Poll of the Day > I could never understand weak cards in YuGiOh.

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hypnox
01/14/22 9:31:01 PM
#1:


Other games I could sorta see it in some cases. Pokemon it made since as there were Pokemon that was stronger than others. MTG it made booster drafts more interesting. But YuGiOh, the bad cards are just BS filler it seemed.

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JoeDangIt
01/14/22 10:02:35 PM
#2:


There are some cards that either make weak monsters more powerful or that punish your opponent for using strong monsters.
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LinkPizza
01/14/22 10:03:30 PM
#3:


JoeDangIt posted...
There are some cards that either make weak monsters more powerful or that punish your opponent for using strong monsters.

This is what I figured. I never played, but saw others playing. I figured they would have some use...

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Kimbos_Egg
01/14/22 10:10:09 PM
#4:


effects are king.

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JOExHIGASHI
01/14/22 10:18:06 PM
#5:


They are for fun decks. Not everything has to be about being the best. Sometimes it's just fun.

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CinderLock
01/14/22 10:53:08 PM
#6:


JOExHIGASHI posted...
They are for fun decks. Not everything has to be about being the best. Sometimes it's just fun.
Exactly loads of archetypes to make different decks. I used to use mistwalkers when they first came out and morphtronics

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FatalAccident
01/14/22 11:14:20 PM
#7:


Kimbos_Egg posted...
effects are king.


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Lokarin
01/14/22 11:58:32 PM
#8:


hypnox posted...
But YuGiOh, the bad cards are just BS filler it seemed.

It's rarity based balance, ruined by people who actually buy singles

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CinderLock
01/14/22 11:59:48 PM
#9:


I like how most of TCs topics are "I don't understand thing I don't know about and won't learn"

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Metalsonic66
01/15/22 12:04:44 AM
#10:


A lot of those weak cards made sense when the uber powerful cards were less common


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DragonClaw01
01/15/22 12:29:34 AM
#11:


It's just a poorly designed game. Always has been. The lack of mana & the all or nothing combat system makes it really hard to balance over powered cards. The classic example of Yu Gi Oh imbalance used to be black hole vs. raigeki, since raigeki does the same exact thing as black hole, but doesn't affect your monsters making it straight up better. Of course, the game is so broken now a days that even raigeki isn't played.

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Sarcasthma
01/15/22 12:30:26 AM
#12:


CinderLock posted...
I like how most of TCs topics are "I don't understand thing I don't know about and won't learn"
I actually don't like it, to be honest.

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CinderLock
01/15/22 1:06:03 AM
#13:


Sarcasthma posted...
I actually don't like it, to be honest.
Lol

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Unbridled9
01/15/22 2:45:31 AM
#14:


hypnox posted...
Other games I could sorta see it in some cases. Pokemon it made since as there were Pokemon that was stronger than others. MTG it made booster drafts more interesting. But YuGiOh, the bad cards are just BS filler it seemed.

What you need to remember is that Yu Gi Oh wasn't always the way it was even when the anime got released. IIRC, in the 'original' game the Hitasume Giant was, actually, one of the most powerful monsters around. Plus waaaaay back in the original the game developers didn't really have a clear idea of how the game would be unfolding/played/etc. So a lot of cards were made that likely SEEMED balanced at the time but, in actuality, were flat-out terrible. I'm pretty sure a lot of the old school polymerization cards and what-not seemed like they'd be powerful at the time but now...

As for later on cards. Sometimes an archtype doesn't work out, some had lore behind them, and some exist just for fun. MTG's also gone on record as saying that they intentionally release 'bad' rares and the like just to both mess with the assumption that rare=good and because they want to see if someone finds a way to viably use the card.

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hypnox
01/15/22 3:11:18 AM
#15:


There's literally normal monsters that's triple digit attack and defense from the first expansions that never had a use.

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Zeus
01/15/22 3:53:26 AM
#16:


The thing is in almost every other CCG, "bad" is subjective because there are all kinds of tradeoffs involved -- maybe a 1/1 monster costs less than a 2/2 monster, or have an ability, or had a different cost (blue mana instead of red) -- so you're less likely to have things that are just worse versions of other things. YGO's cost system heavily had strictly worse versions.

It was even more glaring in the early game where monster levels only mattered in terms of tributes. Later on, card effects meant that a lv5 was sometimes a lv6 despite both usually requiring 1 tribute (ie, legendary ocean which meant lv5s could be played as lv4s, skipping a tribute)

I'm going to say a large part of the problem was that YGO probably wasn't designed as a CCG -- or, at least, not as a real CCG. I'm pretty sure it first appeared in the manga and then the popularity led to adapting cards that simply appeared in the media, and the overall philosophy from the early game ensured a lot of useless cards got developed for no good reason. That kinda changed as the game continued, so there are fewer just absolute crap cards today.

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ZeldaMutant
01/15/22 4:00:32 AM
#17:


They're part pack filler to drive up the demand for the really good cards. They're also budget options for players who can't afford the ultra rare archetypes.

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Zeus
01/15/22 5:47:29 AM
#18:


ZeldaMutant posted...
They're part pack filler to drive up the demand for the really good cards. They're also budget options for players who can't afford the ultra rare archetypes.

No, most of them aren't budget options, they're just crap. Some of the modern ones might be budget, but there isn't much you can do with a vanilla 500/500

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InfernalFive
01/15/22 6:33:06 AM
#19:


The early yugioh days were awful. Sometimes it felt like the metagame revolved around maybe 3 or 4 strategies and that was it. Fuck I remember all those useless vanilla and fusion monsters. I think it took maybe 4 or 5 years before the TCG was actually fun to play.

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DragonClaw01
01/15/22 10:38:34 AM
#20:


Yeah fusions and ritual summons were always useless. They eventually tried balancing it around tribals or whatever the Yu-Gi-Oh term for it was and got some success as it pushed the player to play around certain strategies, then they broke the game in half with pendulum summons. Now cards have so much damn text on them it is like reading a Jane Austen novel. I don't know why any one would play it now

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Judgmenl
01/15/22 10:54:26 AM
#21:


ZeldaMutant posted...
pack filler

It's like Gacha. Why do R and SR cards exist when SSRs are the only ones worth using?

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LinkPizza
01/15/22 10:58:13 AM
#22:


Judgmenl posted...
It's like Gacha. Why do R and SR cards exist when SSRs are the only ones worth using?

That said, some Gacha games have lesser rarity cards that are really good

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JOExHIGASHI
01/15/22 1:44:03 PM
#23:


CinderLock posted...
Exactly loads of archetypes to make different decks. I used to use mistwalkers when they first came out and morphtronics
I had a blue eyes deck made from 3 blue eyes structure decks. It was never competitive because I needed a lot of extra deck cards and I never felt like spending the money to make a competitive deck.

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Notschmendrake
01/15/22 1:47:50 PM
#24:


Rhystic studies did a look at an MTG card "one with nothing" that does a pretty good job explaining why card games need bad cards.

https://youtu.be/A_ndD-QmPJg

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Unbridled9
01/15/22 3:58:08 PM
#25:


hypnox posted...
There's literally normal monsters that's triple digit attack and defense from the first expansions that never had a use.

Yea. Back then the game lacked focus and people didn't really know/understand how it would be played. So there were a lot of useless normal monsters with no effect or stats or anything as a result. Remember, at the time they thought things like REBD would be extremely strong (on it's own I mean) and that Insect Queen was a 'boss' monster.

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Kyuubi4269
01/15/22 4:01:13 PM
#26:


They're there for filler so you don't just buy 5 boosters and have a workable deck.

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Hop103
01/15/22 4:22:22 PM
#27:


Some of the super underpowered, 5+ star vanilla monsters still need retrains with effects badly.

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Judgmenl
01/15/22 4:24:05 PM
#28:


I just want to play Master Duel to mess around with the vtuber archtype by playing against actual players and not bots (even if the archtype is super mediocre).

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thedicemaster
01/16/22 2:22:50 PM
#29:


i don't remember the name, but there's a card that shuts down any card with 4 or more stars.
would be really useful to have a 500/400 2 or 3 star monster with an axe of despair or two if that happens.

yu-gi-oh has some crazy card interactions, giving pretty much any card a use.
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argonautweakend
01/16/22 2:30:29 PM
#30:


They have limited uses but really they are just filler.
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argonautweakend
01/16/22 2:32:51 PM
#31:


thedicemaster posted...
i don't remember the name, but there's a card that shuts down any card with 4 or more stars.
would be really useful to have a 500/400 2 or 3 star monster with an axe of despair or two if that happens.


Gravity Bind. However even so, there isn't much use for those ones because there are some stronger 3* star would help out in that case better.

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Kyuubi4269
01/16/22 3:50:32 PM
#32:


thedicemaster posted...
i don't remember the name, but there's a card that shuts down any card with 4 or more stars.
would be really useful to have a 500/400 2 or 3 star monster with an axe of despair or two if that happens.

yu-gi-oh has some crazy card interactions, giving pretty much any card a use.

Two spell cards to make a monster that's weaker than a blue eyes and can be beat with trash tier traps.

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TigerTycoon
01/16/22 3:58:17 PM
#33:


I'm not sure I know of a TCG without filler cards to lower the chances of people getting the good ones in card packs (not that I've played every TCG ever).

That said for Yu-Gi-Oh specifically there are plenty of cards with terrible stats but insane effects.

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DragonClaw01
01/16/22 8:01:09 PM
#34:


Kyuubi4269 posted...
Two spell cards to make a monster that's weaker than a blue eyes and can be beat with trash tier traps.
Plus you are sacrificing your whole deck for a card that is hardly even a win condition. If I was making that much of a commitment I would want a near guaranteed chance of victory. Disabling your opponent from attacking for a few turns in hardly a win condition & the card doesn't disable monster effects, spell cards & trap cards, so it is doubtful it would even last more than a turn or even be able to played in the first place. Even if you were playing some UU format, I don't see it being an effective build even if you just use it as a card to try to ramp.

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Judgmenl
01/16/22 8:15:15 PM
#35:


Actual battling of monsters is such a trivial part of Yugioh these days. You deal with monsters and bacakrow via destruction effects, not the battle phase.
Ideally you prevent monster summoning all together with negates.

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Zeus
01/17/22 11:07:51 PM
#36:


DragonClaw01 posted...
Yeah fusions and ritual summons were always useless. They eventually tried balancing it around tribals or whatever the Yu-Gi-Oh term for it was and got some success as it pushed the player to play around certain strategies, then they broke the game in half with pendulum summons. Now cards have so much damn text on them it is like reading a Jane Austen novel. I don't know why any one would play it now

Fusions being useless isn't entirely true, because there were improvements down the road. The core principal as originally presented didn't work in a game where you could easily destroy a monster outside of combat.

thedicemaster posted...
i don't remember the name, but there's a card that shuts down any card with 4 or more stars.
would be really useful to have a 500/400 2 or 3 star monster with an axe of despair or two if that happens.

yu-gi-oh has some crazy card interactions, giving pretty much any card a use.

No, a lot of cards are still useless or inferior. In the the case of Gravity Bind and Level Limit Area B, you both have Legendary Ocean lowering Water monsters from lv4 to lv3 (some of whom can attack an opponent directly) and plenty of more useful lv3s... and lv4s who deal damage outside of combat


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TheSlinja
01/17/22 11:30:49 PM
#37:


DragonClaw01 posted...
Yeah fusions and ritual summons were always useless. They eventually tried balancing it around tribals or whatever the Yu-Gi-Oh term for it was and got some success as it pushed the player to play around certain strategies, then they broke the game in half with pendulum summons. Now cards have so much damn text on them it is like reading a Jane Austen novel. I don't know why any one would play it now
this reads like a post from 2015
fusion is the best mechanic in the game right now, rituals were the best the format prior, and pendulum hasnt been relevent in years

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DragonClaw01
01/17/22 11:36:01 PM
#38:


Fusions are still pretty bad. Thier whole gimmick is that they allow you to summon a powerful monster without tributing, but it is so easy to special summon most monsters that such a gimmick is meaningless anyways. Plus they require a specific hand and in I believe Yu Gi Oh does not give you too many good ways to draw, at least compared to Magic anyways

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Blightzkrieg
01/17/22 11:36:49 PM
#39:


TCGs are pay to win, change my mind

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CinderLock
01/18/22 1:00:08 AM
#40:


DragonClaw01 posted...
Fusions are still pretty bad. Thier whole gimmick is that they allow you to summon a powerful monster without tributing, but it is so easy to special summon most monsters that such a gimmick is meaningless anyways. Plus they require a specific hand and in I believe Yu Gi Oh does not give you too many good ways to draw, at least compared to Magic anyways
Tell me you know nothing about yugioh without telling me you know nothing about yugioh

Blightzkrieg posted...
TCGs are pay to win, change my mind
If you know what you're doing yes but if you're bad you're still gonna lose.

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Blightzkrieg
01/18/22 1:03:22 AM
#41:


CinderLock posted...
If you know what you're doing yes but if you're bad you're still gonna lose.
Hey look, it's the defence used for every pay to win game in existence

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CinderLock
01/18/22 1:06:16 AM
#42:


Blightzkrieg posted...
Hey look, it's the defence used for every pay to win game in existence
What's your point? I'm not defending it I agreed with you if you know what you're doing then yes it is pay to win. If you don't know what you're doing then it won't matter.

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DragonClaw01
01/18/22 1:49:02 AM
#43:


You have a lot of edge, but unfortunately very little point.

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TheSlinja
01/18/22 6:07:58 AM
#44:


DragonClaw01 posted...
You have a lot of edge, but unfortunately very little point.
buddy, "fusions are still pretty bad" is just blatantly wrong
you arent an expert from playing yugioh 15 years ago,trading card games change over time
imagine saying monsters are still pretty bad in mtg since it was true in the 90s

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Judgmenl
01/18/22 7:38:04 AM
#45:


Did someone say fusions are bad when Invoked exists?
Hasn't that shit been meta since its release?

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