Board 8 > Herein lies a list of 20 video games that may or may not be the best ever.

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The Mana Sword
02/28/18 9:31:23 PM
#151:


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SeabassDebeste
02/28/18 9:32:14 PM
#152:


wait.

what?

heroicmario posted...
To sum this all up, did you know that I wrote the entire Game Script for Final Fantasy VI Advance? This wasnt a time when a data dump happened, and I just cleaned it up. No, sir, I played through the entire game and typed it up as I went..

also WHAT?
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
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transience
02/28/18 9:37:33 PM
#153:


haha. I genuinely love you Heroic Mario
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xyzzy
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heroicmario
02/28/18 9:41:35 PM
#154:


Yes!

If you could have bore witness to me playing FF6 on a GBA, then typing every line you would have called me mad. I cannot possibly dream of doing that today, but its still on GameFAQs, for the enjoyment of probably no one.
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heroicmario
02/28/18 9:43:26 PM
#155:


Although I still remember being mildly proud of how I formatted it for proper reading. It was almost movie script-esque in how I felt the need to describe scenes to set them up.

I am stupid, haha.
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transience
02/28/18 9:43:52 PM
#156:


I should dig up your old reviews. we used to have a field day with those 2002 ones
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xyzzy
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SeabassDebeste
02/28/18 9:43:52 PM
#157:


heroicmario posted...
Really, all of the characters have enjoyable stories and drama, satisfactory conclusions and goofy, larger-than-life personalities that arent too serious for their own good. They arent caricatures like FFIV, but arent as self-serious as FFVII or FFVIII. I think Final Fantasy is at its best when its that way.

love this!

missing: no mention of the soundtrack, which is almost certainly my favorite part of FFVI, or of the visuals!
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
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Lopen
02/28/18 9:44:35 PM
#158:


I'm pretty sure I've used that FAQ for a Mercenaries argument before

That probably doesn't make you feel better. I apologise.
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heroicmario
02/28/18 9:50:42 PM
#159:


Oh, man, those old reviews are atrocious. I needed an editor, a proofreader, something, to help me before I submitted those. They are infinitely long, yet say nothing, haha.

I didnt want to get too caught up in the finer details, since everyone knows FF6 backward and forward, but yes, the soundtrack is a classic. The intro with Terras theme is one of the coolest scenes ever.

The mere mention of Mercenaries is taking me back, haha. I was part of that once!
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transience
02/28/18 9:52:33 PM
#160:


I always loved this

9Mx5r5T
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xyzzy
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transience
02/28/18 9:59:24 PM
#161:


this better make the list!

VFFouRk

I love how this was updated like a year later and is still... well, this
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xyzzy
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NFUN
02/28/18 10:17:57 PM
#162:


oh my god
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Thus is our treaty written, thus is our agreement made. Thought is the arrow of time; memory never fades. What was asked is given; the price is paid.
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heroicmario
02/28/18 10:22:38 PM
#163:


transience posted...
I always loved this

9Mx5r5T

I am screaming at this first sentence.
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LeonhartFour
02/28/18 10:29:54 PM
#164:


heroicmario posted...
To sum this all up, did you know that I wrote the entire Game Script for Final Fantasy VI Advance? This wasnt a time when a data dump happened, and I just cleaned it up. No, sir, I played through the entire game and typed it up as I went..


I'd make fun of this if I hadn't been engaged in insane Ace Attorney projects of my own for the better part of two years

FFVI is pretty good but nowhere near the best one
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transience
02/28/18 10:31:09 PM
#165:


I think FF6 has maybe the best narrative in the series and maybe the worst gameplay in the series

well, FF8 but you know
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xyzzy
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LeonhartFour
02/28/18 10:32:27 PM
#166:


FFXII has the crown for worst gameplay

FFVI and FFVIII are super easy to break and are therefore great
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Team Rocket Elite
02/28/18 10:33:36 PM
#167:


Considering the Ace Attorney scripts on GameFAQs are incomplete, if you ever feel a bit crazy and want to follow in Heroic Mario's footsteps...
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LeonhartFour
02/28/18 10:34:17 PM
#168:


Team Rocket Elite posted...
Considering the Ace Attorney scripts on GameFAQs are incomplete, if you ever feel a bit crazy and want to follow in Heroic Mario's footsteps...


I think I'll save that for the next playthrough!
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Nelson_Mandela
02/28/18 10:46:44 PM
#169:


heroicmario posted...
To sum this all up, did you know that I wrote the entire Game Script for Final Fantasy VI Advance? This wasnt a time when a data dump happened, and I just cleaned it up. No, sir, I played through the entire game and typed it up as I went..

Jesus dude
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"A more mature answer than I expected."~ Jakyl25
"Sephy's point is right."~ Inviso
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Nelson_Mandela
02/28/18 10:50:41 PM
#170:


Also FF6 #2 FF so I can live with it

How far we've come from you saying Cloud was the greatest character in the history of fiction
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"A more mature answer than I expected."~ Jakyl25
"Sephy's point is right."~ Inviso
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VintageGin
02/28/18 10:51:16 PM
#171:


I actually liked the split party dungeons in FF6.

I think what's so good about FF6 is that there's a lot there. It's like the team had a lot of different ideas and they went with all of them. So you get wide variety of characters and scenarios, some of which are more thought out than others.
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KamikazePotato
02/28/18 10:51:43 PM
#172:


FF12's gameplay is great if you just completely ignore Gambits. If you do, it's basically the old ATB system except without random battles transitions.
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Black Turtle did a pretty good job.
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Nelson_Mandela
02/28/18 10:55:52 PM
#173:


VintageGin posted...
I actually liked the split party dungeons in FF6.

I think what's so good about FF6 is that there's a lot there. It's like the team had a lot of different ideas and they went with all of them. So you get wide variety of characters and scenarios, some of which are more thought out than others.

Legend has it that each character's entire arc was written by a different scenario planner. If that is true then FFVI broke ground in the literal art of storytelling, not just gaming.
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"Sephy's point is right."~ Inviso
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VintageGin
02/28/18 10:58:15 PM
#174:


Nelson_Mandela posted...
Legend has it that each character's entire arc was written by a different scenario planner. If that is true then FFVI broke ground in the literal art of storytelling, not just gaming.


That honestly seems believable.
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NFUN
02/28/18 10:58:46 PM
#175:


KamikazePotato posted...
FF12's gameplay is great if you just completely ignore Gambits. If you do, it's basically the old ATB system except without random battles transitions.

FFVI and FFVIII are great because you can abuse and break the system to make the game hilariously easy.

FFXII is bad because you can abuse and break the system to make the game beat itself

the main difference between the two is that you have to press A/X more often for the former
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Thus is our treaty written, thus is our agreement made. Thought is the arrow of time; memory never fades. What was asked is given; the price is paid.
ARF
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heroicmario
02/28/18 11:30:44 PM
#176:


Im glad we can all appreciate the absurdity of writing the entire script in the way I did, haha.

I think FF6 is totally broken mechanically, for sure, and the character differentiation comes down to their own personal skills, which is not something Im usually a fan of, but the battles move at such a nice pace, and the differences in that early-to-mid game are defined enough that even if it is an Ultimafest by the end, youve seen enough of each characters talents.

Narratively, I love the story beats, the pacing, the moments in each arc and how they develop. Its a fun story to take part in the first time, or the tenth, because those event scenarios and dialogue that keep your attention consistently.

I agree totally with FF6 being packed full of content. Some of its great, some of its poor, but whats being presented is all unique and interesting.
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LeonhartFour
02/28/18 11:39:04 PM
#177:


I like how the World of Balance and the World of Ruin are different not only thematically but in the way they tell the story. WoB tends to be linear and more about the events of the plot, while WoR is largely optional and centered on character arcs.

Also, multi-party dungeons were fine as long as you had the Moogle Charm available.
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transience
02/28/18 11:41:50 PM
#178:


the WOB is probably a top 3 FF game. the WOR really kills me though. the mechanics get so stupid with the split party dungeons and the ultima slinging. the pacing and story falling off a cliff hurts it too.

the tone is really strong but when your dungeon is just walking up dozens of stairs.. yeah.
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xyzzy
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LeonhartFour
02/28/18 11:56:16 PM
#179:


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#180
Post #180 was unavailable or deleted.
heroicmario
03/01/18 12:09:43 AM
#181:


I think were all in agreement that the Fanatics Tower is a nightmare. Its the dumbest area in the whole game.

I enjoy the way the World of Ruin is presented. The pace is what you make of itthe world is toast, anyway, right? It was that unique, rare twist narratively, and mechanically, where you get this preview glimpse of what might happen if the villain won. In my mind, its not cool BECAUSE of that, but more of what it does to your experience in this world youre so familiar with. Like, FF7 basically turns the music somber, but what really changes as far as your experience goes? FF6 the whole landscape is changes, characters are scattered and trying to piece together some sort of living and existence. Its that rare scenario that RPGs never bother exploring.

But the Moogle Charm is a must. Sometimes Ultimaing enemies endlessly does lose its luster. In my mind, in terms of split party dungeons, I feel like its just a poor design choice if you have to have this remove enemies button for the group you never use, anyway.

FF6s strength is that even in those moments where youre in the middle of that real bad sidequest, you still remember it? Most RPG sidequests are totally throwaway, but FF6 attempts to give some meaning, some weight, and significance to them that keeps them in your headeven if they werent the best, haha.
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TheKnightOfNee
03/01/18 12:28:32 AM
#182:


I remember when I wanted to contribute to gamefaqs, I saw some games had scripts typed up like yours (though not specifically yours). I decided to type up a game script myself. After about 45 minutes, I had made it about nowhere in the game, but had a boatload of text typed on the screen already. I decided that was the dumbest idea ever and just deleted the word file, and then played some Castlevania games instead.
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transience
03/01/18 12:31:58 AM
#183:


the moogle charm is the greatest but it's the greatest because of how it removes such a bad part of the game -- fighting battles. put that in, say, FF7 or FF5 and it's not as attractive. I don't agree that battles are over quick in FF6 - I feel like the ATB in that game is painfully slow. you do get some good abilities that help move things along but I end up running a lot because of it.. which just makes later battles more painful. and then they split parties on me and aughhhh.

yeah, I like FF6 a lot, but it could be better. it didn't make my top 60 but it was close.
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xyzzy
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LeonhartFour
03/01/18 12:42:32 AM
#184:


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WhiteLens
03/01/18 12:44:24 AM
#185:


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heroicmario
03/01/18 12:56:19 AM
#186:


Hmm, yeah, I see what youre saying. Ive been removed enough from the latter parts of FF6 that I cant fully remember, but it does speak to something about the battles if they are avoided all together. The Moogle Charm is a blessing and a curse for that reason.
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GuessMyUserName
03/01/18 2:30:49 AM
#187:


heroicmario posted...
To sum this all up, did you know that I wrote the entire Game Script for Final Fantasy VI Advance? This wasnt a time when a data dump happened, and I just cleaned it up. No, sir, I played through the entire game and typed it up as I went..

i've known because i've used it so thank you kindly

Nelson_Mandela posted...
Legend has it that each character's entire arc was written by a different scenario planner. If that is true then FFVI broke ground in the literal art of storytelling, not just gaming.

http://shmuplations.com/ff6/

I love reading Soraya Saga's part of these interviews on coming up with Sabin and Edgar

If hes so strong, why is Sabin so afraid of squirrels?

Tanaka: When he was a kid he tried to give one of them a nut, and it bit his finger.

Edgars hobby is listed as re-arranging the furniture in his bedroom. Why?

Tanaka: By changing the layout of his room, its an easy way to destress and refresh his state of mind. By the way, his current room is done in a Safari style, and he sleeps with lion paw slippers.

In the ending it shows the initials for Sabin and Edgars middle names what are they?

Tanaka: Edgars is Roni, and Sabins is Rene. Only their closest friends and family members are allowed to use those cherished nicknames. Even in the party, Relm is the only person who knows Edgars middle name, and only Cyan and Gau know Sabins.

How did Relm learn Edgars middle name?

Tanaka: One day, Relms companions asked her about the secret of her Control technique. Relm replied: Monster have secret names if you know a monsters true name, you can control its soul. Edgar was standing nearby and laughed when he heard that, saying, I have a secret name too, you know, and he whispered it in Relms ear.

When (and who?!) was Sabins first love?

Tanaka: When Sabin was 5, the brothers saw a tantalizing wedding cake at their Father and Stepmothers wedding. Edgar said to Sabin, lets get married so we can cut the cake! and Sabin replied, Yeah!! Perhaps we could call that yeah! his first love, maybe? (laughs)


such untold details, her Figaro bros doujin is so canon imho
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AxemRedRanger
03/01/18 2:53:47 AM
#188:


VintageGin posted...
Nelson_Mandela posted...
Legend has it that each character's entire arc was written by a different scenario planner. If that is true then FFVI broke ground in the literal art of storytelling, not just gaming.


That honestly seems believable.

https://www.gamesradar.com/making-final-fantasy-6/

It was a hybrid process, explains Kitase. Sakaguchi came up with the story premise, based on a conflict with imperial forces. As the games framework was designed to provide leading roles to all the characters in the game, everyone on the team came up with ideas for character episodes.

Kitases role was to piece these disparate vignettes together like a puzzle. I cant say that I conceived the complete story, he recalls. Locke and Terra, for example, are greatly coloured by Sakaguchis influence. Meanwhile, the background and in-game episodes for Shadow and Setzer were mainly devised by Tetsuya Nomura [character designer for the Final Fantasy series from the seventh game onwards], while Kaori Tanaka [AKA Soraya Saga, illustrator and co-creator of Xenogears] provided suggestions for Edgar and Sabin, among others. I devoted my time and effort to creating Celes and Gau.

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transience
03/01/18 7:18:32 AM
#189:


of course Soraya Saga is responsible for the two best FF6 characters
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xyzzy
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The_Ctes
03/01/18 7:34:30 AM
#190:


Tag!
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Ctesjbuvf posting on his phone.
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ScareChan
03/01/18 9:32:22 AM
#191:


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Lopen
03/01/18 11:38:12 AM
#192:


I kinda liked Fanatic's Tower the first time I played it. Thing is the gimmick actually mattered to me since I wasn't a big magic person in my first, or most, of my playthroughs-- if you're heavier on learning magic and mitigate the gimmick it seems like it'd just be a slog but I had to build around it so that's kinda cool.

And of course either way it doesn't hold up on multiple playthroughs.
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heroicmario
03/01/18 12:05:35 PM
#193:


Wait, was Sabin afraid of squirrels in the game? Haha, what! Both of those posts are great insights into FF6s development. The Gooch and Soraya Saga undoubtedly were the forces behind FF6s best characters, but that Nomura also did Setzer (I knew he did Shadow) makes total sense.

Also, Im glad someone got use out of it, GMUN!
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SeabassDebeste
03/01/18 12:10:57 PM
#194:


I loved the split-party dungeons. I'm boring as hell so without splitting parties I would have played with the same 4-character party the entire game.
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
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LeonhartFour
03/01/18 12:12:53 PM
#195:


you don't need anything other than Celes/Locke/Sabin/Edgar anyway
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Girugamesh
03/01/18 12:14:45 PM
#196:


LeonhartFour posted...
you don't need anything other than Celes/Locke/Sabin/Edgar anyway

The best party
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heroicmario
03/01/18 12:19:43 PM
#197:


Lose Celes, add Terra best party!
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The Mana Sword
03/01/18 12:20:17 PM
#198:


heroicmario posted...
Lose Celes, add Terra


unforgivable
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LeonhartFour
03/01/18 12:20:23 PM
#199:


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SeabassDebeste
03/01/18 12:21:18 PM
#200:


regardless of what you think is the best party, the game is awesome because you get to use so many more
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