Board 8 > My top 52 favorite Yu-Gi-Oh cards [ygo]

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kateee
07/20/21 12:15:24 AM
#51:


i actually ended up quitting again though after pendulums el oh el
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kateee
07/20/21 12:15:50 AM
#52:


#43: Ice Beast Zerofyne
First TCG release: Lord of the Tachyon Galaxy (2013-05-17)



Another card from my Harpie time and probably the second most-made Rank 4 of all time for me. As a bonus, I also found use for it in another archetype I liked playing. Its effect could make it become ABSOLUTELY HUGE because while it negated the effects of your opponents cards, for its secondary effect it included ALL face-up cards so this could have MASSIVE ATK and run over problem cards.
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kateee
07/20/21 12:16:25 AM
#53:


#42: Bujinki Amaterasu
First TCG release: Primal Origin (2014-05-16)



Damn look at how cool this card looks. I havent played too much Bujins but 3 level 4s is a big cost and Susanowo is the more common make from what Ive seen. But damn. Look how cool it is.
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Bane_Of_Despair
07/20/21 12:17:00 AM
#54:


oh in addition to some packs (and a booster box that my boyfriend and I split because he wanted the reptiles in it and I wanted the Ursarctics) I also got a structure deck having to do with the Ice Barriers that I was explicitly told was garbage but I liked the art on it and my boyfriend got a Charmers structure deck so we could square off with our newfound decks. Trishula is apparently good at least!

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Johnbobb
07/20/21 12:17:41 AM
#55:


as soon as XYZs hit is when Yu-Gi-Oh! lost me.

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Bane_Of_Despair
07/20/21 12:20:30 AM
#56:


I honestly think all of the different summoning types they've added in are really neat, like I said I love how goofy Pendulum is, but it can be a lot to keep track of lol

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kateee
07/20/21 12:24:44 AM
#57:


yeah i was a lot more receptive to XYZ & Synchros once i realized they were actually something that allowed the levels of monster cards to be used for something. like before, there was no functional difference between a 5/6 and a 7/8 because the only time it came up was during tributes and it wasn't just setting monsters every turn and passing to wait for them to be flipped because you didn't want to lose life points or whatever
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Bane_Of_Despair
07/20/21 12:25:40 AM
#58:


yea Synchros using the actual level differences between monsters is pretty cool, and the Tuner thing is nifty

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CaptainOfCrush
07/20/21 12:35:04 AM
#59:


kateee posted...
i actually ended up quitting again though after pendulums el oh el
Same! Hated those things, never bothered to even learn that mechanic properly.

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Bane_Of_Despair
07/20/21 12:37:50 AM
#60:


Yall haters, although I did learn Master Rules 4 fucked the shit out of Pendulum. Still gotta rep them though

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kateee
07/20/21 12:43:38 AM
#61:


#41: Witch of the Black Forest
First TCG release: Metal Raiders (2002-06-26)



Almost no anime presence but still one of the most iconic cards of the DM era. An absolutely insane card with an effect so blatantly good that everyone and their mom knew to pair this with Summoned Skull early on. I had the combo, my friends had the combo, every character in the 2004 GBA game Eternal Duelist Soul including Mako and Weevil had the combo. The tribute requirements for some of those hilariously awful early vanilla monsters meant that Summoned Skull easily stood over the rest in terms of efficiency. And while other monsters that could search the deck had another requirement like having to be destroyed by battle, Witch (& Sangan) simply had to go from field to grave making it way easier to get those cards which would most likely have been dead draws otherwise. Just incredibly versatile and while never the main attraction, Witch never ran out of other busted targets she could search out and maintained relevancy long after Summoned Skull.
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Bane_Of_Despair
07/20/21 12:53:55 AM
#62:


oh god yea Witch of the Black Forest and Sangan, Witch was one of the cards that was even rewritten with added restrictions right? Pretty wild

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mcflubbin
07/20/21 1:06:09 AM
#63:


1) Summoned Skull

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kateee
07/20/21 2:07:24 AM
#64:


Bane_Of_Despair posted...
Witch was one of the cards that was even rewritten with added restrictions right?
i really hate that they do this. it's one thing to change the text for clarification but actually changing the effect of cards is bullshit. this isn't an online tcg that you can just patch. they're legitimately ruining the history of the game!!!!1111 they're not the same cards anymore. look how they massacred Crush Card. fuuuccck
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KokoroAkechi
07/20/21 3:07:58 AM
#65:


quite a few cards have gotten nerfed. Like Chaos Emperor Dragon (basically can't do anything if you use its effect). Ring of Destruction (you take damage first, monster must be equal or less to the opponent's life points). DmoC (spell is gained at the end phase). Brain Control (card must be normal summonable). Future Fusion (have to wait a turn to grave yard dump). Rescue Cat (effects are negated for summoned monsters).
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masterplum
07/20/21 7:22:50 AM
#66:


I feel there is a universe where I ended up a hardcore yugioh player instead of a hardcore magic player, but in that universe Konami doesnt make some of the idiotic decisions they made. Changing old card text being one of them. That and the unabashed power and complexity creep always spooked me off.

Though to be honest, not being draftable was always the biggest hold up.

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kateee
07/20/21 10:53:21 AM
#67:


What does draftable mean in this case? Like a sealed format?
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kateee
07/20/21 10:58:02 AM
#68:


Also I was about to complain about the lack of an official online simulator but it looks like something was literally announced this morning.

Do I trust them to be competent enough to make something comparable to ygopro though
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Emeraldegg
07/20/21 11:10:18 AM
#69:


Drafting means you get a group of people together and you each take a pack, pick a card from it, then pass the pack around until everyone's taken a full pack's worth, then you do that a couple more times until you have enough to build a deck with.
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CaptainOfCrush
07/20/21 11:28:30 AM
#70:


Back when I started grad school (2013, around the same time I'd gotten back into YGO), one of my classes was coincidentally located next to a card game club. I walked in, figured by the looks of it that they were all playing Magic, and asked one of the guys if they ever played YGO.

"Sometimes, but Yu-Gi-Oh is basically the [some offensive language about developmentally disabled people] version of card games."

freakin NERD I was so mad.

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MZero
07/20/21 12:00:24 PM
#71:


kateee posted...
Obviously playground rules where kids misunderstood, accidentally cheated or just knowingly made things up about their cards were common all over especially during the beginning of the games life.

Never got past this stage so most of this topic is over my head but I like it

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masterplum
07/20/21 12:22:05 PM
#72:


MZero posted...
Never got past this stage so most of this topic is over my head but I like it

Funny enough, I was talking to a game store owner who said this was a huge problem in competitive Pokmon. Players would just straight up misrepresent the game state and refuse to acknowledge it was wrong. He said that never happened in magic and happened less in yugioh.

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Raka_Putra
07/20/21 1:09:00 PM
#73:


Tag, been reading this and loving it so far. I only played the PS1 and PS2 era games and read the manga, but I'm vaguely aware of the new systems and archetypes from my friends. Good to see some old, familiar cards cropping up.

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Into the woods, but mind the future!
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GavsEvans123
07/20/21 6:11:16 PM
#74:


Legacy of the Duelist helped me get back into playing Yu-Gi-Oh. That game has you playing through the major duels of each anime series, which has the handy side effect of starting off relatively straightforward and gradually introducing the newer mechanics as you progress. I knew how Synchro and Xyz worked, but I couldn't wrap my head around Pendulum and Link until I got to see them in action via the game and try them out myself.

I've also been gradually watching the anime, and am near the end of GX season 2. Chazz is the MVP. Chazz it up!
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htaeD
07/20/21 7:26:18 PM
#75:


Following the anime helped me out greatly.
I didnt even get Link materials until I saw it in action
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KokoroAkechi
07/20/21 7:35:21 PM
#76:


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htaeD
07/20/21 7:39:16 PM
#77:


That doesnt even mention the handtraps, lol
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RyoCaliente
07/20/21 7:42:32 PM
#78:


GavsEvans123 posted...
Legacy of the Duelist helped me get back into playing Yu-Gi-Oh. That game has you playing through the major duels of each anime series, which has the handy side effect of starting off relatively straightforward and gradually introducing the newer mechanics as you progress. I knew how Synchro and Xyz worked, but I couldn't wrap my head around Pendulum and Link until I got to see them in action via the game and try them out myself.

I've also been gradually watching the anime, and am near the end of GX season 2. Chazz is the MVP. Chazz it up!

I've reached the 5Ds story after getting frustrated with GX. I thought Yugi had it bad when he started with a good deck and then it got worse and worse later on, but Jaden actually starts with a well-themed deck and then ends up with all the weird Neo-Spacian and Ojama rubbish.

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KokoroAkechi
07/20/21 7:44:59 PM
#79:


htaeD posted...
That doesnt even mention the handtraps, lol

Tbh hand traps are a lot older than synchros the game just didn't have a lot of them
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Bane_Of_Despair
07/20/21 7:48:30 PM
#80:


Ash Blossom looms menacingly

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You were the cancer, that's all you'll ever be
I really messed up this contest, but azuarc gave it a Breath of fresh air
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hombad46
07/20/21 7:57:47 PM
#81:


Yeah like Kuriboh is a handtrap and that's been around forever

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-XIII_rocks
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htaeD
07/20/21 8:07:14 PM
#82:


Yeah but they were not like 10 % of the deck like they are now
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MikeTavish
07/20/21 8:15:04 PM
#83:


RyoCaliente posted...
I've reached the 5Ds story after getting frustrated with GX. I thought Yugi had it bad when he started with a good deck and then it got worse and worse later on, but Jaden actually starts with a well-themed deck and then ends up with all the weird Neo-Spacian and Ojama rubbish.

Yeah I ended up making a Gravekeeper Deck with the Grandpa pack cards and used that until I unlocked the Crow pack and made a Blackwing deck with those cards for the rest of the game. The story decks are straight up not fun to play most of the time.

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Azuarc won the guru! Congrats!
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KokoroAkechi
07/20/21 8:27:19 PM
#84:


What was the first hand trap that saw actual competitive play? crow?
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RyoCaliente
07/20/21 8:28:51 PM
#85:


MikeTavish posted...
Yeah I ended up making a Gravekeeper Deck with the Grandpa pack cards and used that until I unlocked the Crow pack and made a Blackwing deck with those cards for the rest of the game. The story decks are straight up not fun to play most of the time.

I actually quite enjoy them, but it's real annoying at times because those decks are fine for anime characters who draw the exact card they need at the right time...which doesn't really happen in game. Then there are some decks that are very good but you don't know the theme because you didn't make them yourself/there's no way to check the deck so you have no idea what you're building up to or what the core is and then there's some decks that are just frustratingly incomplete (I was stuck on Yugi v Arkana for such a long time and I was just screaming why Yugi didn't have a Skilled Dark Magician at that time, which I believe he did have in the anime).

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How paralyzingly dull, boring and tedious!
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Bane_Of_Despair
07/20/21 8:40:12 PM
#86:


I got stuck on Yugi vs Bakura (FINAL board version) because Bakura kept getting Final out and I was drawing absolutely 0 Spell/Trap clearing cards, Yugi's deck is NOT ideal for a bunch of the duels lol

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You were the cancer, that's all you'll ever be
I really messed up this contest, but azuarc gave it a Breath of fresh air
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Grand Kirby
07/20/21 10:13:44 PM
#87:


I always try the story decks at least once, just to check them out. I used to try to get a win with every story deck, but once I hit Jaden's phenomenally garbage decks I put a stop to that real quick.

I like to swap what deck I use in every match for fun and variety, continuing to make new decks once I noticed a cool archetype or cards that work together. A lot of them aren't great, but they're still fun to make!

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Okay, I rolled a 14. What's that mean? Hsu
That you're a cheater. This is a 12-sided die. Chan
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masterplum
07/20/21 10:16:50 PM
#88:


You have also convinced me to do my favorite 52 magic cards after this is done.

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NominateMoogles
07/20/21 10:16:54 PM
#89:


kateee posted...
#48: Tour Guide From the Underworld
First TCG release: Extreme Victory (2011-05-06)



Im not as familiar with the competitive history of this card as some of you may be. I was always a more casual player so DinoRabbit and the Sangan combo werent things I found out about until way way later. What I DID use this card for mostly was to insta-summon Number 49: Fortune Tune (LIFE POINTS) of all things in a terrible deck I made involving Spellbooks and Spell Absorption. Effects that Special Summon from the DECK are actually so good and it really makes you FEEEL like you're on a bus because of the SPEEED


Fuck this card

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NominateMoogles
07/20/21 10:17:09 PM
#90:


kateee posted...
#41: Witch of the Black Forest
First TCG release: Metal Raiders (2002-06-26)



Almost no anime presence but still one of the most iconic cards of the DM era. An absolutely insane card with an effect so blatantly good that everyone and their mom knew to pair this with Summoned Skull early on. I had the combo, my friends had the combo, every character in the 2004 GBA game Eternal Duelist Soul including Mako and Weevil had the combo. The tribute requirements for some of those hilariously awful early vanilla monsters meant that Summoned Skull easily stood over the rest in terms of efficiency. And while other monsters that could search the deck had another requirement like having to be destroyed by battle, Witch (& Sangan) simply had to go from field to grave making it way easier to get those cards which would most likely have been dead draws otherwise. Just incredibly versatile and while never the main attraction, Witch never ran out of other busted targets she could search out and maintained relevancy long after Summoned Skull.


Fuck this card too.

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Reg
07/20/21 10:22:58 PM
#91:


You know, speaking of that, last I had enough interest in this game to check, both Witch and Sangan were totally banned. What changed so that they're not now? (I'm assuming it's something other than power creep simply going so far that they're not totally stupid effects anymore)
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hombad46
07/20/21 10:37:59 PM
#92:


Looks like they were errata'd so you can't activate the effects of cards you get with their effects on the turn you get them. Also they have a hard once per turn.

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KokoroAkechi
07/20/21 10:43:18 PM
#93:


Yeah unerrated Witch would still be banned. I know some people would argue that Sangan could be at 1... but I think he'd also still be banned.
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kateee
07/21/21 2:49:25 AM
#94:


yeah they tried to nerf them so that people could play them but by nerfing them they just made sure that nobody would ever play them. they only succeed in DESTROYING HISTORYYYYYY
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kateee
07/21/21 2:49:34 AM
#95:


#40: Bottomless Trap Hole
First TCG release: Legacy of Darkness (2004-12-01)



Legacy of Darkness would be the last set I paid attention to before quitting the first time. At that point, there werent a lot of cards that I was interested in and my interest had started drifting towards other things like videogames. Not to mention, the general attitude of the kids around me had changed in that short while from Yugioh being cool to now being one of the worst things you could be into.

So my interest was waning but I decided to one day get a pack or some packs and I pulled this card. I really cant remember if Trap Hole had reached meme status by that time but it was certainly at least well known enough and Bottomless was lowkey fascinating to me because it was one of the first times (iirc) that I was seeing a card/concept I already knew about being expanded on. And it was such a POWERUP. Like we have this fucking hole but now its like the Shadow Realm of holes because once you fall in youre never coming back out. There was a sense of PROGRESSION. And the monster in the art is just not having a good time. Anyway, it looked cool and all but it wasnt enough to stop me from losing interest shortly after. But randomly 10 years or so later when I got back into it, the card was one of the few cards I had STILL being played and thats one of the aspects I really like about YGO: how cards can still be relevant years later (even if power creep destroys most things eventually) or how some cards gain newfound relevancy because of synergy with new releases. Its like the lottery where admittedly it doesnt happen much but the HOPE is still there and you kind of fool yourself into thinking maybe this time
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kateee
07/21/21 4:16:12 AM
#96:


#39: Spirit Reaper
First TCG release: Pharaonic Guardian (2003-07-18)



The first monster to be INDESTRUCTIBLE (by battle). I wasnt around for its release but when I found out about this card years after, I had to have it because being unable to be destroyed by battle meant my life points (still the most important thing in my pov at this point) were safe. Although there is that small inconvenience of being immediately destroyed whenever it was targeted. But the other standout effect is that you could potentially just not let your opponent play the game by taking their cards to the grave before they could use them and this milling/ripping out of hand style was something I got really into. And I wasnt there for it but apparently the Reaper had quite a period of terror back in the day.
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banananor
07/21/21 5:41:24 AM
#97:


kateee posted...
and from a single glance at the card text, you can instantly tell it was because my puny child mind didnt understand how the card actually worked
As someone who played mtg as a kid, YGO cards always looked like they had horribly mangled English all over them, like the localization team didn't even care.

What does that effect mean for real? Do you have to give that creature to your opponent to get the life gain?

Also, I can already tell I'm going to want to make my own mtg copycat topic

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htaeD
07/21/21 5:56:04 AM
#98:


Hard Once per Turns are the best thing to happen to the game IMO

Also Spirit Reaper will always be cool.
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Emeraldegg
07/21/21 8:54:13 AM
#99:


banananor posted...

As someone who played mtg as a kid, YGO cards always looked like they had horribly mangled English all over them, like the localization team didn't even care.

What does that effect mean for real? Do you have to give that creature to your opponent to get the life gain?

Also, I can already tell I'm going to want to make my own mtg copycat topic

They errata'd the card to read:
When the control of this face-up card on the field shifts to your opponent, increase your life points by 3000.

And yeah, I definitely want to do some list of cards now, but my favorite type of card is dragon types so I would probably do like, "Top 10-20 dragon type cards" or something
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CaptainOfCrush
07/21/21 10:34:32 AM
#100:


kateee posted...
And I wasnt there for it but apparently the Reaper had quite a period of terror back in the day.
Oh yeah. If it wasn't a hard staple, it was nearly one.

Thanks for including so many cards from the old days - this is turning into a fun trip down memory lane. =)

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