Board 8 > Warner Bros Discovery gives up on life and releases movies as NFTs

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UshiromiyaEva
10/20/22 1:17:21 PM
#1:


https://www.theverge.com/2022/10/20/23413237/lord-of-the-rings-movie-nft-wb-movieverse-metaverse

This company is going to die, and if it doesn't it should.

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htaeD
10/20/22 1:29:14 PM
#2:


Guess in the future they're only gonna sell streamable videos with ads on them that you have to pay to click away

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KamikazePotato
10/20/22 1:35:51 PM
#3:


Fans of The Lord of the Rings can now acquire, participate, and trade in an epic living media experience that will undoubtedly surprise and delight them, said Munson. Its truly designed for a mass consumer audience, not just Web3 enthusiasts, which is why it should, and does, feel so remarkable and engaging.

My eyes are rotting.

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hockeydude15
10/20/22 1:39:20 PM
#4:


How dumb are the people who run these companies? Like who is actually going to buy this?

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swordz9
10/20/22 1:41:48 PM
#5:


Well WB Discovery is insanely dumb. The guy who owns it wants to mostly make reality trash tv because its cheap garbage people eat up. Just wait til the Batman movie NFTs happen next oh boy
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redrocket
10/20/22 2:15:06 PM
#6:


So no one shared the memo with them that the NFT fad is past its expiration date and new projects are basically DOA?

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masterplum
10/20/22 2:18:31 PM
#7:


Are these resellable digital purchases?

I dont hate it?

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MoogleKupo141
10/20/22 2:27:25 PM
#8:


I am surprised and delighted

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paperwarior
10/20/22 5:10:12 PM
#9:


More of a "I reject my humanity!" than giving up on life

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Lopen
10/20/22 5:16:27 PM
#10:


I think there's a use for NFTs as something useful and we just haven't found them yet

Not really sure WB is going to figure it out either but I think NFT has a stigma needlessly

Being able to buy the rights to owning a movie as NFT and selling it to someone else seems completely fine. I suspect that's not exactly what they're doing though.

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paperwarior
10/20/22 5:22:57 PM
#11:


It sounds like they're putting a bunch of superfluous visual junk around the movie but it's hard to tell with all the corporate buzzwords. And I very much doubt that these types are voluntarily looking to make their digital products resalable without a substantial benefit in it for them.

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UshiromiyaEva
10/20/22 5:28:11 PM
#12:


Lopen posted...
I think there's a use for NFTs as something useful and we just haven't found them yet

Not really sure WB is going to figure it out either but I think NFT has a stigma needlessly

Being able to buy the rights to owning a movie as NFT and selling it to someone else seems completely fine. I suspect that's not exactly what they're doing though.

As long as NFTs still have the same environmental impact, absolutely no other factor matters.

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paperwarior
10/20/22 5:30:38 PM
#13:


Like, you can resell digital goods right now. Some countries require it by law for video games, for instance. Those countries are the only place you'll find any of these companies facilitating it.

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Crescent-Moon
10/20/22 5:32:50 PM
#14:


paperwarior posted...
It sounds like they're putting a bunch of superfluous visual junk around the movie but it's hard to tell with all the corporate buzzwords. And I very much doubt that these types are voluntarily looking to make their digital products resalable without a substantial benefit in it for them.
This is how I'm reading into it. It's basically a lot of words to try to sell a movie that's 21 years old...

...At a pretty absurd starting price point, no less.

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-hotdogturtle--
10/20/22 5:35:03 PM
#15:


I thought that the main "purpose" of NFTs was that they were unique, one of a kind pieces of data (putting aside the fact that that's stupid and wrong anyway). This sounds like they're just releasing the equivalent of a "special edition DVD" but it's online, and everyone who buys it is getting the same data.

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TeamRocketElite
10/20/22 5:48:04 PM
#16:


paperwarior posted...
It sounds like they're putting a bunch of superfluous visual junk around the movie but it's hard to tell with all the corporate buzzwords. And I very much doubt that these types are voluntarily looking to make their digital products resalable without a substantial benefit in it for them.


If one tries to sell the NFT, they owe WB the greater of 10% of the sale price or $7.99. Also, when WB abandons the project, they are not obligated continue providing a stream of the movie or provide compensation for the stream being gone.

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Lopen
10/20/22 6:16:36 PM
#17:


UshiromiyaEva posted...
As long as NFTs still have the same environmental impact, absolutely no other factor matters.

That's an energy consumption and power generation/storage problem.

Like yes right now they're stupid. When we've got these fancy batteries and abundandant alternate energy to exploit then they become worth considering as a thing.

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masterplum
10/20/22 8:14:08 PM
#18:


TeamRocketElite posted...
If one tries to sell the NFT, they owe WB the greater of 10% of the sale price or $7.99. Also, when WB abandons the project, they are not obligated continue providing a stream of the movie or provide compensation for the stream being gone.

I mean isn't this exactly the same as any digital movie service?

Like I hate NFT's, but this seems like the first NFT idea I have ever heard of that doesn't seem terrible.

Like if steam started making 1% of sales have special goodies and also let you resell your steam games to other people are you going to start complaining you now can resell steam games?

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TeamRocketElite
10/20/22 8:59:29 PM
#19:


Being exactly the same is one of the problem with NFTs. The movie is transferred from one mandatory WB account to another by notifying WB of the transfer of the NFT and paying WB the fee. The exact same thing can be done by completely removing the NFT from the equation. All of the important information is tracked on WB's servers either way. The NFT adds complexity and power usage in exchange for nothing.

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Xiahou_Shake
10/20/22 10:28:16 PM
#20:


Environment and power usage problems aren't even my issues with NFTs at this point. It's much more that every single use case of them is some disgusting corpo ploy to force stuff that can already be done without crypto into a Web3 environment which is being developed from the ground up to ruin as many facets of our lives as possible and place them under total corporate purview. They're all creaming themselves at the idea of putting as much stuff as possible into that ecosystem because it's the surest way to establish their capitalist hellscape dystopia where they can easily gather first-party data to run their retail media machine and profit for all eternity.

There are perfectly legitimate use cases for NFTs, but the fact that absolutely nobody is interested in pursuing them over this nonstop grifting is telling.

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LordoftheMorons
10/20/22 10:31:00 PM
#21:


Xiahou_Shake posted...
There are perfectly legitimate use cases for NFTs, but the fact that absolutely nobody is interested in pursuing them over this nonstop grifting is telling.
I have yet to hear of any!

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Crescent-Moon
10/20/22 10:40:20 PM
#22:


LordoftheMorons posted...
I have yet to hear of any!


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Xiahou_Shake
10/20/22 10:43:59 PM
#23:


You know what, that's fair! I suppose I should say instead that I personally believe there could be theoretically sound and valid uses for them, but most of those would probably require infrastructural changes meant to promote agency and autonomy for the customer, and there's almost no way in hell that's going to happen.

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Lopen
10/20/22 10:46:55 PM
#24:


Best use case I've heard is like loot in an RPG bring coded as an NFT and being able to use that loot in a different game.

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MacArrowny
10/20/22 10:59:58 PM
#25:


Lopen posted...
Best use case I've heard is like loot in an RPG bring coded as an NFT and being able to use that loot in a different game.
You don't need it to be an NFT to be able to use it in a different game though.

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TeamRocketElite
10/20/22 11:03:25 PM
#26:


Lopen posted...
Best use case I've heard is like loot in an RPG bring coded as an NFT and being able to use that loot in a different game.


This can already be done in non-NFT games that want to support it. Pokemon from older games can be transferred and converted into a Pokemon usable in more recent games. Well, some of them can. This process still requires Game Freak to put in the effort to program support for older Pokemon. That's the big problem and NFTs do nothing to solve it. NFT or no, it isn't possible to transfer a Pikachu to a game that doesn't know what a Pikachu is.

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Grimlyn
10/20/22 11:09:41 PM
#27:


MacArrowny posted...
You don't need it to be an NFT to be able to use it in a different game though.
NFTs also don't inherently make assets cross-compatible without devs specifically integrating them to work the same

if you want to automate compatibility of NFT assets you'd have to completely standardize games to function the same way so assets don't get morphed into something weird when brought into different systems

like we already got DexGate since the number of Pokemon has already hit too great a number to be completely carried over game to game anymore

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GANON1025
10/20/22 11:21:25 PM
#28:


Im going to convert the Monado into an nft to use it in Castlevania Harmony of Despair

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Grimlyn
10/20/22 11:22:46 PM
#29:


the future of gaming where every game is Garry's Mod

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Raka_Putra
10/21/22 7:09:27 AM
#30:


I'll fungible my HL from Disgaea 5 to buy cars in The Sims 3 and resell them in Suikoden Card Stories! Then I'll grab the Portal Gun from Portal and use it to break sequence in Higurashi no Naku Koro Ni so I can save Rika. Then I'll bring Rika to the House of Hades (from Hades) and I'll be her caretaker there but we'll visit Animal Crossing: Wild World on weekends. If she wants some excitement I guess we can visit Elebit world or SkiFree. NFTs make all this possible.

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Lopen
10/21/22 11:38:11 AM
#31:


TeamRocketElite posted...
This can already be done in non-NFT games that want to support it. Pokemon from older games can be transferred and converted into a Pokemon usable in more recent games. Well, some of them can. This process still requires Game Freak to put in the effort to program support for older Pokemon. That's the big problem and NFTs do nothing to solve it. NFT or no, it isn't possible to transfer a Pikachu to a game that doesn't know what a Pikachu is.

It's an NFT problem if you want the game loot to have real world value though.

But yes it requires work. It's an anti-cheating measure more than anything. For games that are subscription based which is more where I'd see it applying, MMOs and stuff rather than Pokmon this is more of a concern.

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Peace___Frog
10/21/22 11:47:52 AM
#32:


Is it real world value when it'll be a thousandth of a penny

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TeamRocketElite
10/21/22 12:08:04 PM
#33:


Lopen posted...


It's an NFT problem if you want the game loot to have real world value though.

But yes it requires work. It's an anti-cheating measure more than anything. For games that are subscription based which is more where I'd see it applying, MMOs and stuff rather than Pokmon this is more of a concern.


Being able to sell WoW Gold for money predates NFTs by nearly a decade. That's with Blizzard being against the practice. If Blizzard wished for it, they could implement a Real Money Auction House.

Anti-cheating? Is cheating for items even an issue with always online MMOs? Like Pokemon has a huge cheating problem. Healthy MMOs largely don't since that information can be tracked server side.

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Lopen
10/21/22 12:33:03 PM
#34:


Yeah but WOW gold is all within 1 ecosystem.

What is you had a WOW suit of armor that was usable on Diablo 3 ladder characters. What if it was a game by a different developer entirely? Does it become more difficult to verify the item's legitimacy at each end?

I'm not saying it's not POSSIBLE to do it. But NFTs do solve a lot of potential issues with it (and reduce work on dev/oversight end if done right). But the tech is way ahead of the actual use case in this instance.

I'm just thinking like in a real world Ready Player One type environment (but where instead of one big evil mega corp running it several are) NFTs become necessary to ensure the item is legitimate.

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paperwarior
10/21/22 1:42:57 PM
#35:


Could Nintendo's game not just connect directly to Blizzard's database, since they have an arrangement for compatibility? We're assuming that the verification becomes an issue when transferring between games. So then one verified game service should ask another what's legit.

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Lopen
10/21/22 2:12:16 PM
#36:


On that, I agree it's plausible to do anything (that I can imagine them being used for) NFTs can do without NFTs.

But eventually, depending on how ambitious you are, NFTs become the easier means to that end than coordinating a bunch of companies poking around in each other's databases and everyone being okay with that. Security and the plausibility of having all the companies play nice with each other becomes an issue, particularly as more and more actors start sticking their hands in the pot.

Anyway this is all theoretical because we haven't even hit a starting point for that use case-- I'm just saying like, I actually see them as similar to bitcoin (which at the present is similarly worthless) in practical application. The tech is useful-- applying it practically not yet.

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paperwarior
10/21/22 2:24:46 PM
#37:


I wasn't picturing full database access. I was saying a piece of software that one company makes for another to access the data on the items in question. I don't see a situation where companies will want their commercial software interacting with other companies' commercial software via an automated method because they want control of if and when that happens. Bitcoin is (intended to be) a currency. There isn't an expectation that the people who exchange it have already formed a partnership. Interactions between commercial games are partnerships. They involve legal rights over IP.
In fact, if it becomes prevalent to share digital items on a large scale between companies, they can simply make one piece of software for looking up their items, and authorize its use by whatever companies they wish.

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Lopen
10/21/22 2:51:09 PM
#38:


I'm talking about a world where the items themselves have value and you want to protect that value across platforms. It's not really something that exists in the ecosystem today.

Again, think a Ready Player One type environment where you want the thing you purchase or find or what have you to have some sort of guaranteed "real world value"

Bitcoin is digital currency
NFT are digital goods

That's all it is. You can't simultaneously see the value of bitcoin and think NFTs are rubbish.

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Lopen
10/21/22 3:07:45 PM
#39:


Like here's a more easily understandable example

Say there exists a system of MMO type games and you can buy a car that is usable to you know, basically be a virtual car that lets you get around in the games. Say you can use it in any of the games. Say there are a lot of these games.

Say this car costs a LOT of real money. Like a real car basically. Say it costs like $15000.
You don't want to be subject to the whims of one of the company basically saying "well that car is on our server currently and we're ending support so you no longer have your car."

Because that car costs so much you don't want it to be something that only one company profits from the sale of or that one company can revoke your access to.

There is nothing currently applying these principles, but there could be. This is the whole metaverse thing that's getting hype. NFTs are necessary for that to actually ever gain traction as a concept.

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TeamRocketElite
10/21/22 3:21:20 PM
#40:


Lopen posted...
Say this car costs a LOT of real money. Like a real car basically. Say it costs like $15000.
You don't want to be subject to the whims of one of the company basically saying "well that car is on our server currently and we're ending support so you no longer have your car."

Because that car costs so much you don't want it to be something that only one company profits from the sale of or that one company can revoke your access to.


This is a good idea. The other games can charge gas fees for driving the car in their game. The player will happily pay since anyone who spent $15000 on a virtual car won't know any better.

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Lopen
10/21/22 3:32:32 PM
#41:


Right

It's all sorts of stuff like that

Say you own a house or land in a game. Other games can tax you on that land or charge you mortgage payments to get their piece of the pie.

I mean it'll be exploited for profit no doubt but the amount of immersion and interactivity you could throw into these games would be interesting too. That's why I think there is possibly potential for it.

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MacArrowny
10/21/22 4:58:01 PM
#42:


Lopen posted...
Like here's a more easily understandable example

Say there exists a system of MMO type games and you can buy a car that is usable to you know, basically be a virtual car that lets you get around in the games. Say you can use it in any of the games. Say there are a lot of these games.

Say this car costs a LOT of real money. Like a real car basically. Say it costs like $15000.
You don't want to be subject to the whims of one of the company basically saying "well that car is on our server currently and we're ending support so you no longer have your car."

Because that car costs so much you don't want it to be something that only one company profits from the sale of or that one company can revoke your access to.

There is nothing currently applying these principles, but there could be. This is the whole metaverse thing that's getting hype. NFTs are necessary for that to actually ever gain traction as a concept.
Sure, but one of these companies has to design the car in the first place, and all the other companies have to pay to use that car in their game, and add the asset to their game in the first place. Connections are already there.

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MMXcalibur
10/21/22 6:44:46 PM
#43:


NFTs are buttfuckingly stupid.

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Xeybozn
10/21/22 6:48:53 PM
#44:


No, NFTs are brilliant. Just think about it. It lets people track ownership of stuff, and compared to traditional methods of doing that it's much more expensive. But if we ignore the second part there and pretend there are no other ways to do the same thing, it'll be a great idea someday.

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paperwarior
10/21/22 6:59:41 PM
#45:


If I own a digital object, and the company that created it and lets me do stuff with it abandons it, should I be hoping another company decides to manage it for me instead, or should I want a way for anyone to use it, like a private game server, now that it's obsoleted as a commercial device?

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Lopen
10/21/22 7:06:52 PM
#46:


paperwarior posted...
If I own a digital object, and the company that created it and lets me do stuff with it abandons it, should I be hoping another company decides to manage it for me instead, or should I want a way for anyone to use it, like a private game server, now that it's obsoleted as a commercial device?

This is an argument for the merit of NFTs

I'm not sure if that's what you're doing since you've mostly been anti-NFT in here

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paperwarior
10/21/22 7:16:11 PM
#47:


No, I mean it shouldn't need to be verified at all. Ownership is used when it's a product, and the company wants to restrict ownership of a digital item so that they can sell it and get a return on what it created. On a private server, nobody needs to sell premium items. You should just be allowed to have them, since the company has abandoned its stake in selling them and is doing nothing to facilitate using the ones it sold.

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FL81
10/21/22 7:18:43 PM
#48:


NFTs are the death knell of an intellectual property

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Lopen
10/21/22 7:21:11 PM
#49:


I mean to me it's a matter of scale

The realistic use case application, where you're playing a massive world where you'd want cars or land or property won't be able to run on a private server. The manpower needed to program and maintain it will be such that private servers for the game won't exist.

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paperwarior
10/21/22 7:23:32 PM
#50:


In fact I don't think anyone would condone a private MMO server selling premium items and the money going to the hosts. So maybe you could bring them in with NFTs as verification, but what does it matter to the hosts that a player once paid the developer money for one?

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