Board 8 > Bloodborne DLC question plz

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MariaTaylor
07/03/20 8:34:58 PM
#101:


holy moonlight sword is a good rec for your build. the arcane damage is innate and it scales separately from your physical damage. this means that the weapon will work reasonably well with just your high strength, and it can still gain solid bonus damage later by increasing your arcane (say from 18 to 25 for example).

pros:
the 1 handed greatsword is very fast for the weapon size
both the 1h and 2h have hyper armor
the 1 handed weapon has a good physical damage multiplier for most of its move set
the moveset is solid, and generally supports the playstyle of having hyper armor on a fast attacking weapon

cons:
finding blood gems for a mixed damage weapon can be a little bit more tricky (though ultimately rewarding, and you can certainly benefit from the use of pure physical gems in the meantime)
the damage multiplier for your arcane damage is generally low. you won't actually be dealing as much arcane damage as your listed AR with most of the attacks in your moveset. although in your case this doesn't matter too much since you'll be focusing on strength instead of arcane. the extra arcane damage is just a nice extra bonus in your case.

also worth mentioning that the lack of upgrade materials makes it pretty difficult to use multiple weapons in bloodborne. although it's MUCH better than it used to be. blood chunks are the big bottleneck, being extremely rare and requiring 16 of the damn things to get to +9 with a weapon. in the base game there is a single blood rock to upgrade a weapon to +10, and the DLC added one additional blood rock (as well as a good amount of bloodstone chunks)

you can buy chunks from the messenger bath now but you get this access so late that it doesn't really help you while trying new weapons in a New Game mode

this should be enough to experiment with exactly two weapons comfortably, but it's still hard to play around with more than that until you either start farming high level chalice dungeons OR running NG+ cycles exclusively to stock up on upgrade materials.

weapons with innate elemental or arcane damage are actually very solid for physical attacking builds. since they can't be converted to 100% arcane damage, they aren't very useful for arcane builds. but for a physical attacker it gives you an option to get just a little bit of bonus damage, and to attack certain enemy resistances, without needing to apply consumable items. tends to reward advanced builds with mixed stat spreads the most of all, which is exactly the kind of build you are running now. so yeah... solid choice in this case.


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UshiromiyaEva
07/03/20 8:44:48 PM
#102:


Would you recommend it over, the Beast Cutter and Amagdala Arm? The former seems to be closer to quality that str and theatter seems...odd?

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MariaTaylor
07/03/20 8:53:29 PM
#103:


I'd recommend the holy moonlight sword because it's arguably the best of the three weapons, it's very fun to use, promotes advanced techniques like trick attacks and using your full move set -- which will help you become a better player as you master this weapon and learn to apply those techniques to your other weapons.

additionally, you've already put 18 points into arcane.

this means even putting ALL of those other factors aside, in which the holy moonlight sword is the best in pretty much every possible reasoning, it's still the best in terms of pure damage and how it fits into your already existing build.

the beast cutter won't get any benefit from your points in arcane, which is fine, but you already have a purely physical weapon filling that role. the beast cutter would be better if you were doing 50 arcane or 50 str/25 skill.

the amygdala arm does have arcane scaling but it's so minor that you won't get anything out of it. worse, you lose the ability to buff the weapon with consumable items and get nothing in return. at least with the holy moonlight sword you are sacrificing consumable buffs in exchange for solid bonus arcane damage. with the amygdala arm, you will get the benefits of having 50 strength, but it's an inferior weapon and it doesn't reward your 18 arcane nearly as much.

honestly it seems like you are interested in trying out the arm, and I wouldn't really discourage you from doing so. I tried it for myself as well. it's better than just accepting what someone says on the internet, even if they seem to know what they are talking about. but I can say with a decent amount of confidence that because of the stat spread and scaling of the amygdala arm, there is almost no build which really wants to use it. and because of its poor move set, this puts it into an even worse position. it might be the worst weapon in the game... so prepare to be disappointed if you do try it out.


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UshiromiyaEva
07/03/20 8:59:21 PM
#104:


I saw some people that say they love the arm, but honestly I'm not THAT interested in it. Was just curious about it's weird range. Same with the Beast Cutter.

I'm honestly much more interested in the laser blasts, so Moonlight it is.

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MariaTaylor
07/03/20 9:18:47 PM
#105:


I already mentioned this earlier but I think reach on weapons in bloodborne is generally either useless or actively a detriment most of the time. I think the beast cutter is the best among them, but this is heavily predicated on the stats of the weapon and the fact that the non-whip form is good.

if the spears count as reach weapons, then the spears are easily better than any of the whips. in fact, I'd say every spear in bloodborne is A tier or better, though it's not because of their reach.


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MariaTaylor
07/04/20 2:42:08 PM
#106:


This topic made me feel like playing a bit of Bloodborne again. it's been a little while. I've been mainly just trying to do as much co-op as possible in each area along the way until I get bored of it. the game is way more active than I expected after 5 years, and, more than that, the number of players I connected with who seemed new or at least novice level was really surprising. I thought at this point it was the same few people playing Bloodborne, but apparently not!


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UshiromiyaEva
07/04/20 2:44:16 PM
#107:


Got my +10 Saw! +400 scaling with my gems, Jesus christ.

Off to Cainhurst!

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MariaTaylor
07/04/20 2:54:27 PM
#108:


What is your blood gem set up currently? I'm kinda curious.

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UshiromiyaEva
07/04/20 3:03:17 PM
#109:


Phys up 18%

Phys up 19%
Stamina use increased 2.6%

Phys up 18%

I didn't farm or go out if my way for any gems. I assume having the Eye rune from killing old rocking chair man is a factor.

The Caryls right now are:

+100 Discovery
+30% Blood Echoes
All Res +100
Stamina Regen Up

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UshiromiyaEva
07/04/20 3:07:31 PM
#110:


I would also like to say that fighting Ebriatas and one shoting her by walking around to her butt, holding L2, and repeating until she was dead with absolutely no effort put into it was unbelievable lethargic after my original playthrough where I was nearly brought to tears?

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MariaTaylor
07/04/20 3:11:43 PM
#111:


Those are pretty good honestly. Any set of blood gems in the mid to high teen +% is going to represent a pretty significant increase. Of course there is still room to grow, but you're much better off than players who straight up ignore their blood gem set up.

They're multiplicative if you didn't know, so you're getting about 165% of your regular damage already with this set up. If you spend a little bit of time farming you can probably get to 200-250% damage pretty quickly, this is the high to optimized range.

Compare this to someone with like an 8% gem and two empty slots. instead of 400+ AR, they'd probably still have around 260-270 AR.

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MariaTaylor
07/04/20 3:14:09 PM
#112:


oh and the Eye Rune does not increase blood gem drops or the quality of gems. I missed that question in my first reading.

(edit: actually it's a little bit more complicated than that, but it doesn't improve the quality. it does improve the chance of dropping a blood gem, but only if the enemy has less than a 100% drop rate already. for that reason it is actually useful for farming blood gems from, say, the enemies in the first DLC area. but it's not useful for farming blood gems from chalice dungeon bosses since they always have 100% drop rates)

UshiromiyaEva posted...
I would also like to say that fighting Ebriatas and one shoting her by walking around to her butt, holding L2, and repeating until she was dead with absolutely no effort put into it was unbelievable lethargic after my original playthrough where I was nearly brought to tears?

lol nice

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UshiromiyaEva
07/04/20 3:14:13 PM
#113:


Holy shit Cainhurst enemies are actually dripping Blood Vials.

I feel like my entire stock has been purchase only for the last dozen hours <_<

Also I think I came here later than I was supposed to...

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UshiromiyaEva
07/04/20 3:15:59 PM
#114:


Oh, really? I assumed it effected all drop chances. Not quality, of course. Should I even have it on?


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MariaTaylor
07/04/20 3:20:42 PM
#115:


I edited my original post above, in case you didn't see. it does increase the chance, but it doesn't help if the target already has a 100% drop chance. you should keep it on for general play. you'll get more vials, bullets, and other consumables. and if you encounter enemies with drop rates for blood gems that are less than 100%, it WILL increase those odds. more gems = more chances to roll gems that are useful.

so yeah I kinda misspoke earlier. it won't increase the quality of the gems, but it will give you more chances to roll gems unless you're exclusively farming chalice enemies which already have 100% drop rates.

UshiromiyaEva posted...
Also I think I came here later than I was supposed to...

a little bit, but logarius can still be a pain in the ass. well, probably not with a +10 weapon. I usually wait until I'm between +7 to +9 on my main weapon before I mess around too much in Cainhurst, unless I'm going there to get a specific item.


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UshiromiyaEva
07/04/20 3:34:09 PM
#116:


You made me slightly worried, but that was the easiest fight in the game, lol. With Beast Blood pellet I killed him in like 8 hits.

I wasn't paying attention to his life bar and I thought he was prepping for a phase change, but nope he was dead.

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MariaTaylor
07/04/20 3:38:25 PM
#117:


having a good build, good weapons, and good gems makes bloodborne much easier, yeah. in my opinion it just has a perfect ratio of skill and game knowledge required to succeed. the issue is that so many people make the game harder for themselves by ignoring the RPG mechanics, their voices drown out the informed opinions, and the game has a reputation for being much harder than it really is.

hell, I'd say bloodborne is the most forgiving souls game in terms of difficulty just because of how overpowered blood vials are and the fact that you can carry 20 of them.


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UshiromiyaEva
07/04/20 4:07:06 PM
#118:


I should probably also have fought Paaarl earlier. That was about 15 seconds.

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UshiromiyaEva
07/05/20 12:17:15 AM
#119:


Done! Beat the beast in NG+ just so I could spend the Echoes.

I forgot how much shorter this game was than the rest of the games in the Souls series. Even with the DLC I clocked in at 22.5 hours. For comparison, my DS3 playthrough I just finished was 39.5 hours.

For FURTHER comparison, my non-DLC launch playthrough for both were 28 hours for. Bloodborne and 50 hours for DS3.

Bloodborne is a much better game than DS3. I think DS3 gets some hate but looking back on how it was one year later I can see why.

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Xiahou Shake
07/05/20 12:22:51 AM
#120:


Bloodborne is Souls utterly perfected and I think the shorter runs only help that - it's all quality straight through.

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Pirateking2000
07/05/20 12:24:33 AM
#121:


This thread is making me want to do another run.

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UshiromiyaEva
07/05/20 12:25:38 AM
#122:


Yeah I think that really it. Nothing in Bloodborne sucks other than Nightmare Frontier, and even that's not THAT bad. If you talk about actually good content, the hour count lines up between the two, but BB's is better. Dark Souls 3 I was rushing because I wanted it to end, Bloodborne I was dissappinted when I realized I was nearing the end.

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UshiromiyaEva
07/05/20 12:27:46 AM
#123:


Also kind of depressed because I really don't want to play DS1 or 2 now, but I don't actually like Sekiro very much. However I am not the type of person who can immediately go into another run if BB, especially because this run only started...5 days ago?? God....

Elden Ring plz.

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UshiromiyaEva
07/05/20 12:28:56 AM
#124:


Oh also I kind of wish you didn't have to beat Cleric Beast to talk to the doll in NG+. I know it's mechanics, but the lore is that you need insight to talk to her, and I had...80, lol.

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CassandraCain
07/05/20 12:29:28 AM
#125:


Pirateking2000 posted...
This thread is making me want to do another run.

Yeah I already started a new run. Annihilated Gascoigne, now off to Blood-Starved Beast. Gonna go with a strength/arcane build I think.

So LtM you already beat Orphan? And what'd you think of Maria's anime fight?

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UshiromiyaEva
07/05/20 12:37:53 AM
#126:


Yeah, I did the DLC before Mergo to avoid triggering the fire.

It was wierd going through it, because with everything but the Failures (lol) it was clear that I was in fact too strong for the area, but the enemies were also designed for playerers better than me. I was never able to nail down the Cthulu Beasts and only ever defeated the first one in the area. But with the bosses it was (Un?)fortunate that the Whirly L2 is custom made to make Logarius and Laurence pushover. One shot them both no problem.

Maria and Kos, not so much.

Maria was a half dozen attempts, it was ROUGH. My lack of countering for a lot of this run came back to bite me. At the end of the day I one through pure stubbornness, because I was actually doing RIDICULOUS damage to her. Hard to downplay just how insane my damage output has been for how new I was to doing a build. The a tual number of hits I had to land were maybe 16? I was doing enough to get a 3-4 two handed combo ever time.

Orphan I did do in one try, but I dunno how. Lots of times I felt like he should have killed me, but he just stopped his assault. He did the wave of red magic twice and I dashed into it both time like a moron. I used 15 vials, the most I've ever used this run on a single boss.

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UshiromiyaEva
07/05/20 12:44:18 AM
#127:


Also just realized when I do play again it won't even be this file because it's absolutely gonna be a Skill/Blood build.

You can get the Chikage pretty early, thinking about it.

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CassandraCain
07/05/20 12:58:22 AM
#128:


For sure early chikage is worth pursuing, fighting Logarius underleveled is a damn fun challenge

I'm kinda mad you beat Orphan on your first try

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UshiromiyaEva
07/05/20 1:17:14 AM
#129:


Oh, I just realized Simon's Bowblade scales off Blood and Skill, too...

Between it and Chikage, what's the breakdown on them for a Skill/Bloodbuild? I'm guessing Simon is 50/25 S/B and Chikage is the opposite?

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UshiromiyaEva
07/05/20 1:52:03 AM
#130:


Loaded up my first character for shits and God this guy SUUUUUCKS I can't beleive I was thinking of bringing him into NG+

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xp1337
07/05/20 2:32:03 AM
#131:


CassandraCain posted...
For sure early chikage is worth pursuing, fighting Logarius underleveled is a damn fun challenge

I'm kinda mad you beat Orphan on your first try
NG Orphan of Kos gave me fits but I eventually learned the fight enough to prevail.

spent all of ng+ dreading the rematch

got him on the first try somehow

NG++ somewhere in the middle of those two extremes lol. >_>

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UshiromiyaEva
07/05/20 2:37:11 AM
#132:


I really just lucked out with Kos. He never went ape shit with the insane combos I have seen him do in videos, he mainly leapt in the air a lot opening him up.


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MariaTaylor
07/05/20 4:24:25 AM
#133:


UshiromiyaEva posted...
Oh also I kind of wish you didn't have to beat Cleric Beast to talk to the doll in NG+. I know it's mechanics, but the lore is that you need insight to talk to her, and I had...80, lol.

I don't believe this is the case. The Doll is NEVER awake the first time you visit the Hunter's Dream, which is a little annoying because you have to leave the area and come back a second time just to talk to her. This might be what you experienced. If it's true that she really doesn't wake up until after defeating the Cleric Beast in NG+ that is... really specific and weird.

I'd be surprised if that were actually true and I hadn't noticed.

UshiromiyaEva posted...
Yeah, I did the DLC

reading this post amuses me for a few reasons.

remember my first post in this topic, 100 posts ago, where I mentioned that having a fully upgraded weapon with good blood gems would impact the difficulty? lol

maria is tough but not impossible with the whirligig saw. she is actually pretty easy to stun regardless of what weapon you're using, which means faster weapons are even better. but yeah you did get the benefit of the fact that each hit does lots of damage. combined with her easy stunlock, this means you could win the fight more easily because you needed fewer combos to win.

orphan on first try... believe it or not, I also beat him on my first try as well! although by that point I was already a bloodborne vet who had played the base game multiple times, and I also went into the DLC on a fresh file with an optimized build and fought him in NG in a similar situation to yours. so yeah, overall, probably the same level of 'impressive.' your build and your skills really just matter that much.

the main thing I think you experienced while playing through the DLC (especially reading about your orphan fight) is just how overpowered blood vials are. as I mentioned before. most of the fights in bloodborne, assuming you aren't flat out underpowered, can be won just by soaking all of the damage and constantly healing yourself until the boss runs out of health first. there's definitely still a HUGE gap between your level of skill and, say, beating the orphan while using only a few vials.

not to downplay your achievements, though. good job!

UshiromiyaEva posted...
Also just realized when I do play again it won't even be this file because it's absolutely gonna be a Skill/Blood build.

You can get the Chikage pretty early, thinking about it.

NG cycles are more fun anyway, this is another thing I was trying to explain early in the topic haha

not so sure about getting the Chikage "early" though. you need to kill Martyr Logarius which is difficult to do, even if you rush to get to Cainhurst as quick as possible it's not as simple as just finding it and picking it up.


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MariaTaylor
07/05/20 4:51:38 AM
#134:


UshiromiyaEva posted...
Oh, I just realized Simon's Bowblade scales off Blood and Skill, too...

Between it and Chikage, what's the breakdown on them for a Skill/Bloodbuild? I'm guessing Simon is 50/25 S/B and Chikage is the opposite?

both weapons are actually in a VERY weird place where the standard form scales PURELY on skill, and the buffed form scales PURELY on bloodtinge. it's not like the mixed attack weapons that use physical + arcane. the bloodtinge weapons are like, two different modes that scale completely independent of each other. don't remember off the top of my head if the bloodletter works the same way. the reiterpallasch and rifle spear are purely skill on all of their attacks except the gunshots, which are purely bloodtinge. etc.

a couple of important things to understand, I guess... people say that 'skill and bloodtinge' is better than 'strength and arcane' and while this is true, it's another one of those things that is really only a helpful hint for players who don't really understand how builds work. the reality is that a TRUE bloodtinge build is kinda its own thing. it can benefit from skill, but the two are not inherently linked.

you have to put some thought into when you want to raise your Bloodtinge, how much you're going to raise it, as well as how much you're going to sink into other stats. I think you get the most value out of bloodtinge if you keep it low, or push it all the way to 50. gun damage is pretty difficult to make it feel impressive or impactful unless you really specialize in it. so if you want to do a true bloodtinge character you should go with 50 bloodtinge and learn to rely on your gun.

with 50 bloodtinge... you'll be able to use every gun in the game and see them have a real impact on fights. some of them are better than others, of course. your bowblade will shoot arrows that do MASSIVE damage, allowing you to fight bosses with a totally new and different playstyle by shooting and dodging at range. you also really want to learn how to use blood bullets effectively to get the most out of these traits. you can straight up rely on your firearm as your main method of attack. I've done 'gun only' challenge runs three times now (I did them once a year for a while), and I can say it's a lot of fun to beat the game with just your gun. a little challenging at some parts, but doable. and if you aren't restricting yourself to the challenge format it's going to be even more effective. you'll have all the utility of the gun and the ranged damage while still being able to rely on your melee weapon as needed. win/win

the question remaining is... strength or skill, and how much of each? skill is a better stat to pair with a bloodtinge build, but it's important to understand that not every skill can support extra bloodtinge. so if you're just thinking of playing a 50 skill build, I think it's important to think about whether or not you can also fit 50 bloodtinge and how much you're willing to invest otherwise. unlike arcane, you don't really see spikes in effectiveness at certain benchmarks. with guns they really only get good as you push the stat higher and higher. BLT is very similar to STR and SKILL. you just want 50 points.

however, SKILL is interesting in the fact that it's the damage stat that offers the most value for lower investments. and, with bloodtinge specifically, there are some other benefits.

weapon requirements: having the weapon required skill to wield the reiterpallasch, rifle spear, and bowblade gives you solid options for a weapon that has gun damage built into it. these guns can all be used as effective damage tools with three blood gem set ups. the reiterpallasch used to be one of the best options in the base game. the bowblade outdamages it now, but I will say that the reiterpallasch has much better combat utility (like the combo I mentioned earlier which baits and staggers humanoid NPC hunters)

visceral attack damage: is boosted by your skill stat and the base damage of your weapon. this means any points you invest into skill will see high returns on increased visceral attack damage. if you are using a gun a lot, you'll parry a lot. more visceral attacks + higher skill = more damage.

mixed weapon access: finally to wrap it all up... the base form of the bowblade, reiterpallasch, and the chikage all scale with the skill stat. so having points in skill up to 25 or even 50 is useful. and YES, you can make a build that has 50 bloodtinge and 50 skill. that's probably the most effective, and recommended way to do this. but I always personally feel weird about it because of how every option you have makes use of your skill OR your bloodtinge... but there's no method of attack you ever have access to that scales damage from your skill and bloodtinge at the same time.

tl;dr

bloodtinge builds benefit greatly from having random amounts of skill added
Skill builds do NOT benefit greatly from having small amounts of bloodtinge added, not in the same way that any build can benefit from having small amounts of arcane added

50 bloodtinge + X Skill is good, and any increase in skill is useful at pretty much every benchmark
50 Skill + X Bloodtinge is less useful, your gun will always eventually lag in damage, and the BLT feels like it barely increases your gun damage at any given step along the way

50 Skill + 50 Bloodtinge is good, although I suspect that if you learn to rely on your gun you will often feel like you're often getting more use out of the Bloodtinge stat

bloodtinge and arcane are also the two stats that actually get some impressive gains if they are leveled up early, because both of them have methods of dealing damage which don't require three blood gems to scale upward. this makes the standard build, and progression through the game, a little more advanced than the 'simple' advice which was given to you earlier.

for a bloodtinge build I'd still be trying to get vitality to 25 or 30 early, but I'd also likely push bloodtinge to 18-25 fairly early as well... you will actually see your gun damage go up at a fairly good rate as long as you push your gun to +6 quickly. and even at the start of the game it can make a difference between how many shots are needed to kill father gascoigne for example.

when your melee weapon gets to +7 you can start investing in skill. once again I usually stop around 18-25.

once skill is at 18-25 and feels good, start investing more into bloodtinge. you want to get it to 50 as quickly as possible, even at the cost of vitality gains.

you'll be aiming for THIS build in the early to midgame:
25 vitality
18 skill
50 bloodtinge

from here your gun will have a tangible impact on battles, you can invest more into vitality for more HP, and more into skill for more damage on your melee attacks and visceral attacks. it's very common for me to leave skill at either 18 or 25 for the main game at least, and then only start pushing it from 25 to 50 once I have cleared the base game and I've got nothing else to spend echoes on. you can also make the argument that pushing bloodtinge even higher is a better use of levels, especially if you're playing in a way that HEAVILY emphasizes your gun.

if you're worried that your melee attacks will be underpowered just remembered how long the whirligig saw was effective while you had only 18 strength on this playthrough. and then imagine that your visceral damage was also higher. a solid option to make bloodtinge and arcane runs easier is to pick a weapon that has high base damage and low scaling, that way your low skill won't impact the efficiency of your weapon too much (although it really won't matter at low to mid levels anyway)


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CassandraCain
07/05/20 9:02:47 AM
#135:


Man I love this game. Used a beast blood pellet for the first time against blood starved beast + fire paper and I barely remember the fight, it was over so quick.

Never actually researched how those beast pellets work, see speedrunners using them all the time to maximize their dps. What exactly is their damage modifier?

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MariaTaylor
07/05/20 10:10:00 AM
#136:


CassandraCain posted...
Man I love this game. Used a beast blood pellet for the first time against blood starved beast + fire paper and I barely remember the fight, it was over so quick.

Never actually researched how those beast pellets work, see speedrunners using them all the time to maximize their dps. What exactly is their damage modifier?

Yes! I made a post relating to this on a private board about a year ago:

For me, this one all comes down to using your total arsenal to your advantage. Bloodborne is a game where there are no spells but you're given plenty of tools that you can employ to make fights go more smoothly. It's kind of funny because I think with this game you often see new players not using their tools very much; Either they don't understand it, or they have too much pride and think they want to beat the game just using their trusty melee weapon. On the reverse side you see more experienced players who have a deep knowledge of the game and can often employ the best tool available to shred through bosses or tough enemies as quickly and safely as possible. It's almost the opposite of what you'd expect but it's very fitting for the lore of Bloodborne.

Freshly recruited Hunters without much understanding of the world will have these inflated ideas about their own ability and, refusing to rely on the tools of a Hunter, or to even learn how to properly use them, will simply go out and try to hunt the beasts in a head to head "fair" and "honorable" battle... often suffering greatly for it. You're just making the game harder for yourself than it needs to be, and not even in a fun challenge run sort of way. Conversely those Hunters who have spent a long time in the dream have learned the best tools in their arsenal, how to use them properly, and when they are best employed. It's how actual "hunters" should be. Relying on tools and clever tactics to take down far more powerful beasts rather than trying to win through brute strength.

It's crazy how often this holds true, with the items in bloodborne being so good and useful and most new players not using them, but experienced players using them. Compare this to lots of other games where inexperienced players tend to rely on items, and more experienced players see it as a point of pride not to use them.

Regarding the Beast Blood Pellet, it actually has a bonus damage modifier that increases the more you attack. You see the meter filling up as you attack? The higher that meter is, the higher % you are getting. The maximum size of this meter (and I think how fast it fills up) is also determined by your Beasthood stat, which is something you have control over. It's really cool once you understand how it works, and this idea of letting yourself become more of a beast to become more dangerous and deal more damage is cooked right into the lore.

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Peace___Frog
07/05/20 10:21:53 AM
#137:


Xiahou Shake posted...
Bloodborne is Souls utterly perfected and I think the shorter runs only help that - it's all quality straight through.
Yep, it's all just so good. No time for bad locations.

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UshiromiyaEva
07/05/20 10:22:26 AM
#138:


I've appreciated these super detailed breakdowns immensely.

I really think Kos was just good RNG on my part.

I was thinking about it last night and though about going for 40/40/40, but sound like I really should focus on Bloodtinge to 50.

I say early Chikage, but ai do just mean right after Witches. I have no intention of doing the coffin juno skip, lol. Was thinking if my Bloodtinge was high enough I could use the Evelyn to help cheese Logarius.

My thoughts right now weapon progression wise for the build are to get the Repeating Pistol(?) after Cleric and rush Rifle Spear ASAP. Then, I can rush to Simon and fight him after unlocking the shortcut for the Bowblade. Witches won't be long after that, after witch it's off to Cainhurst for Evelyn and Chikage. Both it and Bowblade seem to use the same build, so I can experiment with which I like more before investing, since I can only do one this run because I'm investing in the Evelyn, too. Reiterpallasch is probably gonna have to stay by the wayside for now, but at least it's obvious where my two rocks would go on a NG+

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Peace___Frog
07/05/20 10:35:24 AM
#139:


Simon is a tough fight early on, but can have his ai very easily cheesed. Just like all npc hunters, basically.

I was using the reiterpallasch on my last run, but I think i put the game down at some point without finishing it... I should go back to that!

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MariaTaylor
07/05/20 10:42:13 AM
#140:


I wouldn't bother with the repeating pistol. the benefit of having a high damaging shot is massively offset by the cost of having half as many shots. especially if you're using a build that heavily relies on the usage of bullets. even if you're using blood bullets it means you need to self damage twice as often. finding opportunities to safely create bullets and heal yourself back up is not a simple skill, and you don't want to be forcing yourself to reload twice as often. trust me.

evelyn: only invest into this if you know for sure that you're going to be using your gun as a damaging tool. otherwise, you'd be better off using the hunter pistol since it has better parrying and the damage isn't too much lower. even then, keep in mind that you can get better ranged damage with the bow blade which can make the evelyn fairly obsolete in the 'ranged DPS' slot.

chikage: remember that the chikage will only be as good if you go 50 skill/50 bloodtinge, so plan accordingly if you want to do this kind of build. I do recommend having at least a +7 weapon before going after logarius.

bowblade: this one is just a solid option all around. it deals high damage as a ranged weapon, and the base form has a pretty standard/efficient moveset which will benefit from whatever you put into skill.

reiterpallasch and rifle spear: don't discount these just because they are base game weapons. you already haven't used them before, so it's all the same to you right?

all I can say about them is that the reiterpallasch is about as good as the bowblade, with its own sets of pros and cons (less ranged damage, more melee versatility, better set ups and trick attacks)

the rifle spear on the other hand is a fun skill weapon to use regardless. I think many people get the wrong idea and think of it as a rifle before a spear. it's a spear before it is a rifle, and one of the more fun 2-handed weapons to use in the game. it compares very favorably in the 'polearm' slot to the Hunter's Axe, and I'd even say it's better in some ways. then, adding to all that, it has a blunderbuss with better range attached to it, which gives good return on investment even for minimum bloodtinge. the trick attacks aren't great but the 1h and 2h move set are both solid in their own right, and the bayonet charge is super satisfying to use.

UshiromiyaEva posted...
I've appreciated these super detailed breakdowns immensely.

haha cool. thanks for saying so! it's a topic I'm really interested in, really informed on, and enjoy talking about a lot. but it's less fun if people don't actually want to hear it.


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UshiromiyaEva
07/05/20 10:54:49 AM
#141:


I am fairly interested in going for Evelyn damage for the novelty of it. For how much it's scaling is talked up, surprised to see its a B. What would you say the best gun for damage is until getting it in then, Ludwig? Excluding Cannon, of course.

I've always been interested in the Chikage, and trying to decide if my original seeded thirst for it can overtake the novelty of the Bowblade.

I did actually use the rifle spear in the OG playthrough before switching to Holy Blade because...Iron Pineapple did a video about it being PVP cheese??

That's the same reason I invested in the Bone Ash Cannon.

Priorities!

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MariaTaylor
07/05/20 11:14:56 AM
#142:


ignoring the repeating pistol and cannon because of its issues with bullet efficiency

the best three guns for ranged damage are the evelyn, reiterpallasch, and bowblade

after that I'm not 100% sure but I would guess the hunter pistol is the next best

the ludwig rifle and rifle spear I think have similar damage but I haven't tested them enough to be sure. they're okay, they punch hard, and they don't have a super hard drop off but they BOTH use the pellet style of attack, and their pellets spread far enough that you're less likely to stack multiple pellets onto the same target. the ludwig rifle can hit pretty hard though. you know that annoying fucker near amelia's cathederal who is paired up with the tonitrus hunter? the one who won't stop dodging and shooting you with a gun that does WAY too much damage? yeah, that'd the ludwig rifle.

lastly, I'll just bring up again my earlier discussion about how the blunderbuss may have the highest possible damage for a gun in the ideal circumstances... but this does require shotgunning, perfect positioning, and only works against specific enemies.

I guess I'd say to use the hunter pistol and/or the reiterpallasch gun at least until you can get the evelyn. don't underestimate the gun damage of the reiterpallasch, it has always been considered a comparable option to the evelyn in terms of damage. especially with the ability to equip three blood gems instead of one.

for an idea of how much damage the evelyn will do at endgame:
https://youtu.be/A6LQlTi5158

from my 2nd gun only challenge. you can kinda tell from watching this that unless you are intentionally trying to do something with a gun only, you're going to want some kind of support from a melee weapon. chipping away at his health while constantly reloading is very difficult. however, the base game bosses are all MUCH easier than the DLC bosses because of the much lower HP pools.

I was doing around 200-300 damage per shot to the Orphan of Kos, depending on the timing of the shots (you'll learn through practice how this matters, though I can try to explain it in another post if requested). outside of the dropoff range, you see the damage goes down to about 190 per shot or less. the fact that the evelyn doesn't lose much damage at the longer range is one of the really good things about it. but the reiterpallasch and bowblade have a similar property where they still deal high damage at long ranges, and they both have similar damage. the bowblade damage is a bit higher, but lacks melee versatility.

the reiterpallasch is the best option for getting bloodtinge scaled damage that can shoot targets at range, while having a versatile melee weapon built in. it still compares favorably to the other two at endgame. also using a gunblade is just really cool, I guess. also consider the benefit of upgrading both your GUN and your MELEE WEAPON at the same time. it saves a lot of upgrade material costs.

the hunter pistol is really complicated. I've tried a few times to explain the pros and cons of it but I keep deleting the paragraph and starting over. the issue is with the availability of upgrade materials. if you're using the hunter pistol until you get the evelyn, you'll be stuck with a +6 hunter pistol... which isn't very useful in getting the evelyn. if you decide to use the hunter pistol as your main gun, you'll have a higher +7 or +8 hunter pistol to fight logarius, but then no upgrade materials for the evelyn after you unlock it.

bowblade and evelyn are worth considering for the endgame if you find you want to try something else out, and/or you're just not satisfied with the reiterpallasch

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UshiromiyaEva
07/05/20 11:20:04 AM
#143:


It's sounding like you're saying Chikage is not the way to go, regardless.

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Peace___Frog
07/05/20 11:30:25 AM
#144:


MariaTaylor posted...
the bayonet charge is super satisfying to use.
It is, except in pvp because if you get shot at all during the attack it counts as a parry :(

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MariaTaylor
07/05/20 11:34:34 AM
#145:


I think the chikage is a weapon that takes a lot of work to use correctly, requires a pretty heavy investment into a specific build. even if you plan to use the chikage eventually, you need to think about what weapons you want to use until you get there. and the challenge that this presents.

the ideal chikage set up is with the chikage in the right hand and a good gun in the left hand, while having both 50 skill and 50 bloodtinge. there are a few issues with this. first, getting to 50/50 in two damage dealing stats in your game cycle is a pretty huge investment. secondly, with two weapons you want to have at +9 or higher, and bloodstone chunks being a huge bottleneck, this leaves very little room to upgrade other weapons.

but you kinda need to upgrade other weapons to be able to GET to the point where you're using the chikage and the evelyn. so yeah, it's tough. remember in this scenario you won't be cruising back to logarius to beat him down with a +10 weapon at the end of the game.

if you want to use the chikage, you can probably get away with using a +6 hunter pistol and a +6 or +7 rifle spear for most of the game, and then switch over to the chikage+evelyn set up later on.

after that you should be okay.

if you're not going to use the chikgae I recommend using the rifle spear to +6, get the reiterpallasch to +6, and then decide one of them to commit to. you'll also want to get a gun in your left hand to use for bone marrow ash shots.


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CaptainOfCrush
07/05/20 11:47:31 AM
#146:


I wish the transformed Chikage was still a one-handed weapon so you can use its Bloodtinge scaling version along with the Evelyn at the same time. I mean yeah, that does seem OP, but the build also seems a little restricted without that option, as you trade in your long range game (on a Bloodtinge build) in exchange for a short range murder sword and vice versa.

Still, it's my favorite build just because it's so damn cool. The Chikage's "bloody" sound effects are my favorite in the game.

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UshiromiyaEva
07/05/20 12:19:32 PM
#147:


Hmmm is 8 Endurance TOO little? Obviously not actually leveling it, but wondering what the minimum is. Using the calculator and Noble Scion takes notably less levels to get where I want.

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CassandraCain
07/05/20 12:26:55 PM
#148:


MariaTaylor posted...
Regarding the Beast Blood Pellet, it actually has a bonus damage modifier that increases the more you attack.

Yeah I mean I knew all of that, was just curious to know how much extra damage it actually gives you. Like when you first pop it is it a 1.1x modifier that works its way up to a full 2x when the bar is full? What kind of variables, etc.

As for the Chikage it's perfectly feasible to get early. Fighting Logarius is a challenge, but it's not even close to impossible. Just takes some time to get the hang of him. Use the Saw Cleaver, get it to +6 and you shouldn't have much of a problem on your path to the blood katana.

saw cleaver is op

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Peace___Frog
07/05/20 12:30:34 PM
#149:


As far as builds go there's been a criminal lack of discussion about the claw in here. It's extremely satisfying going feral on some of the bosses.

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UshiromiyaEva
07/05/20 12:39:36 PM
#150:


But you gotta get it in a dungeon and dungeons are booooooooriiiiiiiiiiiing.

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