Poll of the Day > Super Geek Odyssey

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Metalsonic66
07/03/17 3:39:20 PM
#154:


WhiskeyDisk posted...
If he lives that long...

Don't say something like that!
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ParanoidObsessive
07/03/17 3:55:15 PM
#155:


The Wave Master posted...
Also, Mass Effect: Andromeda is down to 20 bucks today on Amazon. Not a terrible price for an average game. If you jave any interest.

Probably because the news just came out recently that they have no plans for single-player DLC, and the general fact that it more or less killed the franchise as a whole.


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The Wave Master
07/04/17 2:12:54 PM
#156:


I'm out t of the hospital, and ready to eat some bbq.

Have a happy 4rh of July fellow geeks.
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ParanoidObsessive
07/05/17 10:04:43 PM
#157:


And on that note, now's a good time to ask the most divisive question ever to appear in these topics, and the one most likely to drive a wedge between us all that will likely never heal:

BBQ - "wet" or "dry rub"?







Bonus friendship-shattering question = beef, pork, or poultry?


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WhiskeyDisk
07/05/17 10:17:11 PM
#158:


Pork wet, beef dry, keep the chicken away from my grill tyvm.
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Raganork
07/05/17 10:31:02 PM
#159:


Depends on the meat and its cut.

For chicken, I like doing a "wet" yogurt and curry combination every once in a while. Most of the time, however, I season it dry, despite chicken being a pain in the ass to grill when it's dry.

Beef, if it's flank, I use either worcestershire or Goya Mojo. Chuck is also seasoned wet because I cook it in a pressure cooker. Ribs are wet in oven, or dry on grill. Every other cut, dry.

Pork, always dry.

In terms of preference: Beef > Chicken > Pork
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The Wave Master
07/06/17 2:10:19 PM
#160:


Pork and dry rub.

Sauce varies from place to place, but salt, pepper, and other spices taste the same.

Plus, sauce is messy.
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Entity13
07/06/17 7:58:13 PM
#161:


RIP, Joan Lee, and my condolences to Stan.
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The Wave Master
07/06/17 10:00:24 PM
#162:


Yeah, I saw that Joan Lee passed away. Of course I hope she rest in peace.

However, you have to wonder how long Stan Lee himself has left as his health is fading rapidly as well.

And there are a few comics that I need him to sign like my Amazing Spider-Man 50, 75, and 100.
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WhiskeyDisk
07/06/17 10:10:44 PM
#163:


Watched the Live Action GitS with ScarJo last night. i was impressed by it visually, but felt like there was just something...lacking there. like the acting was just a little too stiff and emotionless all around.
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The Wave Master
07/07/17 11:55:33 AM
#164:


I'm going to see Spider-Man: Homecoming after my doctor's appointment today. (I'm getting my staples and stitches pulled from stumpy.)

Then it's s nice lunch and then Spider-Man!!
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shadowsword87
07/07/17 12:02:59 PM
#165:


WhiskeyDisk posted...
Watched the Live Action GitS with ScarJo last night. i was impressed by it visually, but felt like there was just something...lacking there. like the acting was just a little too stiff and emotionless all around.


Is it still investigation with conspiracies and a weird focus on the soul?
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WhiskeyDisk
07/07/17 12:31:07 PM
#166:


shadowsword87 posted...
WhiskeyDisk posted...
Watched the Live Action GitS with ScarJo last night. i was impressed by it visually, but felt like there was just something...lacking there. like the acting was just a little too stiff and emotionless all around.


Is it still investigation with conspiracies and a weird focus on the soul?


Well of course, but why would that focus be weird? The Major's soul is the ghost in the shell. It's literally the title of the source material and the film. What would be weird is if it were called "Clerks" or "the Wedding Singer" or something entirely unrelated.

It is watered down a bit from the original stuff, but it's still visually pretty cool.
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ParanoidObsessive
07/07/17 12:38:50 PM
#167:


I had a strange dream last night, where I dreamed of what might be the greatest video game ever made.

It starts off with a (deliberately) terrible opening cinematic (ie, retro-cheesy on purpose) of a large spaceship flying through space (with the camera focused on the engines of the ship), with all anime speed-lines and crap around it (so it almost looks more like it's flying through hyperspace or something). Then the background clarifies and you see the ship is just one of like hundreds in a massive fleet battle sort of deal.

A voice over a radio tells you that the princess has been kidnapped, and the camera zooms away from the ship it was focused on, becoming the first-person view of the player as they are forced into gameplay with no warning, and they must use the dual analog sticks on their controller to EVA-maneuver through 3D space at high speed (without being told how), dodging ships that are still flying past, random space debris, laser bolts, etc. The goal is to find one specific fighter-ship (which isn't indicated in any way), at which point the camera view locks into a cinematic first-person shot of the character sliding into the cockpit and

At this point the player must switch to twin-stick flight controls and engage in a dogfight sequence (with no tutorial - and each flight stick has four red buttons of different sizes on the thumb area, in addition to the index-finger triggers, and two buttons each on the base of each stick). Flak, debris, and other ships are flying everywhere, and the goal (again, not indicated in any way) is to catch up to the enemy flagship. If the player succeeds, they "dock" their ship on top of the enemy, then essentially burn their way through the hull and drop into a hallway inside the enemy dreadnought.

Now the game is a first-person shooter, and the player has to use a normal controller to fight their way through the ship, shooting the aliens (who sort of look like the Brutes from Halo or the bad guys from The Fifth Element). Running from one near-identical hallway to the next (with no map or indicator), their goal is to try and find the princess and escape.

(cont)


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ParanoidObsessive
07/07/17 12:39:01 PM
#168:


If the player fails at any point during the previous scenes (ie, getting knocked out via low health), they don't "respawn" in the same place, but wake up on a desert planet covered with junk, where they apparently crashed/were dumped after their failure. At this point, the player has to use a "dongle" (sort of like the Wii Nunchuk attachment, without the Wiimote itself) and a "tap pad" (basically just a large cel phone-sized thin rectangle with a large square button on it - I swear I've seen something like it at some point in my life, but I can't remember where and I can't find a picture of it anywhere through vague searching) to explore the planet, searching for a way off to continue their mission.

This is about where the dream sort of fuzzed out, but the implication is that the game keeps deliberately cycling through different genres of play and forcing the player to use different controllers (probably about a dozen or so, all-told, and some may repeat). After I woke up and thought about it for a bit it occurred to me that it shifts sort of in the same way Frog Fractions does, but that's meant to be a comedic game, whereas this is played more deadly straight, and generally keeps the overarching sci-fi plot all the way through.

There was also a part at the end of the game where I did dream the climatic fight-scene against the final boss, which took place in a large empty room, where the enemy could sort of turn into light and dash at you, and where the player strategy basically revolved around knowing when to dodge, knowing when to do your own dash attack, and whether to key your own attacks to either physical or energy damage. And then, once you beat them, the camera sort of pans up to a starry skyscape, and an (again) deliberately retro-cheesy sort of faux-philosophical ending narration plays, as the light slowly fades and the stars go dark.



Now I am angry I don't live in the world where it truly exists.


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shadowsword87
07/07/17 12:41:43 PM
#169:


WhiskeyDisk posted...
Well of course, but why would that focus be weird? The Major's soul is the ghost in the shell. It's literally the title of the source material and the film. What would be weird is if it were called "Clerks" or "the Wedding Singer" or something entirely unrelated.

It is watered down a bit from the original stuff, but it's still visually pretty cool.


Ah, I just always thought it was a bit weird how they would occasionally have talks about souls in the anime, while there were all of these incredible scifi stuff going on.
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shadowsword87
07/07/17 4:06:44 PM
#170:


Oh yeah, I recently bought a Navy navigation textbook made in the 50s, and I learned I may be a geology nerd as well as other stuff.
I like maps.
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The Wave Master
07/08/17 4:05:57 AM
#171:


Back from Spider-man: Homecoming.

I liked it a lot. It was an interesting blend of Ultimate Spider-Man, Classic Silver Age Spidey, and new millennial Spidey, and it worked.

I won't go into spoilers, but there were some "Twist" in the movie that a close friend of mine (Vandal Savage) hated and another he liked. The big one he was okay with, the smaller one triggered him.

However, I won't focus on that at all. They just got the character of Peter Parker right. And it was smart to make him 15 because Tom Holland is and still looks young. Plus it explored parts of Peter's life we never saw on screen before, whichbis refreshing.

My wife and I were happy, and once the initial ferver dies down I will go into spoilers. But it was s fun, very street level Spider-Man movie. I liked it a lot.
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Raganork
07/08/17 5:45:13 AM
#172:


My brother asked if I wanted to watch it with him on Sunday. I'm debating it. On one hand, I don't like most superhero films. On the other, Marisa Tomei. Oh, and considering I suffered through those not-so-Amazing Spider-Man films, there's no possible way this one can be worse.
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ParanoidObsessive
07/08/17 9:57:10 PM
#173:


The Wave Master posted...
I won't go into spoilers, but there were some "Twist" in the movie that a close friend of mine (Vandal Savage) hated and another he liked. The big one he was okay with, the smaller one triggered him.

You're friends with a 50000-year old immortal caveman?!



Also, I'm assuming he was mostly okay with Michelle being Vulture's daughter, but annoyed that she was (apparently) secretly the MCU's version of MJ?


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Metalsonic66
07/09/17 11:31:52 AM
#174:


Spider-Man was great.

Also, PO: Michelle wasn't the Vulture's daughter, Liz was.
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ParanoidObsessive
07/09/17 4:40:10 PM
#175:


Metalsonic66 posted...
Also, PO: Michelle wasn't the Vulture's daughter, Liz was.

I haven't actually seen the movie, I've just heard most of the spoilers already. Got confused on that one, though.


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WhiskeyDisk
07/09/17 5:28:47 PM
#176:


Just saw Spiderman myself. I thought it was good, make sure to stick around for both after credits.
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The Wave Master
07/09/17 5:32:07 PM
#177:


Yes, my friend is Vandal Savage and he is an immortal caveman that is a screen writer and comedian that lives in California and is a full time school teacher ad well.

As for Spider-Man: Homecoming...

Yes, he wasn't upset that Liz was The Vulture's daughter, he was ticked off that Michelle was thus version of Mary Jane.
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The Wave Master
07/09/17 5:40:46 PM
#178:


Granted Vandal Savage is an idiot Caveman, and thus his opions should not be trusted or listened to at all.

Castlevania seems to be pretty good, and the wife and I are going to watch it this evening along with some pizza and wings.

Also on my list is GLOW. I watched GLOW when I was a kid, as I loved and still love wrestling, and I too have heard good things about season one of the show.
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shadowsword87
07/09/17 6:02:45 PM
#179:


The Wave Master posted...
Castlevania seems to be pretty good, and the wife and I are going to watch it this evening along with some pizza and wings.



Yeah its a perfect pizza and wings sort of show.
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Raganork
07/09/17 6:52:38 PM
#180:


Saw Spider-Man as well. I'm not a huge fan of the Iron Man-ification of most Marvel movies, but this one was alright. I enjoyed it. Still nowhere near the Tobey Maguire films.

Also, Zodiac Age is coming in two days! Y'all probably won't hear from me for a while.
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The Wave Master
07/09/17 7:46:59 PM
#181:


And... It's over. Those damn 4 episodes of Castlevania went by very fast, but at the same time they are well done. I just wish I had more, but noe having to wait until 2018 for the back half of the 8 remain episodes now seems so far away.

As for Final Fantasy XII... meh... I didn't like the game the first time, and better graphics and a fast forward button aren't going to make me like it any better now. If it's on sale for 20 bucks around Christmas I may pick it up to add to my collection, but I don't see a need to revisit this game at all.
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Raganork
07/09/17 8:46:55 PM
#182:


Too many people are downplaying just how much of an upgrade the Zodiac Age is. The job system fundamentally alters character progression. When you select a job for a character, that job is permanent, meaning party composition actually matters now. Chests have been reworked, difficulty balance has been adjusted, guests are controllable, there's a 100 battle post-game trials mode to partake in, a level-1-locked NG+ mode, 2x and 4x speed, and many other minor changes.

People can hate the game, that's fine, but this version offers massive incentives for fans to replay the game. It's not a barebones rerelease.
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ParanoidObsessive
07/10/17 12:08:41 AM
#183:


Raganork posted...
Too many people are downplaying just how much of an upgrade the Zodiac Age is.

Unless it upgrades the plot and characters, I'm not overly interested.

As much as I loathed FFVIII, FFXII was the one that actually put the final bullet in the franchise for me.


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Raganork
07/10/17 2:00:28 AM
#184:


I'd love to have seen Matsuno's story executed the way he intended - without Squeenix's meddling - but I still enjoyed the story and characters regardless. If you can ignore Vaan and Penelo (which is very easy to do), the rest of the cast is really damn good. Plus you've got British Han Solo serving as the leading man, so that counts for something. Gideon Emery, man.
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WhiskeyDisk
07/10/17 2:38:51 AM
#185:


I've never forgiven that game for the combination of the early Guide Dang It! regarding the chests and the zodiac spear, and Yiazmat and Hell Worm.
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Raganork
07/10/17 2:48:30 AM
#186:


Well, chests have been reworked completely so that you don't need to worry about missing the Zodiac Spear (because that chest no longer has it, not counting the 1/1000 chest in the mines). Also, every item is now obtainable from chests, which have higher spawn chances now. As for the super bosses, now that there's no damage cap, the fights should go by quicker, as by far the biggest issue with them was your inability to surpass 9999 per hit.
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The Wave Master
07/10/17 6:53:09 AM
#187:


I think the problem isn't necessarily the plot, which a lot of us find boring as all get out, or a pale version of A New Hope.

No, the biggest problem is that the battle system plays like a terrible single player MMO. I don't like MMO's. I don't want to spend a lot of time within a game dealing with the tropes of a mmo.

Unless the battle system changes, and it hasn't, I'm going to have to pass. I'm glad you enjoy the game, and are excited about this HD rerelease.

I'm just going to play Tales of Besperia, and Horizon Zero Dawn and hope that Persona 5 drops in price on Prime Day this week so I can snag a copy.
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CyborgSage00x0
07/10/17 2:00:32 PM
#188:


Will try to get Spider-Man this week, reviews and word of mouth are all good.

Liked Castlevania a lot, but WTF at 4, TV half hour episodes, when there's clearly more story to tell. Odd choice.
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Metalsonic66
07/10/17 4:43:57 PM
#189:


The Wave Master posted...
No, the biggest problem is that the battle system plays like a terrible single player MMO. I don't like MMO's. I don't want to spend a lot of time within a game dealing with the tropes of a mmo.

Unless the battle system changes, and it hasn't, I'm going to have to pass. I'm glad you enjoy the game, and are excited about this HD rerelease.

Yeah, that was always the biggest make-or-break factor for me.
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ParanoidObsessive
07/10/17 7:01:02 PM
#190:


Raganork posted...
I'd love to have seen Matsuno's story executed the way he intended - without Squeenix's meddling

I'd be curious to know what that is. I feel like I may have heard something along those lines years ago when it first came out, but I've also sort of blanked it out of my memory due to a decade worth of apathy.



Raganork posted...
If you can ignore Vaan and Penelo (which is very easy to do)

It really isn't, though (at least not for me), because he's absolutely the main character, and she's his foil. And there really isn't enough meat for the other characters to really offset the focus on him (especially when he's also involved in most of their scenes even when they're resolving their own narrative issues).

Nor does it help that Vaan's voice is grating as fuck. Penelo is actually less of an anchor (ie, her personality isn't quite as terrible and she's voiced by Cat Taber, who is generally awesome), but being inexorably tied to Vaan ruins her in equal measure.

It also doesn't help that they wasted Yuri Lowenthal on the voice of Reks, because it led me to spend the rest of the game constantly lamenting the fact that they killed the wrong brother.



Raganork posted...
the rest of the cast is really damn good

Ashe is arguably the deuteragonist to Vaan's protagonist, but her personality is bland as fuck, and Kari Wahlgren's voice acting is relatively weak (which is a shame, because she's actually good in other things). She's a character who could have been SO much more, but as is, just sort of reeks of squandered opportunity and prevents anything resembling a real emotional connection to the plot.

Basch is a bland tough-guy stereotype with A DARK PAST, which is played out in relatively uninspired fashion, and which is minimized because they decided that they'd rather have an irritating teenage boy as the main character (in true Japanese/anime/JRPG fashion!) instead of someone that would be more in-turn with the sensibilities of a Western audience. He's pretty much a blander version of the same character mold that Auron fit into, without any of Auron's actual redeeming qualities.

(This also ties into FFXII being the FF game where it finally occurred to me that at least part of my problem with the franchise is that, in my own words at the time, it was becoming "too Japanese". Games like FFIV and FFVI actually fit very well into Western fantasy archetypes and storytelling conventions - games like FFX-2 and FFXII feel like they were made almost exclusively for a Japanese audience by people who don't give a shit about foreign sales or "universality". Kingdom Hearts is definitely going down that road as well at this point.)

Larsa is utterly fucking loathesome because every line of dialogue he speaks is like nails on a chalkboard to me. Part of it is his dialogue as written, part of it is his voice actor, and part of it is audio that makes every word sound like a lisp (which is a problem I think Vaan had at times too, and maybe some of the others, but Larsa was absolutely the worst). He could be the best-written character in the game (though he isn't), but it wouldn't mean much to me because I can't stand listening to anything he says.

As for the other two major characters...


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ParanoidObsessive
07/10/17 7:01:08 PM
#191:


Raganork posted...
Plus you've got British Han Solo serving as the leading man, so that counts for something. Gideon Emery, man.

The problem is, Balthier really ISN'T the leading man (though he should be). Nor is he the secondary, or even tertiary character. His Han Solo-ness is generally wasted because he doesn't really have a Luke to play off of (it's clear the idea was to cast Vaan in that role, but Vaan is shit, so it fails), or even a Leia to be feisty with (Ashe isn't that kind of character). He doesn't even really have a Chewie to interact well with, because Fran is an annoying character who exists entirely for the purposes of fanservice.

The characters of this game are mostly a miscast jumble of archetypes that wouldn't necessarily have worked well even if all of them were perfectly written and acted, and most of them absolutely weren't. It's a mess, which prevents the narrative from being character-driven... and the plot is too asinine, disjointed, and quintessentially "Late Era Final Fantasy" for it to hold up as a plot-driven narrative, either.

I DO like Gideon Emery (I think the first words out of my mouth after I started playing Skyrim for the first time was "Hey, that's Fenris!" the first time an Imperial character spoke), but even he can't single-handedly save a story that is poorly written, and that he isn't even the main character of.



The Wave Master posted...
The biggest problem is that the battle system plays like a terrible single player MMO. I don't like MMO's. I don't want to spend a lot of time within a game dealing with the tropes of a mmo.

This was also one of the main reasons why the game killed my interest in both the game itself and the franchise as a whole (and I described it multiple times when it first came out as "an MMORPG disguising itself as a single player RPG" - which is also how I tend to feel about Dragon Age: Inquisition in a lot of ways). Almost every facet of gameplay felt more like a chore than something to actually like - and in a world where most WRPGs were turning into FPSes or hack-and-slash that put the player into the main character role more than ever (and hell, even Kingdom Hearts falls on that side of the equation), FFXII felt like it was taking immersion in exactly the opposite direction, to the point where it became even worse than just playing straight-up turn-based combat like in earlier FF games.

For a franchise that had already burned me once (or more than once), FFXII essentially became the third strike in a game with two outs and bases loaded </baseball metaphor>. It was the last bridge that they burned - and basically became the last Squeenix-developed game that I would ever own.

But a strong enough story COULD theoretically have gotten me past even painfully dull gameplay mechanics. Instead, I got a dull narrative with mostly unlikable or neutral-at-best characters, moving at a glacial pace, in a setting I didn't like or find interesting in any way, heading to a conclusion I didn't care about - and which I had to suffer through soul-numbingly dull gameplay to finish.

With FFVIII, I hated the narrative and almost everyone in it so, so much that it almost compelled me to keep playing just to spite the developers. "I will finish your piece of shit game," I vowed, "You will not break me." With FFXII, it just siphoned out every last remaining dreg of willpower I had and left me an apathetic husk who couldn't give a single shit what happened to these assholes or how their story ended. Watching paint dry would have been more entertaining than continuing to slog through their dull tale.

In my head-canon, their story ended with the airship crashing into a mountain, and they all died in a fiery explosion. And then their world ended, because good riddance.


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Entity13
07/10/17 7:02:10 PM
#192:


I remember the battle system (the actual combat, not the development) and the vast majority of the characters and story boring me to tears. I remember quitting the game and selling it to Gamestop within the week of me getting the game.

I love Balthier and like Vayne, but they're by no means enough to save that wretch.
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ParanoidObsessive
07/10/17 8:41:16 PM
#193:


Oh, and since I always think of Wave as the resident Spider-Man fan in my life (and thus think "Oh, Wave might find this interesting" pretty much any time I read something Spider-Man related), here:

http://www.cbr.com/spider-man-vulture-original-design-steve-ditko-stan-lee


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Raganork
07/10/17 10:35:33 PM
#194:


ParanoidObsessive posted...
I'd be curious to know what that is. I feel like I may have heard something along those lines years ago when it first came out, but I've also sort of blanked it out of my memory due to a decade worth of apathy.

We don't really know what his original vision was, but it's clear that Squeenix had some significant meddling, and it may or may not have been one of the key reasons he left the project. Coming off of Vagrant Story and its "elderly" protagonist Ashley (who was in his late 20s) - a game that didn't sell as well as Squeenix had hoped - the higher ups absolutely did not want their flagship series to have those same disappointing sales figures, and, well, I think we all know the types of characters the Japanese like. Polygon has a very good read if you're interested: https://www.polygon.com/features/2017/7/5/15916862/the-making-of-final-fantasy-12
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WhiskeyDisk
07/10/17 10:41:38 PM
#195:


this should be...interesting...although i'd always pictured Squirrel Girl as Chloe Moretz or Anna Kendrick...

http://www.hollywoodreporter.com/live-feed/marvels-new-warriors-squirrel-girl-cast-milana-vayntrub-derek-theler-topline-freeform-comedy-1019588

and of course, internet creeps are already losing their shit.
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ParanoidObsessive
07/10/17 10:59:58 PM
#196:


Raganork posted...
Polygon has a very good read if you're interested

I am! And I will read.



Raganork posted...
Coming off of Vagrant Story and its "elderly" protagonist Ashley (who was in his late 20s) - a game that didn't sell as well as Squeenix had hoped - the higher ups absolutely did not want their flagship series to have those same disappointing sales figures, and, well, I think we all know the types of characters the Japanese like.

Well, like I said, that was definitely the logic behind shifting the lead spot away from Basch and onto Vaan, though as far as I know that's always been portrayed more as an organic group decision during development as opposed to something forced on them from outside. But it's entirely possible that they would have presented it that way even if Squeenix was forcing them to do things (in the same way BioWare's spent the last few years spinning like crazy to justify EA's endless nonsense).

That being said, it almost seems odd that if Vagrant Story itself was the key catalyst for that decision, that they'd assume the age of the protagonist was the problem, as opposed to clunky game mechanics and a genre-bending plot set in a mostly dull setting deliberately released as a new IP with little fanfare (at least in the West). I can think of dozens of problems to avoid before I'd ever go with "Man, the REAL problem is that the protagonist wasn't an unrealistically adept teenager!" The entire point of the game was to be as un-FF as possible, and it failed, mainly because, you know, it was as un-FF as possible (which, in a way, means it actually succeeded, I guess?).

Especially when Ashley comes across like an effeminate anime pretty-boy (like nearly every other Square main character) regardless. I'm not sure anyone who didn't buy the game would even KNOW he wasn't an unrealistically adept teenager. It was certainly never made clear in the exceedingly few advertisements I saw for the game at the time.

Though the other irony there is that FFXII uses the shitty version of Ivalice from Tactics Advance as its setting, and actually incorporates elements of the setting of Vagrant Story as part of it (because of easter egg-y references to Ivalice and Tactics in Vagrant Story), which was one of the things I really disliked about FFXII. Ivalice, as a setting (and distinct from the original Tactics version of Ivalice) is kind of meh. I'd much rather have gotten an entirely new setting rather than one with complicated antecedents (though also to be fair, an entirely new setting didn't help sell FFXIII or FFXV to me either - but by then FF was pretty much dead to me regardless).


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ParanoidObsessive
07/10/17 11:01:14 PM
#197:


WhiskeyDisk posted...
this should be...interesting...although i'd always pictured Squirrel Girl as Chloe Moretz or Anna Kendrick...

http://www.hollywoodreporter.com/live-feed/marvels-new-warriors-squirrel-girl-cast-milana-vayntrub-derek-theler-topline-freeform-comedy-1019588

and of course, internet creeps are already losing their shit.

God damn it.

I really like Milana Vayntrub, but I loathe Squirrel Girl as a character and a concept. So now I'm going to feel bad about hating her.


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WhiskeyDisk
07/10/17 11:03:55 PM
#198:


Well that series is apparently going to be a sitcom that also features among others Speedball, one of my shameful childhood favorites so I'm going to have to give it a chance either way.
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Raganork
07/10/17 11:15:25 PM
#199:


ParanoidObsessive posted...
That being said, it almost seems odd that if Vagrant Story itself was the key catalyst for that decision, that they'd assume the age of the protagonist was the problem, as opposed to clunky game mechanics and a genre-bending plot set in a mostly dull setting deliberately released as a new IP with little fanfare (at least in the West). I can think of dozens of problems to avoid before I'd ever go with "Man, the REAL problem is that the protagonist wasn't an unrealistically adept teenager!"

Japan totally has a huge stigma against anyone above the age of 20 when it comes to jrpgs, because in their minds, if you're not a teenager, you have no business fighting off evil, probably because you've got better things to do like working a job.

One need only look as the sales figures of the original Nier to see what Japan is like. Nier has two versions: Replicant (where the main character is a teenage boy) and Gestalt (where the main character is a 40-something father). Both stories are exactly the same, except one has the brother trying to save his dying sister, and the other replaces the role with that of a father. Guess which one sold more copies in Japan?

(Let me put it this way: in Japan, one version was released exclusively on the PS3, and the other on the 360. Which system was more popular in Japan? Ok, now decide which game belonged to which system)

But guess which version the West got? Only Gestalt. Why? Because a father trying his best to save his sickly daughter makes for a more powerful story for us filthy westerners.

Look at this guy from Tales of Vesperia (http://aselia.wikia.com/wiki/Raven). He's 35. For the entirety of the game, he and others around him refer to him as "the old man."

Point is, Squeenix stepped in early in development when they saw that Basch was intended to be the protagonist, and went "No no, this is not right. We're gonna fix this." Being a man in your mid 30s is no-go.
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WhiskeyDisk
07/10/17 11:21:04 PM
#200:


But but but what about Torneko?
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Raganork
07/10/17 11:38:52 PM
#201:


Doorbell rang at 8:30 pm. It was Amazon with the game. For the first time in the 7 years I've had Prime, I got something I ordered before release dat. My complaints I've bombarded them with in the past must have gotten through.

That or they're trying to rush deliveries before Prime Day tomorrow.
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Entity13
07/11/17 2:21:22 AM
#202:


Raganork posted...
Doorbell rang at 8:30 pm. It was Amazon with the game. For the first time in the 7 years I've had Prime, I got something I ordered before release dat. My complaints I've bombarded them with in the past must have gotten through.

That or they're trying to rush deliveries before Prime Day tomorrow.


I've been bombarding Amazon with complaints as well and spreading news of their bad habits, though I don't think anyone was listening to me beyond "Oh look, another unsatisfied customer in the sea of happy people."

One can only hope Amazon started getting their shit together, but time will tell.
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ParanoidObsessive
07/11/17 3:56:18 PM
#203:


I've never had a single problem with Amazon, but then again I also absolutely refuse to pre-order anything ever and have never bothered to get Prime because a) I never need anything IMMEDIATELY, and b) I always spend more than $50 per order anyway.



WhiskeyDisk posted...
Well that series is apparently going to be a sitcom that also features among others Speedball, one of my shameful childhood favorites so I'm going to have to give it a chance either way.

I would pay vast sums of money for him to turn into Penance like halfway through season 2 or something.


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