Current Events > Gacha and Hero Collection Game General Topic 7: ''Where is your goddess now?''

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Meultima
04/03/20 10:15:05 PM
#403:


Texas doesn't have better base stats than Zima unbuffed - base-stat-wise Zima's stats are higher overall except in Attack, at E1 max Zima has 143 more HP and 16 more Def while Texas has 34 more attack. In high-pressure rush situations I find Zima outsurvives Texas pretty consistently, and my Texas is at E2 now.

Also Zima would actually gain back more DP overall if paired with another Vanguard, especially with an AoE skill like Texas/Siege, since it gives additional +1 DP on Kill properties to all vanguards.

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Calwings
04/03/20 11:34:39 PM
#404:


It's actually insane how stupidly broken Symphogear XDU's Challenge Cup is right now. Thank goodness I really don't care about PvP in this game.

https://www.youtube.com/watch?v=HVLgyNlGFYY

Side note, for any other XDU players here who might not know about this guy, his Youtube guides are really helpful for learning the ins and outs of the game and for getting rundowns on events.
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YugiNoob
04/04/20 2:04:44 AM
#405:


Hold on, for those of you with War of the Visions, I had a question about Chains. I thought you needed to attack an enemy with the same weapon before his turn came up? But why'd I get a chain with Y'shtola, Mediena, and Xiza (punchy claw girl)? Two mages smack with staff, okay, chain...But then punch? I mean I'm not complaining because I hate those missions of getting chains of 2 or more, but can it just be any weapon?

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legendarylemur
04/04/20 3:34:28 AM
#406:


Meultima posted...
Texas doesn't have better base stats than Zima unbuffed - base-stat-wise Zima's stats are higher overall except in Attack, at E1 max Zima has 143 more HP and 16 more Def while Texas has 34 more attack. In high-pressure rush situations I find Zima outsurvives Texas pretty consistently, and my Texas is at E2 now.

Also Zima would actually gain back more DP overall if paired with another Vanguard, especially with an AoE skill like Texas/Siege, since it gives additional +1 DP on Kill properties to all vanguards.
Oh yeah I was mostly referring to the attack. Honestly could be argued that Texas kills stuff faster and ends up having more survivability. Also her stun makes her much more reliable at surviving and provides additional utility later on. 3 whole seconds of AOE survival tool is pretty big. You could also argue it lets other tanks around her survive, which is something Zima definitely can't do

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Meultima
04/04/20 4:50:05 AM
#407:


Well yeah, I'm not disputing Texas is the better overall operator here, I'm just saying that Zima is in practice pretty easily able to outlast Texas without healing support which is her particular strength, especially in situations where they have to watch different lanes. It's just something to keep in consideration when deployment order is concerned. Of course that's just my observation since I've also used the both of them since the start of the game and pretty much finished every level with them since I don't have Siege.

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YugiNoob
04/04/20 4:52:08 AM
#408:


Texas munches on Pocky while fighting. And she has adorable ear twitch. She wins at everything.

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Sajo
04/04/20 6:16:23 AM
#409:


YugiNoob posted...
Hold on, for those of you with War of the Visions, I had a question about Chains. I thought you needed to attack an enemy with the same weapon before his turn came up? But why'd I get a chain with Y'shtola, Mediena, and Xiza (punchy claw girl)? Two mages smack with staff, okay, chain...But then punch? I mean I'm not complaining because I hate those missions of getting chains of 2 or more, but can it just be any weapon?
There are 4 attack damage types: Strike, Slash, Pierce, Projectile

Staff + Rod + Fists = Strike
Dagger + Sword + Big Sword = Slash
Lance = Pierce
Guns + Bows = Projectile

IIRC

So any of them would chain with the other in the group.

Then you have magic or physical skills which can chain.

Finally you have elemental chains witch is obviously the same element back to back.

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YugiNoob
04/04/20 6:42:10 AM
#410:


Ooooooh, that's what they meant. I thought you needed to use like all swords, all lances, etc. Thanks a ton :D

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Galbias
04/04/20 4:56:19 PM
#411:


Firewatch doesn't work as well on Lungmen Downtown as I was hoping. Seems like the Breaker enemies actually have very low defense so she tends to prioritize them over the arts drones, which leads to a couple of them slipping through. Still managed to stagger my way to 350 kills though, which means I get an extra 1/24th of a roll every week whoo!

also I'm surprised at how (relatively) quickly I've managed to build up my stock of Yellow Certs, I was at something like 70 before spending 45 to get Zima, and now I'm up to 82 despite what feels like Recruitment giving me crappy tags for the most part. Though like half of those are probably one-time rewards from Annihilation.

legendarylemur posted...
Also one thing is that Zima's skill doesn't recharge while it's active. So overall you get more usage on Texas' skill. They also charge the same amount of DP on their skill but Texas gives you the amount immediately not to mention the additional usage you'll get out of it compared to Zima's skill.

Yeah, that's a good point.
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Meultima
04/04/20 9:30:50 PM
#412:


Yeah, I got her with the last banner as well. Glancing at some showcases, when unbuffed her bombs seem a bit weak unless they overlap AoEs, which is the only way their damage can stack since they can't hit the same actual target. Seems fun enough in a buff team setup though.

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Shotgunnova
04/06/20 10:20:11 PM
#413:


Can't believe I still haven't gotten a Bremerton drop this whole event. Gonna go for Marblehead tomorrow and just buy the last two, I guess.

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legendarylemur
04/06/20 11:49:40 PM
#414:


I reached Legend rank in Vanguard. It was a ton of grind, had 106 wins by the end so... I'm guessing around 160-170 games or so. Sadly doesn't tell you how many games you played, probably because so many ppl throw games to grind for VP.

My tier list for decks fighting each other with most of the essentials fulfilled like 4 Perfect Guards and at least 3 copies of the core:

T1: Kagero, Nova

T2: OTT

T3: RP

Royal Paladins with perfect build will lose to a Kagero perfect build at about 30-70 sorta match up imo. The biggest thing is that RP is the only clan of the 4 who has like no answer to a hand full of PG.

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Galbias
04/07/20 1:09:53 AM
#415:


ok yeah, after leveling/using her I'm definitely liking Texas more than Zima, her skill is great

and Firewatch is still whatever. As far as better single-target Snipers go, looking at banner history it seems like Blue Poison is likely to be in the Certificate store soon and I might buy her, she doesn't look as cute or strong as Platinum but still seems solid.

incidentally, I realize now that the only 5 or 6* Medic I'm missing is Warfarin, the one I want most. Or at least the one I like most in terms of design, her unique skill seems honestly not great.
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Meultima
04/07/20 2:45:40 AM
#416:


Warfarin's talent makes her great as an SP battery especially once you E2 her. Her stackable S1 is also the strongest single-target heal burst in the game since has a bonus that works off HP percentages and not just her own attack, so she works best on frontliners with large HP pools. Her S2 is typically mostly used for buff memes, but she's actually one of the strongest buffers if you can get it to hit the intended target, typically by positioning her so she only has one target.

Firewatch is a bit of an odd case since her bombs can't hit the same target among other things yeah, def. not a general-use sniper.

Blue Poison is super solid since she's one of the few snipers who can deal decent DoT arts damage thanks to her poison and her skills have an innate ability to deal with multiple targets every few hits.Not entirely an anti-armour option but she still contributes decently in that area. Her S2 also lets her hit 3 targets at once during its duration in case you need specialized mob clears, but usually her S1 will suffice. Since medium-sized mobs are typically the main course of the game she's generally more useful than Platinum, whose DPS starts to fall behind where multiple targets are involved. Works really well with SP batteries too.

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Stagmar
04/07/20 9:03:18 AM
#417:


Shotgunnova posted...
Can't believe I still haven't gotten a Bremerton drop this whole event. Gonna go for Marblehead tomorrow and just buy the last two, I guess.
I know what you mean. I lucked out and got Casablanca on my first B1, but Ive had no luck with Bremerton.

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Eab1990
04/07/20 11:47:29 AM
#418:


I cleared chapter 4 of Arknights a few days ago, but the events last challenge map was giving me issues.

One guide said to just use E2 Eyja lololol so I spent the entirety of yesterday farming caster dual chips and forcing down pots to hit level 60 in the meantime. Ive got enough caster chips to E2 Amiya, Ifrit, and probably one or two more (Nightmare? Skyfire? idk), but I already went down from 1m to 600k LMD, so Ill put that on the backburner for now.

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Shotgunnova
04/07/20 11:50:51 AM
#419:


Stagmar posted...
I know what you mean. I lucked out and got Casablanca on my first B1, but Ive had no luck with Bremerton.
Eventually just bought the last two and got Marblehead from construction.





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Galbias
04/07/20 6:58:31 PM
#420:


Eab1990 posted...
I cleared chapter 4 of Arknights a few days ago, but the events last challenge map was giving me issues.

One guide said to just use E2 Eyja lololol so I spent the entirety of yesterday farming caster dual chips and forcing down pots to hit level 60 in the meantime. Ive got enough caster chips to E2 Amiya, Ifrit, and probably one or two more (Nightmare? Skyfire? idk), but I already went down from 1m to 600k LMD, so Ill put that on the backburner for now.

the amount of money it takes to get characters to higher levels is kind of ridiculous, it's 30k LMD just to get my Eyja from 65 to 68. Dumping Sanity into Cargo Escort feels like a necessity sometimes.

Though right now I'm at the point where I need to start grinding up tons of Grindstone or Loxic Kohl for most character upgrades, which only seem to drop rarely...apparently they were easier to get during the Grani event so maybe they'll do something like that again.

Grinding out a bunch of stuff for each character specifically makes me appreciate how in Granblue your characters only need a small amount of investment to reach their maximum potential (usually). Not looking forward to doing the grinding all over again when I get a new character I've been waiting for and have to do it all again.

Meultima posted...
Warfarin's talent makes her great as an SP battery especially once you E2 her. Her stackable S1 is also the strongest single-target heal burst in the game since has a bonus that works off HP percentages and not just her own attack, so she works best on frontliners with large HP pools. Her S2 is typically mostly used for buff memes, but she's actually one of the strongest buffers if you can get it to hit the intended target, typically by positioning her so she only has one target.

Firewatch is a bit of an odd case since her bombs can't hit the same target among other things yeah, def. not a general-use sniper.

Blue Poison is super solid since she's one of the few snipers who can deal decent DoT arts damage thanks to her poison and her skills have an innate ability to deal with multiple targets every few hits.Not entirely an anti-armour option but she still contributes decently in that area. Her S2 also lets her hit 3 targets at once during its duration in case you need specialized mob clears, but usually her S1 will suffice. Since medium-sized mobs are typically the main course of the game she's generally more useful than Platinum, whose DPS starts to fall behind where multiple targets are involved. Works really well with SP batteries too.

Silence/Shining's Talents seem generally more useful than Warfarin's, but it's hard to tell honestly. It's her s2 that seems janky for the most part, given that it costs HP and you can't pick what character to buff so it could get someone mostly useless (I'm guessing it'd pick randomly in Autodeploy too which is bad)

and yeah, Blue Poison's abilities certainly sound useful. Hitting 2 people at once sounds ideal for most maps
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Meultima
04/07/20 8:14:30 PM
#421:


I used both Shining and Silence for awhile, but while definitely very usable units honestly I found them ultimately... Unnecessary, so to speak, with the current state of the existing maps on EN. Besides only being single-target healers, Shining's talent defense buffs are often piddly for those that actually need them most (Defenders) while Silence's drone can be a bit awkward for placements in being only providing 1 grid healing around it (It does provide very strong regen). More DPS is typically better in general content than healing since killing things faster means you need to heal less, especially true with enemies that can regen and things like Defense Crushers, and SP batteries help with that. It's why Ptilopsis is probably the best medic for general use - AoE heals, a strong self-buff for pressure situations, and mapwide increased SP gain (30% on E2).

Some empirical observations seem to suggest autodeploy apparently actually saves RNG, it's just things like damage increases from trust gain/DP cost increases that makes it go wonky. Definitely a bit awkward for not simply giving us an instant map clear though.

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VictourieFlake
04/08/20 1:31:47 AM
#422:


That's the nature of this game, with enough determination you can clear any missions with almost any operator without resorting to TRUESILVERSLASH and VOLCANO.

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legendarylemur
04/09/20 7:41:12 AM
#423:


Vanguard Zero out today. Feel free to try it out. I'd say if you find your clan and have one decent deck at all, you'll find the pvp pretty engaging and the game both complex and not complex enough to be restrictive at the same time. It is a card game and a very luck based card game at times. But it has a lot of structure, resource management, and fisticuffs.

Beginner tips:

You can reroll by completing the tutorial and getting the launch packs and rolling them all. I think you get a total of like 30-40 packs? I'm not sure atm. If you don't get the result you want, just go to the title screen, delete user by clicking the option tab on the top right

Aim for 6-7 RRRs in the same clan. It's a bit daunting but a lot more possible than it sounds. You can't mix match clans, and having even 1 fully built deck will make the experience much much better for you. I'd say RRs and Sentinels are equally important. If you get 4 key RRR in a single clan and 3-4 Sentinels (or also called PG for Perfect Guard), that's probably just as good as getting 6 RRRs. Btw, 4 copies is max per card

Here are the best cards that have longevity and immediate relevance in each clan in the order of importance, all RRR unless stated otherwise:

Royal Paladin: Gancelot, Soul Saver Dragon, Palamedes (RR), Lohengin (R) (Blaster Blade is a good pull but they give a ton away of him for free)

Nova Grappler: Asura Kaiser, Brutal Jack, Transraiser (R), Gold Rutile (R)

Oracle Think Tank: Silent Tom, OTT's PG x4 (Honestly, the rest of the cards in this clan are mostly interchangeable. Rest of the RRR are great but not necessary)

Kagero: Dragonic Overlord, Blockade, Goku (RR), Berserk Dragon (RR)

Explanation:

For example, reroll til you get at least 3+ Gancelot or don't even think about using RP. They're the weakest clan but Gancelot makes it still worth running.

You can run Nova Grappler without 3+ Asura Kaiser because it has strong rares and commons, but you'd still want as many copy of the ones I listed for the strongest Nova deck.

OTT cards have mostly similar power level. The more recycling and draws you fit into the deck, the better. 4 PGs for OTT is almost a pre-requisite, and Silent Tom is the strongest part about the deck, even though it will not be obvious til you get to the higher lvl play.

Kagero is broken. I'd say the strongest deck of the format. The more Dragonic Overlord and Blockade you pull the better. All of their rares and commons are good too, so once you pull enough of those 2 guys, you can start running this deck. Goku singlehandedly destroys Royal Paladins and are pretty useful against the other two clans, so I'd say getting 3-4 of him will maximize your Kagero deck's longevity.

Things to do first:

Aim to roll at least 80-90 times by doing a bunch of tasks. Build a strong deck, unlock Fighter Grade 12, and try to 3 star the NPC fights on Hard and Very Hard for the clan you want to use. Because then you'll unlock Quick Fight for those difficulties, which is a literal point and click and you just get the winning results immediately. You don't have to auto duel almost ever in this game. This isn't easy to do however without a great deck, which is why I recommend you reroll for the result I've stated above.

Playstyles:

To fully understand this, at least pass the tutorial and see the game's rules

RP: 2 straight turns of destroying intercept for early rushing, good board swarming

OTT: Constant draws and recycling hand to get as many PGs into your hands, various top deck checking mechanic that lets you decide between drawing the card you want or stacking the top of the deck with a trigger. Pretty defensive in general, but also strong when going on offensive, has Silent Tom for cheesy game finishes

Nova: Lots of re-standing, recycling costs used to re-stand. Re-standing is great because you constantly get to bash your face into intercepts and PGs

Kagero: Constantly destroy your opponent's rearguards and have a ton of insane boss monsters with big one-per-game sorta effects

It's difficult to explain everything that a new player should know in such a limited space, so feel free to ask, hopefully you guys at least try it out. I'd say the early part of the game is the worst because your card pool is limited, but early part of ranked battles should be with people that have as bad of a card pool as you do. Reroll and aim high early and you'll have way more fun in all part of the game, as obvious as that may sound.

Ask me anything though if you guys need help. My friend code is 701,924,988

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legendarylemur
04/09/20 8:10:15 AM
#424:


Deck Building:

Triggers:

Triggers give 5000 attack and an effect based on the trigger. You check for them when you attack with your vanguard (grade 3s check 2 triggers), or when you take a damage. They're also placed on your Grade 3s, but you can pick and choose on your deck building screen. However, one card can only carry one type of trigger for all its copies. You can't have like Gancelot carry 2 heals and 2 draws.

Always run 4 heals. Don't even think about going without heals because it's the most important trigger. The next most important is draw, and most decks should run 9 draws. However, some decks like Stand, some decks like Crit. You kinda have to figure that out for yourself but generally start with 9 draws and adjust from there

Starters:

These are the Grade 0's that you start the game with. They give these out every set and each of them are geared towards fitting the deck towards a certain playstyle

For Nova and OTT, you should just run the 3000 power one. OTT's heal trigger stacking is amazing because it gives them 5 heals, Novas I'd say the 3000 starter is less useful but still better than all the other starters.

For RP, it's a bit complicated, but start with Barcgal first, and then think about switching if the Barcgal strategies stop working for you

For Kagero, you can try to run Bahr and do a quick ride to Aleph, but you'll eventually realize the 5000 guy that searches a grade 1 is much better. It guarantees you a PG in hand

Strategy:

So Soul Blast and Counter Blast are usually the costs you need to activate an effect. If it says Counter Blast 1, you flip over one of your damage and activate the effect. For Soul Blast 1, you would send a card beneath your vanguard to the grave and activate the effect. So if you have a boss monster you want to use, you see how much cost you need and gear your G1 and G2 around being able to accommodate for that cost. You don't want to just fill your entire deck with counter blast costs because you can only take 5 damage without losing. That is unless you're playing Nova Grapplers, who have Counter Charge effects, which flip back any cards you've flipped over. Vice Versa for Soul Blast/Soul Charge and OTTs

Mulligan:

This should be obvious, but you can mulligan at the start of every duel. Which cards should you save?

You have to aim to have a G1, G2, and a G3 in your hand. Otherwise you'll not be able to ride the next grade on your vanguard. This is important since your rearguards can't be higher grade than your vanguard. However, sometimes you want to ditch a few G1s, if you have a few PGs in your hand. It's better to just risk riding the PG on turn 1 and potentially benefit majorly from a re-draw. A god hand is 2 PGs, and 1 of each G1, G2, G3 and the G3 is your best boss monster.

You should also try to send any heal triggers back into the deck.

Hopefully these aren't too long and disrupt other conversations, but there's only so far you can go without understanding how to play the game.

VP Farming:

VPs you get at 100 per stamina used and 2k per ranked games played. If you don't care about ranked game, just equip the worst deck you can make with no heals and PGs, throw the game as fast as possible. In your comment, say "VP Farming, pls beat me quick" or something like that and use the weakest G0 you can equip. VP farming is good because tons of free shit >.>. If you care about sleeves, you should use a clan you like, too, but not necessary.

There are VP x2 events that you can do this on, but also these are good times to climb the ladder because you'll get a bunch of free wins from ppl that are throwing

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Calwings
04/10/20 1:51:26 PM
#425:


https://i.imgur.com/HEL7u2i.png

"NA Tempo" strikes again as Magia Record will see its fourth limited magical girl release in less than two months, all of which are coming several months ahead of schedule compared to JP. Thankfully, it isn't all bad news, because it looks like 5* uncaps and doppel releases are being sped up too.

https://i.imgur.com/tEpCzSK.jpg

Uncaps for natural 2* and 3* megucas (who are much easier to max out on memoir slots than natural 4* megucas) are basically the F2P player's main answer to not having as many of the better limited megucas in the game. A fully uncapped 2* or 3* with full memoir slots is often better than a natural 4* with only one or two memoir slots because the memoirs make up for the lower base stats. It won't help against the largest of whales who can afford to fully slot all the best natural 4* megucas in the game, but it at least gives the F2P players a better chance in the mid-high ranks.
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Genwai
04/10/20 4:24:34 PM
#426:


Yeah, it definitely sucks that Magia Record has been releasing so many limited girls in a short period of time. I personally pulled and 3-slotted Ashley, but skipped the others.

Also I hear Asuka's training event got skipped, so RIP to those resources. I was looking forward to it, if only for the story, since I have her fully built now.


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Calwings
04/10/20 4:41:03 PM
#427:


Genwai posted...
Yeah, it definitely sucks that Magia Record has been releasing so many limited girls in a short period of time. I personally pulled and 3-slotted Ashley, but skipped the others.

I've skipped all of them. I was planning on pulling for Ultimate Madoka, but I fell for the bait banner known as *MagiReco story spoilers for anyone who's not playing the game but happens to be an anime-only fan* Uwasa Tsuruno shortly before (some of you may remember that tragic moment from an older thread) and didn't even have enough to reach pity for Ultimate Madoka. At that moment, I swore not to spend a single magia stone or fate weave ticket until she gets re-run in the future, no matter what other banners the game might tempt me with.

I strayed from the path and failed my goddess once before, but never again.

Genwai posted...
Also I hear Asuka's training event got skipped, so RIP to those resources. I was looking forward to it, if only for the story, since I have her fully built now.

I have no interest in Asuka, but I have Oriko built and ready to go. The normal Madoka is currently my only 5* Light type character, so I've been looking forward to Oriko's uncap for a while. Iroha's too, but that's connected to a major story event, so I don't think they'll move that one up.
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Galbias
04/11/20 2:20:29 PM
#428:


https://cdn.discordapp.com/attachments/593126506012868609/698574773323694160/Screenshot_20200411-113021.png first E2 whoo. I think the most painful part was actually just leveling up, the last 20 levels take so much EXP and LMD, though the materials were pretty bad too.

not actually sure what I'm gonna use Volcano on, the ridiculously high cost and short duration make it feel kind of impractical for some maps. Maybe Anni 3 but I still need to work on my other characters for that so I can actually get to the 350 rush safely in the first place, still hoping for Blue Poison in the cert store for that.

Also saved up around 4200 Furniture Parts thanks to the green cert store and recycling Carbon items, so I should probably buy a set soon for more Credit. Not sure if I'll actually get the 5400 for Secret Occult Society before it goes away or just go with Columbian Cafe.

Meultima posted...
I used both Shining and Silence for awhile, but while definitely very usable units honestly I found them ultimately... Unnecessary, so to speak, with the current state of the existing maps on EN. Besides only being single-target healers, Shining's talent defense buffs are often piddly for those that actually need them most (Defenders) while Silence's drone can be a bit awkward for placements in being only providing 1 grid healing around it (It does provide very strong regen). More DPS is typically better in general content than healing since killing things faster means you need to heal less, especially true with enemies that can regen and things like Defense Crushers, and SP batteries help with that. It's why Ptilopsis is probably the best medic for general use - AoE heals, a strong self-buff for pressure situations, and mapwide increased SP gain (30% on E2).

Some empirical observations seem to suggest autodeploy apparently actually saves RNG, it's just things like damage increases from trust gain/DP cost increases that makes it go wonky. Definitely a bit awkward for not simply giving us an instant map clear though.

I mean, the additional survivability helps, that's why you're deploying a Medic in the first place. But yeah, and now that I'm E2ing Eyja (and Silverdaddy at some point), the SP regen bonuses are going to be more valuable.

Interesting regarding autodeploy, it can't be saving all RNG because I've had certain maps work 90% of the time and then fail 10%, but it should be easy enough to test a specific ability like Warfarin's.
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Meultima
04/11/20 11:03:59 PM
#429:


https://s6.gifyu.com/images/WFE2.png
12th E2. I'd like to say she'll be my last one for awhile, though Myrtle's banner is coming up soon...

Galbias posted...
not actually sure what I'm gonna use Volcano on, the ridiculously high cost and short duration make it feel kind of impractical for some maps. Maybe Anni 3 but I still need to work on my other characters for that so I can actually get to the 350 rush safely in the first place, still hoping for Blue Poison in the cert store for that.
Yeah Ejya's S2 is the more practical skill for general use, S3 is just for those moments where you get swarmed by like 10+ mooks and a boss unit and need a quick get-out-of-jail-free card. Though if the rest of your units are up to the task you can just let her sit back and be an emergency button when a stage goes bad.

Galbias posted...
Interesting regarding autodeploy, it can't be saving all RNG because I've had certain maps work 90% of the time and then fail 10%, but it should be easy enough to test a specific ability like Warfarin's.
I'm testing my autoplay with Warfarin and 3 possible targets, so far for all the runs there's been no deviation in the three instances she picks someone to buff throughout each replay. It's only been a small handful of runs however. My squad is now all E2 with most of them at max trust though which might help the stability. Some other tests people have done involved using dodge operators (Durin/12F have 50% dodge for arts/phys respectively) with the patterns of dodges and hits being consistent throughout. It's still uncertain what exactly breaks the RNG, but it can be oddly consistent in these areas.

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Galbias
04/13/20 1:16:09 PM
#430:


I spent another 5 rolls on the Ifrit/Platinum banner out of impatience since there haven't been any new banners to grab a guaranteed 5* off of. Nothing new unfortunately, though from https://twitter.com/ArknightsEN/status/1249713959822700545/photo/1 it looks like there'll finally be a new one on the 15th and 17th (latter of which does have Warfarin, incidentally).

Meultima posted...
https://s6.gifyu.com/images/WFE2.png
12th E2. I'd like to say she'll be my last one for awhile, though Myrtle's banner is coming up soon...

Yeah Ejya's S2 is the more practical skill for general use, S3 is just for those moments where you get swarmed by like 10+ mooks and a boss unit and need a quick get-out-of-jail-free card. Though if the rest of your units are up to the task you can just let her sit back and be an emergency button when a stage goes bad.

I'm testing my autoplay with Warfarin and 3 possible targets, so far for all the runs there's been no deviation in the three instances she picks someone to buff throughout each replay. It's only been a small handful of runs however. My squad is now all E2 with most of them at max trust though which might help the stability. Some other tests people have done involved using dodge operators (Durin/12F have 50% dodge for arts/phys respectively) with the patterns of dodges and hits being consistent throughout. It's still uncertain what exactly breaks the RNG, but it can be oddly consistent in these areas.

sounds about right, ty
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Calwings
04/13/20 10:15:33 PM
#431:


So JP MagiReco just added an axe-crazy psychopath magical girl to the game. I wonder how long it'll take for "NA Tempo" to bring her to us.

https://i.imgur.com/qaTwwX8.png
https://i.imgur.com/wEjmxOx.png
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Galbias
04/15/20 8:29:48 PM
#432:


Hellagur banner was nice enough to give me my 5* immediately (Skyfire dupe)

and then I threw 8 more rolls at the Ifrit/Platinum banner and finally got Platinum yesss. Goodbye, Jessica (unless I specifically need a low DP cost unit, or a 3rd Sniper)

come to think of it, I have most of the characters I actually want from the game now. Remaining is like

Really Want: Siege, Kal'tsit (not in English version anytime soon afaik)
Kinda Want: Skadi, Ifrit, Blue Poison
Mostly for meta: Exusiai, Hoshiguma, Saria, Chen
Mostly for cute: Swire, Grani, Warfarin, Provence, Pramanix

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Meultima
04/16/20 12:04:54 AM
#433:


https://s6.gifyu.com/images/MyrE2.png
Was able to E2 Myrtle almost immediately, promoting four-stars really feel much easier.
Also finally had something to use my 4* vanguard tokens that I got way back from the Grani event which I hadn't been able to before since I maxed out all my other 4* vanguards
The actual bonus pull got me Meteorite, I suppose I could use a 5* AoE sniper.

Kal isn't currently a real unit even in CN, just in the beta test; that aside I really should start putting more points into Hoshiguma but I also don't know where she'd fit into my team at the moment. Contingency Contract will probably change things up enough that I'll need her, though.

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JMPzero
04/16/20 12:12:11 AM
#434:


Pulled a second Siege and Myrtle so that's nice for my originium bank.
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Shotgunnova
04/16/20 12:30:10 AM
#435:


Retrofitted Mogami for no real reason.




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Eab1990
04/16/20 12:33:26 AM
#436:


Eight single pulls before Myrtle showed up, six of them 4*. Damn rateup lies. On the plus side, one of the two 3*s was Popukar.

Ninth pull was rainbow, to my horror. Thankfully it was just an Ifrit dupe. Eyja dupe wouldve been preferable, but eh.

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legendarylemur
04/16/20 12:40:37 AM
#437:


Is Myrtle good?

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Meultima
04/16/20 1:09:30 AM
#438:


Let's just say she's pretty much a 6-star operator masquerading as a 4-star.

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Galbias
04/16/20 12:14:06 PM
#439:


Myrtle seems like the strongest possible choice for pure DP regen which...might be good for some maps? idk

Random shower thought but the designs in Arknights are surprisingly modest compared to a lot of other phone games. Especially considering that it's published by the Azur Lane people and made by former GFL people, both of which are pretty horny.
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Meultima
04/16/20 4:20:41 PM
#440:


Well, not only is Myrtle the best DP generation in the game, she only costs a measley 8 DP on E2 at max potential; a realistic prospect due to her rarity. These factors allow her to match the DP output of two vanguards by her lonesome. Her S2 grants her additional flexibility by letting her double as a healer so you don't have to rush medic deployment in the early game and use your DP with more efficacy.

From data of the latest run of Contingency Contract, which is the hardest content in the game, her usage rate was only beaten by Saria.


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Touch
04/16/20 4:37:45 PM
#441:


Am I right to kick this dude in my guild? I made a casual guild in 7DS Grand Cross based on being fans of a Kpop group called Twice. I wanted it to be chill and not so super serious while at the same time wanting people to contribute (within their means) and not just hang by the others coattails.

Incident 1: We're a couple 1000 points from guild level 6 which is needed to buy stuff from the guild shop. We could get there in a few days easily but dude is whining in chat saying "If we ever get there".

Incident 2: Today he pops up and says his friend wants to join the guild. So he doesn't even ask, he straight up demands that I or one of the captains kick someone who isn't contributing as much because we're full on members. I tell him next time to please ask instead of demanding as if it's a sure thing. He replies with "Whatever dude. Do as you wish".

I'm tired of his negative attitude and no way am I gonna want to cater to him and invite his friend should we have room. So I'm not power tripping or anything if I kick him right?

Sorry for the long post lol

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Leanaunfurled
04/16/20 6:30:28 PM
#442:


Hmm, I think it's too early to make that decision, personally. The petty whining is annoying but nothing over the top (unless it's basically all he does), but the second incident is definitely something to hold against him. You already talked about it to him and he was dismissive. In my opinion if something similar happens again, whether he tries to rule the roost or bend a rule and casually waves it off, I say kick him then.

As a side note, do any English-speakers call 7DS (whether the anime or the game) Nanatsu no Taizai?
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Galbias
04/17/20 12:20:26 AM
#443:


Meultima posted...
Well, not only is Myrtle the best DP generation in the game, she only costs a measley 8 DP on E2 at max potential; a realistic prospect due to her rarity. These factors allow her to match the DP output of two vanguards by her lonesome. Her S2 grants her additional flexibility by letting her double as a healer so you don't have to rush medic deployment in the early game and use your DP with more efficacy.

From data of the latest run of Contingency Contract, which is the hardest content in the game, her usage rate was only beaten by Saria.

Does she stop blocking when she uses her abilities? But yeah, given that the main job of a Vanguard is just generating DP, I can see why the Vanguard who's the best at that is important especially on maps where things ramp up quickly and DP is tight. I'm not as excited as I maybe should be about Siege for that reason, even if she's a 6* she's still just going to be a temp unit. I'm guessing her 3rd skill doesn't make her a good Guard replacement on most maps simply due to the downtime.

And Saria does seem to be one of the more popular units so I feel slightly iffy leaving her in the cert shop, but oh well. I do have Nearl if I need a healing guard specifically.
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Meultima
04/17/20 1:16:01 AM
#444:


Yeah Myrtle's block count is 0 when using skills, main idea is just to quickly drop a couple other Vanguards/a Guard quickly after tapping her skill.

Siege's simply just best-in-slot for the offensive vanguard role, general consensus being she's not a terribly huge improvement if you already have say Texas, especially since she comes down a bit slower. She can at least hold a lane decently well so you can put a Guard somewhere else.

Nearl's very competent, just that Saria is pretty darn overtuned in comparison - A self-buff passive, a stupidly wide AoE for her S2 heal (which is on a 7 SP counter at M3), plus some SP generation tossed in as a bonus because why not.

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Touch
04/17/20 1:53:39 AM
#445:


Leanaunfurled posted...
Hmm, I think it's too early to make that decision, personally. The petty whining is annoying but nothing over the top (unless it's basically all he does), but the second incident is definitely something to hold against him. You already talked about it to him and he was dismissive. In my opinion if something similar happens again, whether he tries to rule the roost or bend a rule and casually waves it off, I say kick him then.

As a side note, do any English-speakers call 7DS (whether the anime or the game) Nanatsu no Taizai?
Thanks for the input Leana. I guess I'll be patient lol. And I'm not sure because...outside of my guild I don't talk to anyone about it lol

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Sajo
04/17/20 2:02:58 AM
#446:


Touch posted...
Am I right to kick this dude in my guild? I made a casual guild in 7DS Grand Cross based on being fans of a Kpop group called Twice. I wanted it to be chill and not so super serious while at the same time wanting people to contribute (within their means) and not just hang by the others coattails.

Incident 1: We're a couple 1000 points from guild level 6 which is needed to buy stuff from the guild shop. We could get there in a few days easily but dude is whining in chat saying "If we ever get there".

Incident 2: Today he pops up and says his friend wants to join the guild. So he doesn't even ask, he straight up demands that I or one of the captains kick someone who isn't contributing as much because we're full on members. I tell him next time to please ask instead of demanding as if it's a sure thing. He replies with "Whatever dude. Do as you wish".

I'm tired of his negative attitude and no way am I gonna want to cater to him and invite his friend should we have room. So I'm not power tripping or anything if I kick him right?

Sorry for the long post lol

I'd kick him when there is 1 point left for level 6, just to troll him.

I think either he's just gonna get more belligerent and leave when things aren't going his way or he's gonna piss off people/make them uncomfortable and you'll start hemorrhaging guild members until you kick him or get overrun with people like him. My philosophy is to remove toxic people ASAP.


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Touch
04/17/20 2:09:50 AM
#447:


We have already hit level 6 (within the couple days it would take as I had predicted) so yeah lol. And so far he's been the only one in the guild whose been ruining the chill vibe of it. If he had tried arguing with me, I would've said "Oh I found someone I could kick" and then kicked him lol. And luckily in this game, there's no private messaging so he wouldn't be able to get at me.

I think Imma wait until I see him being annoying again and then I'm letting him go. IIRC he said he was leader of a Twice guild in another Gacha (maybe Epic Seven?) so I guess that's where all his demanding and annoyingness comes from

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LinkPizza
04/17/20 10:23:33 AM
#448:


Question about Arknights. It's not really important, but has anyone else been having trouble with Clue exchange? I've been trying to get clue number 1 for about a week now. The game refuses to give it to me...
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Eab1990
04/17/20 10:58:58 AM
#449:


Clue #5 is generally considered the rarest. I went about two weeks without having it, so I'm hesitant to give it away these days. Except the time I somehow got three of them.

But yeah, it's not uncommon to be missing one clue. Just gotta hope for more friends with spares.

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LinkPizza
04/17/20 11:00:55 AM
#450:


I can get clue 5 a good amount, I think... I use to have trouble with 7 early on. But that for maybe a couple of days at a time. Clue 1 had eluded me for like a week now. And I can't stop getting pissed off at that for some reason...
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ShadowElite86
04/17/20 1:42:08 PM
#451:


Last Cloudia 1st Anniversary is going on currently. I quit the game sometime last year during the Secret of Mana event. Decided to redownload it today to see what changed and so far it's surprisingly good.

The biggest thing so far was the infinite reroll for the intro gacha. I wasted so much time rerolling originally so this was an absolute Godsend. You also get 3k gems and a free daily multi on the anniversary banner. I think I'll stick around for a bit, at least until this new Dr. Stone collab arrives.

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LinkPizza
04/17/20 2:45:19 PM
#452:


Tbh, I don't think I've ever rerolled in a gacha game before...
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