Lopen posted... Like here's a more easily understandable example
Say there exists a system of MMO type games and you can buy a car that is usable to you know, basically be a virtual car that lets you get around in the games. Say you can use it in any of the games. Say there are a lot of these games.
Say this car costs a LOT of real money. Like a real car basically. Say it costs like $15000.
You don't want to be subject to the whims of one of the company basically saying "well that car is on our server currently and we're ending support so you no longer have your car."
Because that car costs so much you don't want it to be something that only one company profits from the sale of or that one company can revoke your access to.
There is nothing currently applying these principles, but there could be. This is the whole metaverse thing that's getting hype. NFTs are necessary for that to actually ever gain traction as a concept.
Sure, but one of these companies has to design the car in the first place, and all the other companies have to pay to use that car in their game, and add the asset to their game in the first place. Connections are already there.