If you are in a solo getting Sheen as fast as possible makes you really hard to deal with. If you are being supported Bloodthirster is pretty awesome as a first item.
You want a lot of attack speed and a lot of damage with her basically.
Thirster, Cleaver, Dancer and stuff.
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Sheen. Interesting. Would upgrading it to trinity force be prudent in the case of a solo lane? Or just leave it as Sheen and sell it when you need the space?
Also is Sheen/Trinity Force a good item for her if she's not in a solo lane down the line?
Also I went roll->wall pin->silver bolt for maxing priority is that correct.
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So my friend finally convinced me to start playing this, and so far I'm really liking the game. I am still using different champions to see which one fits my play style for now. My LoL name is Arctic Cress, for the record.
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You gotta be aware of your team. If your team isn't in position it doesn't much matter if you tell them what to do.
Also rushing out to do the ult + zhonia's combo outside of turret range when they're pushing bottom turret was just dumb. Sorry. I didn't expect you to do it there because it's stupid to do it there, especially when they're clearly ahead of us in points.
It was just a bad move in general. Can't really blame the team for that.
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If you are in a solo getting Sheen as fast as possible makes you really hard to deal with. If you are being supported Bloodthirster is pretty awesome as a first item.
You want a lot of attack speed and a lot of damage with her basically.
I was just naming items that I could think up. I think IE is an awesome item but I don't think its always needed on Vayne, and its a later item if it is.
-- Sir Chris http://img.imgcake.com/Chris2pngas.png
From: Lopen | #202 Sheen. Interesting. Would upgrading it to trinity force be prudent in the case of a solo lane? Or just leave it as Sheen and sell it when you need the space?
Also is Sheen/Trinity Force a good item for her if she's not in a solo lane down the line?
Also I went roll->wall pin->silver bolt for maxing priority is that correct.
That depends on the encounter. Like, that seems pretty accurate but you want to wall pin when you know its going to be deadly.
Also triforce is awesome on her because it gives you a lot of stuff that's super useful on her. Its just that it isnt as good in a duo because you gain more from burst AD damage while Sheen helps you win a lane.
So, like, Triforce - Thirster - Cleaver - other stuff Or - Thirster - Cleaver - other stuff
other stuff being IE, PD, Banshees generally. Her silver bolts make attack speed very good on her and as soon as you get a couple of damage items she hits like a truck.
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In fact while we're on the topic that's something that really grinds my gears.
When someone initiates then blames the team when it was in fact a bad initiate.
If you're initiating you need to be aware of where everyone on your team is first and foremost. Newbie and IngarBirdman both did this in recent games too. Though in their case it was "initiating into lopsided encounters and yelling at the team for not being there when some of them were clearly too far away to capitalize on the initiate" rather than "why are you initiating away from the tower when you could be (and need to be) initiating at the tower"
Newbie's case was especially funny, as he was like "I caught 3 of them out of position where were you guys" and I'm like "looks like 3 of them caught you out of position."
And it was pretty much true.
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I almost never play characters who initiate so that teamfight was my bad. I shouldn't have initiated any teamfights ever in that game because thanks to Xin's genius glass-cannon, absolutely-no-MR build against Veigar / Nunu / Karthus / Cho we weren't going to win any. After that baron we would have won much sooner if we had just done the whole "wait at blue and wait for some idiot to come by" ambush.
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red13n posted... Please dont thirster first on Vayne. She scales really, really hard...with attack speed.
thirster is a huge investment and a waste of a ton of damage(If you really wanted raw damage, infinity edge would be the item to get. But you dont)
Why would you get more than one AS item on Vayne. Your passive is going to proc once per teamfight if we're being generous.
Do not listen to the above statement.
At all.
Cleaver+Dancer+Dancer is literally the destroyer of worlds build.
I usually do some variation of the above with survivability items thrown in as needed.
For kicks.
That build's AS: roughly 1.85.
AS of say, an IE + Dancer + Claver build (using Cleaver because of the ArPen, swap it for brutalizer, beefsword and a vampscept if you want a little more sustain): 1.35
Damage of aforementioned build on a typical squishy per second: 648 (applying silver shots across all three hits, assuming you attack the same target without interruptions, should be 40ish damage a shot)
Damage of second build on a typical squishy per second: 638 (assuming about 25ish damage per silver counter)
So it looks like the first build gets ahead...but HOLD IT!
First build's Tumble damage: 512
Second Build's Tumble Damage: 810
So yeah red, gg but no re. AS Vayne is straight up worse because of Tumble unless I got my math terribly, terribly wrong. Not to mention Condemn, and the fact that usually, you will NOT be able to autoattack your teamfight targets to death because you will be the enemy team's most wanted and you lose a bunch of damage if you're kited away. As usual, even stat mixing wins over heavy single stat stacking.
PS: Just so that everybody else can replicate my results: I used Zerkers for both builds, and used Corki as my baseline test character. If you want to run tests on Heimer and Shen/Alistar to see how the builds match up against extremes you're invited to do so. I can run tests against higher armor/health values if you wish too.
First of all the "2 builds" you are comparing only differ by 1 item (IE instead of the 2nd PD) and so the 2nd build costs 1000 gold more.
And second of all simple number crunching does not necessarily reflect how different builds work in practice. You seem to be indicating the IE is needed for roll damage, but attack speed DOES have its place in vayne, particularly when laning bottom. The idea is that when your opponents give you the opportunity, you punish them with a roll and attack(s). Because of that all that front loaded damage most people have to turn because they will not stand up to a sustained fight at that point. (Or perhaps you got into position to hit them after they were already turned, making it even less likely that they are going to turn back to you)
But the point is that you have a VERY limited amount of time to get your shots in and sticking the attack speed at the front of your build makes the most of this. It can be the difference between 2 shots instead of 1 or more often 3 instead of 2 before you can no longer attack them.
What's more I think you underestimate the value of silver bolts: The third consecutive attack or ability against the same target deals an additional 20/30/40/50/60 plus 4/5/6/7/8% of the target's maximum Health as true damage.
I bolded the important part. The damage from silver bullets is NOT mitigated by armor at all. Getting more true damage procs holds a lot of value. And again the simple practicality of how vayne lanes and teamfights makes this viable.
There is also the idea of how practically you can finish the items and which ones you can make the most use of in which order. IE for this reason is NOT ideal on vayne and Cleaver is the much more useful first item to build. You'll get some attack speed (all the better to get the 3rd attack sooner with), and you'll get damage and the armor shred. All very useful. And so thats 2900~ gold down. You can NOT chase a cleaver with an IE because it just isn't practical. You end up saving 1650 for your next buy when you could be picking up your zeal for less than 1200 and then of course you'll have your finished product a whole 1000 gold sooner.
And so now that you've dropped nearly 6k on Cleaver and PD you will probably have survivability to consider if your opponents give you cause to worry at all. So thats 2700 on a veil.
The point to see here is there very likely will not be room in her build order for any kind of early IE. And also I think you under value silver bolts.
Forceful_Dragon posted... I guess I'll field this one ^_^
First of all the "2 builds" you are comparing only differ by 1 item (IE instead of the 2nd PD) and so the 2nd build costs 1000 gold more.
And second of all simple number crunching does not necessarily reflect how different builds work in practice. You seem to be indicating the IE is needed for roll damage, but attack speed DOES have its place in vayne, particularly when laning bottom. The idea is that when your opponents give you the opportunity, you punish them with a roll and attack(s). Because of that all that front loaded damage most people have to turn because they will not stand up to a sustained fight at that point. (Or perhaps you got into position to hit them after they were already turned, making it even less likely that they are going to turn back to you)
But the point is that you have a VERY limited amount of time to get your shots in and sticking the attack speed at the front of your build makes the most of this. It can be the difference between 2 shots instead of 1 or more often 3 instead of 2 before you can no longer attack them.
What's more I think you underestimate the value of silver bolts: The third consecutive attack or ability against the same target deals an additional 20/30/40/50/60 plus 4/5/6/7/8% of the target's maximum Health as true damage.
I bolded the important part. The damage from silver bullets is NOT mitigated by armor at all. Getting more true damage procs holds a lot of value. And again the simple practicality of how vayne lanes and teamfights makes this viable.
There is also the idea of how practically you can finish the items and which ones you can make the most use of in which order. IE for this reason is NOT ideal on vayne and Cleaver is the much more useful first item to build. You'll get some attack speed (all the better to get the 3rd attack sooner with), and you'll get damage and the armor shred. All very useful. And so thats 2900~ gold down. You can NOT chase a cleaver with an IE because it just isn't practical. You end up saving 1650 for your next buy when you could be picking up your zeal for less than 1200 and then of course you'll have your finished product a whole 1000 gold sooner.
And so now that you've dropped nearly 6k on Cleaver and PD you will probably have survivability to consider if your opponents give you cause to worry at all. So thats 2700 on a veil.
The point to see here is there very likely will not be room in her build order for any kind of early IE. And also I think you under value silver bolts.
I see. The point where I disagree is on the frontloading - in a teamfight you just can't pull that sort of concentrated focus enough for Silver Bolts to pull its weight so straight-up damage is better imo, particularly because it makes your Q pokes absolutely incredible. I can see the argument for AS though - it's not the better damage build, but it is the build that is easier to pull off, which is very important in a real fight. So the IE build would be more like an "in case of winning, buy to winmore" build vs. the dancer build being "in case of long game and sustained farming, buy to keep scaling". I can see how Cleaver functions as a terrific first item regardless though!
I start with either boots/3 health pots or a Doran's Blade depending on who I expect to be facing, and then rush IE, getting the crit cloak last. Ideally you won't have to spend money on wards because you'll have a support do it for you, but you often will anyway, and in mid you always will have to. I pick up Berserker's whenever it seems convenient, ideally after IE but sometimes you're just in a position where you can afford them earlier. Sometimes I pick up a BT instead of IE, but that's fairly rare, I normally only do it if I have a BFS but no pickaxe or cloak and can afford a BT but not an IE.
After IE, I usually pick up PD. I've tooled around with other AS items, but none of them are as reliably good as the PD, and it enhances MF's already extremely high speed (she's the fastest character in the game without using an active ability, assuming you can avoid being hit).
After PD, it depends. If I'm up against multiple tanky guys (like a Shen and Jarvan on the same team), I'll pick up a LW. I've tried the BC, and yeah, it's good, but I like the LW more. If it's really just one tank and four squishies, I might pick up another AD item. Technically, MF has abilities that scale with AP but I've never heard of anyone trying to take advantage of that. If, however, I'm getting focused a lot in team fights, or there's like a really annoying Master Yi or something, I sometimes pick up a defensive item here like Banshee's or Guardian. I hate to spend money on tank items, but if you're going down too quickly you sometimes have to blow money on it.
If the game goes on beyond that, at this point I'll pick up a BT if I bought IE and LW, which is my usual build. Sometimes I'll grab a second AS item for the lulz (recurve bow is always nice, since it's only 1000 gold and builds into stuff), but honestly, MF benefits more from AD than AS even though high AS is really fun. I've tried some weird item ideas (stacking movement speed, stacking ridiculously high AS), but the core items of Berserker's, IE, PD, and LW/BT are your best bet for the largest number of games.
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Yeah 20 FPS is really bad. I pretty much can't play at 20 FPS unless I'm using like Heimerdinger.
Also I think Kan has a bit of a point on the roll damage being more important than you guys give credit for. Especially considering you can roll every 2 seconds or so at max level. I think both builds have their place-- though the AS build is probably stronger against competent teams in general as even the squishies will get some defense if you're rolling them as teams get better, and AS scales much better against any opponent that bothers with defense.
But if you're good at catching the squishies unawares, and squishies are remaining fairly squishy, I'd say more AD is better as you've got significantly better burst damage building AD between the roll, condemn, and better attack damage with less attacks. And if you're trying to burst, you're probably not actually getting too many attacks off before they're dead.
That bein said give me the AS build all day because as I said it sounds more fun.
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wouldn't wit's end make more sense than a second PD on vayne if you're stacking ASPD?
Thats really late in the game for a very small amount of magic(Key part here) damage. The extra critMSpd/AS is more valuable. Unless you are really worried about magic damage yourself(Say, its an all-AP team on the other side). But in a general case, wit's end isnt worth it there.
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Aecioo posted... Anagram posted... I've been fooling around with Annie, and thus far, I've very much enjoyed it, much more than my times with Zileas and Viegar.
because annie poops on them both
she actually poops on almost all the champions in the game!
I have to admit that I feel a little awkward with her. Her autoattacks do nothing, which I know is kind of the point of a mage champion, but it makes attacking buildings take forever because nothing with AP has AS. I enjoy her as an alternative to my other characters, but I always feel a little odd trying to use her to her fullest potential.
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I read some guides on Solomid and watched some of the top tier guys play her and I realized my biggest mistake was sitting in one space and not getting good position.
I also wasn't poking enemies down with her retarded ass range. Fixed those things and I've been carrying games my team should've lost. Down 19 to 34 in kills. Doesn't matter with fed Trist.
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I think I'm going to spend my IP and stuff to invest in jungle Warwick. I played him during his free week and enjoyed myself, he's tankish, and jungling works for me. This could be a good fit. Certainly not a bad choice.
Tips/vetoes?
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Boots+3 pots>Sheen>Black Clever>Zeal>TF is my Vayne build with a VS somewhere in there. Sheen is pretty awesome for a tumble, makes it really easy to bully someone out of lane if they are a good spot to get 3 autoattacks off on them.