LogFAQs > #934914662

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, Database 5 ( 01.01.2019-12.31.2019 ), DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicFinal Fantasy XIV Topic
ShatteredElysium
02/26/20 5:02:26 PM
#432:


Eh I don't think it was that cut and dry. I was part of the groups who were doing the early clears of Coil, Extremes and Savage modes in ARR and HW. I distinctively remember having to use heavily melded crafted gear as a DPS (because top ilvl gear was so bottlenecked / subject to weekly drops) or having to gear my tank for DPS because DPS checks were so brutal. It was always a pain because one of our tanks refused to do anything but full tank build and full tank stance so I had to have both DPS tank and a DPS geared depending on the composition we went in as. And it was stupid expensive to do so without any hope of getting a return on the gear afterwards. I know my PLD was full STR rather than VIT on point distribution

I also seem to recall BLMs needing a certain PIE amount to make a rotation work or needing a certain amount of skill speed on DPS. There was definitely minor nuances to selecting the right gear or using melded things to make certain builds work

Maybe there is still nuance but at a glance it seems to be just stick on the highest ilvl gear and learn the fight mechanics? Maybe mechanics got harder to compensate because on the face of it, it seems gearing and job skills got simpler?
... Copied to Clipboard!
Topic List
Page List: 1