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TopicA ranking of every Super Mario Bros 35 level by how awesome picking it is
Paratroopa1
10/06/20 8:49:53 PM
#14:


25. 1-4

Excitement: *
Enemies: **
Items: *
Novelty: *
Villainy: ***

Castle levels have their place in a SM35 - any good game of SM35 should have a few Bowsers being passed around for sure and if there's a lot of enemies in their cramped quarters then you can really drain coins. This one scores high on villainy because it's guaranteed to thin a herd - new players aren't gonna know what to do with the jumps or fire bars or with Bowser himself, and it tends to come up early in the rotation so it can really screw people. Throwing Bowser to people early is a decent way to get KOs, too, although he's the only enemy here. This is a really common level pick though (similar to 1-3, I imagine that this is a sticking point for many new players) so you're gonna see it pretty often anyway. Not a big reason to add it to the rotation unless you really want to be sure that it's in there to give some people a rough time, and it's the most boring castle level by far - if there's no enemies here you can just run straight through it with no issues. Ranks higher than 6-4 solely because it can actually show up early. It's workmanlike pick but if you have other options you can do more interesting things.
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