Board 8 > Bloodborne DLC question plz

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MariaTaylor
07/07/20 4:01:02 PM
#201:


oh yeah speaking of co-op, if anyone does want to co-op play or something just let me know. I'm a pretty passive summon, so you don't have to worry too much about me coming in and clearing your levels. generally I just follow the host around, and help where I can.

my PSN:
o-NumberTwelve

(yes, the letter o and the - symbol are part of it)

Peace___Frog posted...
I've never done a fully arcane build before, that might be interesting? What do you go for in the early game before you have the Tony?

just use the saw cleaver. even with base stats, it still has plenty of damage to get you through the early game. your stats are so unimportant in the early game anyway, it doesn't matter. as long as you upgrade the weapon to +1, +2, +3 this will be way more important than your strength and skill.

assuming you pick a class with good arcane stat, you'll get lots of damage from your molotov cocktails. pick Cruel Fate if you want to optimize. it has only 5 bloodtinge, balanced Str/Skill and no wasted points. a comfortable 12 endurance, too. get the flamesprayer as soon as possible if you want to experiment with a pure fire damage weapon early on. all of the early game bosses are weak against fire, and you can get the flamesprayer before you fight the bloodstarved beast or amelia.

flamesprayer doesn't stun enemies, but you can use this to your advantage against bosses. it won't break them out of an attack chain, which means if your positioning is good you can hold down the trigger and continue to burn them while they are swinging wildly at the air. it CAN be buffed with bone marrow ash, and the buff continues to apply until you let go of the trigger. it doesn't go away after the first damage tick. but once you let go, the buff is lost. generally you get the best/optimal damage off the first two damage ticks anyway.

UshiromiyaEva posted...
Speaking of Rom, second least favorite boss. Only reason it's not my least favorite is that on a run where you beat her she's easy as shit, but she's just annoying and has so much RNG involved. Overall it's absolutely the boss I've died to the most in all 3 playthrough including my current one.

I don't think Rom is really RNG, you just have to be patient and deliberate. I used to think Rom was pretty unfair until I got better at the game and learned how to play the fight correctly. although I still think it's one of the worst bosses just because it's a boring fight, but that's a different matter.


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UshiromiyaEva
07/07/20 4:06:40 PM
#202:


In my first run this playthrough she got in a loop of sky meteors, and I mean loop, as in she darted up immediately after the first one stopped and never had a second where it wasn't active. She did it 7 times in a row until I died by dashing into a spider!

In the fight I beat her yesterday she never even got a meteor off other than the one from when I had to first run towards her second phase.

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MariaTaylor
07/07/20 4:10:47 PM
#203:


so a few things, just to demonstrate what I mean...

  1. the spell she chooses is largely influenced by your distance from the boss
  2. the three meteor spell is actually one of the BEST spells she can select (best for you, to be clear)
  3. if you are patient, you should never be at any risk from the spiders
the first two are the most important. those points kind of demonstrate the difference between someone who knows the fight and someone who doesn't. if you think she's just randomly selecting meteors, you're wrong. she's likely doing it because you are hanging back too far out of her range to cast her other spells. and if seeing the meteors is a bad thing, it shows that you haven't learned the correct time and method to engage her. otherwise you'd be happy to see the meteors.

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CassandraCain
07/07/20 4:29:03 PM
#204:


Rom has extremely telegraphed attacks as well, you can always tell what she's gonna do like an hour before the attack is launched. It's just the damn spider underlings that make the fight any sort of challenge.

And don't get me wrong, they're annoying as fuck, especially for someone impatient like me. I don't even bother trying to kill any of them, I just rush Rom for a big attack and then bail out before getting swarmed.

Hit and run tactics suck and in this case it's not even risk free, you gotta be careful and find the right openings. The meteor attack usually leads to those openings...

but yeah fuck Rom agreed she's second worst boss after Laurence

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UshiromiyaEva
07/07/20 4:33:35 PM
#205:


That's why I thought it was wierd, because she was using the sky meteors at point blank.

I think it was actually bugging out that time because a lot of wierd technical stuff was happening even in the run to her before the fight, until after the next load screen <_<

I have definitely encountered more wierd bugs in BB than other Souls games, though not a ton of them regardless. Enemies I kill on stairs falling through the world is probably the most common.

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UshiromiyaEva
07/07/20 4:35:32 PM
#206:


Oh I am not looking forward to fighting Laurence without the free Laurence win weapon, that's for sure. I have watched some videos of how that fight can go after finding out how hated he is, and am frankly not prepared for having to actually do it for real and not just whirl him to death.

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MariaTaylor
07/07/20 4:45:38 PM
#207:


Laurence is a cool boss. It's like the Cleric Beast with added difficulty, new attacks, a new second half, extra HP and damage so you can fight it as an endgame boss -- and placed into a bigger arena so that the camera and positioning are both easier to manage. I wish more bosses in the game got this kind of treatment, personally. Usually I understand the reasoning behind most of the common complaints in Bloodborne, but I actually have never understood the hate for Laurence. Do people just hate fighting him because he's difficult? Or is it something I'm not getting?


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Peace___Frog
07/07/20 5:47:16 PM
#208:


Thanks for the arcane advice

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CassandraCain
07/07/20 6:32:57 PM
#209:


Honestly it's been a long time since I fought Laurence, maybe I'll have a different opinion of him after I go for my Beast Claw build. But my memories of him are pure frustration and no fun. And that bias has been confirmed by countless sources over a lot of time.

Granted I'm not as familiar with him as the other bosses in the game, maybe I just haven't faced him enough personally to grow to like him yet.

Out of curiosity, do you have a least favorite boss in the game?

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MariaTaylor
07/07/20 7:03:11 PM
#210:


Amygdala is my least favorite. Bloodborne has a lot of really well designed bosses that have very dynamic behavior. Amygdala is the only one I can think of where it can be cheesed super easily, and the method to force it into an AI loop is SO common that a new player could conceivably do it accidentally. It just feels really disappointing when you compare bosses like Father Gascoigne, and then you see Amygdala jump straight up into the air and land without damaging the player (even if the player stands completely still) over and over again.

Second least favorite is Rom. As I mentioned above, I think it's one of the most boring bosses. Similar to my complaints above, I think that most of the bosses in the game are very dynamic and impressive. Rom has very few attacks and contrary to people who think the fight is RNG, you actually have a LARGE degree of control over what Rom does. Combined with the fact that it takes time to set up safe opportunities to attack, this leads to a fight that is both formulaic and tends to be overly long.

Peace___Frog posted...
Thanks for the arcane advice

no problem! and since you mentioned earlier about not understanding arcane builds and stuff, let me give a few more points of advice:

  1. When you put an elemental gem into a weapon, it converts the damage from 100% physical to 100% elemental. You lose ALL of your strength and skill scaling, and you get 0.55 of that amount as Arcane scaling instead.
  2. This means that you should ONLY put points into Strength and Skill as needed for weapon requirements.
  3. Weapons that already have Arcane damage by default (Holy Moonlight Sword, Tonitrus, Boom Hammer), cannot be converted to 100% arcane damage. For this reason...
  4. It seems counterintuitive, but pure physical weapons tend to be good for arcane builds -- since you can fully convert them to arcane scaling and damage. While weapons with split damage tend to be better for mixed or quality builds. The Boom Hammer, for example, requires no Arcane investment but allows you to get bonus fire damage in addition to your Strength scaling. The Saw Cleaver, when converted to Arcane, allows you to get 100% scaling from your maxed out Arcane stat.
  5. With all this in mind you should understand that Arcane Builds tend to have a LOT of stat points to play around with. You can easily get 50 Vit and 50 Arcane with no troubles. All of the hunter tools continue to scale up to 99 Arcane. This means you can even do a 99 Arcane, 50 Vitality build with minimum Strength and Skill and it's going to be very strong.
Augur of Ebrietas is your go to damage dealer. It has the best ratio of damage for spending 1 quicksilver bullet, and it absolutely murders most enemies in the game by simply knocking them on the ground repeatedly. Most enemies have no answer to this strategy. I always keep it on me when playing chalice content, since you can shut down most of the mid bosses who guard levers and treasure chests.

Executioner's Gloves are good ranged attacks for enemies who tend to dodge sideways (shadows of yharnam, the fire katana dude whose name I always forget). They have a slight amount of tracking that causes the projectiles to curve sideways into the target.

Tiny Tonitrus is good for enemies who can't be staggered, and those who dodge forward (Gehrman is the perfect example of this). You essentially form a curtain of lightning in front of yourself and the enemy must always walk through it and take damage to approach you.

Blacksky Eye is pretty underwhelming. You'd think the ability to hit a target with a standard projectile at range would be useful but it lags behind the others in damage, and the other tools all have their specialized roles which make them stand out. Usually one of the three mentioned above is best for the situation. I almost never equip the Blacksky Eye.

A Call Beyond is really good when NPCs use it against you. It's pretty underwhelming when you use it against enemies. Even in the situations where it's optimal to use it, I always felt a bit disappointed. Combined with the high QS cost, this is another one I tend not to keep equipped.

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UshiromiyaEva
07/07/20 7:32:23 PM
#211:


Question since I don't have it yet to test, is health lost from the transformed Chikage regainable through attacks, or does it not leave orange health?

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MariaTaylor
07/07/20 8:17:56 PM
#212:


no, however...

the life drain isn't too bad

the transform attack is very good

for this reason, you can simply get lots of damage by opening with a transform attack, stacking buffed hits until the enemy is dead, and then returning your weapon to 1h form so you can safely carry the weapon around without killing yourself. needing to switch back to 2h mode for fights is never an issue because you want to be using the transform attack anyway.

same principle applies for boss battles, but you'll be transforming in and out depending on when the boss presents an opening to be attacked. chikage is one of the better weapons for teaching a player how to use their transformation attacks more effectively. the penalty of losing health forces you to play the weapon correctly or pay the price.

(edit: to engage an enemy with the transform attack you have one of two options. the first is R1->L1 if you're in a standing position to attack. the other option is to dash forward and then press L1. this will trigger a dashing transformation attack, something that is generally very good on most of the weapons that have good trick attack options.)

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UshiromiyaEva
07/07/20 8:22:11 PM
#213:


I didn't get a big hand of it with the Whirly because the transform attack was very strong but very punishable, from two hand to one hand at least. That same HURT.

Trying to mentally get used to transforming the Bowblade while dashing at the same time, and whether the situation calls to continue ranged or immedietly go back into one handed again for the close in transform stab.

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MariaTaylor
07/07/20 8:25:51 PM
#214:


most weapons have a good transformation attack going from the basic form to the alternate form. whirligig saw and hunter axe for example transforms from 1h to 2h very fluidly. weapons which go back and forth fluidly are more rare, and very highly rated: saw spear, saw cleaver.

the ludwig holy blade actually has dog shit transformation attacks, which is one of the reasons I say it's such an overrated weapon and tends to instill bad habits in new players. they learn to play the game with a one handed sword and a greatsword as needed, but they don't learn about the value of the transformation attacks -- which tend to deal extra damage and stun on most weapons. this is also the reason why the sword is so beloved by many amateur players as well. it allows them to play the game like dark souls and forget about the fact that their trick weapon is a trick weapon, and not have to learn the mechanics of bloodborne.


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UshiromiyaEva
07/07/20 8:30:47 PM
#215:


I swung my Holy Blade around on my old character for a bit and was bored as fuck, yeah its just Dark Souls. To be fair if it weren't for the glowdy goodness and cool range effect, the Moonlight Blade wouldn't be all that different...but boy do I not care when it shines like that.

It's actually a little unfortunate to me that I purchased DS Remastered and Scholar of the First Sin because I was gonna go on this Souls kick, only now I kind of don't want to play them anymore for the time being. Should have saved BB for last!

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UshiromiyaEva
07/07/20 9:17:18 PM
#216:


Phase 2 of Logarius is so insanely easier than the first. It's like he's a slut for visceral attacks.

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UshiromiyaEva
07/07/20 9:39:33 PM
#217:


OOOF, guessing the transformed R2 on the Chikage is NOT meant for casual use.

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UshiromiyaEva
07/07/20 10:08:03 PM
#218:


Full Blooded



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MariaTaylor
07/07/20 11:06:18 PM
#219:


Nice! Looks really cool. I'm going to try on the Knight's Wig and see if it fits on my current character. It's really tough because it doesn't look good with every hair style and color, but you can't really try it on until you're like 2/3 of the way through the game. So I never know if it's going to look good or not...

About the Holy Blade and the Moonlight Blade... so the big difference is that the Moonlight Blade actually has transformation attacks that are good, and the one handed form is a greatsword with hyper armor instead of a basic straightsword. Those two things alone make it a much better weapon for me both in terms of how much I want to use it and how much I'd recommend it to new players.

I'll probably play a bit tomorrow after I go grocery shopping in the morning. Will check to see if anyone actually sent me friend requests lol


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UshiromiyaEva
07/07/20 11:16:09 PM
#220:


I actually replaced the leggings with the Knight's Dress and that looks WAY better, and still matches.

I need some help with the math on the Chikage...based on the numbers compared to where I was at with Whirligig, I feel like the blood mode is going a lot more damage than it should be based on the numbers. Is it factoring in Skill AND Blood?

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MariaTaylor
07/08/20 12:06:50 AM
#221:


it scales only with bloodtinge. two things to keep in mind:

first, your listed AR is not always your true damage value. the move set of every weapon consists of different attacks that all have different damage multipliers. so some weapons actually only do like 0.90 multiplied by your AR, while others do like 1.1 multiplied by your listed AR. as with the scaling discussion before, there is no consistency or logic to it. for example, the two handed chikage basic R1 moveset starts with a 0.95 mutliplier. transforming from 1h into 2h has a MASSIVE multiplier (1.42), while transforming from 2h back to 1h has a really dingy multiplier(0.95). so keep that in mind.

second, with all that being said, no, the chikage is just insanely fucking powerful. the tradeoff is the HP drain but yeah. the massive damage easily offsets the cost of a tiny amount of HP drain.

as a sidenote I'll mention something else cool. certain weapons get a special move that works as an L1-R1 combo trick attack. basically while standing normally, pressing L1 causes you to change your weapon into the alternate form without attacking, right? along with the ludwig holy blade and the kirkhammer, the chikage also has a special unique attack that can only be triggered during this moment. in fact, it gets two!

if you transform into the two handed state and press R1 while the weapon is changing forms, you'll launch a special light attack. you can also do L1-R2 to do a special heavy attack, it can also be charged, and it drains less HP than the normal R2 attack.

it's definitely not a coincidence that these secret L1-RX combos are some of the best attacks in the moveset of the three weapons I just mentioned, as they are somewhat advanced things that novice players are not going to use -- for lack of even knowing it exists, or how to do it correctly.

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MariaTaylor
07/08/20 1:03:07 PM
#222:


forgotten mad lads defeated
lower hintertomb cleared
martyr logarius defeated

... still haven't stepped foot in forbidden woods, and I'm still running around with +6 weapons and low level.


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UshiromiyaEva
07/08/20 1:33:27 PM
#223:


Must resist the call of Deadly Premonition 2 to finish this run.

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MariaTaylor
07/08/20 5:49:48 PM
#224:


The good news is that if your only goal is to finish a run, Bloodborne is a very fast game to clear. About half of the main game content is optional, and the DLC is entirely optional. The "bad" news is that if you're actually having fun and want to keep playing, there is like infinite things to do.

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UshiromiyaEva
07/08/20 6:58:30 PM
#225:


I intend to do all the main story and DLC content, I never skip stuff. Still, shouldn't take too much longer.

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MariaTaylor
07/08/20 7:33:11 PM
#226:


Even if you do everything it's still a pretty short game. I'm about... 70% done with my "master file" endeavors, I would say. All I have left to do is..

Second half of Forbidden Wood
Byrgenwarth
Yaharghul
Nightmare of Mensis

Ailing Loran
Defiled Chalice
Isz

Research Hall
Fishing Hamlet

Okay some of these sections are kinda large, so it does still seem like a lot. I'm also only about halfway done collecting all of the weapons I want to use... and while I have a shortage of blood gems right now, I have a feeling I'll begin to stock up on plenty of them once I get started on Loran and Isz.


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UshiromiyaEva
07/08/20 7:34:48 PM
#227:


Oh yeah I commented on that earlier. It kind of feels like you're just getting started when you hit Rom, then you're in endgame territory.

Again I think this is a good thing. Dark Souls games are bloated.

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UshiromiyaEva
07/09/20 2:36:04 PM
#228:


Got to 40/25/50 on Vig/Skl/Bld. Every point from here on out will be in Skill until 50. Obviously won't hit it this playthrough, but should reach it in NG+.

...Oh course the 3 pig run at the end is so lucrative it really wouldnt be that hard to get to 50 or close to it. 95k blood Echoes per run with them and the 9 Shadows on that route, which is like 3 minutes. The Shadows and Pigs attacking eachother makes it such a cakewalk.

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UshiromiyaEva
07/09/20 4:52:20 PM
#229:


Maria I think you heavily undereatimate this de-transform attack on the Chikage.

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MariaTaylor
07/09/20 5:01:41 PM
#230:


UshiromiyaEva posted...
Maria I think you heavily undereatimate this de-transform attack on the Chikage.

what makes you say that? It thought earlier I said both of the transformation attacks are good.

UshiromiyaEva posted...
Got to 40/25/50 on Vig/Skl/Bld. Every point from here on out will be in Skill until 50. Obviously won't hit it this playthrough, but should reach it in NG+.

honestly just seeing this is making me hyped for the fact that I want to eventually try a build with minimum Str/Skill and high Bloodtinge. I know it won't actually work the way a high Arcane build will work, but I DO want to see just how absurd I can make my gun damage if I push my BLT to 60, 70, 80, etc.

Even on my gun only runs I tended to beat the game at a very low level and never passed 50 BLT

UshiromiyaEva posted...
...Oh course the 3 pig run at the end is so lucrative it really wouldnt be that hard to get to 50 or close to it. 95k blood Echoes per run with them and the 9 Shadows on that route, which is like 3 minutes. The Shadows and Pigs attacking eachother makes it such a cakewalk.

you have no idea how easy it is to level up until you've played the chalice dungeons honestly. I'm only on Ailing Loran right now (a little more than halfway through the mandatory chalice progressions) and I already have every consumable item nearly fully stocked, have bought 1 copy of each weapon and armor from the messenger bath, and I'm still returning with 60k-70k echoes every time I come back from a chalice... at this point I've got nothing left to spend them on since I'm not planning on gaining any levels.


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Peace___Frog
07/09/20 5:16:42 PM
#231:


Ailing Loran with Moon and keeping your cool is a money printer

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CassandraCain
07/09/20 5:18:20 PM
#232:


I really wanna try a Bloodtinge build bc I was always interested in using the Bloodletter. Boy it takes a long time to get that weapon.

My current strength/arcane build is going pretty well, got my Holy Moonlight sword and made it to Nightmare of Mensis. Been chipping away at some of the chalices but I'm not so good at some of these bosses. Like the Undead Giant, his second phase is tough to get a handle on for some reason.

Apparently beast blood pellets don't work as well with the moonlight blade

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UshiromiyaEva
07/09/20 5:20:51 PM
#233:


Speaking if Bloodletter, I see it's the only Str/Bld weapon in the game. Is there a Skl/Arc weapon? Or even wierder, a Bld/Arc weapon?

As for the de-transform attack, I thought I remembered you saying it was just OK, guess I was wrong. Love the near 180 degree frontal spread with a decent forward spray, especially when facing humanoid enemies who dodge. And it's practically instant, too.

As I continue to level skill, I hope to incorporate the basic mode more rather than always moving straight to blood mode and just changing back when retreating.

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MariaTaylor
07/09/20 5:48:44 PM
#234:


CassandraCain posted...
Like the Undead Giant, his second phase is tough to get a handle on for some reason.

Is it the one with all of the chains on his back? That guy is notoriously difficult, especially because one of his attacks can oneshot you if you're in your recovery frames from a failed dodge.

Just a reminder that I did post my PSN above, though, and I have over half of the chalices unlocked already. If you want some help, I can join in. Co-Op play makes the Chalices a lot more fun, anyway.

UshiromiyaEva posted...
Is there a Skl/Arc weapon?

Blades of Mercy

UshiromiyaEva posted...
Or even wierder, a Bld/Arc weapon?

No. I have made a BLT/ARC build in the past though. It works better than you'd think. You get the benefits of a high arcane build, and then because your build has so many extra points you can afford to spend a few buffing up your gun damage. (Edit: I thought this was unspoken, but I'll just specify that a good gun is a better and more efficient ranged attack option than Blacksky Eye. It will likely have better damage and a faster firing rate.)

UshiromiyaEva posted...
As for the de-transform attack, I thought I remembered you saying it was just OK, guess I was wrong. Love the near 180 degree frontal spread with a decent forward spray, especially when facing humanoid enemies who dodge. And it's practically instant, too.

yeah the move itself is very solid and useful. you might be thinking of when I said that the 1h->2h attack has a high damage multiplier and the 2h->1h attack has a low damage mutliplier of only 0.95. While this is true, keep in mind when transforming from 2 handed back to 1 handed, you're dealing 0.95x of your BUFFED two handed AR, which is scaling off of your better bloodtinge stat. they probably have similar damage when you factor in all of this, and is likely a reason why the damage multiplier is so high/low accordingly.

UshiromiyaEva posted...
As I continue to level skill, I hope to incorporate the basic mode more rather than always moving straight to blood mode and just changing back when retreating.

yeah this is the issue I mentioned above with Skill/BLT builds, and how it feels like you only ever use one or the other. and, ultimately, the skill investment feels a bit like a waste. although once you hit 50 skill it's not too bad as it means you essentially just have a 50 skill build to fight generic enemies with, and only need to worry about costly health and QS bullet usage against more powerful enemies.

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UshiromiyaEva
07/09/20 5:58:35 PM
#235:


It will certainly be nice to more casually mow down mobs in the default state, but my real goal is to be able to swap between Chikage and Rakuyo on the fly as well.

God, can you imagine if the game also had weapon swap attacks? Fingers crossed FOR Bloodborne 2.

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Peace___Frog
07/09/20 6:11:26 PM
#236:


I knew that Molly's scaled with arcane, but that Gascoigne fight was the easiest thing I've ever done. I missed two of my throws and still only needed to do a few swipes at the end to get the kill. I'm blown away right now.

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UshiromiyaEva
07/09/20 6:14:00 PM
#237:


Also, Blades of Mercy, really? Huh, I never actually looked into it, but always thought those were the pure skilliest of the skill.

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MariaTaylor
07/09/20 6:20:20 PM
#238:


Peace___Frog posted...
I knew that Molly's scaled with arcane, but that Gascoigne fight was the easiest thing I've ever done. I missed two of my throws and still only needed to do a few swipes at the end to get the kill. I'm blown away right now.

this is how you know anyone who says "early game arcane is rough" has no idea what they are talking about

once again, I have literally beaten Gascoigne several times using only the 10 molotov cocktails and like 4 oil urns that you pick up on the way to fight him.

UshiromiyaEva posted...
Also, Blades of Mercy, really? Huh, I never actually looked into it, but always thought those were the pure skilliest of the skill.

they can't be converted to pure arcane, which makes them particularly good as mixed build weapons. they get flat bonus arcane damage on top of their high skill scaling, which rewards 50 skill and any amount of arcane that you invest into the build, since you'll be getting bonus arcane damage as well.

for this reason they are also optimized when using +%Attack gems instead of +%PhysDamage gems

very few enemies in the game have arcane resistance, either, which makes it a very versatile damage type. I think a 50 skill, 18-25 Arcane build that uses the blades of mercy would be pretty powerful. in fact, one of my friends played bloodborne for the first time last year, used the blades of mercy, and had a surprisingly easy time with the game.


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UshiromiyaEva
07/09/20 6:31:05 PM
#239:


Thinking about the time investment of make a 50/50/50/50 character.

Not that I would ever do it.

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MariaTaylor
07/09/20 6:56:33 PM
#240:


I don't think it would be too much of a grind honestly, especially with how many blood echoes you get from chalice exploring. That being said, such a build has only one real benefit -- you can use anything in the game -- and a few drawbacks... like your level being too high to get very much online play.

And really being able to use anything in the game is a novelty, but I'd rather have 3 or 4 optimized builds than one character who can do everything... but only in password co-op.

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UshiromiyaEva
07/09/20 7:10:30 PM
#241:


Yeah, it would just be for novelty.

I'm remembering now how I used the item dupe glitch for coldblood to get like 30 levels before it got patched out the next day. Hilarious in retrospect, I think it would take less than 15 minutes to get as much experience here, which is less time than that took.

Also it's wierd that coldblood is sold for like 20% of what it's crushed for, is DS3 the first time they fixed that?

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MariaTaylor
07/09/20 7:13:12 PM
#242:


yeah I'm a pretty big DS3 hater but it did get a few things right. namely..

  1. you can sell consumable souls for the same price that it would gain by crushing them, saving a lot of time.
  2. your homeward bone can take you directly back to firelink shrine
the second one is especially notable in bloodborne. I barely even use the bold hunter's marks except for cutting down on backtracking in chalice dungeons. the fact that you have to go through a loading screen to get back to the lamp, to go through another loading screen to get back to the hunter's dream, to go through ANOTHER loading screen to get to where you want to go, makes the bold hunter's mark item virtually useless in bloodborne. it's one of the 3ish main things I'd want to change if I was going to 'remake' the game.


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CassandraCain
07/09/20 7:16:24 PM
#243:


MariaTaylor posted...
Just a reminder that I did post my PSN above, though, and I have over half of the chalices unlocked already. If you want some help, I can join in. Co-Op play makes the Chalices a lot more fun, anyway.

Funny enough I already have you, you were on my "now playing" tab for Bloodborne. Not sure which username you used to go by here but it's been many years since I added anyone from board 8 lol

I usually prefer to play solo, it's a personal challenge for me to beat every boss on my own. Though Chalice dungeons do get to be a slog after a while, so I might be down for co-op later. My PSN is SoulChaser17 btw

UshiromiyaEva posted...
Also it's wierd that coldblood is sold for like 20% of what it's crushed for, is DS3 the first time they fixed that?

Yeah it was always a perplexing design choice and I can't believe it took them until the last game to fix it

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UshiromiyaEva
07/09/20 7:24:57 PM
#244:


Honestly I'm annoyed enough that you can't "rest" at the lamp to begin with, but at least the Bold Marks are so cheap you can just restock them constantly and treat them like an auto-bonfire.

NOTHING will compare to how shit this was with vanilla Bloodborne load times though. At least the load screens are inoffensive now.

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UshiromiyaEva
07/09/20 7:27:04 PM
#245:


CassandraCain posted...
Yeah it was always a perplexing design choice and I can't believe it took them until the last game to fix it

They've come a long way from only being able to use one at a time...or not being able to sell items period.

Stuff like this is why the Demons' Souls remake has me so fascinated. I've never seen a game remade that has people praying for them to change nothing but at the same time just NEEDS to have so much fixed.

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MariaTaylor
07/09/20 7:31:58 PM
#246:


CassandraCain posted...
My PSN is SoulChaser17 btw

Oh. OOHHHHH.... Wow. I actually know who you are. I can't remember exactly what your username used to be. I think it was like Shadow something? I thought you left the board a long time ago. ShadowHalo?

UshiromiyaEva posted...
Honestly I'm annoyed enough that you can't "rest" at the lamp to begin with, but at least the Bold Marks are so cheap you can just restock them constantly and treat them like an auto-bonfire.

this is actually incorrect, btw. when you use a bold hunter mark it doesn't even restock your consumables. YEAH.

which brings me to the other main things I'd fix. restock your vials and bullets when you touch the lamp or use a bold hunter's mark, and also restock your other consumable items out of storage if you have them. stuff like molotov cocktails for example, you can only hold 10 but you can store 99. but if the 99 in my storage never get automatically moved into my inventory, it's kinda worthless???

thankfully I never had to deal with the terrible loading screens since I never buy games on launch.

UshiromiyaEva posted...
Stuff like this is why the Demons' Souls remake has me so fascinated. I've never seen a game remade that has people praying for them to change nothing but at the same time just NEEDS to have so much fixed.

oh there's a few things I'm hoping they change about demon's souls. sadly, I think they'll probably change the things that I don't want them to change. and the things I'd like changed, will probably stay the same. but that's life.

it's still a great game at its core so it'll come out fine either way.... probably...


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UshiromiyaEva
07/09/20 7:39:02 PM
#247:


MariaTaylor posted...
this is actually incorrect, btw. when you use a bold hunter mark it doesn't even restock your consumables. YEAH.

Oh I meant more for the sake of grinding. If I die during the 3 pig run its not due to a lack of vials, it's because I got camera fucked. But yeah, that's lame, but even worse that that, the think that KILLS me, is that you don't restock or heal when you LEAVE the Hunter's Dream. So when I dick around with the Chikage or my bullets, I have to go to an area, come back, and leave again.

MariaTaylor posted...
oh there's a few things I'm hoping they change about demon's souls. sadly, I think they'll probably change the things that I don't want them to change. and the things I'd like changed, will probably stay the same. but that's life.

it's still a great game at its core so it'll come out fine either way.... probably...


Demons' Souls is still my favorite Souls game after Bloodborne, so I feel pretty comfortable admitting it's fucked, lol. Holding hundreds of grass items, borked magic, World Tendency is a mess, raising discovery lowers the chance of finding rare items, level draining, scraping spear, the list goes on.

It's so fundamentally good though that I can't help but love it. I've yet to have as much pure joy as I did my first time through DS with Atlus' small but at the time mind-blowing little guide that came with every copy. Like, all the bullshit nothing surface level guides you see publishers put out with stuff, and here's Atlus telling you how to rush the Crescent Falchion+1.

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MariaTaylor
07/09/20 7:52:55 PM
#248:


UshiromiyaEva posted...
Oh I meant more for the sake of grinding. If I die during the 3 pig run its not due to a lack of vials, it's because I got camera fucked. But yeah, that's lame, but even worse that that, the think that KILLS me, is that you don't restock or heal when you LEAVE the Hunter's Dream. So when I dick around with the Chikage or my bullets, I have to go to an area, come back, and leave again.

you can manually take items out of storage as long as you remember. the bigger problem for me is the idea that when I'm playing an arcane build, if I want to restock molotov cocktails, I need to go back to the hunter's dream to access my storage, and then warp back to the level I'm trying to play.

luckily this is not a huge issue for me as I rarely need more than 10 at a time, but still... it's just a quality of life thing. and it can matter in chalice dungeon exploration if I try to do 2 or 3 floors all at once without going back.

UshiromiyaEva posted...
Demons' Souls is still my favorite Souls game after Bloodborne, so I feel pretty comfortable admitting it's fucked, lol.

I'm not sure if it's my second or third favorite but yeah otherwise, same. although I agree or disagree with some of your ideas. I want them to keep world tendency, for example, but I just KNOW they are going to change it. which is kinda sad. it wasn't that hard to manage and it was something that made the game really unique.

magic is too powerful and did need to be nerfed. level drain doesn't bother me personally, I think it's a pretty interesting and powerful effect for such a powerful enemy to be able to have. then again I've played tons of classic dungeon crawlers with level drain where it's far more significant, and I see Demon's Souls as an homage to those games.

the main thing I want them to fix, which I think they probably won't, is the stat system. not only is it unbalanced, but it's bloated as hell. bloodborne has really spoiled me in this regard. I know for sure now that fewer stats are generally better. we don't need 10 different stats to micromanage every aspect of our build.


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UshiromiyaEva
07/09/20 8:17:40 PM
#249:


There was something to be said for the fear of getting invaded when you know that depending on who they are they could cause you ACTUAL in game problems, but it's something that only inspires good fear on a first playthrough of the game. On subsequent playthrough, it's annoying fear.

I'm just really curious about what they'll do, but kind of dreading that no matter what direction they go in a lot of loud people are going to be mad. It just changes WHICH loud people are gonna be mad. They can't really win with the Souls community being what it is.

And on the Miyazaki side of things, I am actually a little terrified about Elden Ring. Getting GRRM involved is...a wierd decision, I would hope he's just specifically doing character writing and isn't actually fundamentally shaping anything about the game. Also, what does open world mean in this context? Like, a Skyrim? Fuck that. Hopefully it's not that type of game.

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UshiromiyaEva
07/09/20 9:50:33 PM
#250:


Jesus Christ doing Amygdala late to avoid the
Patches quest glitch is such a joke.

Bone Marrow Ashed an Evelyn shot, hit her in the head once and she INSTANTLY STAGGERED, did a Visceral attack for 70% MAX HP.

I then just spammed L2 and she dies 15 seconds later from regular bullet shots. Didn't swing once.

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