20. 3-2
21. 5-4
22. 2-4
23. 6-4
24. 2-1
25. 1-2
26. 1-4
27. 5-1
28. 5-3
29. 4-3
30. 3-3
---Don't pick these---
31. 1-3
32. 1-1
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Lolo_Guru
10/07/20 12:14:33 AM
#55:


Paratroopa1 posted...
The top 10 levels:

2-2
2-3
4-1
5-2
6-1
6-2
6-3
7-1
8-2
8-4

of these, 6-2 feels the most out of place, but not by much. Pretty decent top 10.

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Paratroopa1
10/07/20 12:22:26 AM
#56:


10. 6-3

Excitement: ***
Enemies: *
Items: *
Novelty: ***
Villainy: ***

This is the worst level in the game, not in terms of quality but in terms of dickishness, and for that reason, it is one of the best picks. There is only one reason to pick this level, and it's because you want to be an absolute jerk. There is NOTHING of value in this level - it has fewer enemies than any other level in the game, it's a total timesink, there is no reason to go here. It is just a barren, hellish landscape - and probably the most difficult level to survive when you have a lot of coins. You can tank Lakitus and Hammer Bros and Bowser but you can't tank falling into a pit, and this is probably the most acrobatic level in the game. If someone gets to this level, there is a damn good chance they will die. You won't get a KO off of it, probably, but you will laugh at their misfortune, and this level out of any level probably has the highest chance of picking off experienced players without just waiting them out, so I think there might be reason to pick this. Of course, you also have to survive it, but that's fun, right?
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Leonhart4
10/07/20 12:23:31 AM
#57:


I keep seeing all these dashes in 7 and 8 and it just reminds me that we may never get AA7 or AA8

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Lolo_Guru
10/07/20 12:24:42 AM
#58:


Paratroopa1 posted...
10. 6-3

Excitement: ***
Enemies: *
Items: *
Novelty: ***
Villainy: ***

This is the worst level in the game, not in terms of quality but in terms of dickishness, and for that reason, it is one of the best picks. There is only one reason to pick this level, and it's because you want to be an absolute jerk. There is NOTHING of value in this level - it has fewer enemies than any other level in the game, it's a total timesink, there is no reason to go here. It is just a barren, hellish landscape - and probably the most difficult level to survive when you have a lot of coins. You can tank Lakitus and Hammer Bros and Bowser but you can't tank falling into a pit, and this is probably the most acrobatic level in the game. If someone gets to this level, there is a damn good chance they will die. You won't get a KO off of it, probably, but you will laugh at their misfortune, and this level out of any level probably has the highest chance of picking off experienced players without just waiting them out, so I think there might be reason to pick this. Of course, you also have to survive it, but that's fun, right?
for the record, this was the level that took me the most attempts to clear unlockways just because it is such BS. =O

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Paratroopa1
10/07/20 12:32:07 AM
#59:


9. 6-2

Excitement: **
Enemies: ***
Items: ***
Novelty: ***
Villainy: *

This level plays like something of a precursor to Pipe World in SMB3 with all its pipes and Piranha Plants, and I think it's a really solid, underrated level that has a lot to offer to a SMB35 rotation. Plenty of Piranha Plants to kill which are a decent enemy to spread around, and if you want, don't forget to take the pipe down to the secret underwater area that most people probably forget about, which can give you a few Bloopers and Cheep Cheeps as well. Or, optionally, you could also go to the coin heaven, which is nice. And, it's just a cool and overall unique level. Definitely a solid pick, although if you are going to take a later level I DO think there are better ones.
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Paratroopa1
10/07/20 12:36:03 AM
#60:


8. 2-2

Excitement: **
Enemies: ***
Items: *
Novelty: **
Villainy: ***

You can't go wrong with this one. Rush down 2-2 and start sending off those Bloopers and Cheep Cheeps and watch them wreck havoc - they're both total bastards to deal with on land and this is probably the earliest level that you can get to that you can use to start sending out some real problem enemies. I rank it a bit lower just because, well, I don't think this level is really all that exciting! If you have a fire flower, it's basically just swimming forward and doing some target practice, which is kind of engaging at times if you've got a lot going on but it's not the most dynamic level. If you get here without a fire flower it sucks, too - you can't kill anything unless you use your roulette and hope for a flower, star, or POW, so you'll probably get three straight mushrooms and be pissed off. Also, a lot of people pick this one, so there isn't necessarily a pressing need to make this your pick. It's still a really good option and it should be a part of any SMB35 rotation - being an underwater level means this is good for variety.
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WarThaNemesis2
10/07/20 1:24:40 AM
#61:


I have multiple wins that boil down to 'in the final two, i notice the other person is on 2-2 and just stop killing anything'. 2-2 is a quality villain level.

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Paratroopa1
10/07/20 1:44:40 AM
#62:


7. 8-4

Excitement: **
Enemies: ***
Items: *
Novelty: ***
Villainy: ***

If you're got it, flaunt it, right? Besides the fact that adding 8-4 into the mix is just a straight up power move, it's also got some stuff going for it - it has both the infinite maze element and the Hammer Bowser that 7-4 gives you, but it's also got that nice underwater section that has some Bloopers to kill, and plus I think it's just a more interesting and fun level overall, although if you know where to go it's not actually all that long. I think it probably has slightly better kill potential than 7-4, although this is highly unproven, because I have basically never seen anyone make it here. That just makes adding it to the pool even more exciting - maybe if someone makes it it'll be the first time they've ever seen this level in SMB35.
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Paratroopa1
10/07/20 1:47:28 AM
#63:


6. 7-1

Excitement: ***
Enemies: ***
Items: **
Novelty: ***
Villainy: **

This is just a good-ass level - plenty of Hammer Bros and Bullet Bills all packed together in a dense and tightly designed package that will make pretty much any player have to sweat it out a little bit. This is one of the few levels where the Bullet Bills are actually outright dangerous, and you'll be able to send them in enough volume that it might fuck someone else up, so that combined with the Hammer Bros makes this one an intriguing pick. Overall, though, I just think it's one of SMB1's coolest levels, and it's not one you see very often, so it's a great addition to the lineup.
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Paratroopa1
10/07/20 1:55:40 AM
#64:


5. 2-3

Excitement: ***
Enemies: ***
Items: **
Novelty: *
Villainy: ***

At this point every level is just an awesome pick, and 2-3 is one of the most standard awesome picks you can make, I think, and the only reason I don't rate it higher is a) it doesn't have Lakitus (a bit of a theme at the top you might notice) and b) it's a common enough pick that you might see it anyway. This is a GREAT level to farm, though. Rush this level, find someone who is small Mario or who doesn't have a lot of coins, select them, and start fireballing every Cheep Cheep in sight. Requires some good timing on your fireball spamming, but you can pretty easily get 10+ kills here without having to stop too much, and the rate at which these things murder small Marios is truly breathtaking. You can get it from 2-2, as well, but I just really like doing it on 2-3 - they're easier and quicker to farm imo, there's one mushroom here if you do get donked, and I just think this level is overall more fun. This has always been one of my favorite levels in SMB1, and now, in SMB35, it's one of the most exploitable for early KOs and generally just being a dick to people. If you want to be aggressive I think this is one of the best choices.
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StartTheMachine
10/07/20 2:07:57 AM
#65:


WarThaNemesis2 posted...
I have multiple wins that boil down to 'in the final two, i notice the other person is on 2-2 and just stop killing anything'. 2-2 is a quality villain level.

This is why I like the mushroom top levels! Getting too much hate here imho. Any time it's down to two people, I do the same thing on those.

Though alternatively, enemies in those can also mess up jumping opportunities, so you could argue both ways. But yeah, if I have a full clock and you're on a mushroom or water level, I'm dicking you over.

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Paratroopa1
10/07/20 2:09:43 AM
#66:


4. 4-1

Excitement: **
Enemies: ***
Items: **
Novelty: **
Villainy: ***

Yeah, you know why. It's Lakitu. This is both the earliest stage in which you can find Lakitu - and also, the lowest stage on my list that has Lakitu in it. You could rank this #1 and I would totally understand - this is a great pick if you just want to create maximum chaos, as much as possible, as fast as possible. Lakitu is this game's marquee enemy without question, IMO - zipping around, following you everywhere, creating more and more Spinies, which are themselves a pain in the ass to deal with, and you can send those as well. Lakitu is probably the most frequently reciprocated enemy, seeing as it's generally hard to deal with him without killing him, as hitting the flagpole at the end sends him away also, and it takes a while before he leaves on his own - the only other way to get rid of him are pipes and dying, pretty much. So, when you kill Lakitu, he STICKS, and that's going to make your SMB35 session pretty crazy, especially if you have a lot of people alive still, or even better, you can send multiple at once - make sure you have Attackers set before you kill a Lakitu, because that's both the only way to send multiples, and also the best way to make sure they get sent back to you so you can keep them going. I only rank 4-1 this low because the stage itself is not that exciting aside from this, and since it's one of the canon stages of SMB1 I feel like I've seen it enough, but without it being one of those W8 stages that are exciting enough to always feel fresh. You'll see this one picked fairly often without you, as well, but doesn't hurt to ensure that it's in the rotation. SMB35 is just a more hilarious game with Lakitu in it.
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Paratroopa1
10/07/20 2:13:59 AM
#67:


3. 6-1

Excitement: ***
Enemies: ***
Items: **
Novelty: ***
Villainy: ***

I struggled with how to rank these top levels, and this one is no exception. 6-1 is another Lakitu level, of course, and it's a slight tradeoff with 4-1 - it's a bit later in the order, so you can't rush Lakitu as quickly, but it makes up for it imo in just being a way more fun and unique level. 4-1 is relatively simple and flat but this one has cascading staircases everywhere and a bunch of walled-off areas where enemies can accumulate - the terrain here just makes this level really fun. It's a highly novel stage that I very rarely see despite being one of the three levels with Lakitu in it, and it's one that I'm always thrilled to pick. Any level with Lakitu in it is key to maximizing having a wild time in this game.
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Paratroopa1
10/07/20 2:20:08 AM
#68:


2. 5-2

Excitement: ***
Enemies: ***
Items: ***
Novelty: ***
Villainy: **

I flip-flopped on the top two levels, and which one I prefer just depends on mood. In terms of sheer variety and utility, 5-2 is a completely peerless level in this game. It's got Hammer Bros, it's got Buzzy Beetles, it's got Bullet Bills, and yes, it even has Cheep Cheeps and Bloopers - don't forget about that optional underwater part that you can go to for those! Don't feel like going underwater? That's cool, you can also hit up an optional coin heaven - or just stick to the ground and kill each of this stage's four Hammer Bros. This is an overall entertaining and solidly designed level but the smorgasbord of enemies you can send here are what really put it over the top for me - the only thing it's missing is Lakitu, and otherwise this would be a flawless level to add to any SMB35 lineup. The only thing keeping it from the top is that 3-star villainy rating that a Lakitu - or some tougher jumps - would have given it. Thankfully, there is a stage that offers these things.
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Paratroopa1
10/07/20 2:21:11 AM
#69:


One weakness I forgot to mention on 8-4 by the way is that all the pipe transitions means people can ditch a lot of enemies, including Lakitus. So if someone's on 8-4 you might want to think twice about sending stuff to them. I haven't actually had this come up, since nobody ever seems to make it this far, but it is a theoretical problem with the stage that I forgot to mention.
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Paratroopa1
10/07/20 2:25:06 AM
#70:


1. 8-2

Excitement: ***
Enemies: ***
Items: **
Novelty: ***
Villainy: ***

Aside from the fact that this is a very late stage, if you want a stage that maximize the impact of both the challenge of the level itself as well as the enemies you can send from it, 8-2's your level. It's got Lakitu, so that automatically propels it near the top, but unlike 4-1 and 6-1, it has other enemies like Buzzy Beetles and Bullet Bills (don't sleep on Buzzy Beetle - its immunity to fire can be a bit of a pain in the ass for fireball spam), and it has a ton of death-defying jumps that you'll have to do towards the end, which really solidifies its 3-star villainy rating (although Lakitu already gives it that by default), assuming that anyone can ever actually get there. I think this is one of SMB1's most challenging and interesting stages and the fact that it has Lakitu makes it a strong contender for the most impactful stage you can add to the SMB35 rotation... well, again, assuming anyone ever makes it there. But if enough people picked later stages, it wouldn't be a problem, so you should definitely add 8-2 to the rotation.
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Paratroopa1
10/07/20 2:25:24 AM
#71:


---The ten best levels to pick---
1. 8-2
2. 5-2
3. 6-1
4. 4-1
5. 2-3
6. 7-1
7. 8-4
8. 2-2
9. 6-2
10. 6-3
---Interesting choices---
11. 3-1
12. 7-4
13. 8-1
14. 8-3
15. 4-2
16. 3-4
17. 4-4
18. 7-2
19. 7-3
---Practical choices---
20. 3-2
21. 5-4
22. 2-4
23. 6-4
24. 2-1
25. 1-2
26. 1-4
27. 5-1
28. 5-3
29. 4-3
30. 3-3
---Don't pick these---
31. 1-3
32. 1-1
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StartTheMachine
10/07/20 2:30:48 AM
#72:


Great list, Para. I will keep these high tier villainy levels in mind when I unlock a few more of them.

This game really needs a random level mode, where the levels are all the same for everybody, but 100% random 100% of the time. I've still got a ton of levels to unlock so I'm fine with this out of the picture now, but it would be such a good addition in the future to keep runs fresh. Also, change warp zones so all three pipes lead to the very next level in this mode, so no cheating and skipping to easier levels in the queue. :D

Actually, that would be a ballin' reward for unlocking and beating every level in 35 player battle. Tetris 99 had the tough-as-nails Invictus mode, so why not.

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Paratroopa1
10/07/20 2:34:03 AM
#73:


I really do feel like this game needs some kind of exclusive tougher mode for people who're high level or have unlocked every stage. It's just not that interesting for me to always be playing against people who die in 1-1 (how are there so many people who die in 1-1 so easily?), I really want to test my skills against a super tough group of people, but there's just absolutely no way to do that.
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StartTheMachine
10/07/20 2:40:28 AM
#74:


IIRC Invictus mode wasn't in Tetris 99 when the game first came out, so I honestly think there's a pretty good chance they do something like that in a month or a few.

of course Nintendo apparently plans to completely take down this game after March 31 so who knows

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Paratroopa1
10/07/20 2:41:52 AM
#75:


Yeah I have no idea. I hope they keep it around or bring it back or something, maybe with new features or slightly better balancing, it's a cool game and while it obviously has a finite lifespan, March 31 feels TOO finite.
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redrocket
10/07/20 8:31:13 PM
#76:


Dope topic

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StartTheMachine
10/08/20 1:22:02 PM
#77:


hey this is a very good topic that deserves to be on page 1

Another thought for a harder mode: just add a mode that uses the second quest versions of levels. In the regular SMB, second quest was practically the same thing to me, but in this it would be a whole new ball game. Faster enemies and buzzy beetles instead of goombas making fireball spam impossible? Hmmm. Though it would also dish out even more opportunities for shell combos, I do think more shells flying around would result in more death.

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Lolo_Guru
10/08/20 2:09:19 PM
#78:


StartTheMachine posted...
hey this is a very good topic that deserves to be on page 1

Another thought for a harder mode: just add a mode that uses the second quest versions of levels. In the regular SMB, second quest was practically the same thing to me, but in this it would be a whole new ball game. Faster enemies and buzzy beetles instead of goombas making fireball spam impossible? Hmmm. Though it would also dish out even more opportunities for shell combos, I do think more shells flying around would result in more death.

Frankly, the drive to unlock all stages appears to have been my main drive to play.
Ergo, I'd love to start on the second quest unlocks if I could.

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pjbasis
10/11/20 2:30:11 PM
#79:


Been playing lots of smb1 recently because of all-stars and it's really cool to see someone with even more love and familiarity talk about it.

Haven't actually tried 35 yet but it sounds fun

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Waluigi1
10/12/20 7:25:17 AM
#80:


This is a good topic. Pretty well thought out list that taught me some good stuff.

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Paratroopa1
10/12/20 7:27:17 AM
#81:


I just lost a match due to 6-3 lol. I had a shitload of coins and time and I just fell in a pit
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StartTheMachine
10/12/20 9:26:27 AM
#82:


I now am a huge fan of 8-1 because that one block jump near the end seems to cause everyone else to fall in. Good for winning those never ending one on ones without waiting for extra fast time.

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Paratroopa1
10/12/20 9:35:24 AM
#83:


I may have rated 8-1 a bit too low given that it's kind of 6-3'ish in its ability to make people fall into a pit
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redrocket
10/12/20 10:06:26 AM
#84:


Does entering a levels warp zone unlock that level for you?

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Lolo_Guru
10/12/20 11:35:01 AM
#85:


redrocket posted...
Does entering a levels warp zone unlock that level for you?

Completing 1-2 or 4-2 via their warp zone does count as completing the level, unlocking that stage if you don't have it. (You do have to go down a pipe though, running out of time in 4-2's vine warp zone would not count as a completion.)
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-hotdogturtle--
10/15/20 4:52:07 PM
#86:


Free bump (I just finished re-reading the entire topic since I only started playing a few days ago, after the list was already finished.)

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Waluigi1
10/15/20 5:58:44 PM
#87:


We should use this topic instead of the other one.

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Paratroopa1
10/15/20 6:08:55 PM
#88:


I've started picking 4-1 the most lately because it gets to Lakitu the fastest

It's not actually a very good strat for winning, because I bear most of the brunt of the ensuing chaos, but it is the most fun strat
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MawiIe
10/15/20 9:47:04 PM
#89:


1-3 too high

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Paratroopa1
10/15/20 9:49:24 PM
#90:


I would much prefer someone pick 1-3 over 1-1

people need to stop picking 1-1
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Jakyl25
10/16/20 12:10:40 AM
#91:


For as long as new people start playing the game, there will be people forced to pick 1-1
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StartTheMachine
10/16/20 12:11:15 AM
#92:


1-3 would be at the bottom of my personal list, but it's honestly not a bad pick for villainy. Hell the reason I dislike it so much is how awkward enemy placements get. As well as how many times I died there early on, but now I think it's been a very long time since I botched a jump on 1-3.

I'm constantly bonking early game and saving my fire flower spamming for when I get 400 time, and that damned level doesn't allow me to satisfyingly stomp everyone. Instead I have to wait for goombas to walk off ledges and fireball them on their way down. Boring.

Waluigi1 posted...
We should use this topic instead of the other one.

I'm down.

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redrocket
10/19/20 7:30:38 PM
#93:


Bump

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StartTheMachine
10/23/20 4:09:38 PM
#94:


Weegee

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Lopen
10/23/20 5:00:59 PM
#95:


I like how I didn't know what the premise of the game was entirely and mentally drew 8-2 in as the winner before reading through the list and slowly understanding how it works just by reading write-ups

Best Mario level best Mario 35 level too

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TomNook
10/26/20 3:30:27 AM
#96:


Paratroopa1 posted...
Yeah yeah, alright, like, the fact that people could get stuck in this dumb level for eternity is really hilarious and it's a good reason to pick this level. I've been picking it just to see if it works. Here's the problem - it's probably not gonna. The only people with the chops to ever see this level in play probably know what to do with it
I was just playing a round earlier, and there were 4 people left. I was way ahead of everyone and died on 6-3, but I had just previously beaten 7-4, so I was curious if anyone actually gets tripped up on it. 2 guys got to it close to the same time, and neither seemed to know what they were doing. They were both trying every different path you could imagine. One guy blew his load of 500 coins after constantly getting hit while looping through, and eventually died (there were a few hammer Bowsers constantly spawning. The other guy's time sped up and he almost timed out but he finally figured it out near the end. But with all the time he lost (he started the stage with 400 seconds), he died right as the next stage was starting. The winner was some guy still in easy stages who probably didn't use warps lol.

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Paratroopa1
10/26/20 3:57:12 AM
#97:


Haha, that's amazing

I honestly still haven't seen anyone get to 7-4... I've only seen people get to 4-4, and they've always been fine, so I assumed the same would be true of 7-4
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Lolo_Guru
10/26/20 2:14:46 PM
#98:


7-4 does have significantly more wrong options pathways than 4-4. And Hammer Bowser.
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StartTheMachine
10/26/20 3:49:55 PM
#99:


I still need to unlock all of world 7 (and all of 8 except 8-1) despite being a level *11. I guess I need to do speedy strats more. And have people die less and end the game just as I'm about to beat a new level.

Also I'm on a 5 win streak - just 5 more and I'll have a perfect win average on the stats screen!

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- Blur -
Welcome to your Divinity.
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redrocket
11/01/20 9:46:39 PM
#100:


Bump

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It's like paying for bubble wrap. -transience on Final Fantasy: All the Bravest
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redrocket
11/09/20 10:14:48 PM
#101:


up

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It's like paying for bubble wrap. -transience on Final Fantasy: All the Bravest
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