Board 8 > Mercenaries 3 Day 76 Results: Crimson Beyond a Fleeting Eternity

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Dantezoid
11/01/11 8:48:00 AM
#251:


keep the obscure mercs as PS imo

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KamikazePotato
11/01/11 8:48:00 AM
#252:


PS is fine, yeah.

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Regaro_Ukiera
11/01/11 8:49:00 AM
#253:


Keep Shirou I liked him

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Dantezoid
11/01/11 8:50:00 AM
#254:


too obscure

all matches are link vs cloud

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The Mana Sword
11/01/11 8:50:00 AM
#255:


a link vs cloud match in m1 got like 40 votes or something!

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FFDragon
11/01/11 8:51:00 AM
#256:


Science!

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Dantezoid
11/01/11 8:51:00 AM
#257:


sounds like my theorys been validated

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Gatarix
11/01/11 9:01:00 AM
#258:


I think that 5v5 is ideal, because it provides a good balance between ability usage and combat worth. With five fighters, you can afford to, say, roster someone like Fina with zero combat worth but an excellent start of battle ability. With only three fighters, those kind of tactics just aren't viable. So it cuts down on strategic choices.

Obscurity is a much bigger problem for casual votes. Even in a 3v3 situation, if it's like Garner/Tawodi/Hibana vs. Geddoe and Varik in X-D "Dragoon," casuals are going to look at that and leave. By contrast, if you have even M1-sized teams but Sephiroth and Trance Kuja and Mega Man are the headline mercs, casuals can get a handle on that.

This isn't to say that I personally could do better in terms of build creation. Maybe 24 teams is too large (too heavy?) to sustain a decent-sized release pool of well-known fighters.


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DeathChicken
11/01/11 9:07:00 AM
#259:


There are plenty of good, non-obscure characters, but you'd have to get past the mentality that drawing too much from one series is a bad thing. For example, there are probably 20 or so Metal Gear characters that everyone knows, and would be interesting combatwise

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Luis_Sera89
11/01/11 9:07:00 AM
#260:


Personally I think the number of teams in the next iteration should be no higher than 16.

And in terms of Mercs, look no further than the GameFAQs contests. If they're popular enough to be in them, then they're well known enough to be in Mercs. With a few notable exceptions anyway >_> Who knows how guys like Luke von Fabre (or whatever his name is) slip through.

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Dantezoid
11/01/11 9:12:00 AM
#261:


why does geddoe and varik only have two mercs, this is a sham give them the guy from tonic trouble too

edit: I think his name was ed, ed for mercs 4

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Gatarix
11/01/11 9:41:00 AM
#262:


It's kind of a shame, because I really liked the dynamic of 24 teams -- everything was chaotic in a good way. A smaller group means that things become stale more quickly, particularly as teams get eliminated. But it's also hard on the admins, trying to come up with enough mercs that are not obscure and not generic gunners or generic swordsmen or whatever. I think that's a big reason why we wound up with so many gunners in M3: they're easy to make, and for all I complained about it, it's not like I was coming up with any better release ideas of my own.


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X_Dante_X
11/01/11 9:42:00 AM
#263:


Look at this smug guy:

external image

He can fly! (maybe glide, I don't remember offhand)

external image

his ability can be SUPER ED

external image

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DeathChicken
11/01/11 9:56:00 AM
#264:


There were perfectly viable builds from M2 that could have been carried over, but weren't or were mucked with into uselessness. Like Pyramid Head

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#265
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Luis_Sera89
11/01/11 10:21:00 AM
#266:


I was talking about this with HGR the other day – if the game is being totally rehauled (and thank merciful god it is), I think the big, first question that needs to be asked is what kind of game Mercenaries is supposed to be. Is it meant to be a straight-up strategy game, with different teams navigating abilities and economy and such? Is it meant to be about whose team beats whose in a fight? Is it primarily a game of backhanded political deals? Right now, we have all three, and the middle seems like it can't be combined with the other two.

The problem lies in the fact that the intention of Mercs is to be the former, via the medium of the second part, yet the overwhelmingly dominant way to achieve success is the latter. In it's current form, you cannot hope to win without making deals and forming alliances. It's just impossible. The hard part is to create a Mercenaries without the conspiracies and dodgy dealings that everyone decries.

One option I just thought of was maybe turning it into a league format? That way everyone would play everyone an equal number of times, and it makes alliances a lot harder to sustain/worthwhile.

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Silverliner182V
11/01/11 10:23:00 AM
#267:


One option I just thought of was maybe turning it into a league format? That way everyone would play everyone an equal number of times, and it makes alliances a lot harder to sustain/worthwhile.

This would also remove a massive luck factor. (declaration orders)

of course it'd present some new problems, but still. the declaration order has to be revamped.

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GANON1025
11/01/11 10:24:00 AM
#268:


I think you could get out of a lot of that dealing by not letting leaders vote. It wouldn't stop it of course, but it would solve a lot of other stuff anyway.

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Gatarix
11/01/11 10:26:00 AM
#269:


Off-the-cuff partial answer: The question of who would actually win in a fight is the least important part of Mercs.

To elaborate -- let's say that Sephiroth and Orochi are in a side topic duel. It doesn't really matter who would "actually" win if they fought. If Orochi's leader can legitimately convince voters that Orochi would win, then he deserves the win. And whoever initiates the duel has to take voter respect and the likely arguments into consideration when deciding whether to initiate.

To put it another way, I don't see a match topic primarily as a way of genuinely finding out which team is the strongest; it's primarily a game of convincing people.


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DeathChicken
11/01/11 10:26:00 AM
#270:


Then all matches would either end in a 0-0 tie, or 1-0, depending on if SEP remembers to vote

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Luis_Sera89
11/01/11 10:27:00 AM
#271:


In an ideal world, we could get away with leaders (and possibly admins) prohibited from voting. But for that the number of regular outside votes needs to be so much higher. We're no better off if it's the same three B8er's deciding every match.

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#272
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GANON1025
11/01/11 10:29:00 AM
#273:


I think a new mercs done right would draw in votes. People didn't vote in mercs because they don't like mercs itself, they didn't vote because mercs sucks. It's an important distinction.

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Gatarix
11/01/11 10:35:00 AM
#274:


The hard part is to create a Mercenaries without the conspiracies and dodgy dealings that everyone decries.

One option I just thought of was maybe turning it into a league format? That way everyone would play everyone an equal number of times, and it makes alliances a lot harder to sustain/worthwhile.


Although voting conspiracies are certainly bad, I think that other kinds of conspiracies (involving declaration, ability use, etc.) are a very significant part of what makes mercs fun. The antigen conspiracy is one of my fondest memories from m2. To pick a more recent example, the bloc conspiracy against me that culminated in the Ramirez assassination was entertaining -- I mean, I was furious at the time, but it was the good kind of drama. It was interesting because there was a personal element to it beyond just the exchange of abilities.

also eww endless round robin


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KanzarisKelshen
11/01/11 10:36:00 AM
#275:


I still maintain that set team caps are part of the problem. They increase the glut of obscure mercs, and make voters more hesitant to vote since 'welp ten billion dudes tl;dr'. I think we need a variable cap, so that you can only field a couple top-of-the-line mercs and a bunch of weaker ones. This gives weaker teams a better shot, particularly if the broken infra system is fixed, and marquee matches always include recognizable people for the most part.

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GANON1025
11/01/11 10:36:00 AM
#276:


MERCS: DA LEAGUE

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Luis_Sera89
11/01/11 10:38:00 AM
#277:


Round Robin's aren't inherently bad. One that lasts 12 days after a 60 day season is where it gets out of hand.

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dragon22391
11/01/11 10:39:00 AM
#278:


I'd just like to reiterate that we have an e-mail set up -- [email protected] -- if you all have any suggestions, or concerns about the game. It'd be good to (in addition to discussion here), put them there for reference once this topic finally purges.

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KanzarisKelshen
11/01/11 10:40:00 AM
#279:


Incidentally, character talk reminds me: are we considering the possibility of broadening character pools to "characters who have appeared in videogames, in their videogame forms"? For example, including Captain America as a merc. Or Deadpool. Or James Bond. It instantly enlarges our pool of recognizable mercs MASSIVELY.

EDIT: Gonna send things over, gimme a second.

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Luis_Sera89
11/01/11 10:42:00 AM
#280:


My standpoint on non-VG characters remains the same as ever. That is to say "vehemently against".

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GANON1025
11/01/11 10:44:00 AM
#281:


We NEED to make TV/Movie mercs. End of discussion.

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KanzarisKelshen
11/01/11 10:45:00 AM
#282:


From: GANON1025 | #281
We NEED to make TV/Movie mercs. End of discussion.


Screw that. TV makes for a terrible pool of mercs. Movies aren't much better either, but they're serviceable.

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GANON1025
11/01/11 10:47:00 AM
#283:


I don't thin you know what "End of discussion" means.

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WaIker
11/01/11 10:49:00 AM
#284:


if we are willing to lose attachment to teams we could have a draft mode sort of thing a la league of legends

that would be p cool imo

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DeathChicken
11/01/11 11:03:00 AM
#285:


TV and movies make for an *amazing* pool of mercs. John Rambo, Jack Bauer and Jason Vorhees vs Hannibal Lecter, Jaws and Ralph from The Greatest American Hero. On a beach

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KanzarisKelshen
11/01/11 11:04:00 AM
#286:


From: DeathChicken | #285
TV and movies make for an *amazing* pool of mercs. John Rambo, Jack Bauer and Jason Vorhees vs Hannibal Lecter, Jaws and Ralph from The Greatest American Hero. On a beach


Classic Up 4 gunner, vanilla Up 3 gunner, admittedly interesting Up 3/4 melee vs. Pure Support/Up 2, lolshark and ????. Not exactly the best choices you could make to support your point DC. >_>

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DeathChicken
11/01/11 11:06:00 AM
#287:


Literally calling Jack Bauer 'vanilla' to stretch an argument

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GANON1025
11/01/11 11:07:00 AM
#288:


Dr. House, Walter White, Peter Venkman vs. Destro, Jiggsaw, James Doakes in The Emperor's Throne Room

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KanzarisKelshen
11/01/11 11:08:00 AM
#289:


From: DeathChicken | #287
Literally calling Jack Bauer 'vanilla' to stretch an argument


Literally using Hannibal Lecter as a combat merc. Two can play this game tbqh.

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DeathChicken
11/01/11 11:10:00 AM
#290:


Guy took a fire poker to his gut without really caring, and could stealth-chop out people's arteries without them noticing. For a completely random person who popped into my head, he's interesting

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Lopen
11/01/11 12:52:00 PM
#291:


From: FFDragon | #235
Lopen posted...
I personally think he just missed the topics and/or didn't bother to vote because the team he'd vote for was behind.

They were both one vote matches, and Silver was up in his match. I don't think I'll ever convince you that I could very well separate game conspiracy from voting conspiracy, but I'm going to keep reinforcing it because it's true.


Let me rephrase: I don't think I've ever seen you vote when it wasn't needed. Silver being up by 1 is "good enough" since you wait till the buzzer to vote anyway. Very possible you could've had a vote post just sitting there, waiting to post, but then not needing it. I don't remember either of the matches in question being "FFD specials" in the last 10 minutes, because the team you wanted to win was winning (no matter how slim the margin), or the team you wanted to win was losing by enough that you didn't bother (though if they were both 1 vote matches, that does give me some pause on the Chris/Drak match, since I do think you'd vote to make a match a tie), or you just didn't see it (though it could still be this).

Anyway, unlike Silver, you might be legit. At best I'd say that what KP described was in play (outside influence, but even I myself won't claim to be immune to that-- the problem was you claimed most of the matches you voted in were close so that means it was more likely to have an effect), and at worst I'd say your votes were full of **** and you knew as much. I'd give you enough of a benefit of a doubt to say I wouldn't fight to have you banned from voting.

While I'm on the topic of voting being broken, by the way, I really liked Sir Chris's solution (which I don't think he actually posted in here so I'll repeat it) to voting: You have a group of "judges" who combine for half the vote-- then you have the public combine for half the vote. So if 5 judges voted, and 2 casuals, then each judge's vote would be worth 2/5 of a vote while each casual's would be worth one. I think it'd be cool to implement something like that with weighted voting. Maybe make the players/admins in effect judges here. Or divide it further, give players 1/3 the pie, make a designated group of judges have 1/3, and the public 1/3. Also, remove the "must justify votes" for the general public, but include in the rules of the game that any judges (if we had them) and/or players that vote have to justify their vote. I think that voting system might work. The only issue I could see being is if we don't have very many from one of the groups voting, it could make just one corrupt voter have a lot of power versus a lot of more legitimate votes.

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Achromatic
11/01/11 1:23:00 PM
#292:


It is why I stated that people who have to justify their votes are held to a higher standard than in Mercs 3, by the way. Also if we went that way I promise you I would market Mercs to get the casuals. I know I can do it.

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Achromatic
11/01/11 1:24:00 PM
#293:


From: Gatarix | #269
Off-the-cuff partial answer: The question of who would actually win in a fight is the least important part of Mercs.

To elaborate -- let's say that Sephiroth and Orochi are in a side topic duel. It doesn't really matter who would "actually" win if they fought. If Orochi's leader can legitimately convince voters that Orochi would win, then he deserves the win. And whoever initiates the duel has to take voter respect and the likely arguments into consideration when deciding whether to initiate.

To put it another way, I don't see a match topic primarily as a way of genuinely finding out which team is the strongest; it's primarily a game of convincing people.


This would explain why I kicked your ass a lot.

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GenesisTwilight
11/01/11 1:28:00 PM
#294:


From: FFDragon | #246
M1 always involved people discounting half the teams and focusing on like four to five people anyway. Something like 3v3 and you can't use the same mercs on consecutive days might work with considerable tweaking.


I would be strongly in favor of this. I've been saying for a while now that teams are too static and unchanging. Reducing the team size and forcing people to use different mercs on consecutive days would really spice things up.

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GenesisTwilight
11/01/11 1:33:00 PM
#295:


From: Gatarix | #269
Off-the-cuff partial answer: The question of who would actually win in a fight is the least important part of Mercs.


That in itself is a problem , as it's the very concept the game was created on. It's also the most interesting and fun part of the game to most people.

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Lopen
11/01/11 1:34:00 PM
#296:


My only problem with 3 man rosters is that ability spam becomes a lot more potent. If your opponent used 2 out of their 3 best fighters yesterday, you can completely ignore those fighters and save your abilities for the rest of his team that he actually can roster. I do think it's the way to go, though, and I will fight for this!

Limiting recharges, or making recharges longer, would help with this. As would limiting the amount of pure supports. Personally I think next run teams should have one pure support slot, and that's it. Or at least, one slot you can put a PS in to recharge it, and the other PSes you have would have to be "benched."

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Achromatic
11/01/11 1:34:00 PM
#297:


Drak's mind has become corrupt you must forgive him.

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Achromatic
11/01/11 1:35:00 PM
#298:


From: Lopen | #296
My only problem with 3 man rosters is that ability spam becomes a lot more potent. If your opponent used 2 out of their 3 best fighters yesterday, you can completely ignore those fighters and save your abilities for the rest of his team that he actually can roster. I do think it's the way to go, though, and I will fight for this!

Limiting recharges, or making recharges longer, would help with this. As would limiting the amount of pure supports. Personally I think next run teams should have one pure support slot, and that's it. Or at least, one slot you can put a PS in to recharge it, and the other PSes you have would have to be "benched."


I think mercs would do well with an ability limit that worked in reverse as well.

Example: Every leader gets five abilities a day but they can also use one of their abilities to block an opposing ability from being used. The owner would have to use 2 ability slots to use said ability.

I think that'd be randomly fun.

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Luis_Sera89
11/01/11 1:37:00 PM
#299:


There was nothing really wrong with being limited to 2 PS's a day in M2.

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GenesisTwilight
11/01/11 1:40:00 PM
#300:


With a 3-on-3 team, limiting each player to 1 pure support ability and one non-passive combat merc ability a day seems perfectly reasonable.

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