Board 8 > Hearthstone Discussion Topic - August 2018 Edition: Mecha'thun Cometh.

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#151
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#152
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SaintAkira7
08/05/18 2:10:31 PM
#153:


UltimaterializerX posted...
Pocket Galaxy is insane. You people are drunk.


I'm gonna do it; I'm gonna agree with Ulti on this. Pocket Galaxy will be strong. Sorcerer's Apprentice, on coin turn 5 dream? Seemsgood.

Obviously Soularium is crazy stronk for zoo, and I'd agree it's most powerful.

On the opposite end, I think the Boom-Zooka is near the bottom. It looked cool on the reveal stream, but it just seems like a complete waste of your minions. If you're that far behind on board that you need to kamikaze your minions to get board back, on turn 8 or later, Idk if you are gonna win anyway. The saving grace may be that the class has DK Rexxar and can build-a-beast their way back onto the board. So best case it's an 8 mana board clear? That burns 3 minions in the process.

I think Cloning Gallery is a bit underrated. Storm Bringer too random.

Soularium>Boomship>Floop> Pocket Galaxy>Myra's> Cloning Gallery> Boom zooka> Storm Bringer
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KokoroAkechi
08/05/18 2:12:57 PM
#154:


Lmfao so I played this same guy four times as miracle rogue. He used even warlock twice and shaman once. After losing all three times he changes to paladin and wins (its a bad matchup for me but miracle can god draw prep fan etc and just win the matchup).

Im like okay man. And go to counter with control warlock. I queue into a rogue and Im like okay still favored. I see its not odd rogue and Im like okay not awful. He plays shiny finder and Im like okay this sucks.

Jump forward several turns his deck is almost gone he has a 13 power weapon. Im almost dead. I have an ooze in my far left Ive had the entire game. I draw into one of my two gnomes. I ooze the weapon, gnome, hits kingsbane. I summon some other stuff and end.

He concedes. Lmfao best feeling ever.
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ColZach
08/05/18 2:20:44 PM
#155:


Ill make a bet that pocket galaxy wont be good

7 mana do nothing, hope to draw a combo to destroy your opponent I guess
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KokoroAkechi
08/05/18 2:22:18 PM
#156:


Im going to do a review soon of the cards later today
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dowolf
08/05/18 3:34:51 PM
#157:


SaintAkira7 posted...
I'm gonna do it; I'm gonna agree with Ulti on this. Pocket Galaxy will be strong. Sorcerer's Apprentice, on coin turn 5 dream? Seemsgood.

How does the SA survive? Odd Rogue daggers it down, Warlock has hellfires and defiles, Druid has swipes and wraths and has 10 mana by turn 5 anyways, Pally has weapons, enemy Mage FB's it, etc...
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SaintAkira7
08/05/18 3:46:04 PM
#158:


dowolf posted...
SaintAkira7 posted...
I'm gonna do it; I'm gonna agree with Ulti on this. Pocket Galaxy will be strong. Sorcerer's Apprentice, on coin turn 5 dream? Seemsgood.

How does the SA survive? Odd Rogue daggers it down, Warlock has hellfires and defiles, Druid has swipes and wraths and has 10 mana by turn 5 anyways, Pally has weapons, enemy Mage FB's it, etc...


I mean, I said it's a dream. Might as well dream big. 2x SA on coin....

In all practical applications, it'll likely be a turn 7 do-nothing (turn 6 on coin!). If the meta is slow enough to combo into Luna, that'd be nice. The hypothetical 1-mana Antonidas would also be boss. I think it's got a lot of potential to be a game-swinging legendary spell, under the right circumstances, obviously.

ColZach posted...
Ill make a bet that pocket galaxy wont be good

7 mana do nothing, hope to draw a combo to destroy your opponent I guess


Define good, and I'll take you up. Tier 2 good?
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MoogleKupo141
08/05/18 3:55:16 PM
#159:


pUltimaterializerX posted...
Oh and top post on reddit is an arena game where a rogue OTKs someone from 1 health because Bone Drake found Alexstraza.

Not a skill game and never will be until all the bullshit RNG is taken out.


also because the Priest left like 14 power on the board when he didn't need to

dude misplayed
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MoogleKupo141
08/05/18 3:55:48 PM
#160:


should we nominate a Hearthstone character for the contest

like Dr. Boom maybe
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ColZach
08/05/18 4:02:07 PM
#161:


Id say tier 2 is good. Idk what the bet should be though. Loser crafts a meme legendary? Lol
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SaintAkira7
08/05/18 4:10:22 PM
#162:


ColZach posted...
Id say tier 2 is good. Idk what the bet should be though. Loser crafts a meme legendary? Lol


Oh gawd, I'm way too stingy with dust for that. Obviously, an account bet is the only way to settle this kidding :).

I do have such faith and conviction that it will be run in a T2 deck, that I'm willing to bet a single, solitary card pack on it. >_>
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turbopuns2
08/05/18 4:11:13 PM
#163:


MoogleKupo141 posted...
should we nominate a Hearthstone character for the contest

like Dr. Boom maybe


But Dr. Boom is a WoW character~

(sorry I couldn't help it)
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MoogleKupo141
08/05/18 4:17:02 PM
#164:


oh is he? I meant we should nominate one of the characters they invented for Hearthstone

or not

maybe just none of them
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For your BK_Sheikah00.
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turbopuns2
08/05/18 4:19:39 PM
#165:


Yeah he's an insignificant quest mob
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ColZach
08/05/18 4:28:38 PM
#166:


SaintAkira7 posted...
ColZach posted...
Id say tier 2 is good. Idk what the bet should be though. Loser crafts a meme legendary? Lol


Oh gawd, I'm way too stingy with dust for that. Obviously, an account bet is the only way to settle this kidding :).

I do have such faith and conviction that it will be run in a T2 deck, that I'm willing to bet a single, solitary card pack on it. >_>


Lol I been down that road and everybody knows Ill buddy up. Made boyofbattle my bitch too, he hardly even posts anymore he was so embarrassed, and I lost the bet. LOL.

How does a single card pack work? Like wed buy the other a pack? Whats up?
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#167
Post #167 was unavailable or deleted.
SaintAkira7
08/05/18 4:41:40 PM
#168:


ColZach posted...
Whats up?


Yeah, there's a way to gift friends through battle net accounts. I've never done it, but that's how streamers gift the giveaways they have. So I'd have to gift you a pack if my pet card turns out shite, and vice versa if it turns out it isn't. Low stakes, but I've always felt having a stake in anything makes it more interesting.
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GANON1025
08/05/18 4:44:18 PM
#169:


Harth Stonebrew for CBX
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SaintAkira7
08/05/18 5:02:44 PM
#170:


azuarc posted...
Crystallizer
https://www.hearthstonetopdecks.com/cards/crystallizer/
Rating: awesome
Comment: A 1/3 for 1 is always going to get attention. This one also puts damage on your hero without actually losing life, which facilitates damage strategies, healing strategies, and just generally strengthens a priest game. This is potentially a fantastic card.


Agree with your overall assessment here. Would like to mention a combo I haven't seen mentioned, at least here, yet.

Crystalizer into Nethersoul Buster on turn 4 is kinda nuts. Getting the 1/3 for one, with no real loss of life, and playing a 6/5 alongside it. Total stats 7/8 turn 4 not too shabby.

Clearly weak to a Silence, but is Buster a minion you want to burn a Silence on? Might not have a choice.

And it's been mentioned throughout this thread, here and there, but I've gotta think this will be a heavy Silence meta (comparatively to Witchwood).
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KokoroAkechi
08/05/18 5:23:22 PM
#171:


Card overview

How I do my analysis
-I play competitively in the sense I play competitive decks. I dabble in arena sometimes, but I am not an expert in the format. I don't really play a lot of meme decks because I just lack the cards to do so. However I will try to look at the card for all aspects.

Cards will be given a designation: Constructed (cards that will see play in competitive decks), Arena (Cards that will see play primarily in arena), and sometimes Meme, for fun, or wild. There will also be other ratings too which is Power (overall strength of the card in relation to other things you can do at that mana or with cards that synergize with it) and Frequency (how often a deck/class will play this card). These will get a score of 1-5 with 5 being the best.

This is in alphabetical order. I'm using this list https://hearthstone.gamepedia.com/The_Boomsday_Project_card_list

Autodefense Matrix
Designation: Wild
Power: 1
Frequency: 1

The main issue here is that the minion must be attacked. And it's also a secret which are very low impact unless you can cheat them out with a good minion (like mad scientist or mysterious challenger). Bell Ringer sentry proved to be not good at all and just adding this secret into standard does not do much. It's not a good idea to clutter a midranged deck with bad cards without something like Doctor 6 and in aggressive decks you like divine shield a 1/1 or 2/2 or something a lot of times.

Beakered Lightning
Designation: Not played
Power: 1
Frequency: 1

This card is bad. It's essentially a 2 mana worse arcane explosion which is only like this because shaman can sometimes roll spell damage and be a worse version of that mage potion from msog. Shaman also has enough removal and stall right now where any deck that would want to run this doesn't need to.

Biology Project
Designation: Constructed
Power: 5
Frequency: 4

Druid stone is upon us. This is a bonkers card where the power is just through the roof. Like project on 1 with growth. This leads to a turn 2 nourish. Turn 3 you can like innervate Oakheart or just drop a lich king. Or something. Against like swarm type aggressive decks if you've kept like plague or primordial or something similar you just ramp up to it and drop big threats that they need to use resources on to kill and against decks that can leverage this ramp against you (mainly hunter and other druids) when you play this is probably going to be one of the deciding factors in winning or losing a game. Not 100% if you run 1 or 2 of these in a deck. Yes you can do a lot of strong things but a lot of times it just might be overkill for the risk involved in some cases.

Bomb Toss
Designation: Arena
Power: 2
Frequency: 3

In most cases this is a worse arcane shot. In constructed the only place i can see this is like meme feign death in wild. And even in arena hunter has better removal and the added bonus is usually not very good unless you also get like argus, scale hide, or bonemare. I can see some not good arena players picking this up as like a "trap" though. It does get a 2 instead of a 1 though because of the said potential AND that it can hit face.

Brainstormer
Designation: Arena
Power: 1
Frequency: 1

This is a card that's probably not good enough to see play in constructed despite most likely being better in than in arena. In arena you just can't draft enough spells to often make this card good enough.

Bronze Gatekeeper
Designation: Arena
Power: 1
Frequency: 1

Yes this has magnetic but the stat spread for a magnetic buffer is really bad and this is extremely bad as a standalone minion. This is much better as a minion to be magneticed onto and we have one of those coming up.
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Updated: July 27th, 2016.
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azuarc
08/05/18 5:51:43 PM
#172:


MoogleKupo141 posted...
oh is he? I meant we should nominate one of the characters they invented for Hearthstone

or not

maybe just none of them

It's either Dr. Boom, or Reno Jackson if you're going to be a purist. Considering Hearthstone got squelched pretty hard in the last contest, I wouldn't expect it to do much. I'd honestly anticipate, if anything, the correct choice here is Jaina Proudmoore, who I don't believe has been in any contests, and her magic will tear you apart.
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Camden
08/05/18 6:01:03 PM
#173:


Jaina is probably the strongest character Hearthstone could get in, but I imagine she still loses to anything with a pulse.
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KokoroAkechi
08/05/18 6:05:52 PM
#174:


Bull Dozer
Designation: Arena
Power: 3
Frequency: 4

I think that in arena this is a pretty strong card. If you drop it when ahead you often times. You'll get a good 2 for 1 at least with it and have a big dude if they can't kill it. I don't think it's as good as like violet wurm but I do think this will be seen a lot.

Cloakscale Chemist
Designation: Not played
Power: 1
Frequency: 1

Right now there is probably one (maybe 2) decks this could see play in and those are odd rogue and odd paladin. The problem is that in almost all cases argent squire is just a better card and that's often seen as the worse one drop that is run in those decks.

Cloning Device
Designation: Arena
Power: 2
Frequency: 2

In mech mirrors (if those are a thing for priest) this can be okay but still inconsistent. In arena this can be pay 2 to summon a better minion than you have in hand which is fine, but still inconsistent.

Coppertail Imposter
Designation: Constructed
Power: 4
Frequency: 4

I think this is a pretty strong card that really wants to be magnetized and just hit the face for a lot of damage. If this was like tiger it would be just 100% busted as a card but thankfully it's only one turn. I think this is good in mech decks, shudderwock, etc. Don't sleep on this guy.

Cosmic Anomaly
Designation: Constructed
Power: 2
Frequency: 2

This probably goes in one deck and that's aggro mage. The frequency is only this high because I think this can replace life drinker (which is probably the worst card in the deck). However, I don't expect aggro mage to be good.

Crazed Chemist
Designation: Arena
Power: 4
Frequency: 4

So in odd rogue this could see some play but the only cards that can really be cut for this are in the 5 spot and those are vilespine, fungal, and Scalebane/Greenskin/Smith. I think this card is worse than all of those. However, in arena this card is pretty good because rogue almost always drafts tempo in arena and you just get more chances to leverage this there.

Damaged Stegatron
Designation: Constructed
Power: 2
Frequency: 1

I think that people might try this in like warrior at first or something. But see the card just die down. Subpar in arena.

Dead Ringer
Designation: Constructed
Power: 4
Frequency: 5

This obviously is for like DR priest or quest priest. That deck plays this 100% of the time. I don't think it goes into any other decks but regardless the power of this card to not only fetch a DR but to be one itself with loot hoarder stats is great. In arena this is still probably a good card seeing that it's basically 2 mana 2/1 draw a bone drake from your deck.

Demonic Project
Designation: Constructed
Power: ???
Frequency: 5

As long as shudderwock sees play this will be probably a 1 of in every warlock deck in the game besides zoo. By itself the card is probably not that good but as like a tech option this is often one of your few real win conditions.

Doubling Imp
Designation: Constructed
Power: 4
Frequency: 5

So chaingang is a very good card, this is like that only it happens a turn earlier (without taunt). Still gets buffed by Prince 2 and with the warlock handbuff stuff this is probably going into every zoo deck in the game. It's notable that zoo does not have a lot of high stated 3 drops they can play and this is basically better that a lot of other options.

Electrowright
Designation: Not played
Power: 1
Frequency: 1

We've seen a lot of 3 mana 4/4s. None of them are played. This is also not always 4/4.
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Updated: July 27th, 2016.
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KokoroAkechi
08/05/18 6:06:37 PM
#175:


Camden posted...
Jaina is probably the strongest character Hearthstone could get in, but I imagine she still loses to anything with a pulse.


The strongest character overall in warcraft is probably Sylvanas.
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KokoroAkechi
08/05/18 6:30:58 PM
#176:


Elementary Reaction
Designation: Constructed
Power: 2
Frequency: 4

This is for elemental shaman. I can also see it being kind of played in like tempo shudderwock which wants to play elementals over the OTK. I think in the first deck this is played almost all the time and in shudderwock it might replace farsight.

Eternium Rover
Designation: Constructed
Power: 4
Frequency: 1

I think this is a strong card that will not see play because warrior doesn't really need to play this. Like in most cases their armor gain and stuff like Blood razor, warpath, taunts, etc is enough to kill aggro. Maybe tempo mech rush warrior becomes a thing? But even then if you play that deck if you lose the board you probably lose the game even if you have a ton of armor.

Explodinator
Designation: Meme
Power: 1
Frequency: 1

So like I can see something dumb happening like play this and hellfire or defile or playdead or something. But like That's so bad. It's a 4 mana 3/2. However, there very small potential in like you can fungal the bombs? Buff the bombs? If you can do that the following turn you probably could have just played a better card and have won with that.

Faithful Lumi
Designation: Constructed
Power: 2
Frequency: 2

This probably sees some play in some sort of aggro mech paladin. It's not as good as rockpool for murloc decks. I think this will quickly be found to be not great but still pop up in some lists.

Gloop Sprayer
Designation: Meme
Power: 2
Frequency: 1

This goes in that treant deck most likely with that big rush dude that gets reduces when they die. Like summon two of those and play this in one turn for maximum non face damage. That deck obviously plays this a lot but not played in other decks because if you can do this you probably didn't need to play an 8 mana 4/4 to win.

Glowtron
Designation: Constructed
Power: 5
Frequency: 5

This probably replaces argent squire in most paladin lists. This is essentially a better dire mole (which paladin doesn't run I believe) but if aggro mech paladin is a thing this is played in that deck.

Goblin Bomb
Designation: not played
Power: 1
Frequency: 1

It's a 1 mana 0/2 that doesn't even get you a card.

Kaboom Bot
Designation: Arena
Power: 2
Frequency: 2

So in arena what happens is you play this against an enemy minion and they just trade into it and maybe you get a positive mana trade maybe you don't. Or you play this on an empty board and maybe your opponent can't deal with it. On the other hand, it's a DR on a poorly stated minion. So probably worse than bomb lobber despite being cheaper and having a similar stat for mana cost.

Lab Recruiter
Designation: Constructed
Power: 4
Frequency: 5

This will see play in like mill, pogo, etc decks. This is a strong play because often times rogues don't really have any 2 drop minions they want to drop a lot of times to fill a curve.

Landscaping
Designation: Constructed
Power: 2
Frequency: 3

For treant decks. Not sure if that's going to be a thing. Not as good as the warlock card that does the same thing because that can get buffed. I still think this is played in that deck.

Mechano-Egg
Designation: Not played
Power: 1
Frequency: 1

It's a 5 mana 0/5 which just wants to be silenced. I mean even if you buff it with a magnetic you still probably have to lose the entire stats of that one minion you buffed into it to trade and in the mean time you might just die because the tempo loss of this is huge.
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Updated: July 27th, 2016.
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azuarc
08/05/18 6:34:23 PM
#177:


KokoroAkechi posted...
The strongest character overall in warcraft is probably Sylvanas.

In terms of the contest, or in terms of actual power? I haven't followed WoW lore lately, but I understand she's been...doing things lately.

Also, I've got my druid write-ups ready, but I'll wait until you're done posting for the day so we don't interrupt each other.
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KokoroAkechi
08/05/18 7:45:00 PM
#178:


The reason people are upset arcblizzard about sylvanas is because people really like her.
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KokoroAkechi
08/05/18 7:45:45 PM
#179:


Im probably not going to post again today until like much later
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GANON1025
08/05/18 7:47:26 PM
#180:


I'd think Thrall would be stronger, he's character I heard the most about despite never playing a warcraft game.
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azuarc
08/05/18 8:19:14 PM
#181:


Thrall's been in the contest, though.
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azuarc
08/05/18 8:29:56 PM
#182:


DRUID

Biology Project
https://www.hearthstonetopdecks.com/cards/biology-project/
Rating: Maybe broken?
Comment: A dangerous card, but usually druid doesn't give a damn what you're doing in the first 5 turns of the game. They just want to scramble to 10 mana ASAP so they can do stupidly powerful things. This is one more tool to get them there. Strong potential to backfire depending on the meta and the particular match-ups, of course.

Dendrologist
https://www.hearthstonetopdecks.com/cards/dendrologist/
Rating: Treant
Comment: I'm not sold on the treant theme. Most importantly, this could be good on turn 2, but the condition is virtually impossible to meet. I don't konw that it's a good support card for later...but I guess you can at least use it as a 2/3 up front against aggro until you can play Spreading Plague

Dreampetal Florist
https://www.hearthstonetopdecks.com/cards/dreampetal-florist/
Rating: High
Comment: This is either (a) a free 4/4 or (b) a combo enabler for a key minion if you can afford to delay a turn. I seem to recall a previous card that did something similar called Kun.

Flobbinous Floop
https://www.hearthstonetopdecks.com/cards/flobbidinous-floop/
Rating: Why would you play anything other than druid now?
Comment: Like, seriously. The last time I played druid actively was over 2 years ago. I feel like I'm going to have to craft the class cards I don't have now, because if you can't beat 'em, join 'em. So many stupidly powerful things you can do with this card, but the foremost among them is getting a second Malygos. Also fits into taunt druid by doubling up on Hadronox. Really any druid deck that thrives on the play of any one singular minion will run Floop. Even lesser plays like re-cubing a minion has tremendous impact. This is so stupidly broken that it's only a matter of time before Blizzard has to react.

Floop's Glorious Gloop
https://www.hearthstonetopdecks.com/cards/floops-glorious-gloop/
Rating: Medium
Comment: It has potential, but I don't feel it's very good. Basically, this plays one of two ways. (A) You play it in the opening turns during a token deck, trade a bunch of minions, and have additional mana to unload your hand. (B) You play it in any other druid deck on turn 10, after playing something to spend yourself below the cap, and get more than 10 mana worth of cards. I do feel like there's got to be some sort of weird broken combo involving 2 copies of this and echo minions or something, though. Like, imagine if druid had the hunter rush dog.
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azuarc
08/05/18 8:31:23 PM
#183:


Gloop Sprayer
https://www.hearthstonetopdecks.com/cards/gloop-sprayer/
Rating: Low
Comment: This would have been yet another to the litany of overpowered druid cards, but it's probably too expensive to be anything but a win more card. Like, if you stick Malygos, you can usually just win anyway. This can't even be played with Flobbi. So grats, you stuck some big minions. You win. Game over. Doubling them is really no different than just playing a really good standalone card instead.

Juicy Psychmelon
https://www.hearthstonetopdecks.com/cards/juicy-psychmelon/
Rating: Uncertain
Comment: On one hand, this looks stupidly broken in druid, which consistently runs high cost minions. As I've seen noted repeatedly, it summons the entire Togwaggle combo. However, that example is kinda moot because the point of Togwaggle is to draw your entire deck first, and you don't really want to have the combo cards early because they tie up hand space. In any other case, all this does is push the meta more toward aggro, since it's turn (of) 4 (mana): Do nothing, and have nothing to do for 2 more turns. Yet, we've seen that druid has a bunch of ridiculous ways to stall the game. Spreading Plague should have never been printed, but here we are.

Landscaping
https://www.hearthstonetopdecks.com/cards/landscaping/
Rating: High
Comment: I'm not sold on treants, but this card's actually really good. It fits in any druid deck that wants to avoid running low-cost minions so they can get their Oaken Summons to work properly. It gets extremely good value for the cost. It also renders the existing version of Force of Nature completely laughable. Oh yeah, and maybe treant synergies.

Mulchmuncher
https://www.hearthstonetopdecks.com/cards/mulchmuncher/
Rating: Treant
Comment: Trump called this one of his top 10 cards from the set. I'm still laughing. This is nowhere near as good as other big-cost cards that get cheaper. 8/8 Rush is good, but what cost does it need to be before you consider it viable? 6, maybe? And that's only playable, let alone good. Unless you're setting up for some weird turn where you stall for a while, then play double mulchmuncher into gloop sprayer, I'm not seeing it. I mean, yeah, that actually MIGHT be a deck, and as such, maybe I'm underestimating both cards, but I feel like druid has too many other juicy things to do. Like psychmelons. They're pretty juicy.

Tending Tauren
https://www.hearthstonetopdecks.com/cards/tending-tauren/
Rating: Treant
Comment: Other minions 1/1 for 6 is a horrible deal when druid can do that easily in other ways. Summon two treants is horrible when landscaping gets 1 mana less of stats for 3 fewer mana, and we don't really need the redundancy if you have Soul of the Forest or Living Mana or whatever.
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azuarc
08/05/18 8:32:19 PM
#184:


MAGE

Astral Rift
https://www.hearthstonetopdecks.com/cards/astral-rift/
Rating: Awful
Comment: Why would I want random minions when I could have specific minions instead?

Astromancer
https://www.hearthstonetopdecks.com/cards/astromancer/
Rating: Awful
Comment: You need a hand full of cards, which means you're playing control. If you're playing control, you need to be doing things to thwart your opponent's aggression. You might have time to cast this in control v control games, but at that point aren't there better options, like Dragoncaller Alanna, which kinda just win you the game outright?

Celestial Emissary
https://www.hearthstonetopdecks.com/cards/celestial-emissary/
Rating: Low
Comment: It might get run. I might be giving it short shrift. I am imagining a deck I'll call Speed Mage, where you play as many cheap things as possible, as fast as possible, and maybe this buffs a cheap spell like Shooting Star enough to pack some punch, but you're paying 2 mana for a 1 mana minion just to get this extra punch, so it needs to be something more than just a fireball. (Also, I'm waiting for all the highlight reels where people play it and then their set-up spell, the way some rogues play double prep, or prep-coin.)

Cosmic Anomaly
https://www.hearthstonetopdecks.com/cards/cosmic-anomaly/
Rating: High
Comment: Evolved Kobold saw play. Granted that was in a very specific deck that can no longer exist. But I think there's a place for a +2 spell damage minion with stats that aren't god-awful. Plus it's an elemental.

Luna's Pocket Galaxy
https://www.hearthstonetopdecks.com/cards/lunas-pocket-galaxy/
Rating: High
Comment: This card could be a total flop, but I think it's going to have a place. Get this out, play Stargazer Luna, and play a crap-ton of cards. A variant on the "Speed Mage" I mentioned earlier, except that this is going to be more of a spiteful mage, I guess.

Meteorologist
https://www.hearthstonetopdecks.com/cards/meteorologist/
Rating: Medium
Comment: Better than I was initially giving it credit for. 6 mana for a 3/3 means I'd want to be getting 6 or 7 missiles before I'd even think I'd be getting equity for the cost. But I can see that being a thing in a control deck. Great board clear against odd paladin reloads, for instance, and maybe it's just pay 6 deal 9 in control matches.
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azuarc
08/05/18 8:32:50 PM
#185:


Research Project
https://www.hearthstonetopdecks.com/cards/research-project/
Rating: High
Comment: Coldlight Oracle, without the murloc. Other than not being able to bounce the minion, which mage didn't really do anyway, this seems fine, and also the class that would utilize this best.

Shooting Star
https://www.hearthstonetopdecks.com/cards/shooting-star/
Rating: Low-ish
Comment: Great for controlling really aggressive face decks. Terrible *most* of the other time without spell damage, but it does benefit handsomely from that.

Stargazer Luna
https://www.hearthstonetopdecks.com/cards/stargazer-luna/
Rating: High
Comment: The community apparently doesn't think highly of Luna. I disagree. I think she's going to be great in two decks. One is in aggro mage. Save her for the end of your hand when you're down to your last other card, and go off. The other is in spiteful mage with pocket galaxy played. There's the possibility of also doing some Sorcerer's Apprentice miracle shenanigans. Quite a few options as I see it. One of them will work out.

Unexpected Results
https://www.hearthstonetopdecks.com/cards/unexpected-results/
Rating: Low
Comment: 4 mana for a random assortment of 4 mana of minions is awful. And occasionally produces Doomsayers. I'm assuming you're playing this in a deck that wants to fight for the board if you're summoning minions, anyway. I doubt upping the cost of the minions using spell damage really enhances it much, either.
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ColZach
08/05/18 8:33:23 PM
#186:


SaintAkira7 posted...
ColZach posted...
Whats up?


Yeah, there's a way to gift friends through battle net accounts. I've never done it, but that's how streamers gift the giveaways they have. So I'd have to gift you a pack if my pet card turns out shite, and vice versa if it turns out it isn't. Low stakes, but I've always felt having a stake in anything makes it more interesting.


Oh absolutely, even a tiny shake (a dollar) just gives so much legitimacy to any bet. You are on, sir! Lets make it clear though. If pocket galaxy doesnt make it into a tier 2 deck within a month of release, you owe me a pack. If it does, I owe you a pack.

Deadline September 7th?
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GANON1025
08/05/18 8:33:38 PM
#187:


It's funny how Druid can have so many cards based around this treant thing, which seems like it won't work, yet STILL might have the best of new cards compared to the other classes.
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azuarc
08/05/18 8:35:56 PM
#188:


PRIEST

Cloning Device
https://www.hearthstonetopdecks.com/cards/cloning-device/
Rating: Low
Comment: It's not unplayable, and in fact I predict it will see play, if only to steal high-impact cards from opponents, but I also don't see priest being able to turn around and use Shudderwock all that brutally, either. OTOH, priest steal cards always seem to get the worst possible cards to use against me, and that's when they aren't discover.

Dead Ringer
https://www.hearthstonetopdecks.com/cards/dead-ringer/
Rating: High
Comment: Pick of the set for priest IMO. Deathrattle priest has certainly established itself as having options, and this is great as either a tutor for a specific minion or as fuel for your quest.

Extra Arms
https://www.hearthstonetopdecks.com/cards/extra-arms/
Rating: Terrible
Comment: 2/2 for 3 is a horrible deal. Consider how much better the magnetic mechs are, for instance. Only application is to have fodder for Zerek, since you get this card twice, but I think I might actually prefer tentacles to extra arms, and that's saying a lot.

Omega Medic
https://www.hearthstonetopdecks.com/cards/omega-medic/
Rating: High
Comment: 3/4 for 3 in the early game if you have a priest deck that wants to contest the board. (Spiteful? Combo? I dunno, but just pretend.) It's also a 10 point heal in the late game, which makes it doubly good against aggro. This is pretty close to what an omega card ought to be.

Power Word: Replicate
https://www.hearthstonetopdecks.com/cards/power-word-replicate/
Rating: Low
Comment: It's not so much that it's a bad card, as I'm not sure why you want this specific card to do what it does. I mean, couldn't you just run Faceless Manipulator? If you're trying to overload the copying potential, aren't there other options that are better?

Reckless Experimenter
https://www.hearthstonetopdecks.com/cards/reckless-experimenter/
Rating: High
Comment: I think people are overrating this card a little, but it does still have some amazing combo potential. And means it's even more important I finally craft those Voodoo Dolls.
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azuarc
08/05/18 8:36:23 PM
#189:


Test Subject
https://www.hearthstonetopdecks.com/cards/test-subject/
Rating: Low
Comment: I do want to begin with a caveat that Trump found some weird kooky infinite combo using Test Subject and Topsy-Turvy, taking advantage of stacking double effects. It looked weak at first, and then I watched and realized, huh, that's actually maybe a thing. But it does require the priest to survive til the late game enough to assemble Test Subject, double Radiant Elemental, Divine Spirit, Topsy-Turvy, and preferably a boar. OTOH, maybe that's not all that tall an order, and the only question is going to be getting the combo off without running out of time.

Now, in any other context, Test Subject is fairly awful. It's "get another card from Power Word Shield" and that's really about it.

Topsy Turvy
https://www.hearthstonetopdecks.com/cards/topsy-turvy/
Rating: High
Comment: 0 mana spells are always dangerous. 0 mana spells that enable the cliche priest combo that's been available since forever, and allow attacking via health without needing Inner Fire are going to be absurdly good. And, of course, there are other applications, but you probably won't see them unless you need Doomsayer tech...in priest...somehow.

Zerek, Master Cloner
https://www.hearthstonetopdecks.com/cards/zerek-master-cloner/
Rating: Low
Comment: 6 mana for 5/5 that can come back if you can hit it with spells. Problem is, priest doesn't have a ton of those worth playing, and honestly, is getting back a 5/5 vanilla minion really all that powerful? If I was that worried about this guy, I'd silence him.

Zerek's Cloning Gallery
https://www.hearthstonetopdecks.com/cards/zereks-cloning-gallery/
Rating: Medium
Comment: 9 mana is a steep price, but for a very specific deckbuilding challenge, I think this card can be potentially phenomenal. Having powerful minions to resurrect with spellstone is good. Having a ton of deathrattles appear out of nowhere is good. I see weird Velen shenanigans as possible, too, since if you haven't drawn him yet, you have seven chances for him to appear on board. So yeah, people, will experiment with this, and I have a feeling something will stick. The question is only how broken and how consistent it will be.
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Korayashi
08/05/18 8:38:40 PM
#190:


ColZach posted...
SaintAkira7 posted...
ColZach posted...
Whats up?


Yeah, there's a way to gift friends through battle net accounts. I've never done it, but that's how streamers gift the giveaways they have. So I'd have to gift you a pack if my pet card turns out shite, and vice versa if it turns out it isn't. Low stakes, but I've always felt having a stake in anything makes it more interesting.


Oh absolutely, even a tiny shake (a dollar) just gives so much legitimacy to any bet. You are on, sir! Lets make it clear though. If pocket galaxy doesnt make it into a tier 2 deck within a month of release, you owe me a pack. If it does, I owe you a pack.

Deadline September 7th?

You guys should probably clarify the bet a bit. Chances are it will be in at least a tier 2 deck at some point within the first month just by people trying the card out, does that count if it no longer is by September 7th
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GANON1025
08/05/18 8:41:22 PM
#191:


I'm also watching Trump's reviews, and I don't see what he sees in Test Subject either.
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turbopuns2
08/05/18 9:10:10 PM
#192:


so I'm waaay behind on playing Monster Hunt, but nonetheless

I tried out Tracker some when it first launched, but no matter how great I thought I drafted or played, I always got ruthlessly, hopelessly murdered by Shivers.

When I picked it up today, I'd left off at a 6/8 Tracker run. I finished it out and got my first win against him. I was once again completely fucked over by his Cho + Gallywix combo, which let him get a 16-attack lifesteal poisonous Kingsbane before I could clear his board.

But then, thanks to really stupid AI, I was able to pull out the miracle when he played a Fel Reaver. He automatically uses his hero power first thing every turn, even if he still has Kingsbane equipped. So in the one turn where he deathrattled his Kingsbane and didn't draw it, I was able to play 5 or 6 cards and burn through his entire deck. Then I just sat there while he fatigued through his like 60 life.

Overall I was at something like 43 monsters defeated when I got my first Tracker win.

So I moved on and finally did my first run with Cannoneer. And holy crap was that a cake walk. I never felt remotely threatened at any point in the entire run, easy 8 wins. Even against Godfrey, the final boss, I never dropped below 30 health.

Makes me wonder if I just got unlucky in my Tracker runs, or just got lucky in my Cannoneer run, or if my play style just meshes better with Cannoneer, or...yeah, idk. But I feel a lot better after that.
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Camden
08/05/18 9:24:09 PM
#193:


azuarc posted...
Biology Project
https://www.hearthstonetopdecks.com/cards/biology-project/
Rating: Maybe broken?
Comment: A dangerous card, but usually druid doesn't give a damn what you're doing in the first 5 turns of the game. They just want to scramble to 10 mana ASAP so they can do stupidly powerful things. This is one more tool to get them there. Strong potential to backfire depending on the meta and the particular match-ups, of course.

Flobbinous Floop
https://www.hearthstonetopdecks.com/cards/flobbidinous-floop/
Rating: Why would you play anything other than druid now?
Comment: Like, seriously. The last time I played druid actively was over 2 years ago. I feel like I'm going to have to craft the class cards I don't have now, because if you can't beat 'em, join 'em. So many stupidly powerful things you can do with this card, but the foremost among them is getting a second Malygos. Also fits into taunt druid by doubling up on Hadronox. Really any druid deck that thrives on the play of any one singular minion will run Floop. Even lesser plays like re-cubing a minion has tremendous impact. This is so stupidly broken that it's only a matter of time before Blizzard has to react.


I think Floop is the more busted card between the two, but I think Biology Project gets the eventual nerf. A couple months from now, Biology Project is going to give both players two empty mana crystals.

azuarc posted...
Test Subject
https://www.hearthstonetopdecks.com/cards/test-subject/
Rating: Low
Comment: I do want to begin with a caveat that Trump found some weird kooky infinite combo using Test Subject and Topsy-Turvy, taking advantage of stacking double effects. It looked weak at first, and then I watched and realized, huh, that's actually maybe a thing. But it does require the priest to survive til the late game enough to assemble Test Subject, double Radiant Elemental, Divine Spirit, Topsy-Turvy, and preferably a boar. OTOH, maybe that's not all that tall an order, and the only question is going to be getting the combo off without running out of time.


I was winning around 50% of my games with Priest using a 5-11 card combo, depending on the situation, most of the last month. I only got lucky enough to pull the 11 card combo out once and retired the deck after, that being the only reason I was even playing it to begin with. You just need to be as skillful as me. And by that I mean not very, so you stay at the gutter ranks where these decks can still work often enough.

Saying that... I don't think this combo is any good but I'm totally going to play with it and hope I can manage to pull the combo out before I rope myself or accidentally fill my board/hand with too much bloat by not paying enough attention to what I'm doing.

turbopuns2 posted...
Makes me wonder if I just got unlucky in my Tracker runs,


Can't remember for sure, but I believe I had over 100 on Tracker when I finally beat it.
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azuarc
08/05/18 9:59:59 PM
#194:


ROGUE

Academic Espionage
https://www.hearthstonetopdecks.com/cards/academic-espionage/
Rating: Medium
Comment: A lot of the rogue cards look like fun or curious toys, and this ranks up there. The most obvious use for AE is a fatigue avoider. There's also some odd things you can do with emptying your deck, and then this can keep you from dying after blowing it up. I doubt you want to just play it and have random cards in your deck, even with Tess.

Blightnozzle Crawler
https://www.hearthstonetopdecks.com/cards/blightnozzle-crawler/
Rating: Low
Comment: Your opponent has ways to defeat this, and there are more efficient ways to get instagib effects (Plague Scientist, plant, etc)

Crazed Chemist
https://www.hearthstonetopdecks.com/cards/crazed-chemist/
Rating: Medium
Comment: At first, I was like "that's an awesome new Dark Iron Dwarf!" Then I realized it was combo. It's still potentially fantastic, but 5 mana is much harder to combo.

Lab Recruiter
https://www.hearthstonetopdecks.com/cards/lab-recruiter/
Rating: Very High
Comment: I can see a crapton of uses for this. It's a strictly better Gang Up (unless you really liked to gang up your opponent's minions) that can be bounced to gang up some more. Imagine the spiders! Imagine the pogos! Plus, I play more rogue than anything else, so I'm thrilled to have a chance to play with this card.

Myra Rotspring
https://www.hearthstonetopdecks.com/cards/myra-rotspring/
Rating: Low
Comment: 5 is a lot to pay for a 4/2, even if it does net you a replacement card. Rogue's usually not a good class for incremental value games, and the last meta was definitely not favorable for it. I'm kinda curious which deathrattles rogue even aims for here. Sorry, Allie.

Myra's Unstable Elements
https://www.hearthstonetopdecks.com/cards/myras-unstable-element/
Rating: Low
Comment: There's going to be some weird combo shenanigans with this card, but will they actually be any good? I think it's almost as viable just to wait for the natural end of your deck if you want to combo stuff, so I'm really not feeling this. I do expect there to be someone who figures it out, but it won't be me.

Necrium Blade
https://www.hearthstonetopdecks.com/cards/necrium-blade/
Rating: Low
Comment: A 3/2 for 3 is Fiery War Axe, although I don't know rogue needs a fiery war axe. The effect is really interesting, but I honestly don't know which minions you'll want. In wild, I'll use this for my Jade Swarmers, but in standard? I doubt I'm going to combo it off Blightnozzle Crawler. I dunno.

Necrium Vial
https://www.hearthstonetopdecks.com/cards/necrium-vial/
Rating: Low
Comment: Ditto the above. I don't know what deathrattles rogue even has right now. Not finding much of interest other than Cube and some of the cheap stuff like Loot Hoarder. So for now the deathrattle stuff gets a low rating.

Violet Haze
https://www.hearthstonetopdecks.com/cards/violet-haze/
Rating: Low
Comment: Well, I guess I could get Kingsbane off this, which I don't own, but beyond that, what exciting minions are there? When the best answer I can find is "Kaboom Bot," I think I'm gonna take a pass.

Pogo-Hopper
https://www.hearthstonetopdecks.com/cards/pogo-hopper/
Rating: Meme-tastic
Comment: I dunno about you guys, but I'm totally going to try making Pogo-Hopper work. I mean, it's not as stupid as it sounds, since all you have to do is bounce it and it becomes a 3/3. Make some copies, shuffle some copies, draw the second one, and this thing grows stupidly fast. If it weren't for the fact that it's a bit slow, and I'd say this thing could be great. Of course, the whole deck can't be built around it, but while you're recycling spiders and cycling your deck, I can see this happening. Or maybe I'm just way too optimistic.
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azuarc
08/05/18 10:34:27 PM
#195:


SHAMAN

Beakered Lightning
https://www.hearthstonetopdecks.com/cards/beakered-lightning/
Rating: Medium
Comment: Never underestimate 0 mana spells. A 0 mana arcane explosion is frontloading to the extreme, but there are times it might be good. Would I run it? No, not likely, without specific reason, but I can see it setting up a clearing to do powerful stuff. Especially with spell damage. Play this with Malygos for 6 damage AE.

Electra Stormsurge
https://www.hearthstonetopdecks.com/cards/electra-stormsurge/
Rating: Fantastic
Comment: This might end up being the best card in the set. It's certainly going to help put shaman back on the map. Doubling almost anything is great. 10 damage Lava Burst. 30 damage volcano. 4-6 damage Lightning Storm. 24 point Healing Wind. 4 cards from Ancestral Knowledge. +6 for Bloodlust. Tons of crazy things you can do.

Elementary Reaction
https://www.hearthstonetopdecks.com/cards/elementary-reaction/
Rating: High
Comment: 2 mana card draw that can double sounds pretty good, TBH. Shaman card draw has always been pretty minimal. You do have to play elemental, but that's not *that* big a hardship. Also, why is this the first time I'm seeing this card exists?

Eureka!
https://www.hearthstonetopdecks.com/cards/eureka/
Rating: Medium
Comment: Obviously this needs to be done with care, but a 6 mana Shudderwock sounds pretty good. 6 mana Al'Akir isn't half-bad either. Play a copy and Rockbiter it, then play the real one, and charge for 24 points of damage np.

Menacing Nimbus
https://www.hearthstonetopdecks.com/cards/menacing-nimbus/
Rating: Medium-low
Comment: I'm not convinced receiving a random elemental is very good. Discovering one, okay, but there's some really crappy elementals. OTOH, this card is good for maintaining the elemental chain, so maybe it's okay.

Omega Mind
https://www.hearthstonetopdecks.com/cards/omega-mind/
Rating: Low
Comment: 2 mana 2/3 is good, but the effect is kinda weird IMO. I mean, yeah, there was such a shaman card before in a legendary, but...okay, in that vein, maybe I am underrating it. For some reason this just doesn't feel like Hallazeal to me, and the deck he was run in lost some key pieces IIRC. I dunno, 4.0 rating, but I'm going to remain defiant on this one -- and probably be horribly wrong.

Storm Chaser
https://www.hearthstonetopdecks.com/cards/storm-chaser/
Rating: Low
Comment: Only shaman spell I'd likely want to draw with this (by design) would be Bloodlust, and that doesn't fit with a 4 mana 3/4.

The Storm Bringer
https://www.hearthstonetopdecks.com/cards/the-storm-bringer/
Rating: Low
Comment: Interesting token card, but I'd rather have Bloodlust, thanks.

Thunderhead
https://www.hearthstonetopdecks.com/cards/thunderhead/
Rating: Medium
Comment: 3/5 for 4 isn't great stats, but the overload synergies could be fantastic. Basically every overload turns into deal 2 to minions. I think the card is a pinch overrated, but I do think it's potentially good.

Voltaic Burst
https://www.hearthstonetopdecks.com/cards/voltaic-burst/
Rating: Medium
Comment: Other than for use with Thunderhead, this seems pretty bad. However, you don't *have* to kill the minions, at which point it's basically an overpriced Alley Cat.
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turbopuns2
08/05/18 10:35:34 PM
#196:


Camden posted...
Can't remember for sure, but I believe I had over 100 on Tracker when I finally beat it.


The thing that stood out to me the most was the final bosses. Godfrey was a joke.
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GANON1025
08/05/18 10:38:55 PM
#197:


I DO want to run Academic Espionage just to have random cards in my deck, but I really really like Tess and the burgle style of rogue
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#198
Post #198 was unavailable or deleted.
Korayashi
08/05/18 11:04:49 PM
#199:


turbopuns2 posted...
so I'm waaay behind on playing Monster Hunt, but nonetheless

I tried out Tracker some when it first launched, but no matter how great I thought I drafted or played, I always got ruthlessly, hopelessly murdered by Shivers.

When I picked it up today, I'd left off at a 6/8 Tracker run. I finished it out and got my first win against him. I was once again completely fucked over by his Cho + Gallywix combo, which let him get a 16-attack lifesteal poisonous Kingsbane before I could clear his board.

But then, thanks to really stupid AI, I was able to pull out the miracle when he played a Fel Reaver. He automatically uses his hero power first thing every turn, even if he still has Kingsbane equipped. So in the one turn where he deathrattled his Kingsbane and didn't draw it, I was able to play 5 or 6 cards and burn through his entire deck. Then I just sat there while he fatigued through his like 60 life.

Overall I was at something like 43 monsters defeated when I got my first Tracker win.

So I moved on and finally did my first run with Cannoneer. And holy crap was that a cake walk. I never felt remotely threatened at any point in the entire run, easy 8 wins. Even against Godfrey, the final boss, I never dropped below 30 health.

Makes me wonder if I just got unlucky in my Tracker runs, or just got lucky in my Cannoneer run, or if my play style just meshes better with Cannoneer, or...yeah, idk. But I feel a lot better after that.

I've also been tinkering around with Monster Hunt lately. I was having the hardest time with all 4 heroes at first, then won 3 consecutive runs (Cannoneer, Tommy Wiseau hunter, Tracker).

I then lost two Toki runs at 6/8 and just got frustrated with it again. >_>
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HanOfTheNekos
08/05/18 11:19:41 PM
#200:


Man, the Call to Arms nerf really busted quest Pally.

Gonna have to do some workshopping to get a solid version of this deck out.
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