Maybe I should have been doing playthrough commentary. I guess I can do my best to recant my Ori experience today. This was after 2 hours, earlier today, so hopefully I remember the key details.
Everything is gorgeous. I'd expect no less.
Opening sequence less depressing than the first game.
The little owl isn't tragically allergic to light or something?
Little shadow Oris are funny. Scary wolf is obvious villain even before the chase sequence begins.
Fighting with a torch is just button mashing.
Quite a few places that I can't get to right now, but the game isn't even being coy about it. It's more like "you better write this down so you come back when you get bash/swimming/triple jump/some way to break this pillar thing." Aren't games supposed to have a little more finesse about the stuff you backtrack for?
Miniquests feel weird.
Early game of WotW feels easier than Blind Forest, but maybe that's just because I'm familiar with the controls already.
I got stuck for a while trying to figure out how to put the eyestone in the statue. Had no idea there was a second one. I saw where it was, but ran out of energy and didn't recognize this was another item just like the one I grabbed, so I backtracked everywhere looking for other paths.
Got dash, double jump, and maybe another skill? Also completed a combat challenge and a race. The latter feel out of place as immersion-breaking.
I kinda miss not having the skill tree from before, although purchasing upgrades with currency works too, I guess. Everything about this game is much more "mainstream" and I also understand why it draws accusations of copying Hollow Knight, considering the charm slots.
Had at least one puzzle where I felt like I was supposed to be able to do the secret and wasn't being clever enough on how to do it.
Speaking of clever puzzles, I liked the chameleon tongue things.