Board 8 > FFXIII-2 apparently features the opposite of linear hallway dungeons.

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SlymDayspring
01/07/12 12:31:00 PM
#51:


to illustrate, if I were to show you the pictures of the maps of the worlds in KH2 before that came out, probably everyone would be sitting around having their head explode about the fact that half the worlds are literally three circles. in the end, I will bet that a lot of people enjoyed that game anyway (though personally i think it sucks).

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TheRock1525
01/07/12 12:34:00 PM
#52:


You're telling me that it's any more or less complicated than something like this:

external image

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Shoenin_Kakashi
01/07/12 12:36:00 PM
#53:


2nd map looks perfectly fine.

1st map if im reading that right is Unless those paths on the center are blocked, then its just one straight line with a bunch of stuff to the side.

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Delseban
01/07/12 12:41:00 PM
#54:


[This message was deleted at the request of the original poster]
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TheRock1525
01/07/12 12:44:00 PM
#55:


Delseban, I'm not sure if that website is ToS safe.

edit: Especially since I scrolled down and saw something called "Cock Tales"

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OmarsComin
01/07/12 12:44:00 PM
#56:


FFX: Fans cry game is too linear
FFXII: Wide open spaces with nothing in them, fans complain world feels empty
FFXIII: **** if we're going to make an empty world, corridors only
FFXIII-2: they complained about the corridors and straight lines. I think I've got an idea.

like every single map decision seems to be a direct response to complaints about the last game
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SmartMuffin
01/07/12 12:44:00 PM
#57:


FF13 isn't bad because of the map!

Truest thing said in this topic. It's just easier for Square to be all "Oh yeah the only reason anyone disliked our game was because of the map AND WE FIXED IT" than it is to say "People disliked our game because our storyline was nonsensical and stupid and the gameplay itself was incredibly dull"

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Delseban
01/07/12 12:46:00 PM
#58:


The first map has a clean and fast path going from the bottom directly to the top. The stuff on the sides is mostly optional.

And if you look at the link in the article, it shows more maps.

The other two in here aren't complicated at all.

I think they're trying to make it seem worse than it is by only posting the most complicated ones, and even then, they're not that complicated.
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TheRock1525
01/07/12 12:48:00 PM
#59:


Heh, I scrolled down further and the page just became straight-up porn.

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greengravy294
01/07/12 12:48:00 PM
#60:


Oh good, now I won't be lulled to sleep when I play 13-2 sometime before I die...

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Delseban
01/07/12 1:02:00 PM
#61:


yeah...i'll probably still get modded for it even though i deleted the link. oh well
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TheRock1525
01/07/12 1:08:00 PM
#62:


I'll vouch for your behalf!

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Xiahou Shake
01/07/12 1:15:00 PM
#63:


From: OmarsComin | #056
FFX: Fans cry game is too linear
FFXII: Wide open spaces with nothing in them, fans complain world feels empty
FFXIII: **** if we're going to make an empty world, corridors only
FFXIII-2: they complained about the corridors and straight lines. I think I've got an idea.


This is pretty much on the money. The last 2 generations of FF games have been whiplash reactions that go FAR in the opposite direction of fan complaints from the previous title. It'll be super easy to guess what FFXV will be like based on what the reaction to XIII-2 is.

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LeonhartFour
01/07/12 1:15:00 PM
#64:


From: Xiahou Shake | #063
It'll be super easy to guess what FFXV will be like based on what the reaction to XIII-2 is.


As long as the main character's name is Thunder McBlizzard, I will be satisfied.

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OmarsComin
01/07/12 1:19:00 PM
#65:


Thunder Storm Brave
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OmarsComin
01/07/12 1:22:00 PM
#66:


maybe they should just put the world map back in
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LeonhartFour
01/07/12 1:23:00 PM
#67:


From: OmarsComin | #066
maybe they should just put the world map back in


Nah, that'd be pretty pointless.

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ZFS
01/07/12 1:24:00 PM
#68:


Versus XIII has a world map!

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TheRock1525
01/07/12 1:24:00 PM
#69:


Versus XIII isn't even a real game.

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LeonhartFour
01/07/12 1:25:00 PM
#70:


Shortly, I expect Versus XIII to be renamed to Final Fantasy REVENGEANCE XIII

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OmarsComin
01/07/12 1:26:00 PM
#71:


people have complained about everything else! I think what they should be taking from this is that we all just wanna play FF9 again
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LeonhartFour
01/07/12 1:26:00 PM
#72:


And then The Last Guardian will be renamed The Last REVENGEANCE

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LeonhartFour
01/07/12 1:26:00 PM
#73:


From: OmarsComin | #071
I think what they should be taking from this is that we all just wanna play FF9 again


Speak for yourself...!

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TheRock1525
01/07/12 1:26:00 PM
#74:


Mass REVENGEANCE 3

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ZFS
01/07/12 1:27:00 PM
#75:


It's actually the first good looking console game from Square since FFXII!

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OmarsComin
01/07/12 1:28:00 PM
#76:


Final Fantasy XIII-4 - FFIX HD Remix "ooh soft" edition
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__Smurf__
01/07/12 1:29:00 PM
#77:


From: Weakupedia | #003
it's dawned on me the square no longer has any clue what they're doing


This more than anything. I can live with linear maps or overly complex maps but the idea that Square has u-turned so dramatically on their direct approach makes me believe they don't have a clue what they're doing. The old adage of the customer never knowing what they want and all that.

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edwardsdv
01/07/12 1:32:00 PM
#78:


I had no problem with 13s MAPS, my only real complaint is that the plot loses its drive once you drop in on Gran Pulse and that after your inital clash with Barthandalus, the games character based focus disappears.

That said its a perfectly serviceable game I rate it ahead of FF6 as Gran Pulse >> WoR

X>IX>T>>VII>XIII>VI=X-2>IV>XII>VIII>V>III>I>II

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GranzonEx
01/07/12 1:36:00 PM
#79:


From: edwardsdv | #078
X>everything


As expected of one with refined taste such as yourself.

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edwardsdv
01/07/12 1:37:00 PM
#80:


GranzonEx posted...
From: edwardsdv | #078
X>everything
As expected of one with refined taste such as yourself.


Of course!

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Weakupedia
01/07/12 1:42:00 PM
#81:


[This message was deleted at the request of the original poster]
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Weakupedia
01/07/12 1:42:00 PM
#82:


wait, people complained that ffx was linear? not that it wasn't, but I've never heard people list its linearity as a particularly big problem. xiii's problem wasn't that it was linear, it's that it failed horribly at making players care about what happens.

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SHINE GET 64
01/07/12 1:44:00 PM
#83:


these maps are amazing

I eagerly await my chance to explore them

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Kotetsu534
01/07/12 1:44:00 PM
#84:


If SE wants to make great games again I have a suggestion: sack Toriyama and get a competent director in charge again. Itou and Kitase are still with the company and have far more to their credit than he will ever have. Sure, he had a hand in FFX, but since it was his directing role, there were separate battle and map directors, and Nojima wrote the script, I'd expect it was minor.

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edwardsdv
01/07/12 1:45:00 PM
#85:


SHINE GET 64 posted...
these maps are amazing

I eagerly await my chance to explore them


I agree!

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OmarsComin
01/07/12 1:47:00 PM
#86:


Tactics > X > IX > VII > VIII

I think those are the only ones I'm still interested in playing. I dunno that I'll ever touch 1-6 or 12 and 13 again.
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SlymDayspring
01/07/12 1:47:00 PM
#87:


wait, people complained that ffx was linear? not that it wasn't, but I've never heard people list its linearity as a particularly big problem. xiii's problem wasn't that it was linear, it's that it failed horribly at making players care about what happens.

funny, i have heard complaints about the linearity all the time, but never the one you made ever!

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Anagram
01/07/12 2:08:00 PM
#88:


Just to confirm: the battle system in FFXIII-2 is basically the same, right? Anyone know about the crystal level up thing?

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Sorozone
01/07/12 2:10:00 PM
#89:


Level up system is different, iirc.

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Anagram
01/07/12 2:14:00 PM
#90:


Thanks.

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Sorozone
01/07/12 2:19:00 PM
#91:


I think it's similar to FXIII, but it's not an exact replica or as near the same as the battle systems are.

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TheRock1525
01/07/12 2:22:00 PM
#92:


See, for me, FFXIII went like this:
The visuals were great.
The battle system was great.
The characters were largely enjoyable.
The storyline was awful.

That last one is kinda important for a FF game. I always use the same description for XIII: flawed but enjoyable.

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SlymDayspring
01/07/12 2:27:00 PM
#93:


I am actually not done with FF13 (playing it right now) but I pretty much agree with all that so far, rock.

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TheRock1525
01/07/12 2:31:00 PM
#94:


And I'm not talking just graphically. I really do like the art design. There's times when I just kinda stop and look around at my surroundings.

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HeroDelTiempo17
01/07/12 2:34:00 PM
#95:


Oh no, JRPG dungeons are back to being standard JRPG dungeons!

Come on. That doesn't even look that annoying compared to some dungeons I've played through (*coughatlusteleportmazescough*)

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Sorozone
01/07/12 2:34:00 PM
#96:


From: TheRock1525 | #092
See, for me, FFXIII went like this:
The visuals were great.
The battle system was great.
The characters were largely enjoyable.
The storyline was awful.


I agree, but I'm a person who doesn't need a great story, and I don't find it to be important. Probably why I put it in my top 3 FF games. I loved the battle system, linearity didn't bother me, I just found it to be a very enjoyable game throughout.

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TheRock1525
01/07/12 2:41:00 PM
#97:


I don't need a great story in certain types of games. Final Fantasy is not one of them.

Especially since FF loves to remind you that, indeed, there is a story. It doesn't take a back seat very often and they love their dialogue and cutscenes.

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Not_Wylvane
01/07/12 2:42:00 PM
#98:


I wasn't a big fan of the characters myself. Sazh was the only one I really gave a s*** about. Then again, I also didn't hate any of the characters, even Hope. Of course, everyone outside the main six and Serah had pretty much no development, which kind of hurts the story when we don't give a s*** about Cid or the villains.

13's problem with linearity is that it didn't even really try to make the world look anything more than a tunnel. FFX was pretty linear as well, but the towns and dungeons were designed to seem large and open. FF13 is almost nothing but tunnels, like you're going through a rollercoaster, except you're constantly interrupted by five-minute random battles.

13 also didn't really have any distractions from the main gameplay. 7-10 had minigames like Blitzball to break the monotony, while 6 and before were fast-paced enough to get away with it. Even 12 offered large worlds to explore and hunting sidequests to take a break from the plot. 13 has nothing but plot to go through, so it just dragged on for me. The 2D games were the same way, and even the exploration was artificial and the sidequests sparse in 1-4, but at least those games had pretty quick battles and managed to convey more variety in their one dungeon tileset than 13 did with its beautiful corridors.

In the end, my complaint with 13 isn't that it was linear, it's that it was mind-numbingly repetitive in a way none of the earlier games were, which is kind of a feat considering what series it's in.

And I have no clue why I wrote this, but I wrote too much to just discard it now.

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Haguile
01/07/12 2:42:00 PM
#99:


I actually liked the linear dungeons. I just didn't like the story.
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azuarc
01/07/12 2:42:00 PM
#100:


I'm laughing at the complaints about the maps for a very different reason.

FF13 maps were linear, and I *still* got lost sometimes. Why? Because even though they're a bent, twisted hallway, they're often bent and twisted in ways that are hard to follow. An individual room might be a total ***** to navigate considering that you're only allowed to step in magically sanctioned areas, and you never know what's actually interactable and what isn't. Anyone who's looking at the actual progression map of the dungeon isn't considering what those rooms are actually like to try to navigate. That first dungeon could be really complicated, or it could be really simple. Quite frankly, I think it looks incredibly simple. It reminds me of some of the early dungeons in 12...and regardless of what you say about the wide-open world, the dungeons in 12 were not difficult to navigate. No harder than 13's, anyway. I could very easily picture myself going through 12's sewers at the beginning to that map. The second map is definitely not convoluted, but it appears to have more points of interest. It's the POIs that will make your map easier or hard to navigate. Ridiculous games with finding keys or pressing the right button from somewhere or navigating a puzzle. (Let's not bring up the FFX trials.)

So no, these maps are not complicated. Not inherently.

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