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TopicThe Giant Bomb 2018 Game of the Year Deliberations
Epyo
12/27/18 11:56:41 PM
#271
WazzupGenius00 posted...
I'm realizing as they discuss Best Music that Bloodstained: Curse of the Moon will not be brought up

Oh wow, they didn't even bring that game up in the mon-weds podcasts did they?! That's like my #2 game of the year after celeste
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TopicThe Giant Bomb 2018 Game of the Year Deliberations
Epyo
12/27/18 12:30:51 AM
#244
I'm about half way through this mario party and it is AMAZING I have lolled at least once every 10 minutes
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TopicThe Giant Bomb 2018 Game of the Year Deliberations
Epyo
12/25/18 12:01:28 AM
#166
actually I'm changing my mind, now that I'm browsing the internet and seeing all the abby hate that got brought out by the 2017 discussions, maybe they were not such a good idea after all. maybe video game arguments are poison
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TopicThe Giant Bomb 2018 Game of the Year Deliberations
Epyo
12/24/18 10:17:19 PM
#155
nono, I only want the positive! I feel like the traditional style is more positive than this. It's usually like "this was a really good moment in this game, and also these other games had even better moments, now lets talk about those next". Which is a fun celebration of worthy games

But this format is just...yet-another-review for each game that came out, and listing the plusses and minuses of each game yet again... there is barely any difference between this and every other bombcast/beastcast...
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TopicThe Giant Bomb 2018 Game of the Year Deliberations
Epyo
12/24/18 9:42:02 PM
#153
at least "this doesn't hang with these others" is a comparison! and is not complaining about sea of thieves again for 16 minutes!
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TopicThe Giant Bomb 2018 Game of the Year Deliberations
Epyo
12/24/18 7:09:25 PM
#150
omg this podcast is so boring. I think they just talked about that pirate boat coop game for 15 minutes again. this is like the boring first hour of a bombcast, but even worse because it 3 hours and I've already heard these discussions word-for-word months ago.

just give me the comparisons and winners!! that's the unique thing the goty podcasts bring, comparisons and winners!

i nominate this podcast for disappointment of the year and I have literally never said anything bad about giant bomb ever

also they're not going to put celeste in the top 10 dang it
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TopicNext year we should make the person with the fewest points get a prize.
Epyo
12/03/18 8:08:24 PM
#2
I believe they did this in years past
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TopicWhat are your favorite tracks from Final Fantasy VII?
Epyo
11/26/18 7:16:52 PM
#39
Maybe you come to video game music for fundamentally different reasons! What else do you like?? I did not know it was possible to not like FF7's soundtrack...
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TopicWhat are your favorite tracks from Final Fantasy VII?
Epyo
11/25/18 9:58:42 PM
#13
uggh probably a top 5 game soundtrack for me...I will try not to say "all of them" also.

Opening Theme - Bombing Mission
Barrets Theme
Underneath the Rotting Pizza (cmon, that farty bass)
Holding My Thoughts in My Heart
Main Theme (all-time favorite)
Farm Boy (all-time favorite)
Valley of the Fallen Star
The Nightmare Begins
Fiddle De Chocobo (all-time favorite, so dumb and amazing)
Interrupted by Fireworks (all-time favorite)
The Forested Temple
A Full Scale Attack (all-time favorite)
Judgement Day (all-time favorite)

The things FF7's soundtrack is especially great at IMO are:

* building to eerie climaxes that don't quite resolve (barret's theme, rotting pizza)
* marching rhythms (barret's theme, valley of fallen star, full scale attack, judgement day)
* acoustic atmospheric stuff (nightmare begins, forested temple)
* beautiful minimalist sad melodies (holding my thoughts in my heart, interrupted by fireworks)
* explosively epic stuff (opening theme, main theme)

and I just freaking love farm boy for no reason
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TopicBest Hitchcock film?
Epyo
11/23/18 10:42:53 PM
#13
I can understand someone disliking Vertigo, not Rear Window though, what a great idea for a movie (well, short story first).

HarrietTubgirl posted...
Epyo posted...
Vertigo and Rear Window are so crazy good. I voted for Vertigo 'cause I have a great memory of seeing it with a live orchestra a few years ago.

This sounds awesome

Definitely the coolest live-performed thing I've ever seen! It was the Cleveland orchestra at their beautiful performance hall, they're a super serious world class orchestra...
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TopicBest Hitchcock film?
Epyo
11/23/18 7:29:57 PM
#7
Vertigo and Rear Window are so crazy good. I voted for Vertigo 'cause I have a great memory of seeing it with a live orchestra a few years ago.
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TopicAnyone had a wisdom tooth removed before?
Epyo
11/23/18 4:30:13 PM
#52
I believe I had 6 removed at once, while kept asleep.

It was just a really annoying physical thing to go through, especially tasting blood and being pretty much unable to eat for a couple of weeks. Not memorably painful or scary in my case.

I'd rather go through that again than a number of other things, I had Mono a few months later and remember that being much worse...
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TopicWatched Fantastic Beasts 2 last night (Spoilers likely)
Epyo
11/18/18 1:18:03 AM
#14
It's hard for me to dislike anything harry potter related (I even love cursed child) and I still have to admit this movie was pretty bad.

No main plot of its own, and a lot of the subplots feel completely meaningless/useless. Like the leta lestrange stuff. I didn't 100% understand it, but I'm pretty sure I don't care about it.

BUT, I did like the queenie plot a lot, I wish more time was spent on that, and I liked grindelwald a lot, really well done villain IMO.

And I liked dumbledore, but I feel a little lied to, because I thought there would be way more hogwarts and dumbledore in the movie.

And I do like that twist referred to above, because I'm pretty positive there's way more to it. I mean Grindelwald has to be lying to creedence about who he is, he lied pretty much non stop about everything to him in the first movie. But I bet there's some cool trick where it's not a 100% lie, like ariana lives within him somehow.
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TopicCastlevania: Symphony of the Night and Castlevania: Rondo of Blood hit PS4 10/26
Epyo
09/27/18 9:15:15 PM
#37
Rondo is my #1 favorite castlevania game and sotn is my #2

also the original sotn voice acting is the best and it's actually really rad if you think about it
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TopicAny big Overwatch players here?
Epyo
08/27/18 3:58:25 PM
#17
No matter how good you are, you will lose half of your games.

Some weeks you will lose 90% of your games. I had a week like that last month.

Some days you will lose all your games.

My most important advice for Overwatch is, make sure you're having a good time when you're not winning, otherwise the game will just make you depressed.

To do this, focus on enjoying the learning and analyzing, more than the joy of winning.

(A corollary is, no matter how good you are, your team will get mad at you sometimes. Watch any stream, gold or GM, everyone in chat is yelling at each other. Don't take it personally or very seriously. Everyone makes mistakes, some people are quicker to throw blame.)

Also, watch streams.
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Topicaudiobooks and audible
Epyo
08/26/18 5:40:02 PM
#13
Don't forget to check if your library lets you download audiobooks from their website! Almost all US libraries have digital collections of ebooks and audiobooks. If you don't have a library card, some of them even let you instantly get a card online for their digital stuff...

(...I uh may work for a company that creates such websites for libraries <_< )
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TopicAnyone interested in Castlevania characters for CBX (preferably newcomers)?
Epyo
08/06/18 9:35:15 PM
#2
i hadn't thought of it before, but hector is pretty cool
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TopicOverwatch League Grand Finals is today and tomorrow
Epyo
07/27/18 11:12:05 PM
#8
I got pretty obsessed with overwatch league all season long! But IMO these two teams...are IMO the 2 least interesting teams in the league. The playoff meta sucked -_- kind of a hanzo ult spamfest.

The lower seed winning every playoff match so far has been pretty funny though.
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TopicStrange that they never made a Doom compilation for 3DS...
Epyo
07/24/18 7:48:00 PM
#4
IIRC L and R were strafing, and to switch weapons I think it was L+R same time and use the dpad. A shoot B use.
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TopicBreath of the Wild is so good.
Epyo
07/24/18 12:48:11 AM
#66
Leafeon13N posted...
Breath of the Wild has some flaws but i know i read an article forever ago that explained what makes it great pretty well: The game never tells you no. It gives you all these abilities and they always interact the way you might think they do. You'll look at a puzzle, see something that doesn't look like the intended solution but think it should work anyway. Guess what, it will.

There is almost no way any two people who played the game blind completed it in the same way.

The game doesn't limit you, stuff works because its there.


I agree with this!! This is probably why it's my #2 of all time, I watch someone else play and every route they take, every solution they find, is so different than mine. It's cool! It really felt like my own adventure through hyrule... As a millenial, everything has to be about me.

(My other long post was just thinking about why some ppl like botw's open world and some people don't, separate issue)
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TopicBreath of the Wild is so good.
Epyo
07/24/18 12:23:59 AM
#65
Ahh, that sounds right.
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TopicBreath of the Wild is so good.
Epyo
07/24/18 12:07:42 AM
#63
foolm0r0n posted...

No it's exactly as emergent as they wanted. They spent an insane amount of effort to make it this way.


Eh, I guess I don't know. From the looks of that 2d prototype and some of their GDC talks, it really seemed like emergent gameplay was the original goal. All that "multiplicative gameplay" stuff. And yeah I don't think that's what we got, like when you see that camp of dudes and a boulder on the cliff above them, that's not emergent, that's just being sure to provide many options...

So my idea of what happened is, maybe later they realized players are not actually that creative enough to use all that "multiplicative gameplay" concepts that much, or it's too hard to make; and they really just need to give players lots of options at all times, which is IMO what we ended up getting (and I kinda like it better anyway 'cause I'm not creative anyway)... but yeah, that's just my understanding of what happened, maybe not the case.
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TopicBreath of the Wild is so good.
Epyo
07/23/18 11:45:46 PM
#58
Thanks for the kind comments! There's so much to say about botw...

foolm0r0n posted...
Epyo posted...
It can't be that both sides are wrong, it must a player personality thing

You're off here

(more stuff)


Yeah, I think I agree, BotW is not as emergent as its designers probably hoped it would be. The tiny hand-crafted interactions all over the place are the key. It's like they covered the world in a thin sprinkling of content, and I look in every direction and get overwhelmed at all the tiny cookies to consume everywhere, I get distracted by tiny cookies to eat on my way to eat other tiny cookies. And I bet a lot of players are the type that just don't care about that stuff, they want meaty stuff, a meal over here, a meal over there, big tasty stuff.

It might have to do with attention spans, I mean for me, for example, I can't stand being locked into a "plot" of that Type A personality stuff. I absolutely hate being in a dungeon, after a few minutes I wanna leave and do something fresh. I loathe any story/dialog/cutscene stuff in a game.
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TopicBreath of the Wild is so good.
Epyo
07/23/18 9:37:39 PM
#44
I've been really fascinated by how polarizing BotW has been, especially on the "it's really dense with stuff to do!" and "it's the most empty boring world ever, there's nothing to do!!" contradictory statements.

It can't be that both sides are wrong, it must a player personality thing. Judging by the comments above, and the countless other b8 and reddit threads I've read:

Open World Gamer Personality Type A:

Every time I play, I want to be given a constructed "plot", and then I will play out this "plot" to its conclusion, and I want the "plot" to be of a high quality. Then, I want to find another "plot", and then another, and complete many "plots", and it should be well-designed and interesting and unique each time, and I want to get a permanent reward at the end of each "plot".

Examples of these "plots":

* A quest with a story behind it
* An exciting dungeon
* A well-designed puzzle with a clever solution
* A story heavy sequence
* A challenging battle where the power of my character I built matters

The important part is that they are designed, to a high degree of quality, and there are a lot.

Open World Gamer Personality Type B:

Quests bore me. I usually don't want to do what someone tells me to do, that is the opposite of a game. I want freedom. I want my head to fill up with "intents", everywhere I look I overflow with tiny meaningless ideas, I randomly pick one and do it, and immediately something happened, literally anything happened, any "reaction" happened because of my "intent". And the game didn't give me the silent treatment, it encouraged me by giving me a reaction, literally any reaction, it didn't resist me, it let me be free. And I feel like I'm there, I feel so happy. I picked up that lizard. I avoided that hog. There was a satisfying chime sound effect. The birds took off. I saved a photo in my album. The wind blew. The instruments were beautiful. I left with several bananas. I'm heading to that bridge next.

Examples of "intents" that have reactions:

* I want to cut down that tree (it worked, and I got fruit and wood too).
* I want to talk to that woman on that path (she told me gems are valuable if sold).
* I want to jump and glide onto that horse (I landed on it and caught it).
* I want to pick up that rock (I found a korok)
* I want to climb that mountain (I saw a shrine/I saw a cool view/I jumped off real far/I ran out of stamina and slipped down/I saw a secret cave).
* I want to walk around in those ruins (I found buried treasure/I found out the name of the ruins/I jumped across that gap/those bones sprung to life/I spotted a creature behind the ruins).
* I want to conquer that shrine (I explored every corner of the shrine/I stacked the boxes sloppily in the shrine and then I could climb on them).
* I want to see what that forest looks like from the other side (it looks neat/I found a korok).

The important part is, they wanted to do something, they did it, something else happened, and the player literally didn't care how good the thing was that happened, as long as the game reacted, they felt encouraged to play more. They're conquering the open world by touching it, "knowing" it, that's the satisfaction, as long as it reacts to them, it feels worth "knowing".

I think I'm definitely in Type B because I gathered thousands of plants in BotW and it felt good every single time and I used maybe 10% of them and that's fine.
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