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TopicFinal Fantasy XIV Topic
HeroDelTiempo17
02/26/20 5:16:41 PM
#433:


ShatteredElysium posted...
Eh I don't think it was that cut and dry. I was part of the groups who were doing the early clears of Coil, Extremes and Savage modes in ARR and HW. I distinctively remember having to use heavily melded crafted gear as a DPS (because top ilvl gear was so bottlenecked / subject to weekly drops) or having to gear my tank for DPS because DPS checks were so brutal. It was always a pain because one of our tanks refused to do anything but full tank build and full tank stance so I had to have both DPS tank and a DPS geared depending on the composition we went in as. And it was stupid expensive to do so without any hope of getting a return on the gear afterwards

I raided towards the end of Heavensward and the only thing here that's different is they did a major streamlining of tank damage. They noticed tanks were using strength accessories for damage so they just put str on tank gear instead of making you choose, and in this expansion they just baked tank stance in and made the stance just easy mode for aggro. They did the a similar thing for the healer DPS stance. These things required more skill but were really clunky and unintuitive game design elements that pushed people away.

Besides that what they have mostly done is increase accessibility. People still use pentamelded crafted gear - but materia is plentiful, it's easier to level crafters, and more people are raiding so it is not nearly as expensive. DPS checks in Savage are less strict because the first two tiers of Heavenswardraiding nearly destroyed the raid scene. Now it's less strict so that more people can clear earlier savage fights and in exchange we have ultimates, which I'm not experienced with but are supposed to be the hardest content in the game's history.

Also thinking about this reminded me that accuracy used to exist and good fucking riddance to that

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DPOblivion was far more determined than me.
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