Board 8 > Final Fantasy XIV Topic

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SomeKindOfJoke
02/21/20 3:38:56 PM
#401:


Our poor Dragoon got obliterated in E6S last night (E6 spoilers, I guess)

https://gfycat.com/pointedwhirlwindaardvark

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trdl23
02/21/20 3:55:27 PM
#402:


Is this actually Skyrim

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Not_an_Owl
02/21/20 5:03:48 PM
#403:


SomeKindOfJoke posted...
Our poor Dragoon got obliterated in E6S last night (E6 spoilers, I guess)

https://gfycat.com/pointedwhirlwindaardvark
It's even better when you see it from an outside perspective. This happened to me during my group's E6S prog: https://streamable.com/0ayws

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BK_Sheikah00
02/22/20 12:43:44 PM
#404:


Just reached the underwater section of the Ruby Sea. The story might have been better in Heavensward but the zones have so far been more amazing in Stormblood. And Lyse is cute, shut up.

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HeroDelTiempo17
02/22/20 1:19:37 PM
#405:


I feel like the designs of the Stormblood maps have worn on me, but they are really cool to go through during the story. That one specifically is a map I find particularly annoying to go back to. It might be a combination of nostalgia and new expansion shine but the 3.0 and 5.0 zones feel more visually iconic to me aside from some duds (lookin at you Coerthas West).

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SomeKindOfJoke
02/22/20 2:05:35 PM
#406:


I like all of the Doma zones and dislike all of the Ala Mhigo zones

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Not_an_Owl
02/22/20 2:19:36 PM
#407:


Oh yeah, I killed E8S last night. Very fun fight, but it's going to be a nightmare in PF.

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BK_Sheikah00
02/23/20 10:11:21 AM
#408:


Beat Shisui of the seven tides. Hi Devola! Hi Popola!


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Pirateking2000
02/24/20 8:21:30 PM
#409:


Hmm roughly how long would it take to level from 1-50 if you already went past that and also leveled the squadrons?

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Not_an_Owl
02/24/20 8:25:35 PM
#410:


Pirateking2000 posted...
Hmm roughly how long would it take to level from 1-50 if you already went past that and also leveled the squadrons?
Depends how hard you want to go. From about 16-30 dungeons grant multiple levels per run, and from 30 to 50 it's about one level per run. If you nolife it you could be done in a day or two, but on a more relaxed schedule you could do it inside a week. The longer you take the more levelling roulette bonuses you can get, and that also decreases your total dungeons required.

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Pirateking2000
02/24/20 8:30:10 PM
#411:


Not_an_Owl posted...
Depends how hard you want to go. From about 16-30 dungeons grant multiple levels per run, and from 30 to 50 it's about one level per run. If you nolife it you could be done in a day or two, but on a more relaxed schedule you could do it inside a week. The longer you take the more levelling roulette bonuses you can get, and that also decreases your total dungeons required.

Hmm alright. Also the general idea to get to 1-20 fast (to unlock dungeons) is to do that monster journal thing and some of those monster based quests that use points right?

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Not_an_Owl
02/24/20 8:40:20 PM
#412:


Pirateking2000 posted...
Hmm alright. Also the general idea to get to 1-20 fast (to unlock dungeons) is to do that monster journal thing and some of those monster based quests that use points right?
The hunting log is very good to get to 16 (where the first dungeon unlocks), yes. Leves are not worth your time on combat classes, but any FATEs you encounter that are in your level range are worth doing. 1-16 takes maybe an hour or two, it's by far the fastest stretch of levelling.

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Lucavi000
02/24/20 9:08:14 PM
#413:


Wouldnt palace of the dead be a good alternative to dungeon crawling?

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X_Dante_X
02/24/20 9:10:31 PM
#414:


i think technically PotD is faster then dungeon spamming but i don't have the stomach to do anything beyond a leveling roulette a day, personally

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BakusaiTenketsu
02/24/20 10:00:41 PM
#415:


PotD is faster is some cases, Squadron is faster in others.

For example, I will do Squadron from 41 to 44, maybe even 47, because of how quick Stone Vigil is. Doing just a first room full clear of AV is also massive amounts of exp in a short time.

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Not_an_Owl
02/24/20 10:05:35 PM
#416:


My issues with PotD are a) it's boring as sin, b) the experience it gives per run is far worse than a dungeon run, and c) there's way more variance in how long it takes versus dungeons. It pretty much always takes multiple PotD runs to get a level, while below 50 you can guarantee a level just by queuing for the highest dungeon you qualify for. To me it's a no-brainer, but your tastes may vary.

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Lucavi000
02/24/20 10:07:25 PM
#417:


I guess it depends on how fast you can complete POTD versus the dungeon.


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HeroDelTiempo17
02/24/20 11:00:38 PM
#418:


1-50 goes pretty fast just doing dungeons. It's after 50 you'd want to start grinding potd if you can't get instaqueues


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Wedge Antilles
02/24/20 11:04:23 PM
#419:


Quick question guys, how much time does each expansion take in comparison to the base game? I finished the base game and got to HW but got burned out and stepped away. Going to start playing again and am curious how much time it'll take me to get through.

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Lucavi000
02/24/20 11:18:49 PM
#420:


I guess to put it into perspective I went through Stormblood and Shadowbringers in about 3 weeks playing about 4-5 hours a night.

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LordoftheMorons
02/25/20 7:20:39 AM
#421:


Heavensward Hildibrand: omg Vivi

Also finally got all of my gathering classes up to 50.

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trdl23
02/25/20 9:47:35 AM
#422:


You can rush through the game, but I suggest pacing yourself once you get to Heavensward. The story jumps in quality, so sit back and enjoy it.

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HeroDelTiempo17
02/25/20 10:35:56 AM
#423:


Lucavi000 posted...
I guess to put it into perspective I went through Stormblood and Shadowbringers in about 3 weeks playing about 4-5 hours a night.

I feel like I get it done in about a week playing at this rate. That's going through the story at a leisurely pace but still focusing on it with minimal extra sidequests and grinding.

I'll say closer to 1.5-2 weeks normally given that I generally take a day off work and play more on weekends around expansion launch.

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BK_Sheikah00
02/25/20 12:13:40 PM
#424:


I did PotD for the first time on sunday. Up to floor 50 to unlock Heaven on High Never wanna do it again.

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BakusaiTenketsu
02/25/20 1:25:19 PM
#425:


At least HoH is only 30 floors to complete it's story instead of 100, like PotD.

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Dantezoid
02/25/20 1:32:48 PM
#426:


I had fun with PotD the first time I went through to like 170, but I doubt I'll ever do it again because it's a huge time commitment

I also got the night Pegasus my only journey that deep so woo

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The Mana Sword
02/25/20 8:27:58 PM
#427:


Finished the 5.2 story tonight. Dungeon was a little underwhelming. Going to try Eden in a bit.

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BakusaiTenketsu
02/26/20 5:42:22 AM
#428:


E7 is probably one of my favorite fights in the entire game.

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ShatteredElysium
02/26/20 7:46:42 AM
#429:


Started playing again recently on a new character with the missus who hasn't played before. I had previously quit during Stormblood. Man, ARR is such a fucking slog. I had hoped I remembered wrong but seemingly I had not. It's kinda crazy how much bonus exp you get on a new server with the bonuses though. I'm routinely a good 15+ levels ahead of the MSQ (I'm 40 right now at Toto rak which is a 24 dungeon)

Also it seems they butchered / over simplified a lot of things. Seems like lots of stats have disappeared along with some game mechanics. They already took the minor nuance out of gear choice mattering at the start of Heavensward but it seems they have dialed up the over simplification of the game to 11. I am assuming the difficulty of things has decreased and they have gone the route of everyone can do everything rather than having a decent chunk of difficult content and some content for the hardcore people?
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The Mana Sword
02/26/20 11:12:36 AM
#430:


Listened to the E8 music this morning and that song slaps

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Not_an_Owl
02/26/20 2:01:34 PM
#431:


ShatteredElysium posted...
Also it seems they butchered / over simplified a lot of things. Seems like lots of stats have disappeared along with some game mechanics. They already took the minor nuance out of gear choice mattering at the start of Heavensward but it seems they have dialed up the over simplification of the game to 11. I am assuming the difficulty of things has decreased and they have gone the route of everyone can do everything rather than having a decent chunk of difficult content and some content for the hardcore people?
Regarding the first part, pretty much everything that's been removed from character "customization" over the years is just things that had a pretty obvious right and wrong answer. It was possible to level a tank and never learn Provoke, or level an Intelligence-based DPS and put all your level-up stat points into Strength, or wear Mind-based accessories on a Dexterity-based class. These options didn't really promote any interesting choice or variety of character builds, they were just clearly suboptimal and griefed your groupmates.

There's still difficult content in the game. Go clear a Savage tier week 1 or do any Ultimate fight. Hell, E8S is still going to be hard months from now because even after you have all the best gear you still have to do mechanics.

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ShatteredElysium
02/26/20 5:02:26 PM
#432:


Eh I don't think it was that cut and dry. I was part of the groups who were doing the early clears of Coil, Extremes and Savage modes in ARR and HW. I distinctively remember having to use heavily melded crafted gear as a DPS (because top ilvl gear was so bottlenecked / subject to weekly drops) or having to gear my tank for DPS because DPS checks were so brutal. It was always a pain because one of our tanks refused to do anything but full tank build and full tank stance so I had to have both DPS tank and a DPS geared depending on the composition we went in as. And it was stupid expensive to do so without any hope of getting a return on the gear afterwards. I know my PLD was full STR rather than VIT on point distribution

I also seem to recall BLMs needing a certain PIE amount to make a rotation work or needing a certain amount of skill speed on DPS. There was definitely minor nuances to selecting the right gear or using melded things to make certain builds work

Maybe there is still nuance but at a glance it seems to be just stick on the highest ilvl gear and learn the fight mechanics? Maybe mechanics got harder to compensate because on the face of it, it seems gearing and job skills got simpler?
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HeroDelTiempo17
02/26/20 5:16:41 PM
#433:


ShatteredElysium posted...
Eh I don't think it was that cut and dry. I was part of the groups who were doing the early clears of Coil, Extremes and Savage modes in ARR and HW. I distinctively remember having to use heavily melded crafted gear as a DPS (because top ilvl gear was so bottlenecked / subject to weekly drops) or having to gear my tank for DPS because DPS checks were so brutal. It was always a pain because one of our tanks refused to do anything but full tank build and full tank stance so I had to have both DPS tank and a DPS geared depending on the composition we went in as. And it was stupid expensive to do so without any hope of getting a return on the gear afterwards

I raided towards the end of Heavensward and the only thing here that's different is they did a major streamlining of tank damage. They noticed tanks were using strength accessories for damage so they just put str on tank gear instead of making you choose, and in this expansion they just baked tank stance in and made the stance just easy mode for aggro. They did the a similar thing for the healer DPS stance. These things required more skill but were really clunky and unintuitive game design elements that pushed people away.

Besides that what they have mostly done is increase accessibility. People still use pentamelded crafted gear - but materia is plentiful, it's easier to level crafters, and more people are raiding so it is not nearly as expensive. DPS checks in Savage are less strict because the first two tiers of Heavenswardraiding nearly destroyed the raid scene. Now it's less strict so that more people can clear earlier savage fights and in exchange we have ultimates, which I'm not experienced with but are supposed to be the hardest content in the game's history.

Also thinking about this reminded me that accuracy used to exist and good fucking riddance to that

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HeroDelTiempo17
02/26/20 5:21:20 PM
#434:


ShatteredElysium posted...


I also seem to recall BLMs needing a certain PIE amount to make a rotation work or needing a certain amount of skill speed on DPS. There was definitely minor nuances to selecting the right gear or using melded things to make certain builds work

yeah I actually played BLM and did the PIE thing and let me tell you - it was fucking stupid. The way they have it now is they altered the MP costs to line up more nicely so that you still have to pay attention but it's more elegant if you fuck up because you are not as reliant on the whims of the server MP tick. Also skill speed thresholds for BiS still exist for some classes like Warrior.

Besides, for all this (and how accuracy was) I'm not actually making any interesting decisions. I'm waiting for theorycrafters to crunch numbers and go "ok here is what is optimal" and doing it. Which still happens!

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The Mana Sword
02/26/20 6:01:41 PM
#435:


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KanzarisKelshen
02/26/20 6:15:01 PM
#436:


HeroDelTiempo17 posted...
yeah I actually played BLM and did the PIE thing and let me tell you - it was fucking stupid. The way they have it now is they altered the MP costs to line up more nicely so that you still have to pay attention but it's more elegant if you fuck up because you are not as reliant on the whims of the server MP tick. Also skill speed thresholds for BiS still exist for some classes like Warrior.

Besides, for all this (and how accuracy was) I'm not actually making any interesting decisions. I'm waiting for theorycrafters to crunch numbers and go "ok here is what is optimal" and doing it. Which still happens!

There's still some decisionmaking these days -- I can vouch for how Gunbreaker had literally five different builds that ran the gamut from 'super slow, but very strong' to 'SANIC' last raid tier and they were all good and viable. It's just that it doesn't involve stupid spreadsheeting to be allowed to play at all, which 'meld accuracy to hit shit' was.

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BK_Sheikah00
02/26/20 10:36:49 PM
#437:


Aymeric and female WoL definitely had a thing right?

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HeroDelTiempo17
02/26/20 10:38:31 PM
#438:


BK_Sheikah00 posted...
Aymeric and female WoL definitely had a thing right?

aymeric and male wol definitely had a thing

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trdl23
02/27/20 4:38:15 AM
#439:


"Aymeric" is a strange way to spell "Haurchefant."

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BK_Sheikah00
02/27/20 7:43:51 PM
#440:


Hell yeah. Cyan's Theme from ff6. Inject this into my veins.

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Lucavi000
02/27/20 8:18:20 PM
#441:


All them FFT Themes tho

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BK_Sheikah00
02/29/20 7:21:30 PM
#442:


Looking at Japan's rankings. Why is Lyse so unpopular? Is it because she feels kinda forced? Keep in mind I just liberated Doma and returned to Eorzea, in case it's for something that happens later.

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Grimlyn
02/29/20 7:31:22 PM
#443:


I haven't caught up on XIV in a long time so I only know the reason due to Opera Omnia and I don't know what you'd know. >_>
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X_Dante_X
02/29/20 7:32:39 PM
#444:


lyse is unpopular because she sucks

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Leafeon13N
02/29/20 8:15:48 PM
#445:


X_Dante_X posted...
lyse is unpopular because she sucks

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BakusaiTenketsu
02/29/20 10:31:09 PM
#446:


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trdl23
03/01/20 2:51:23 AM
#447:


X_Dante_X posted...
lyse is unpopular because she sucks

BakusaiTenketsu posted...
Yda was better.


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The Mana Sword
03/01/20 12:34:20 PM
#448:


I cannot find a single group today capable of living through the enrage part of E8 and its infuriating.

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Drakeryn
03/01/20 12:45:00 PM
#449:


yda was zzzz. her and papalymo are Exhibit A for bad ARR storytelling - boring questgivers who periodically show up and make you do stuff but have no actual personality.

lyse is likable (if a bit forgettable) and cute. she's not great or anything, but I'm kinda stunned that anyone thinks yda was better

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X_Dante_X
03/01/20 8:40:04 PM
#450:


i will agree that lyse is better than yda, but uh, thats not a big bar to clear lyse still sucks

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