Board 8 > FFXIII-2 apparently features the opposite of linear hallway dungeons.

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Anagram
01/07/12 10:44:00 AM
#1:


Remember how people complained that FFXIII was a series of hallways? Well check out Square's response to that criticism in the sequel (no spoilers, don't worry).

http://www.gamezone.com/news/final-fantasy-xiii-2-too-complex-for-japanese-gamers

I honestly laughed when I saw that first map.

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KingBartz
01/07/12 10:47:00 AM
#2:


Doesn't look that complex to me.

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Weakupedia
01/07/12 10:50:00 AM
#3:


it's dawned on me the square no longer has any clue what they're doing

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kevwaffles
01/07/12 10:51:00 AM
#4:


That's just taking narrow corridors and giving them a lot of branches. There's no real pathfinding to it unless you accidentally get turned around and don't realize it somehow.

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Senjougaharaism
01/07/12 10:53:00 AM
#5:


looks cool to me

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shadosneko
01/07/12 10:55:00 AM
#6:


From: Anagram | #001
I honestly laughed when I saw that first map.


What in the ****?

That is... welp.

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Rad Link 5
01/07/12 10:55:00 AM
#7:


What the hell am I looking at?

If those are dead ends as they appear to be, this is even stupider than what they had before.

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wg64Z
01/07/12 10:56:00 AM
#8:


I don't see a problem here.
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GranzonEx
01/07/12 10:56:00 AM
#9:


Nothing wrong with a little exploring! As long as the battles aren't a chore. We'll find out soon enough.

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KanzarisKelshen
01/07/12 10:58:00 AM
#10:


Spoilers guys, this is *exactly* what the classic games were. I can draw maps for comparison if you're curious. This is a plus, not a negative. Don't be scared nancys.

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Rad Link 5
01/07/12 10:59:00 AM
#11:


From: KanzarisKelshen | #010
Spoilers guys, this is *exactly* what the classic games were. I can draw maps for comparison if you're curious. This is a plus, not a negative. Don't be scared nancys.


No. The pointless branch-offs were much shorter and less numerous.

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LeonhartFour
01/07/12 10:59:00 AM
#12:


From: kevwaffles | #004
That's just taking narrow corridors and giving them a lot of branches. There's no real pathfinding to it unless you accidentally get turned around and don't realize it somehow.


Hint: Most FF dungeons are exactly like this.

FFXIII-2 isn't doing anything previous FF games didn't do.

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LeonhartFour
01/07/12 11:00:00 AM
#13:


From: Rad Link 5 | #011
No. The pointless branch-offs were much shorter and less numerous.


Well, this is what happens when so many people complain about 'it's so linear!'

You get the other end of the spectrum!

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Whiskey_Nick
01/07/12 11:01:00 AM
#14:


those maps are not worse than some of the stuff they came up with for FFXI

Yuhtunga and Yhoater Jungles for example were hell holes

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shadosneko
01/07/12 11:01:00 AM
#15:


How about we just have a JRPG where every area is accessible from the start on the world map and the only thing stopping you from going there are the levels of the monsters?

That'd be cool.

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XIII_rocks
01/07/12 11:02:00 AM
#16:


LeonhartFour posted...
From: Rad Link 5 | #011
No. The pointless branch-offs were much shorter and less numerous.
Well, this is what happens when so many people complain about 'it's so linear!'

You get the other end of the spectrum!


Do developers not know what subtlety or a happy medium is? Jeez. Any fool can tell you that the extreme side of anything is never good.

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LeonhartFour
01/07/12 11:04:00 AM
#17:


Well, I agree it's pretty stupid to try to swing to the other end to appease fans.

But either way, what XIII-2 is doing isn't that much different from other JRPGs.

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kevwaffles
01/07/12 11:06:00 AM
#18:


From: LeonhartFour | #012
Hint: Most FF dungeons are exactly like this.

FFXIII-2 isn't doing anything previous FF games didn't do.


FF1-5, maybe.
FF6-9, not at all.

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KanzarisKelshen
01/07/12 11:07:00 AM
#19:


From: Rad Link 5 | #011
No. The pointless branch-offs were much shorter and less numerous.


Hell no. You might not have played Xenogears, but the Deus dungeon makes this look like a total cakewalk. Same with Terra Tower, Galbadia Garden, Ultimecia's Castle, the Temple of the Ancients, and more, never mind Vagrant Story, which is true hardcore map ****. Your memory is damn faulty.

From: shadosneko | #015
How about we just have a JRPG where every area is accessible from the start on the world map and the only thing stopping you from going there are the levels of the monsters?

That'd be cool.


That was Chrono Cross. You might have hated it.

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skull_bonek23
01/07/12 11:07:00 AM
#20:


shadosneko posted...
How about we just have a JRPG where every area is accessible from the start on the world map and the only thing stopping you from going there are the levels of the monsters?

That'd be cool.


FFXII kinda did that

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Rad Link 5
01/07/12 11:09:00 AM
#21:


I mean just look at the first map. If you want to explore all of the pointless branch-off hallways, you have to backtrack through the same hallways like twenty times. That's just ****ing ridiculous. Someone trying to get 100% could spend way too many hours in just that one dungeon, unless some of those hallways have nothing in them, in which case someone without a guide could spend way too many hours exploring absolutely empty hallways. The only remedy to this is if you move extremely fast in this game, in which case someone just trying to get through the dungeon and ignore all the exploration would get through the dungeon way too fast.

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KanzarisKelshen
01/07/12 11:11:00 AM
#22:


From: Rad Link 5 | #021
I mean just look at the first map. If you want to explore all of the pointless branch-off hallways, you have to backtrack through the same hallways like twenty times. That's just ****ing ridiculous. Someone trying to get 100% could spend way too many hours in just that one dungeon, unless some of those hallways have nothing in them, in which case someone without a guide could spend way too many hours exploring absolutely empty hallways. The only remedy to this is if you move extremely fast in this game, in which case someone just trying to get through the dungeon and ignore all the exploration would get through the dungeon way too fast.


Again: Deus. You lose. Leá Monde. You lose again. This isn't a complicated map. You just grew less skiiled at games and less patient as you aged.

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transcience
01/07/12 11:11:00 AM
#23:


the thing that scares me with 13-2 is how reactionary the whole thing is. it feels like a game being designed based on criticism more than an honest attempt at making a game.

that said, the dungeon looks fine

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Rad Link 5
01/07/12 11:14:00 AM
#24:


From: KanzarisKelshen | #022
Again: Deus. You lose. Leá Monde. You lose again. This isn't a complicated map. You just grew less skiiled at games and less patient as you aged.


Ahahaha, old school trolling. I like that.

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redrocket
01/07/12 11:17:00 AM
#25:


It's almost like no one here has ever played a RPG before.

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XIII_rocks
01/07/12 11:19:00 AM
#26:


Kanz'D


Time to stop posting here anyway. Posting in FFXIII topics gives people a false idea about what my username means

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SlymDayspring
01/07/12 11:19:00 AM
#27:


how about people stop complaining until they play the game

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LeonhartFour
01/07/12 11:20:00 AM
#28:


From: transcience | #023
the thing that scares me with 13-2 is how reactionary the whole thing is. it feels like a game being designed based on criticism more than an honest attempt at making a game.


Yeah, that's my main problem with XIII-2, honestly. The game looks fine, but it seems like the whole design process was "Fix what people complained about."

We'll see how it works.

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SBell0105
01/07/12 11:23:00 AM
#29:


Going into the game knowing next to nothing as I do all Final Fantasys. Its Final Fantasy, even the ****iest one is better than a lot of other games.

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Kotetsu534
01/07/12 11:26:00 AM
#30:


I've been reading that this game is much easier than XIII, which I'd be disappointed by. One thing I really enjoyed in XIII was the challenge offered - I needed to play well to survive and win during the second half of the game.

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Rad Link 5
01/07/12 11:26:00 AM
#31:


From: SlymDayspring | #027
how about people stop complaining until they play the game


You make it sound like buying the game is something we should just automatically do!

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KanzarisKelshen
01/07/12 11:26:00 AM
#32:


From: LeonhartFour | #028
Yeah, that's my main problem with XIII-2, honestly. The game looks fine, but it seems like the whole design process was "Fix what people complained about."

We'll see how it works.


Wasn't that the design process that went into Sonic Colours?

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Rad Link 5
01/07/12 11:26:00 AM
#33:


STP

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KamikazePotato
01/07/12 11:27:00 AM
#34:


Dungeon looks fine to me.

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LeonhartFour
01/07/12 11:29:00 AM
#35:


From: KanzarisKelshen | #032
Wasn't that the design process that went into Sonic Colours?


Eh, it's not quite the same thing.

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redrocket
01/07/12 11:30:00 AM
#36:


At the very end of every branch(which it filled with random encounters every three steps) is a chest. One of these chests contains an item that is required to advance to the next area. The rest are empty, except for a speech bubble that pops up and says, "u mad?" Oh, the location of the real chest is random.

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SlymDayspring
01/07/12 11:32:00 AM
#37:


You make it sound like buying the game is something we should just automatically do!

....no I don't? I just feel like complaining about the possibility of a game being bad based on a a map (which is exactly what everyone here did with FF13) is stupid.

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Rad Link 5
01/07/12 11:32:00 AM
#38:


From: redrocket | #036
At the very end of every branch(which it filled with random encounters every three steps) is a chest. One of these chests contains an item that is required to advance to the next area. The rest are empty, except for a speech bubble that pops up and says, "u mad?" Oh, the location of the real chest is random.


I see no problem with this.

You all need to stop complaining until you actually play the game.

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saveus_Maria
01/07/12 11:34:00 AM
#39:


this looks like much more fun to me (I'm more of a fan of classic dungeon crawlers myself) but then again the battle system and characters all still look terrible so I probably will pass just like with the first one.

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Rad Link 5
01/07/12 11:34:00 AM
#40:


From: SlymDayspring | #037
....no I don't? I just feel like complaining about the possibility of a game being bad based on a a map (which is exactly what everyone here did with FF13) is stupid.


And it turned out to be right with FF13. But how else would you propose they try to judge a game they don't own, then?

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transience
01/07/12 11:38:00 AM
#41:


FF13 isn't bad because of the map! it's just an easy thing to poke fun at. you could give FF13 lots of branching paths and it wouldn't change your opinion in a major way.

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Weakupedia
01/07/12 11:38:00 AM
#42:


transcience posted...
the thing that scares me with 13-2 is how reactionary the whole thing is. it feels like a game being designed based on criticism more than an honest attempt at making a game.

that said, the dungeon looks fine


this is pretty much how I feel about 13-2

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ChichiriMuyo
01/07/12 11:39:00 AM
#43:


Considering the fact that the articles states those are some of the more complex maps I have to say this should be a non-issue. If those were like the first two areas, though, then there might be something to complain about.

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Senjougaharaism
01/07/12 11:43:00 AM
#44:


to be honest I think the map complaint is one of the more legit ones you can have about FFXIII

then again if that was your only complaint, these maps should get you hyped.

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LeonhartFour
01/07/12 11:43:00 AM
#45:


Honestly, those maps remind me of the last dungeon in FFX.

Hopefully these dungeons won't be filled with smog that make it hard to tell where you're going.

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ZFS
01/07/12 11:45:00 AM
#46:


Yeah, the map looks fine.

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Rad Link 5
01/07/12 11:47:00 AM
#47:


From: Senjougaharaism | #044
then again if you were complaining about that, these maps should get you hyped.


Nah, most people want a middle ground. Maps where the path you're supposed to go is clear, with some short branches off in other directions where you can find rare treasure/hidden bosses/whatever. That first map is too extreme, like Square is going "Fine, you want stupid exploration? Here, have some stupid exploration! Stupid!"

In all seriousness though, if maps like that first map aren't a frequent occurence, it's fine.

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LamdaMax
01/07/12 11:54:00 AM
#48:


Second one looks simple enough to navigate. The first looks like it could potentially be a pain, but if it's like FFXIII where you have a minimap that directs you towards your next objective all the time, navigation seems like it'd become pretty trivial. Really, it's hard to say what it's going to be like until you actually play the game.

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Not_Wylvane
01/07/12 12:01:00 PM
#49:


Second one looks fine to me. First looks a tad ridiculous, but it's probably one where you have to activate switches or whatever anyway.

Not that I really care, since I'm not getting 13-2. 13 had much bigger problems than "too linear."

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SlymDayspring
01/07/12 12:27:00 PM
#50:


And it turned out to be right with FF13. But how else would you propose they try to judge a game they don't own, then?

what I mean is that....saying "game is linear: BAD or game has complex maps: BAD" is stupid. if people actually get their hands on the game and start saying that yes, the linearity/complexity of the maps are a problem and it is something that concerns you, that is then making an informed decision. if this article was talking about a consensus amongst reviews saying the maps are a problem, that would be one thing, but it just goes "LOL MAPS" and lists some anonymous forum people with no source link to them actually saying those things. and then everyone makes huge ltm-style overreactions. gamers are just so damn annoying sometimes.

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