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TopicSuper Geek Odyssey
ParanoidObsessive
07/07/17 12:38:50 PM
#167:


I had a strange dream last night, where I dreamed of what might be the greatest video game ever made.

It starts off with a (deliberately) terrible opening cinematic (ie, retro-cheesy on purpose) of a large spaceship flying through space (with the camera focused on the engines of the ship), with all anime speed-lines and crap around it (so it almost looks more like it's flying through hyperspace or something). Then the background clarifies and you see the ship is just one of like hundreds in a massive fleet battle sort of deal.

A voice over a radio tells you that the princess has been kidnapped, and the camera zooms away from the ship it was focused on, becoming the first-person view of the player as they are forced into gameplay with no warning, and they must use the dual analog sticks on their controller to EVA-maneuver through 3D space at high speed (without being told how), dodging ships that are still flying past, random space debris, laser bolts, etc. The goal is to find one specific fighter-ship (which isn't indicated in any way), at which point the camera view locks into a cinematic first-person shot of the character sliding into the cockpit and

At this point the player must switch to twin-stick flight controls and engage in a dogfight sequence (with no tutorial - and each flight stick has four red buttons of different sizes on the thumb area, in addition to the index-finger triggers, and two buttons each on the base of each stick). Flak, debris, and other ships are flying everywhere, and the goal (again, not indicated in any way) is to catch up to the enemy flagship. If the player succeeds, they "dock" their ship on top of the enemy, then essentially burn their way through the hull and drop into a hallway inside the enemy dreadnought.

Now the game is a first-person shooter, and the player has to use a normal controller to fight their way through the ship, shooting the aliens (who sort of look like the Brutes from Halo or the bad guys from The Fifth Element). Running from one near-identical hallway to the next (with no map or indicator), their goal is to try and find the princess and escape.

(cont)


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