Board 8 > Pick a metroidvania for me

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Seanchan
12/13/21 1:16:43 PM
#101:


Xtlm posted...
Castle in the Darkness.

It's hard and also older now. But dang did I ever enjoy that game.

I had this one in my mind too. But I checked my thoughts on it and it turns out that I wasn't the biggest fan. It's been a few years but I noted that the game is pretty difficult, a point exacerbated by cheap deaths and controls that didn't feel quite up to the task. Also, there's no map so backtracking was a bit of a pain in the ass.

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plasmabeam
12/13/21 2:53:28 PM
#102:


Guacamelee! is probably my favorite outside of the the Metroid and Castlevania franchises.


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PumpkinCoach
12/13/21 3:03:33 PM
#103:


i second guacamelee, both of them.

played through tres-bashers recently and it was a fun, short time. the movement takes some getting use to, but it feels p good when you do.

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HaRRicH
12/13/21 3:47:37 PM
#104:


An Untitled Story is an oldy but goody.

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Xtlm
12/14/21 3:02:04 AM
#105:


Seanchan posted...
I had this one in my mind too. But I checked my thoughts on it and it turns out that I wasn't the biggest fan. It's been a few years but I noted that the game is pretty difficult, a point exacerbated by cheap deaths and controls that didn't feel quite up to the task. Also, there's no map so backtracking was a bit of a pain in the ass.
I beat it and skipped some upgrades that I never knew about.
Talk about a trial I didn't know I put myself through lol

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andylt
12/19/21 1:11:22 PM
#106:


azuarc posted...
(I think I've conceded on Ori since all I have left is the darkness area and I have zero interest in doing it.)

Aw no! FWIW Mouldwood gets easier to traverse partway through, and the late game stuff is all really good imo :( But if you're not having fun then fair enough.

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azuarc
12/20/21 11:04:06 AM
#107:


It's been over a week now, and Ori is pretty much all but forgotten. Yeah, I'm not going back as a continuation. If I resume the game, it will be on a new playthrough. Something tells me I won't be, though. That area just made me too uncomfortable. It's one thing to limit your visibility and use that as a mechanic -- that's not uncommon. It's also one thing to make it so you have to move spot to spot before you "drown," even if the Sonic drowning music still gives me nightmares. It's another entirely to put those mechanics together, while making the timer all of three seconds, and putting the next safe haven far enough away that it isn't even on-screen when you start. There's nothing fun about that. It's just nerve-inducing.

The worst part is that I checked a guide, and it describes the places I was at the end like I was supposed to already have a light source ability, but fuck if I know where it was, and I'm not interested in going back to find out.

Anyway, I played more of Blasphemous until I got stuck. The game isn't very Metroidvania, tbh, considering there's like no movement tech upgrades. I got one thing to make little platforms in select spots, and that's it. Considering my big goal is to collect 3 visages and I have 2 of them, having been through like six or seven distinct areas on the map, you'd think I'd have gotten something else by now. This game must be waayy longer than I assumed it was, given that I've only gotten 2 points for the skill tree when the center branch costs like 17 to complete, but my percentage is surprisingly high considering.

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plasmabeam
12/23/21 7:59:15 AM
#108:


Snagged a physical copy of Blasphemous on sale yesterday. Interested in seeing where it falls on my Metroidvania hierarchy

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