Board List | Page List: 1, 2 |
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Topic | mega maker is out |
GOGZero 09/09/17 10:19:56 AM #273 | https://twitter.com/MegaMakerGame/status/906506950325755904 Happy Cirno day! We've added Perfect Freeze and Croakers to Mega Maker: https://mega-maker.com/download.html . Check out MrKyurem's level too (ID 137710) https://twitter.com/MegaMakerGame/status/906507814314618880 Please note that this is not version 1.1.0. We're still working hard on that one and it'll have a lot more additional content. My thoughts on that level: I must say... --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | Post Each Time You Beat a Game - 2017 Edition (Topic #2) |
GOGZero 09/09/17 5:05:20 AM #353 | X-Kaliber 2097 (SNES) This game was kinda decent. I like the different sword attacks you can use and it had a neat techno soundtrack by Psykosonik. The worst part about this game are the boss fights. All of them are horribly unbalanced. This game is also known as Sword Maniac in Japan and there were a couple of differences. Different names for the characters, changes to the story and a totally different OST. --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | mega maker is out |
GOGZero 09/04/17 2:41:01 AM #269 | What the...Petit Devils and Carricarry from Mega Man 9? Interesting! Yo, fighting Stone Man and Spark Man at the same time? Madness! Those double Mega Men...wat. Good finds. --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | Post Each Time You Beat a Game - 2017 Edition (Topic #2) |
GOGZero 09/02/17 9:23:05 AM #332 | Fist of the North Star (Game Boy) This game really surprised me on how fun and playable it was to me. It reminded me of playing another version of Yie Ar Kung-Fu. --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | Post Each Time You Beat a Game - 2017 Edition (Topic #2) |
GOGZero 08/24/17 11:29:17 PM #316 | Dragon Ball: Advanced Adventure (GBA) This was a fun licensed game. It goes all the way up to the Regardless, it felt like playing an Astro Boy: Omega Factor-lite. A good thing! --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | Did you guys know there were Zelda Comics/Manga based off some of the games? |
GOGZero 08/17/17 3:28:18 AM #16 | The only Legend of Zelda comic/manga I have and own is the one I ordered from Nintendo Power many years ago. https://zelda.gamepedia.com/The_Legend_of_Zelda:_A_Link_to_the_Past_(Ishinomori) ^ I thought it was a fun read --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | Post Each Time You Beat a Game - 2017 Edition (Topic #2) |
GOGZero 08/17/17 3:20:52 AM #291 | Final Fight 3 (SNES) This installment was alright. I did like how improved the gameplay was over the first 2 games. The Super Meter was neat and it had an improved move set that you see in other beat em ups (Special Move Inputs, Dashing, Back Dashing, Jumping Dash Attacks, Reverse Grabs like from Streets of Rage). I didn't know it had multiple paths and it also had a nice feature where you can have a CPU controlled ally. I played through as Dean my first time. --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | mega maker is out |
GOGZero 08/11/17 6:34:53 AM #226 | Some more levels to try out from a streamer friend I watch. VengefulNemesis. TOAD MANS WILD RIDE | ID: 46241 CRASH MANS UNDERWATER BASE | ID: 55561 CLIMBING THE TOWER | ID: 59977 --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | mega maker is out |
GOGZero 08/09/17 3:40:30 AM #225 | You guys should check out my buddy Air Hammer's levels if you haven't already. They are pretty good recreations of a few Mega Man X levels! BEETLE TOWER | ID: 102009 MAMMOTH MAYHEM | ID: 102050 ABSORBENT AND WIRED AND ANGRY IS HE | ID: 102657 --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | Post Each Time You Beat a Game - 2017 Edition (Topic #2) |
GOGZero 08/08/17 8:00:05 AM #274 | Hook (SNES) It was an alright licensed game based on the movie. --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | Post Each Time You Beat a Game - 2017 Edition (Topic #2) |
GOGZero 08/07/17 7:28:49 PM #269 | The Adventures of Batman and Robin (SNES) One of the best licensed Batman games around. --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | What was your first RPG? |
GOGZero 08/07/17 7:17:20 PM #64 | Breath of Fire (SNES) --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | mega maker is out |
GOGZero 08/06/17 11:38:47 PM #221 | lol, glad you enjoyed it! I figured I would toss in Metal Blade to emulate Pit for shooting upward. I originally wanted to put in life draining quick beams in the Toad Man arena but felt that it would of been a tad stressful. Toad Man was a good candidate to emulate the Hewdraw serpent boss. He may not look the part (Snake Man does!), but I felt his pattern is pretty close to Hewdraw. --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | mega maker is out |
GOGZero 08/06/17 10:42:17 PM #219 | ^ I actually didn't think to add the Picklemen to be the Eggplant Wizards. That actually would of been a better choice. But I added the next best choice of enemies to look the part, so to speak! --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | mega maker is out |
GOGZero 08/06/17 9:54:58 PM #217 | |
Topic | mega maker is out |
GOGZero 08/06/17 6:49:33 AM #215 | I'm finally done with my new level. Did some double checking and did a few finishing touches. Will be uploading it tonight. --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | Post great video game music that include violins |
GOGZero 08/05/17 12:12:19 PM #58 | --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | Do you consider skeletons to be strong enemies in video games? |
GOGZero 08/05/17 9:53:47 AM #39 | The Skeletons from Golden Axe are pretty damn nasty. --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | mega maker is out |
GOGZero 08/04/17 9:53:10 AM #210 | The Demo Gauntlets were pretty fun. They were pretty good amalgamations of Mega Man 1-6 and I felt it got better and better with each section. https://i.gyazo.com/cfda9be96bc603e0e988c464c8203fbf.png I felt this jump was kinda tricky to jump but it's nothing major really. Jumping near the ledge or using Magnet Beam/Rush Jet that are provided were good safety measures. https://i.gyazo.com/beb8c38a148e78ae6ca0159891d23896.png I came across a little oddity. That block I'm shooting directly at appeared to be a "false block" and I fell through it. It's almost like there was a "stealth patch" where we can finally add in false floors like in Wily Stage 4 from Mega Man 2. No biggie. I left a Pole Egg alive to use to stand on above the block instead to make the jump. --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | We're all still on to nominate Metal Man in 20XX, right? |
GOGZero 08/02/17 11:20:47 PM #11 | No. 009, I'm Metal Man. Count me in. --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | mega maker is out |
GOGZero 08/02/17 9:29:36 PM #200 | It might take a few more days of me getting around to finishing my level. I never knew it was going to be this ambitious! Underground Warehouse was pretty solid. I liked the rotating platform part after the checkpoint.The boss arena was quite interesting. One of the ways I cheesed Plant Man: --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | mega maker is out |
GOGZero 08/01/17 8:04:10 PM #193 | Fixed Bugs -Tutorial theme is Time Man instead of MM7 intro stage. -The nado climbing glitch. -Plant Barrier can absorb the MM1 Fire Block's and the MM1 Elec Block's "projectiles", whereas Star Crash and Skull Barrier get destroyed by them. -Dying on the same frame a transition happens crashes the game (playerCameraInit error). -Whenever you use Rush Jet while transitioning screens, if you switch off of the jet at any point during the transition, the game crashes. -Enemy drops such as weapon energy persist after leaving a screen. -Going through a boss door during the victory jingle crashes the game. -Pressing Escape in the tutorial while placing an object, then selecting No will prevent you from placing anything. -Enemies can still get hit while the game is paused. -Mute does not get rid of the sound made by an E-tank or M-tank filling your health up. -If you place both a boss and party ball in a level, then play the stage and beat it through the party ball, you can place another boss. -Quick lasers don't reset when switching sections. -If you jump on the frame you land, you always do a full hop even if you let go of the jump button early. -Sliding under a ceiling and trying to climb down a ladder forces you into the ceiling. -If you Charge Kick under a ceiling you do not stop sliding even if you're in the air, sometimes preventing you from moving. -If you load a level offline (build) then enter an ID online, it will display Edit instead of Play. -Quick switch weapons on the same frame you pause, then unpause without moving in the menu -> use ammo from a different weapon. -Collisions with yoku blocks are a bit glitchy. -You can slide through spikes with Skull Barrier. -If you perform a frame-perfect jump on spikes, you don't die. -If you throw a weapon on ice, you stop immediately instead of sliding. -You can't Charge Kick into Charge Kick blocks/barriers when standing a few pixels away from them. -If you get hit into a spike, then wait until your invincibility runs out and walk into the spike, you don't die. -If you use Flash Stopper, then scroll a Time Bomb on screen, it won't be solid. --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | mega maker is out |
GOGZero 08/01/17 8:03:56 PM #192 | Mega Maker Version 1.0.4.1 is out New Features -Significantly reduced lag on large levels. This should make most levels run at a consistent frame rate on low-end PCs. -This is the last time you'll have to update the game manually, thanks to an auto-update system Mors wrote! -Added support for one-click level plays; the Discord bot has been updated accordingly, so whenever you or someone else tells the bot to display a level, you can click the link and immediately play it without having to enter the ID manually. Please note that you will have to launch the game at least once before making use of this feature -The game automatically creates a backup of your level every two minutes. If you quit the game abruptly or if the game crashes, you can load this backup when loading your level again. This should prevent major data loss. Make sure to set your level name as soon as you can, otherwise this backup feature does not work -Added Pointan, that cute cursor from the trailer (and Mega Man 10 for that matter). He now replaces your cursor in the editor and menus! You can disable him in the options menu, but you'd make Pointan very sad -Added an optional grid in the level builder. -The level introduction screen is now skippable by pressing Jump or Start/Pause. -You can now log out through Extras > Profile > Log out -You can also press Control + S in the editor to save your level. -You can now decrease an object's number (e.g. that of Yoku Blocks or Time Bombs) by pressing the right mouse button. Changes -The "Log in" now displays "Log in instead" to make it more obvious that this is not the button to click for account creation. -The background color palette in the settings category now better matches the colors used in actual backgrounds. -"Got stuck on left" errors removed in favor of no camera boundaries. It may still look weird, but at least it doesn't crash the game. -Shine and Nado now have 8-bit sound effects. -Green Quick Lasers now have a custom draining sound effect. -Tiles now only "attach" to section borders when that section isn't used. In other words, whether or not a section is connected doesn't have an impact on tiles anymore. This should fix a bug where some terrain isn't solid (levels created in previous builds may still have non-solid terrain, though). -Whenever you create a new level, the default music is randomized; this should get rid of the overuse of the Cut Man theme. -When the game fails to upload your level, it now asks you if you want to try again (previously it automatically re-tried up to five times, but people wanted to see this changed). -Changed the way the Charge Kick Double Jump works. Previously, you had to switch weapons during the Charge Kick before being able to double jump; now, you can double jump regardless of whether you switch weapons or not, but you can only do so at the end of the slide. Mega Man flashes to indicate when you can double jump --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | mega maker is out |
GOGZero 07/30/17 3:42:41 AM #183 | Mega Bump --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | Post Each Time You Beat a Game - 2017 Edition (Topic #2) |
GOGZero 07/28/17 8:32:10 AM #237 | Fighting Masters (Genesis) An early fighting game on Genesis and it's...not that good. Double Dragon (Genesis) This port impressed me. Mighty Morphin' Power Rangers (Genesis) Very fun fighter and good presentation. WWF Betrayal (Game Boy Color) This beat em' up was amusing. Batman: The Video Game (Game Boy) This version was very fun for an early Game Boy game. Good OST as expected from a game made by Sunsoft. --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | mega maker is out |
GOGZero 07/27/17 10:24:50 PM #181 | I'll be making another level soon based off of something soon. I just gotta get the drive to do it. Rusty Boneyard: I really enjoyed the atmosphere and theme to this stage. The second checkpoint area was rather tricky to get through with the rising block part. Good thing Skull Barrier was available. The boss arena was also really fun. --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | mega maker is out |
GOGZero 07/25/17 10:54:32 PM #177 | Circuit Man -SSMB- was ok. On the first checkpoint, I was a little deceived at the ladder part. I was curious to see if going down would lead me to an alternate path but it led me to death instead. It was no big deal though, lol... The Yoku Block section was pretty good and I did like the spike placement. Near the end was kinda challenging trying to figure out the pit drop with the spikes and the boss arena was somewhat creative. --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | mega maker is out |
GOGZero 07/25/17 10:49:30 AM #173 | Lost Beach Vault was unfortunately a little laggy but I managed to play through it twice. It was a good water themed level. Good spike placement and the boss arena was tight. --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | mega maker is out |
GOGZero 07/24/17 1:46:43 AM #155 | I took a break for a few days. Catching up now! For some reason, Quick Spark NC is unable to load for me. --- Too Many Damn Fish: JEEZUS! Forest Fire Station: The theme fit well. Good decision on including Rush Coil/Jet. Decent Boss Arena for the Boss as well. Frozen Waterfall: This was your most challenging level yet. Good stuff and an alright Boss Arena. The Green House: Well designed and a great boss arena. Forest Factory: This was a solid straight forward level. It gave me a feeling it could fit in a fan made game. Thorn Man -SSMB-: This was an ok level. I couldn't tell one of the pitfalls in the beginning that you had to drop down in the beginning and there was that one part where it looked like a pitfall but it turns out that it was the floor instead. Boss Arena was very good. Gotta Go Fast: lol...aside from the level being a little laggy, this was quite the Quick Man level. The Boss Arena was most entertaining! The Mountain: I must say, this level felt very ambitious. Good challenge and the Boss Arena was kinda neat. --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | mega maker is out |
GOGZero 07/20/17 6:03:03 AM #87 | transience posted... guys I have made the undeniable greatest level ever 10/10 Se7enthrust posted... Just finished my 2nd stage. Moon Base Landing was pretty good. I felt like I was on a moon mission. Getting the E-Tank felt very rewarding. --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | Post Each Time You Beat a Game - 2017 Edition (Topic #2) |
GOGZero 07/20/17 5:57:59 AM #214 | The Ninja Warriors (SNES) Awesome side scrolling beat em' up Hamtaro: Ham Ham's Unite (Game Boy Color) Cute little (big) adventure --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | mega maker is out |
GOGZero 07/20/17 3:38:38 AM #82 | LOLIAmAnAlt posted... Lost in the Vortex of the Ever This was quite the maze level. Kinda creative "going through the walls" when you're really going through tunnels. MariaTaylor posted... SUNSET I see what you're saying. Kinda fun for a speed run type level. --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | mega maker is out |
GOGZero 07/20/17 3:23:01 AM #81 | transience posted... GOGZero posted...39955 Thanks! lol yeah, I thought the Crash Bomb wall with the Life behind it was a good way to simulate the "Whip the wall for wall meat" shtick and I kinda overdid it with the bats! Se7enthrust posted... GOGZero posted...Your Stoned Man stage was a pretty good tower level. The part with the water tripped me up a little! The difficulty was about a Medium. At the second check point, the part where you climb the second ladder going up and jumping to the left over the spikes was a tad difficult, but definitely a fair jump when you judge the distance. --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | mega maker is out |
GOGZero 07/19/17 11:27:14 AM #54 | Se7enthrust posted... GOGZero posted...39955 Thanks for the feedback! Maybe in the near future, I might polish up the stage a little more and if development of this game continues, I would most likely replace Shade Man over Knight Man. Knight Man seemed like the most fitting choice with the overall theme I was going for. Your Stoned Man stage was a pretty good tower level. The part with the water tripped me up a little! --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | mega maker is out |
GOGZero 07/19/17 7:13:54 AM #51 | 39955 I made a level based on Level 1 from Castlevania (NES) --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | mega maker is out |
GOGZero 07/18/17 8:28:15 AM #43 | transcience posted... thanks for the feedback! I went back and forth on how to handle the end. what'd you think? It fit really well with the overall theme of the level! It gave me that nice sense of exploring while trying to find the end goal. @LOLIAmAnAlt, your level was pretty neat. A nice remix of Gemini Man stage. I felt it captured the feel of the original stage in some aspects. --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | mega maker is out |
GOGZero 07/17/17 8:15:18 AM #12 | @transience I played your levels XYZZY was alright. Fun and simple. Mega Maze was really well done. I can tell you put a lot of work into it. It was both creative and original on finding the goal. Well deserved thumbs up. --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | Floating heads in video games. |
GOGZero 07/09/17 3:53:52 AM #28 | http://gaminghell.co.uk/images/splattertg16badsleepandthedreams.png --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | Reminder: Castlevania is out on Netflix RIGHT NOW |
GOGZero 07/08/17 6:15:45 AM #23 | Trevor ****ing Belmont --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | Summer Games Done Quick 2017 July 2-9 @ 1pm EST #sgdq |
GOGZero 07/07/17 4:17:37 AM #265 | That Zelda Alttp run. So good. Worth watching. --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | Post Each Time You Beat a Game - 2017 Edition (Topic #2) |
GOGZero 06/28/17 2:22:15 AM #155 | Fester's Quest (NES) So glad I finally beat it after all these years. Boss Theme too good. The Death and Return of Superman (SNES) It was alright. Level 7 was such a pain to deal with cause of the Warbots. --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | Post Each Time You Beat a Game - 2017 Edition (Topic #2) |
GOGZero 06/09/17 11:25:07 PM #105 | Citadale: The Legends Trilogy (Wii U) Was surprised to see this in the eShop. I got a discount of it cause I owned the first game (Citadale: Gate of Souls). It comes with the first game (Gate of Souls) along with 2 other games: Curse of Darkness and Legacy of Fate. These games...are heavily inspired (ripped off) of the linear Castlevanias right down to the designs, gameplay and the simple story. First game was glitchy as hell and I made a few posts about finding bugs on Miiverse for it's standalone release. Curse of Darkness and Legacy of Fate were a tiny bit better but not by much. The characters you play have a better reaching attack compared to Gate of Souls and it had some decent chip tunes compared to the first game. I wouldn't really recommend it even if you're really starving for something even remotely trying to resemble Castlevania. --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | what are some good NES games |
GOGZero 06/06/17 11:39:11 PM #70 | Astyanax Code Name: Viper Mickey Mousecapade Rescue: The Embassy Mission Rygar Shadowgate The Goonies II Wrath of the Black Manta Wizards & Warriors --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | Post Each Time You Beat a Game - 2017 Edition (Topic #2) |
GOGZero 06/06/17 5:48:17 PM #98 | Mighty Final Fight (NES) It was a cute beat em' up --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | Post Each Time You Beat a Game - 2017 Edition (Topic #2) |
GOGZero 06/04/17 7:33:26 PM #93 | God of War II (PS3) I enjoyed it even more than the first game! --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | Best Song From the Game Day 22: Mega Man 7 |
GOGZero 05/29/17 5:32:31 AM #4 | The Ending Theme --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | Post Each Time You Beat a Game - 2017 Edition (Topic #2) |
GOGZero 05/19/17 8:00:46 PM #32 | God of War (PS3) I can't believe I missed out on this one after all these years. I really enjoyed it. --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | So I randomly bought Zelda: LTTP and... |
GOGZero 05/17/17 3:58:37 PM #18 | When Link's Uncle said: Zelda is your... ... ..." I always thought he was going to say "Save the Princess...Zelda is your... ... ... destiny" Probably wouldn't grammatically make sense. Text would of said "it's your" instead of "is your" if that was going to be the case. The GBA port did fix that part of the script. --- The reason why you couldn't see my Signature before is because it was Invisible |
Topic | how many versions of Super Mario Bros. do you own? |
GOGZero 05/07/17 1:54:23 AM #19 | 3 Super Mario Bros./Duck Hunt NES cart Super Mario Bros./Duck Hunt/World Class Track Meet NES cart Super Mario All-Stars SNES cart --- The reason why you couldn't see my Signature before is because it was Invisible |
Board List | Page List: 1, 2 |