Board 8 > Mercenaries 3 Day 76 Results: Crimson Beyond a Fleeting Eternity

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FFDragon
11/01/11 7:46:00 PM
#351:


We've already well established that neither of us is going to convince the other, we're just throwing things out at this point.

And even a more advanced version of that would blow. All you would have to do is have one guy and a calculator. 60 'days' could be breezed through in less than a week that way.

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Lopen
11/01/11 7:48:00 PM
#352:


Well you still have to make purchases, declare on people, use abilities, pick rosters and terrain, assign exp. Match topics weren't a huge part of the time equation for mercs, really.

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FFDragon
11/01/11 7:56:00 PM
#353:


The only way that works is if abilities were done in secret as the second person would always know what they would have to use to win.

And it's still miserable in concept to boot.

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DeathChicken
11/01/11 7:57:00 PM
#354:


FFD: I'm innocent I tells ya, my votes were legit!

Lopen: Truth/Doubt/Lie -> Doubt

Lopen: You mother ****ing cheating ****er! Your mother sucks ****s in hell!

FFD: Hey!

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FFDragon
11/01/11 8:09:00 PM
#355:


LA Noire logic yesssss

Where doubt means you call them a Nazi cannibal pedophile and hope for the best.

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X_Dante_X
11/01/11 8:17:00 PM
#356:


Lie -> Present Completely Unrelated Newspaper

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Lopen
11/01/11 8:19:00 PM
#357:


From: FFDragon | #353
The only way that works is if abilities were done in secret as the second person would always know what they would have to use to win.

And it's still miserable in concept to boot.


Not with some degree of randomness in the simulation or some obscuring of the exact mechanics it wouldn't be.

Anyway I'm not really saying it's a good idea just that it's possible in theory.

And I'm totally cool with being a LA Noire person here.

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JeffreyRaze
11/01/11 8:30:00 PM
#358:


If I actually got myself motivated enough I could probably whip up a real crappy automated SRPG for mercs. Just have several AI settings for each character and let the leader pick which ones are used, then let them go at eachother. Course, getting the stats/abilities/what have you for all the mercs would be a pain in the ass >_>

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KJH
11/01/11 9:06:00 PM
#359:


I like building what I see as the strongest team and taking the best course of action to win or make a team more efficient with synergy.

I'd love to get rid of Drak's idea of "persuasion > power" though, because it makes me think Drak doesn't believe half the crap he says in matches and may as well turn the whole thing into "who can lie and rally the most in 24 hours" and a popularity contest.

Hell, that's part of the reason I'm torn between wanting to be a leader on my own for once and just wanting to be a voter. I want my viewpoint on mercs I respect, know, and like to be fully known and actually mean something, instead of equated to the load of hot air other people put out.

Same time of course, I think a mercs game with automated fights is kinda goofy.

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KanzarisKelshen
11/01/11 9:15:00 PM
#360:


We are not doing SRPG Mercs. Seriously guys. I'm doing work right now on a battle system and it is the most miserable ****ing thing even when it is a ton of fun. Take it from someone who's done SRPG designs before: this is not what you want out of mercs. You just plain don't.

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GenesisTwilight
11/01/11 9:31:00 PM
#361:


So basically what I've gathered from the last several dozen posts is that no one agrees with Drak's viewpoint on the game.

Good.

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Tom Bombadil
11/01/11 9:31:00 PM
#362:


Is that really what you're advocating?

Nope. I'm just saying that I would rather have some sort of magical objective thing like a supercomputer simulator. We obviously don't have anything like that, and I am not actually proposing coming up with some sort of "battle system." I am trying to say that I dislike the subjectivity of putting things to a vote, but it's a necessary evil....that said, I'd rather do what we can to make it as objective a process as we can, rather than making it a game about manipulation and debate.

The SRPG thing was a pipe dream. >_> Something I would make if given a high-end game studio to screw around with. <_< I don't actually want to implement it for Mercs.

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FFDragon
11/01/11 9:42:00 PM
#363:


GenesisTwilight posted...
So basically what I've gathered from the last several dozen posts is that no one agrees with Drak's viewpoint on the game.

Good.


I invented the concept of forfeiture for profit on Day 5 of M1 and spent two iterations building upper tier teams off of a diplomacy-first-chicken-second mindset, dealing with leaders more than the mercs if possible. I've always quite enjoyed that part of Mercs.

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Drakeryn
11/01/11 9:55:00 PM
#364:


I'd love to get rid of Drak's idea of "persuasion > power" though, because it makes me think Drak doesn't believe half the crap he says in matches and may as well turn the whole thing into "who can lie and rally the most in 24 hours" and a popularity contest.

From an objective standpoint, I very much dislike the whole "popularity contest" aspect of voting, and I see that as the biggest thing that needs to be fixed in M4 (although I don't see any easy solutions to the problem). I am not advocating that kind of thing at all.

I'm talking about winning over neutral voters. Not through personal favoritism or rallying, but through skill in debate. In fact, personal favoritism in voting runs directly counter to my vision of the ideal mercs, because it blunts the impact that a leader's arguments can have on the outcome of a match.

In an ideal match, you'd have, like, 20 casuals milling around. When I say casuals, I mean people who have no loyalty to either leader. To them, it's all about the powers and capabilities of the mercs in the match. And then the leaders play tug-of-war with their minds.


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KanzarisKelshen
11/01/11 9:57:00 PM
#365:


From: Drakeryn | #364
I'd love to get rid of Drak's idea of "persuasion > power" though, because it makes me think Drak doesn't believe half the crap he says in matches and may as well turn the whole thing into "who can lie and rally the most in 24 hours" and a popularity contest.

From an objective standpoint, I very much dislike the whole "popularity contest" aspect of voting, and I see that as the biggest thing that needs to be fixed in M4 (although I don't see any easy solutions to the problem). I am not advocating that kind of thing at all.

I'm talking about winning over neutral voters. Not through personal favoritism or rallying, but through skill in debate. In fact, personal favoritism in voting runs directly counter to my vision of the ideal mercs, because it blunts the impact that a leader's arguments can have on the outcome of a match.

In an ideal match, you'd have, like, 20 casuals milling around. When I say casuals, I mean people who have no loyalty to either leader. To them, it's all about the powers and capabilities of the mercs in the match. And then the leaders play tug-of-war with their minds.


This is pretty much what everybody should want out of Mercs BTW - Drak phrased it poorly before, but winning over the guys who have no previous opinion is, to me, a really important part of Mercs too.

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#366
Post #366 was unavailable or deleted.
Tom Bombadil
11/01/11 10:16:00 PM
#367:


I don't think we CAN remove arguments from the equation, but I kinda wish we could. If I wanted a game where Drak and Chris roll everybody because they're good on the mic, I'd go play mafia.

I had an idea earlier for an infra/roster system based around deckbuilding like in Dominion, but it is more likely to become its own game than a non-horrible idea for Mercs.

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KJH
11/01/11 11:51:00 PM
#368:


Half the time they're not even close to good is the thing. Feels way more like they're making horrible arguments and offer no logical counter to the ones they're against, but may or may not get votes by lying or ignoring everything else and bugging someone individually and provide them with a one sided view of the situation when the topic has far too much content for any casual to want to sift through it and see both actual sides.

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Lopen
11/02/11 1:54:00 PM
#369:


Chris and Drak didn't do that well in this game, though. Not cause of their arguments, anyway. With Drak it was because of deals and loaded votes and with Chris it was because Sparrow was broken and because he inherited KJH's team that was really strong.

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Achromatic
11/02/11 1:56:00 PM
#370:


A once every four day KO was broken? <_<.

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KanzarisKelshen
11/02/11 1:56:00 PM
#371:


From: Ed Bellis | #366
Winning over people via arguments is important under the current system, yeah. As I said before, getting votes (maybe Drak would say "winning votes") is how you win matches, and winning matches is how you win the game.

Thing is, there is absolutely nothing in the rules that requires arguments. They have zero tangible effect on the "gameplay" of Mercs. Abilities, econ, the concept of voting itself - those are all tangible things. But there is nothing currently in the ruleset of Mercs that requires leaders to post arguments and convince people. If they want to say nothing, they can. Arguing is only one strategy to win. (Granted, it's the strategy that tends to work, but hey.)

I wonder - and this ties in with my point about smoothing over the game mechanics, like everything else - if there is a way to incorporate arguments into the actual framework of the game. Assuming we even want arguments at all, of course - seems like some people have been advocating a system of winning through outmaneuvering arguments, and some have been advocating a system of winning through outmaneuvering game mechanics. There is, I'm willing to bet, a way to have both (if, again, we want both!).


Mercs: Debate Club edition?

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Lopen
11/02/11 1:57:00 PM
#372:


Pre-selected? Yeap. 100%

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KanzarisKelshen
11/02/11 1:57:00 PM
#373:


From: Achromatic | #370
A once every four day KO was broken? <_<.


When it was early and cheap on top of a top-of-the-line merc, yeah, sure.

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Achromatic
11/02/11 1:58:00 PM
#374:


Sparrow never got top of the line merc respect even though he should have.

Plus it had a draw back poor Sparrow.

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KanzarisKelshen
11/02/11 1:59:00 PM
#375:


From: Achromatic | #374
Sparrow never got top of the line merc respect even though he should have.

Plus it had a draw back poor Sparrow.


Poison, drawback, pick one.

(Also no respect my ass, his spells didn't but the Red Dragon did)

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Achromatic
11/02/11 2:00:00 PM
#376:


His spells SHOULD have gotten respect he was a beast! Plus Red Dragon got a little bit of respect but only for a little while. It should have been more, that thing was damn good.

Plus it was also a silence.

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Lopen
11/02/11 2:01:00 PM
#377:


Pre-selected KOs are broken by default unless their drawback is something ridiculous like Luca Blight's. Never mind it being on a 3/day dude who had decent combat worth. Sparrow is in the running for most broken merc in the game I think. Behind Alchemist and Jim Raynor and maybe Seymour.

Athough I suppose I'm underselling Chris a bit. His arguments definitely helped him a good deal (Drak who was somewhat lazy/ridiculous a lot of the time so I'm not sure how much he was helped by his) I just don't think it's the main reason he did well. Getting overpowered mercs will beat arguments every time.

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Achromatic
11/02/11 2:02:00 PM
#378:


From: Lopen | #377
Pre-selected KOs are broken by default unless their drawback is something ridiculous like Luca Blight's. Never mind it being on a 3/day dude who had decent combat worth. Sparrow is in the running for most broken merc in the game I think. Behind Alchemist and Jim Raynor and maybe Seymour.

Athough I suppose I'm underselling Chris a bit. His arguments definitely helped him a good deal (Drak who was somewhat lazy/ridiculous a lot of the time so I'm not sure how much he was helped by his) I just don't think it's the main reason he did well. Getting overpowered mercs will beat arguments every time.


Rudy was released on the same day or near the same day and had an ability that was good as a KO for like, 20 days.

I think your memory is fuzzy.

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Lopen
11/02/11 2:04:00 PM
#379:


Rudy's "KO" was start of battle, which is a significant drawback in some ways.

But yeah Rudy goes on that list too.

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Achromatic
11/02/11 2:05:00 PM
#380:


How about Gallows whose ability upon upgrade was "Hey I can be an instant win if I am used correctly."

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Achromatic
11/02/11 2:06:00 PM
#381:


I mean I bought Sparrow for a reason I liked the KO but to call him one of the most broken mercs in the game "gross"

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KanzarisKelshen
11/02/11 2:08:00 PM
#382:


From: Lopen | #377
Pre-selected KOs are broken by default unless their drawback is something ridiculous like Luca Blight's. Never mind it being on a 3/day dude who had decent combat worth. Sparrow is in the running for most broken merc in the game I think. Behind Alchemist and Jim Raynor and maybe Seymour.

Athough I suppose I'm underselling Chris a bit. His arguments definitely helped him a good deal (Drak who was somewhat lazy/ridiculous a lot of the time so I'm not sure how much he was helped by his) I just don't think it's the main reason he did well. Getting overpowered mercs will beat arguments every time.


Grappling Hook OP.

And yeah, Rudy and Haseo qualify for most broken mercs of this iteration along with Alchemist. They form the Unholy Trinity IMO.

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Lopen
11/02/11 2:08:00 PM
#383:


He's definitely in the top 10 at worst. I think closer to top 5, personally.

Gallows is an instant win but that recharge is pretty vicious. And you know who can counter it? Sparrow. I'd say Sparrow is better.

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X_Dante_X
11/02/11 2:13:00 PM
#384:


gallows best

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Achromatic
11/02/11 2:15:00 PM
#385:


From: Lopen | #383
He's definitely in the top 10 at worst. I think closer to top 5, personally.

Gallows is an instant win but that recharge is pretty vicious. And you know who can counter it? Sparrow. I'd say Sparrow is better.


If we are going to use the counter argument then every single merc with a counter is better than Sparrow.

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DeathChicken
11/02/11 2:17:00 PM
#386:


Preselected KOs like that are horribly overpowered, yes. Look at how much mileage I got out of Doomguy and his ability (post upgrade was something like 'Preselected 50% chance of a KO, 50% chance of doing something bad to himself instead')

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Lopen
11/02/11 2:19:00 PM
#387:


Yeah except Sparrow is good for more than countering. I'm just saying, for as crazy as Gallows's ability was, you foot a huge recharge after using it, and if you KO the guy who's getting extended or counter the extended thing or what have you it's all for nothing. And his combat worth was nothing special. Gallows is arguably not even top 10.

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Gatarix
11/02/11 2:21:00 PM
#388:


Sparrow was good but not broken. Although he got solid combat respect, that has more to do with Chris hype than the actual merc -- if Para or Gen got him, people would've been like "who cares" (except maybe Chris himself). Preselected KO is quite nice but there are enough KOs (or abilities tantamount to KOs) that it's not broken either.


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X_Dante_X
11/02/11 2:21:00 PM
#389:


gallows+shodan+elzam+death gg no re

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Achromatic
11/02/11 2:22:00 PM
#390:


It wasn't Chris hype it was the facts that no one wanted to see tbh.

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Lopen
11/02/11 2:28:00 PM
#391:


All pre-selected KOs are broken unless there's a huge drawback. I stand by this, and we won't see much of any direct KO abilities in the next game if I have anything to say about it. Doomguy's ability was also too good, but not broken cause of the randomness and Doomguy being able to screw himself. Abilities "tantamount to KOs" are not the same thing at all because it requires rostering (of both the shooter and the target) and isn't going to work in every situation. Leaving interpretation in the mix is a dangerous idea.

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Gatarix
11/02/11 2:34:00 PM
#392:


That's assuming start of battle, which is a different issue. Jake is a preselected KO, but he requires rostering and sacrificing a roster slot. I don't see that as necessarily better than a good pre-battle disablement ability.


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DeathChicken
11/02/11 2:37:00 PM
#393:


Having to trade a roster spot for a start of battle KO is a way bigger drawback than 'Negligible poison effect for a pre-battle KO'

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Lopen
11/02/11 2:44:00 PM
#394:


There are very few pre-battle abilities that are tantamount to kos that aren't kos themselves, though. The Fury, maybe. I can't think of any others. That's why I went into start of battles when that came up.

And yeah Jake was a much bigger disadvantage than Sparrow

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Luis_Sera89
11/02/11 2:49:00 PM
#395:


Hindsight is 20-20 here. Scorpion was one of the first non-Bob tier guys released with a pre-battle preselected KO, and I got him uncontested.

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Lopen
11/02/11 2:57:00 PM
#396:


Believe me you have no idea how much I was kicking myself for getting Ken over Scorps.

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dragon22391
11/02/11 3:02:00 PM
#397:


Hey man, Ken was like, 2 mercs in 1! You got SEAN!

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Gatarix
11/02/11 3:03:00 PM
#398:


and a preselected sean

not one of them random seans


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Luis_Sera89
11/02/11 3:04:00 PM
#399:


Hey, Sean was top tier in 2nd Impact.

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Lopen
11/02/11 3:05:00 PM
#400:


I'd prefer a random Sean. Maybe he'd randomly become Dan Hibiki or Lucky Glauber.

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