Board 8 > Pick a metroidvania for me

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Hbthebattle
11/28/21 1:26:40 AM
#51:


Bloodstained and Ori 2 are also really good

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skullbone
11/28/21 3:32:14 AM
#52:


Super hot take: the Ori games are nothing special. The first one has god awful combat (which isn't improved a TON by the 2nd one) and the platforming focuses way too much on Ori's bash move. Also if you miss a jump or mess up on the platforming sections you just take a little bit of spike damage and you can just jump onto the next platform with no penalty 95% of the time.

Like I don't need every game to be impossible levels of challenge but it kinda takes the piss out when you can just damage boost through all of the spikes/lasers to get through a platforming section.

The atmosphere and plot are good enough but I'd love to see why people put these games at the top of their lists.

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tcaz2
11/28/21 3:57:19 AM
#53:


skullbone posted...
I'd love to see why people put these games at the top of their lists.
Because its better than the others duh
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MXCM
11/28/21 5:54:03 AM
#54:


Mega Man Zero / ZX Legacy Collection (play Mega Man ZX and Mega Man ZX Advent)

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UF8
11/28/21 6:17:39 AM
#55:


Rabi-Ribi

no really

put the bullet hell bosses and anime portraits aside and i'm dead serious when i say it's the best metroidvania i've played. it also has better combat than most despite the boss handicap
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WazzupGenius00
11/28/21 8:06:26 AM
#56:


First thing you need to do in La-Mulana is buy the Hand Scanner, and then as soon as you have enough money buy and install the translation software. By default I believe the key to use Hand Scanner (or other items equipped to that slot later) is left Shift.

As for those insignia you wont be able to do anything with them for a while. Gotta find an item to be able to do that and then come back (it is a Metroidvania, after all!) Chests open when you solve whatever puzzle is linked to it, usually in the same room but not always. Theres an item you should find fairly early that will make a sound whenever you enter a room with an unsolved puzzle. Get used to not being able to solve a puzzle the first time you see it, youll probably find a hint tablet or item that will help you later. Also beware of just hitting walls and objects recklessly, if you havent discovered why yet you will soon. Hitting stuff is necessary at times, just dont do it unless youre pretty sure its the right thing to do. Save often!

The C64 comparison is -almost- right but not quitethe original game was meant as homage to the MSX. The remake (what youre currently playing) doesnt go quite as hard in that direction but the influence is certainly still there.

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andylt
11/28/21 8:23:34 AM
#57:


azuarc posted...
Edit: Oh, I skipped the Yoku's suggestion. Whoops. Pinball-vania sounds so weird. I'd love to know more about it.
It is weird, but it somehow works! The game is a metroidvania through and through with the map and ability progression etc, just with pinball being the way to move around. The traversal can get a little annoying later on if you're backtracking for all items, but in general I was super impressed with the game. It's incredibly charming! You're a dung beetle who arrives as the new postmaster of an island, plot stuff ensues but the game never loses its sense of lighthearted fun.

https://www.youtube.com/watch?v=-myLEJwAydw

Ori 2 is also good, a step up from the original in pretty much every respect.

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VintageGin
11/28/21 8:29:38 AM
#58:


I was not very impressed with Yoku's Island Express, even though I wanted to like it. I just found the pinball elements more tedious than fun.

The Ori games are good, but I think a large part of what makes them good is the beautiful presentation. I don't think the gameplay is exceptional, but the art and storytelling make them very enjoyable.

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neonreaper
11/28/21 8:38:45 AM
#59:


Wonder Labyrinth

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masterplum
11/28/21 8:58:18 AM
#60:


LaMulana is great and lamulana 2 is infuriating

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DeepsPraw
11/28/21 9:17:05 AM
#61:


I'll say it again, La Mulana 2 is better for beginners.

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th3l3fty
11/28/21 9:21:12 AM
#62:


anyone who thinks LM2 is better for beginners hasn't played it since they patched in the absurd knockback tbqh
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HeroDelTiempo17
11/28/21 9:40:25 AM
#63:


skullbone posted...


The atmosphere and plot are good enough but I'd love to see why people put these games at the top of their lists.

skullbone posted...
Also if you miss a jump or mess up on the platforming sections you just take a little bit of spike damage and you can just jump onto the next platform with no penalty 95% of the time.

well for one thing, this is actually cool and good

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TotallyNotMI
11/28/21 9:49:35 AM
#64:


VintageGin posted...
I was not very impressed with Yoku's Island Express, even though I wanted to like it. I just found the pinball elements more tedious than fun.
Yeah this was my take. It was so charming and adorable. I loved the unique concept. But it got tedious and I dropped it.

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DeepsPraw
11/28/21 9:55:24 AM
#65:


I 100%'d Yoku's when it was a free game on Epic. probably wouldn't have paid money for it though

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Mac Arrowny
11/28/21 10:05:59 AM
#66:


skullbone posted...
Super hot take: the Ori games are nothing special. The first one has god awful combat (which isn't improved a TON by the 2nd one) and the platforming focuses way too much on Ori's bash move.
The atmosphere and plot are good enough but I'd love to see why people put these games at the top of their lists.

Combat's not really the important part of most Metroidvanias to me. The movement abilities are what's really important, and movement feels amazing in Ori. There's a huge variety of movement abilities, too. I actually like the basic combat of Ori 1, since it means you just hold down the attack button while you focus on moving around. It turns battles into platforming exercises, which is great. And then Ori 2 throws even more movement abilities at you.

As for Bash, I find it very fun. Ori 2 definitely doesn't focus too much on it, considering how many different movement abilities you get.
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azuarc
11/28/21 10:49:25 AM
#67:


neonreaper posted...
Wonder Labyrinth

Played it. I referred to it as "Deedlit" in the OP. Is Wonder Labyrinth what people call this game for short? Re-cord-of-Lo-doss-War-Deed-lit-in-Won-der-Lab-y-rinth is obviously a mouthful.

As for Ori, I thought it was an incredibly charming game, and I understand why people love it, but it wasn't so amazing to me that playing Ori 2 was just an automatic, braindead obvious decision. I don't think I can properly articulate why, but I wasn't a huge fan of the combat, the way a lot of secrets were implemented, or especially the bash mechanic. I also got stonewalled in a couple escape sequences because I had to interact with something that I would have never imagined was part of the game itself, and died about 50 times in a row because there's no way to pause those to properly look at what you have to work with. Basically, it felt like a game that was designed to be easy and disarming, and then it would periodically punch you in the mouth.

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DJquackquack
11/28/21 11:36:57 AM
#68:


Hollow Knight. If you already beat it, then beat it again.

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HeroDelTiempo17
11/28/21 12:28:17 PM
#69:


I can't fathom not liking Bash, but if you don't then yeah I would say Ori 2 is not a must-play. Everything else you mention is improved but Bash is still crucial.

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colliding
11/28/21 12:43:35 PM
#70:


skullbone posted...
Super hot take: the Ori games are nothing special. The first one has god awful combat (which isn't improved a TON by the 2nd one) and the platforming focuses way too much on Ori's bash move. Also if you miss a jump or mess up on the platforming sections you just take a little bit of spike damage and you can just jump onto the next platform with no penalty 95% of the time.

Like I don't need every game to be impossible levels of challenge but it kinda takes the piss out when you can just damage boost through all of the spikes/lasers to get through a platforming section.

The atmosphere and plot are good enough but I'd love to see why people put these games at the top of their lists.

I agree. I bought Ori 2 when it was on sale earlier this year and found it super boring. I forced myself through the first major area before I thought "I'd rather just play Hollow Knight" and quit. I don't think the atmosphere and plot are good either! So yeah, I'm with you.

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andylt
11/28/21 12:55:09 PM
#71:


azuarc posted...
As for Ori, I thought it was an incredibly charming game, and I understand why people love it, but it wasn't so amazing to me that playing Ori 2 was just an automatic, braindead obvious decision. I don't think I can properly articulate why, but I wasn't a huge fan of the combat, the way a lot of secrets were implemented, or especially the bash mechanic. I also got stonewalled in a couple escape sequences because I had to interact with something that I would have never imagined was part of the game itself, and died about 50 times in a row because there's no way to pause those to properly look at what you have to work with. Basically, it felt like a game that was designed to be easy and disarming, and then it would periodically punch you in the mouth.
I think you'd like Ori 2 more than the first given your list of problems here! They go out of their way to improve most of this stuff while keeping the charm of the original (better plot and more fluid movement too imo). I wouldn't call it super easy but the game is a clear upgrade over the original.

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masterplum
11/28/21 1:14:42 PM
#72:


I also think ori 2 is not good.

I don't like metroidvanias where it feels the power upside are mundane and backtracking is only for health upgrades etc

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Mac Arrowny
11/28/21 1:42:03 PM
#73:


masterplum posted...

I don't like metroidvanias where it feels the power upside are mundane and backtracking is only for health upgrades etc

Which ones don't do this? Ori 2 has more dramatic powers than Hollow Knight, and backtracking is mostly for vanilla upgrades like Health and Secondary Weapon Ammo in all of them, like in Super Metroid or Metroid Dread or whatever. I guess there's stuff like the Castlevania games and Bloodstained where you backtrack to farm weapons/souls for magic powers? Is that really that much better? I guess if you're in it for the RPG elements.
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Kenri
11/28/21 1:46:51 PM
#74:


I haven't played Ori 2 yet but I basically agree that the first wasn't much to write home about. I thought the movement felt sloppy and the combat was pretty bad. I also thought the game was ugly and had a nothing plot. (not plot spoilers, just very unpopular opinions in the tags lol)

I'll get around to the second at some point, based on what I've heard I think I'll like it at least somewhat more.

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masterplum
11/28/21 2:55:20 PM
#75:


Mac Arrowny posted...
Which ones don't do this? Ori 2 has more dramatic powers than Hollow Knight, and backtracking is mostly for vanilla upgrades like Health and Secondary Weapon Ammo in all of them, like in Super Metroid or Metroid Dread or whatever. I guess there's stuff like the Castlevania games and Bloodstained where you backtrack to farm weapons/souls for magic powers? Is that really that much better? I guess if you're in it for the RPG elements.

Castlevania type games where there are hidden weapons and areas are a good example. Astalon Tears of the earth was great in that regard (Though I prefer metroid style maps to castlevania ones)

Ori (and Dread if we are being honest) didn't have that and it was disappointing

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andylt
11/28/21 3:00:40 PM
#76:


Oh Axiom Verge hasn't been mentioned yet, that's a good one. Dozens of hidden weapons in that one! A few very obtuse (optional) puzzles though and the visual design isn't for everybody.

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tcaz2
11/28/21 3:14:43 PM
#77:


I played Hollow Knight and while it was okay I don't think it was very special.

Movement in that game is mostly terrible with only pogoing being any fun and its not used enough. Combat doesn't have enough options in it, and while most of the bosses patterns are pretty fun once you get to the end of the base game and get into the DLC bosses it becomes so hard it isn't fun. Also the story sucked massively.

Honestly not even as good as Ori 1 and Ori 2 blows it out of the water.
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HeroDelTiempo17
11/28/21 3:23:15 PM
#78:


tcaz2 posted...
Movement in that game is mostly terrible with only pogoing being any fun and its not used enough. Combat doesn't have enough options in it, and while most of the bosses patterns are pretty fun once you get to the end of the base game and get into the DLC bosses it becomes so hard it isn't fun. Also the story sucked massively.

This is all very wrong but it does illustrate a "problem" with Hollow Knight in that this stuff isn't apparent until you spend way too much time with the game and sink into the depth it offers with randomizers and speedruns and such. Movement in particular feels like it sucks at first but the more time you spend with it past the first playthrough the more solid you realize it is. Obviously it can't hold a candle to Ori's movement, which is nearly perfect, but HK is nicer to control than most actual Metroids and Castlevanias, tbh.

Ori 2 and Hollow Knight are my actual top 2 metroidvanias but for very different reasons. So the division ITT is very funny to me.

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Kenri
11/28/21 3:57:46 PM
#79:


I thought movement felt great in HK -- probably that game's biggest strength for me. Part of the reason I was so okay with the high difficulty is because (unlike something like Dark Souls) I was never fighting the game's controls. Everything felt super precise and doable.

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azuarc
11/28/21 4:40:41 PM
#80:


If you think movement is bad in Hollow Knight, go play a game that doesn't have it. Earlier this year I went from HK to Ender Lilies, and although I otherwise loved that game, it felt like I was perpetually getting animation locked because the movements are a bit slower and uninterruptible.

I didn't think Ori's movement was anything all that special, tbh. There's a spot at the beginning of the game where you have to push a rock into position so you can use it to jump further up to proceed, and I swear it took me 10 minutes to make it up. I left and came back several times because I was left believing I had to do something else first. And don't get me started on how much precision the devs apparently expect you to have with bash. Better send that projectile away from you within this 6 degree window or it won't trigger the switch!

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Toxtricity
11/28/21 6:51:46 PM
#81:


MXCM posted...
Mega Man Zero / ZX Legacy Collection (play Mega Man ZX and Mega Man ZX Advent)

ftr azu i was referring to this (which is on steam, not handheld) when i suggested megaman zx myself too. (only clarifying because i noticed you excluded it from your list of considerations: assuming the reason you excluded it was because it's originally a ds game. and now with this post there's two people suggesting it!)
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azuarc
11/28/21 6:59:41 PM
#82:


Yeah, I have no familiarity with Mega Man spin-offs and googled it. Said DS. Left it at that.

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azuarc
12/04/21 4:25:07 PM
#83:


Astalon beated. Could have 100%'ed, but the game is basically finish and then go running around everywhere for new skills after that, so there's multiple layers of researching the full map and I decided nah. Game was good, though, even if the main game progression is pretty linear.

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Mac Arrowny
12/04/21 11:06:21 PM
#84:


How does it compare to other ones you played recently?
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azuarc
12/05/21 1:37:45 AM
#85:


Maybe I should have been doing playthrough commentary. I guess I can do my best to recant my Ori experience today. This was after 2 hours, earlier today, so hopefully I remember the key details.

  • Everything is gorgeous. I'd expect no less.
  • Opening sequence less depressing than the first game.
  • The little owl isn't tragically allergic to light or something?
  • Little shadow Oris are funny. Scary wolf is obvious villain even before the chase sequence begins.
  • Fighting with a torch is just button mashing.
  • Quite a few places that I can't get to right now, but the game isn't even being coy about it. It's more like "you better write this down so you come back when you get bash/swimming/triple jump/some way to break this pillar thing." Aren't games supposed to have a little more finesse about the stuff you backtrack for?
  • Miniquests feel weird.
  • Early game of WotW feels easier than Blind Forest, but maybe that's just because I'm familiar with the controls already.
  • I got stuck for a while trying to figure out how to put the eyestone in the statue. Had no idea there was a second one. I saw where it was, but ran out of energy and didn't recognize this was another item just like the one I grabbed, so I backtracked everywhere looking for other paths.
  • Got dash, double jump, and maybe another skill? Also completed a combat challenge and a race. The latter feel out of place as immersion-breaking.
  • I kinda miss not having the skill tree from before, although purchasing upgrades with currency works too, I guess. Everything about this game is much more "mainstream" and I also understand why it draws accusations of copying Hollow Knight, considering the charm slots.
  • Had at least one puzzle where I felt like I was supposed to be able to do the secret and wasn't being clever enough on how to do it.
  • Speaking of clever puzzles, I liked the chameleon tongue things.

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pjbasis
12/05/21 2:10:15 PM
#86:


Mac Arrowny posted...
like in Super Metroid or Metroid Dread or whatever.

You have to return to earlier areas in Super Metroid for meaningful upgrades. Or something like Hollow Knight where you can find entire areas or bosses off the beaten path.

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azuarc
12/06/21 8:59:47 PM
#87:


Played more Ori.

  • Met a giant toad, who told me to fix a waterwheel
  • Got the bash skill. Most people would be happy. I was less than excited.
  • Went to the area with the wheel and figured out a bunch of interesting puzzles with rotating areas. A couple really well designed parts to that.
  • Completed an escape sequence on the first try! Seemed much easier than the ones in the first game.
  • Water is purified. I still can't attack underwater, but at least I don't die just because I touched the purple soup.
  • Bought some new shards, including investing heavily in one that will triple the cash I get from enemies.
  • Got a grappling hook. This is interesting. It also heavily replaces bash so long as the game gives me something I can grapple to. Was starting to wonder what all the blue plants in the ceiling were for.
  • Went to the silent forest, met a big scary bird, and found my friend. Finished that area and got warped back out with a new main quest. I thought the wolf was going to be the big bad, but this bird thing is like a skeletal demon version of the owl in the first game.
  • Bought triple jump and did some backtracking. Cleared out some areas I needed bash or clear water to reach. I'm honestly not sure where I'm supposed to go next, but I think I've addressed most of the backfilling.
  • Also paid for a bunch of the ore projects, because why not?
At a little under 6 hours played. Game says I'm 32% done.

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skullbone
12/06/21 9:45:23 PM
#88:


My total playtime was 8 hours after beating the game but I don't think I did a ton of exploring.

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azuarc
12/07/21 1:20:59 AM
#89:


I could see that as a completion time for Ori 1...

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azuarc
12/07/21 11:09:06 AM
#90:


Hit a wall with Ori. I have four places I need to go. One is blocked by a bear. Two are blocked by glowing pink pillars without anything in sight I can lead to them to blow them up. And one is in this horrible area with total darkness and I can't see anywhere to go and if I try to move away from the safety of my patch of light I pretty much instantly die. That last area is super ridiculously stressful, so fuck you Moon Studios.

As for the other three, I don't know. One of them has a "missile launcher" nearby, but the missile detonates before I can navigate it through the sand. The other...well, if I could get air bubbles to blow it up, I'd be in business. I assume I have to do some questing for the bear.

Anyway, I'm probably gonna resort to looking at a guide. ><

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TotallyNotMI
12/07/21 11:47:33 AM
#91:


I had to look at a guide for Ori 2. I think it was the same place you were now and being completely baffled where I was supposed to go.

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colliding
12/08/21 9:16:08 PM
#92:


I'm bumping this thread to report that I finished Metroid Dread. 10 hours 11 minutes 70% items.

Overall it was good! It was surprisingly on rails and the EMMI sections sucked, but it was better than I thought it was going to be. I found the actual writing to be pretty bad though. Seemed kind of cheesy.

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Comedy101
12/08/21 11:36:20 PM
#93:


Super Metroid/Link to the Past combo randomizer rom hack

By far the coolest thing I have ever found. Just google it and all you need is the URL and a ROM of each game.
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Mac Arrowny
12/09/21 12:03:30 AM
#94:


The story in Dread is cheesy in the best way. Every cutscene was better than the last.
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azuarc
12/09/21 1:37:50 AM
#95:


Comedy101 posted...
Super Metroid/Link to the Past combo randomizer rom hack

By far the coolest thing I have ever found. Just google it and all you need is the URL and a ROM of each game.

I play LTTP regularly. Haven't touched SMZ3 because my knowledge of Super Metroid is lacking. Definitely a bizarre concept, though.

Update on Ori: Finally went back, knowing that if I didn't today, I'd probably just drop it. Cleared one of the four areas after figuring out how to get into it, and also realized I had the means to move the bear now. I'm exploring that area now. Dunno what I'll do when it's just Mouldwood Depths that remains.

Playtime: ~9 hrs
Completion: 53% (dunno what % I'll actually finish the game at, though)

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azuarc
12/09/21 11:57:52 PM
#96:


Ori update: Found way through all the barriers I was stuck with. Mountain area cleared. Water area was already cleared. Desert area, I got to the end and found out I can't proceed until I have "all four wisps," which is strange because there's a wisp there, but fine, if the game wants to force me to end the game in that area, so be it. I guess I have no choice but to go into Mouldwood Depths now.

Fully explored the rest of the map, near as I can tell. I'm sure I'm missing a few things, and there's at least two places I don't know how to reach, but I've been mostly happy with this latest play session. I'm just not happy I have to now go into the darkness area again.

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skullbone
12/12/21 11:12:22 PM
#97:


Popping in to say that Blasphemous is $5 on Steam right now. They just released a free update called "Wounds of Eventide" that adds more stuff and finishes the story. This game has a lot of hidden quests, a few alternate endings, and stuff that is a little more obtuse to find compared to most other games in the genre. The combat and platforming are good, not great, but it's definitely worth a playthrough at $5.

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azuarc
12/13/21 11:05:25 AM
#98:


I started it over the weekend. (I think I've conceded on Ori since all I have left is the darkness area and I have zero interest in doing it.)

Blasphemous is...interesting. Feels like I'm playing one of those really old, stiff, arcade-style NES games where all the movements are very deliberate and you have to predict what's happening before you do it. The setting is extremely developed, with basically everything buying into iconography around the Spanish Inquisition. What I like is that there are a ton of different paths to explore right out of the gate. Unfortunately, there's also corpse runs. The downside of not doing them is minor, and you can eliminate it without the run by paying certain NPCs, but unlike a game with runback mechanics like Hollow Knight, because of the slower animations, I feel like I'm punished more heavily in Blasphemous. (Which is ironic because the penalty is lighter than HK.)

Anyway, I'm not really clear how the upgrade system works yet. I've beaten one boss and didn't really get anything for it besides 1/3 of a quest done. It did let me reach a new area where I bought a key to somewhere back at the beginning, and I got one "tech" from that, but this is definitely one of those games that gives you tools and doesn't club you over the head with how to use them. I usually prefer being clubbed, but the way they handle the item descriptions and all the lore around the game is quite fascinating.

I'm also only 2 hours in, so it's way too premature to judge the game off anything I say here. These are just first impressions.

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skullbone
12/13/21 11:25:37 AM
#99:


I remember dying a lot in the beginning and then there's a certain point where I just stopped dying. I don't remember if it was a specific ability or what happened but the difficulty completely falls off eventually.

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Xtlm
12/13/21 12:18:17 PM
#100:


Castle in the Darkness.

It's hard and also older now. But dang did I ever enjoy that game.

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