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TopicBloodborne DLC question plz
MariaTaylor
07/03/20 8:34:58 PM
#101:


holy moonlight sword is a good rec for your build. the arcane damage is innate and it scales separately from your physical damage. this means that the weapon will work reasonably well with just your high strength, and it can still gain solid bonus damage later by increasing your arcane (say from 18 to 25 for example).

pros:
the 1 handed greatsword is very fast for the weapon size
both the 1h and 2h have hyper armor
the 1 handed weapon has a good physical damage multiplier for most of its move set
the moveset is solid, and generally supports the playstyle of having hyper armor on a fast attacking weapon

cons:
finding blood gems for a mixed damage weapon can be a little bit more tricky (though ultimately rewarding, and you can certainly benefit from the use of pure physical gems in the meantime)
the damage multiplier for your arcane damage is generally low. you won't actually be dealing as much arcane damage as your listed AR with most of the attacks in your moveset. although in your case this doesn't matter too much since you'll be focusing on strength instead of arcane. the extra arcane damage is just a nice extra bonus in your case.

also worth mentioning that the lack of upgrade materials makes it pretty difficult to use multiple weapons in bloodborne. although it's MUCH better than it used to be. blood chunks are the big bottleneck, being extremely rare and requiring 16 of the damn things to get to +9 with a weapon. in the base game there is a single blood rock to upgrade a weapon to +10, and the DLC added one additional blood rock (as well as a good amount of bloodstone chunks)

you can buy chunks from the messenger bath now but you get this access so late that it doesn't really help you while trying new weapons in a New Game mode

this should be enough to experiment with exactly two weapons comfortably, but it's still hard to play around with more than that until you either start farming high level chalice dungeons OR running NG+ cycles exclusively to stock up on upgrade materials.

weapons with innate elemental or arcane damage are actually very solid for physical attacking builds. since they can't be converted to 100% arcane damage, they aren't very useful for arcane builds. but for a physical attacker it gives you an option to get just a little bit of bonus damage, and to attack certain enemy resistances, without needing to apply consumable items. tends to reward advanced builds with mixed stat spreads the most of all, which is exactly the kind of build you are running now. so yeah... solid choice in this case.


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