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TopicHearthstone Discussion Topic - August 2018 Edition: Mecha'thun Cometh.
KokoroAkechi
08/05/18 5:23:22 PM
#171:


Card overview

How I do my analysis
-I play competitively in the sense I play competitive decks. I dabble in arena sometimes, but I am not an expert in the format. I don't really play a lot of meme decks because I just lack the cards to do so. However I will try to look at the card for all aspects.

Cards will be given a designation: Constructed (cards that will see play in competitive decks), Arena (Cards that will see play primarily in arena), and sometimes Meme, for fun, or wild. There will also be other ratings too which is Power (overall strength of the card in relation to other things you can do at that mana or with cards that synergize with it) and Frequency (how often a deck/class will play this card). These will get a score of 1-5 with 5 being the best.

This is in alphabetical order. I'm using this list https://hearthstone.gamepedia.com/The_Boomsday_Project_card_list

Autodefense Matrix
Designation: Wild
Power: 1
Frequency: 1

The main issue here is that the minion must be attacked. And it's also a secret which are very low impact unless you can cheat them out with a good minion (like mad scientist or mysterious challenger). Bell Ringer sentry proved to be not good at all and just adding this secret into standard does not do much. It's not a good idea to clutter a midranged deck with bad cards without something like Doctor 6 and in aggressive decks you like divine shield a 1/1 or 2/2 or something a lot of times.

Beakered Lightning
Designation: Not played
Power: 1
Frequency: 1

This card is bad. It's essentially a 2 mana worse arcane explosion which is only like this because shaman can sometimes roll spell damage and be a worse version of that mage potion from msog. Shaman also has enough removal and stall right now where any deck that would want to run this doesn't need to.

Biology Project
Designation: Constructed
Power: 5
Frequency: 4

Druid stone is upon us. This is a bonkers card where the power is just through the roof. Like project on 1 with growth. This leads to a turn 2 nourish. Turn 3 you can like innervate Oakheart or just drop a lich king. Or something. Against like swarm type aggressive decks if you've kept like plague or primordial or something similar you just ramp up to it and drop big threats that they need to use resources on to kill and against decks that can leverage this ramp against you (mainly hunter and other druids) when you play this is probably going to be one of the deciding factors in winning or losing a game. Not 100% if you run 1 or 2 of these in a deck. Yes you can do a lot of strong things but a lot of times it just might be overkill for the risk involved in some cases.

Bomb Toss
Designation: Arena
Power: 2
Frequency: 3

In most cases this is a worse arcane shot. In constructed the only place i can see this is like meme feign death in wild. And even in arena hunter has better removal and the added bonus is usually not very good unless you also get like argus, scale hide, or bonemare. I can see some not good arena players picking this up as like a "trap" though. It does get a 2 instead of a 1 though because of the said potential AND that it can hit face.

Brainstormer
Designation: Arena
Power: 1
Frequency: 1

This is a card that's probably not good enough to see play in constructed despite most likely being better in than in arena. In arena you just can't draft enough spells to often make this card good enough.

Bronze Gatekeeper
Designation: Arena
Power: 1
Frequency: 1

Yes this has magnetic but the stat spread for a magnetic buffer is really bad and this is extremely bad as a standalone minion. This is much better as a minion to be magneticed onto and we have one of those coming up.
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Updated: July 27th, 2016.
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