Board 8 > Ranking 40 Yu-Gi-Oh Dragon-type monsters

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Emeraldegg
07/22/21 8:43:06 AM
#1:


First off, shoutout to Kateee for the inspiration for this topic, it got me in a ygo mood, go check out their topic here: https://gamefaqs.gamespot.com/boards/8-gamefaqs-contests/79572993

With that being said, welcome! I've been into YGO since the very beginning but I never really got super deep into the card game, only really playing seriously when duel links came out, but in most forms of media dragons are always my go-to, so I have an appreciation for YGO where there are plenty of regular and tiny-size dragons that aren't high cost, as opposed to something like MTG where most dragons are high cost and thus hard to make a deck around of JUST dragons.

I was never fond of synchros/xyzs/pendulums/links so don't expect to see many of those on this list. But yeah, this will be a combination of dragons that maybe I have a particular fondness for personally, or maybe they just look cool, or maybe they're a beast in-game, or maybe all 3! Some of these I've known about forever (yes, red eyes and blue eyes will be represented obv) some I just saw yesterday when looking through ygo dragons and went "wow that looks cool and sounds good." Whatever the case, these are 40 of my favorite dragons.

As a note, I will be giving scores based on "usability, design, and personal attachment" on 0-10, with 5 being average. Disclaimer that ranks might not align with scores as I like to play fast and loose here.
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Emeraldegg
07/22/21 8:57:23 AM
#2:


40. Yamata Dragon


We start off with one of the most unique dragons on the list. Yamata is part of an archetype called Spirit monsters, whose gimmick is that they cant be special summoned and ALSO return to your hand at the end phase of the turn they were summoned, and you can tell not just by this effect but that they also have the spirit subtype (IE Dragon/Spirit). They usually have pretty good effects, of which Yamata is certainly a part of.

Usability: 4/10
As this card cannot be special summoned as a level 8 monster, that means you have to tribute two monsters to even get it out on the field, and since you're tributing that means you're using up your normal summon for the turn. The fact that it goes away after the turn makes it kind of cumbersome. You CAN use tokens as long as the method used to get those tokens doesnt limit them (Like scapegoat) so that takes the edge off a bit. The effect really shines though if you can get it through, as a +5 draw is just incredible. Hilariously though, its actually not that beefy at only 2600, with a 3100 atk for when you, I guess REALLY want to waste your turn summoning a 3100 def monster in def position for that turn. Overall, tough to get out and proc, requires some setup to reliably make sure it gets through, but if you do its worth it.

Design: 6/10
I really like this cards design in terms of uniqueness, as it looks like a hydra and hydras are cool. Buthydras also are not dragons, so it works both in favor and against its score here. But the uniqueness is enough to get it above average.

Attachment: 0/10
Ive never used or owned this card, only finding it through various wiki walkings about cards and from a DuelLogs (great channel, recommend it) vid where he talked about it. As such I have no personal feeling on this card.

Total score: 10/30
Its unique and a big Man it feels good when you pull this card off deal, but actually getting it there is a problem.

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Emeraldegg
07/22/21 9:03:18 AM
#3:


39: Parsec, the Interstellar Dragon


Usability: 5/10
The one use I immediately thought of with this card is being able to XYZ or link summon with itbut I hate those summoning types so while I am sure there are some good cards to take advantage of this with (One even on this list!) I only know of the one personally and dont care to look up more. Outside of that, its an 800 atk level 8 monster so I dont know what else youre doing with it.

Design: 5/10
Much like Yamata Dragon, it gets points for uniqueness but it also works against it. It looks more like a bug than a dragon, but also its in space which is another point in its favor.

Attachment: 0/10
I found this one while looking at dragon cards and thought it was unique enough design-wise to put on the list over other stuff, but no personal attachment.

Total score: 10/30
I think the potential applications of special summoning this into extra deck plays is probably too strong to ignore, it probably deserves a higher usability score, it just doesnt get a higher score because of my own personal biases.

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Emeraldegg
07/22/21 9:10:32 AM
#4:


38: Dragon Master Knight



The fusion of the popular Black Luster Soldier archetype and the even more popular Blue Eyes original boss monster.

Usability: 0/10
For starters, I dont know of any BLS retrains that treat it as BLS, which means you NEED the original ritual version, which...kinda sucks! And even if you didnt, you still need a BEUD which requires 3 level 8 monsters itself. And for all that, you get a 5k beatstick with no protection. As with the next entrant, vanilla beatsticks can only get you so far, and the resources required to get it out are just so so much. At least 1 lv 8 monster, or more for lower levels for the BLS, 3 blue eyes for the BEUD, and a fusion card of some sort. Good luck keeping all this on the field with also no protection while you amass the resources.

Design: 8/10
Cool as hell. Its a super strong soldier riding a badass 3 headed dragon, and the idea of taking 2 super strong monsters and just slapping them together is hilarious.

Attachment: 3/10
I never owned or used this card but watching one of Yugis ace monsters and kaibas de-facto ace monster fuse together was badass in the anime as I recall; a very Goku and Vegeta finally fuse moment, enough to give it a few points here. Plus, it's blue eyes. Who doesn't love blue eyes?

Total score: 11/30
Just a card, much like the next one, that looks super cool and thats about it. But thats enough for me!

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Emeraldegg
07/22/21 9:16:03 AM
#5:


37: Five-Headed Dragon



A monster with I think tied for the highest unmodified amount of atk in the whole game at 5000, along with the aforementioned Dragon Master Knight and a couple others like Malefic Truth Dragon.

Usability: 1/10
I give this card a single point for one reason: Duel links, where Chazz has a skill that lets you autoinclude a special fusion card (Dragons Mirror) and a copy of 5H in your extra deck, and lets you draw that fusion card instead of your normal draw. DM lets you fuse using the graveyard so its vastly easier to get it out in DL, as well as potentially game ending since you only have 4000 LP there. Here however, DM just too inconsistent in the tcg (as its not a fusion card so I dont think cant be searched out by some popular fusion searchers) and the fact that it has 0 protection means that it needs quite a lot of setup to make work, and when it does it wont even end the game if the opponent is at full health. 5k is still a solid chunk but vanilla beatsticks are only so useful.

Design: 9/10
Its a frickin 5 headed dragon and not a hydra-dragon (hydragon?) like Yamata, and on top of that all the elements save dark are illustrated. Really cool looking card. For some reason I always want to call this card "Five God Dragon" which is its Japanese translation, I think maybe the anime referred to it as that at some point?

Attachment: 1/10
I owned this card and it looked cool but I never used it.

Total score: 11/30
This card does have a link version, but as we discussed I dont like link monsters so I wont be ranking its obviously better retrained version over the original like I will be doing with some other cards on this list.

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Emeraldegg
07/22/21 9:24:49 AM
#6:


36: Victory Dragon



This card is hilarious for a reason that a casual observer might not realize, and there's multiple layers to unpack from it. In competitive yugioh, the format is a best 2 out of 3, referred to as a match. If you look closely at Vs effect, it reads that you win the match. This means that if you fulfill its condition, and its your first or 2nd game, you straight up dont have to play another game, you just win the match entirely, even if youre down 0-1. There are actually quite a few cards like this given as tourney rewards, of which V is the ONLY legal one. This sounds great! Except

Usability: 0/10
First off is its summoning condition: cant be special summoned, needs THREE dragons, so good luck with tokens. Then there's the effort you have to go through to proc it, needing to bring it out when your opponent is at 2400 or less AND make sure the field is completely clear lest you get...I dunno, mirror force'd or something. But other than that is the other hilarious reason I alluded to: in yugioh, you are allowed to concede a game at any time. The game ends immediately and proceeds to the next if there is one, no matter the game state. This means that if you are in a game and are about to be kod by V, and thus lose the match, as soon as they declare their attack, you can concede, and render them unable to win the match in this manner. If you know this trick, it is literally impossible to lose to Vs effect. Which means he is then basically a vanilla 2400 atk monster that requires 3 tributes. Unplayable.

Design: 10/10
I am including how it works design in this one because I can, despite the flaws I love that they made a card like this legal and also probably did so knowing the not-so-obvious loophole you can use to get out of it should you somehow find yourself on the wrong end of it. That is just peak memeing to me and I am here for it. It also just looks like a cool dragon, cant really go wrong there.

Attachment: 1/10
Same as parsec and yamata, but I find this card so goddamn hilarious that Im giving it a bonus point because I now love this card.

Total score: 11/30
Its a meme card, but a hilarious meme card. I cant imagine the face someone would make if they got owned by this card and then afterward, their opponent told them they couldve conceded to get out of it. It has to have happened once at least, somewhere, sometime. Whoever you are, get rekt.

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Emeraldegg
07/22/21 9:28:08 AM
#7:


35: Pandemic Dragon



A bit of a yikes with the current state of the world, but I do like this card since Ive discovered it.

Usability: 6/10
There isnt a ton of focus on combat nowadays from what I understand, and no protection means hes likely to get destroyed the next turn, but this does seem pretty useful on your own turn. Life points are a trivial cost, and the ability to pay in such small increments means you can always pay JUST enough to get over something, and starting at 8000 means you will be able to beat over just about anything. And if it happens to be something that cant be destroyed by battle? It has a built-in destruction effect to get rid of it instead. Plus it affects all monsters, so if the opponent has more than one on the field, you can pay LP, use the destruction effect to get rid of one, and then beat over another that also got lowered. Of course, at level 7 its a bit hard to bring out possibly but if you dont use many resources then you can at least break even on it.

Design: 6/10
I actually really like how unique it is, its just a bit of a feelsbad with the current pandemic were dealing with. Unfortunate timing.

Attachment: 0/10
I have no attachment to this card.

Total score: 12/30
Probably the most useful card on the list so far, depending on how far off I am with Parsec.

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Emeraldegg
07/22/21 9:34:55 AM
#8:


34: Judgment Dragon



Here we have a boss monster of the Lightsworn archetype and the first actually super useful card on this list. Lightsworns revolve around self-milling as a cost for powerful effects, and sometimes gain bonuses off being milled I think? Theyre a pretty fast deck afaik since they want to win before they deck out.

Usability: 10/10
This card is a beast, with a laughably easy summon condition in its archetype (since you'll be milling your lightsworn monsters pretty heavily from the start), a great effect with a nothing cost (that isn't once per turn so if you wipe the field and they go into a bunch of floating effects that give them another board, you can just...do it again), a maintenance cost that isnt much more than most of the other lightsworn cards, and 3k atk to top it all off. This card will win you games.

Design: 7/10
Probably the first normal looking dragon on the list. Its not super inspired but it is cool and I like the red eyes and red talons that offset the white body, as if to say We might be holy (as is lightsworns theme) but we will **** your **** up. Just a nice touch.

Attachment: -5/10
I ****ing hate lightsworn so much.

Total points: 12/30
Its really a shame this card is a lightsworn card or else it would be much higher on the list.

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Emeraldegg
07/22/21 9:41:23 AM
#9:


33: Keeper of Dragon Magic



Usability: 9/10
Our first 4 or under level dragon, this one is definitely useful in duel links if not in the main game (which it probably is.) Whats cool about this is that its splashable in any archetype that uses fusions because its effects dont specify anything. Thunder dragons? Cyber dragons? Heroes? KoDM has your back, as those and other archetypes have specific fusions that can be searched with this card. Plus you get to discard which, to my general distaste, has become a positive in modern yugioh, so you get a possible GY effect based on what you discard, and get a fusion spell card, AND get to special summon a card that you'll probably be able to use for a fusion summon? All for your normal summon? Sign me up. The one downside is that it does lock you out of extra deck summons EXCEPT fusion summons, but if your deck is built around fusion summoning then that probably isn't a big deal.

Design: 3/10
I generally am not fond of the Humanoid dragon design choice, where theyre standing up on two legs and have arms and such, so thats why the low score. But it gets a bonus point for being a nice shade of blue which is my favorite color.

Attachment: 0/10
Surprisingly, despite it being prevalent in duel links and me playing much more duel links than I ever did paper ygo, I never used this card even there. I think it might have been locked behind a paid deck, but don't quote me on that.

Total score: 12/30
This is just a really good card that I just dont like design-wise, but the powerful effect cannot be overlooked.

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Emeraldegg
07/22/21 9:52:36 AM
#10:


32: Curse of Dragonfire


This is the retrain of the classic Curse of Dragon card that dates back to the oldest old days of yugioh, and it, like Curse of Dragon, has its own special fusion with Gaia the Fierce Knight (well not really since its not a required card, just any dragon, but its on the artwork so Im counting it.)

Usability: 4/10
Like Keeper of Magic, CoD can be splashed into various decks if you have a dragon monster you want to fusion summon. However, it doesnt really have as much going on as Keeper did, with its two effects (destroying a field spell and enabling a contact fusion) being pretty lackluster. On the plus side though, the ideal fusion to go into, the one that features its artwork, is Sky Galloping Gaia the Dragon Champion which itself has some decent effects that make it a pretty good monster imo. But the main effect is the contact fusion which, CoD being level 5 means you need to either tribute for it or special summon it, so its a bit unwieldy.

Design: 7/10
I think it looks pretty cool! I like that its ON FIRE as opposed to pretty vanilla Curse of Dragon.

Attachment: 2/10
I never owned this card, but it does get carryover points from Curse of Dragon, which you may consider cheating but get used to it because Im gonna do that more on this list. CoD itself I never really used much because 2k is pretty low for a 1 tribute monster even in the old days but its a classic card, its gonna hold a bit of a place in my heart.

Total score: 13/30
Overall its fine, it's not particularly noteworthy in any one space but it's just a cool card imo.


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MZero
07/22/21 10:02:17 AM
#11:


heck ya dragons

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Emeraldegg
07/22/21 10:04:56 AM
#12:


31. Masked Dragon



Usability: 5/10
I used this card a ton back in the day because it was pretty good as both a staller and deck thinner, since you can just use its effect to bring out the other 2 copies of masked dragon. If the opponent has 3 or fewer monsters, you just stalled their battle phase that turn while you thinned your deck by a couple of cards, where deck consistency in ygo is king. Problem is the game has gotten away from the battle phase so being destroyed by effects bypasses this, but setting it face down should bait the opponent into swinging at least once maybe! At least its a low level unlike a lot of the dragons on this list, and its probably more usable in duel links where battle phase is more focused upon.

Design: 1/10
Its kinda dumb looking imo. I dont like the neck or the grin.

Attachment: 8/10
See first sentence in Usability. I think it also someone recently made its way to duel links, so even though a deck of an amalgam of different dragons hasnt ever been super good, I do have a deck of just that from my early duel links days so I would happily insert it there.

Total score: 14/30
This one is mainly nostalgia, but duel links being turbo duels really should let masked dragon relive the glory days that I personally remember of masked dragon > masked dragon > masked dragon.


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kateee
07/22/21 12:05:15 PM
#13:


when i was sorting out my collection a month or two back, I looked through some of the dragon cards for my dragon page

i'll be looking to see if there are any more that stand out to me enough to add to the COLLECTION
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Sorozone
07/22/21 12:08:12 PM
#14:


Predix. Chaos Emperor Dragon number 1. GOAT dragon card.

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Emeraldegg
07/22/21 4:35:27 PM
#15:


Emeraldegg posted...
37: Five-Headed Dragon



A monster with I think tied for the highest unmodified amount of atk in the whole game at 5000, along with the aforementioned Dragon Master Knight and a couple others like Malefic Truth Dragon.

Usability: 1/10
I give this card a single point for one reason: Duel links, where Chazz has a skill that lets you autoinclude a special fusion card (Dragons Mirror) and a copy of 5H in your extra deck, and lets you draw that fusion card instead of your normal draw. DM lets you fuse using the graveyard so its vastly easier to get it out in DL, as well as potentially game ending since you only have 4000 LP there. Here however, DM just too inconsistent in the tcg (as its not a fusion card so I dont think cant be searched out by some popular fusion searchers) and the fact that it has 0 protection means that it needs quite a lot of setup to make work, and when it does it wont even end the game if the opponent is at full health. 5k is still a solid chunk but vanilla beatsticks are only so useful.

Design: 9/10
Its a frickin 5 headed dragon and not a hydra-dragon (hydragon?) like Yamata, and on top of that all the elements save dark are illustrated. Really cool looking card. For some reason I always want to call this card "Five God Dragon" which is its Japanese translation, I think maybe the anime referred to it as that at some point?

Attachment: 1/10
I owned this card and it looked cool but I never used it.

Total score: 11/30
This card does have a link version, but as we discussed I dont like link monsters so I wont be ranking its obviously better retrained version over the original like I will be doing with some other cards on this list.
I would like to add a small amendment to this, this isn't a "vanilla" beatstick literally, as it does technically have a positive effect, but good luck beating over and destroying a 5k monster by battle. That effect should never come into play, which to me means it's "Basically" vanilla.

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Bane_Of_Despair
07/22/21 6:11:20 PM
#16:


Shout out to Five Headed Dragon's Japanese name, F.G.D. for Five God Dragon, that was the only version I knew growing up and should absolutely be the name for all other language versions as well

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Shonen_Bat
07/22/21 6:23:11 PM
#17:


Good writeups. I haven't kept up with Yugioh in years but it's always neat to hear about.

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Emeraldegg
07/22/21 8:36:25 PM
#18:


Bane_Of_Despair posted...
Shout out to Five Headed Dragon's Japanese name, F.G.D. for Five God Dragon, that was the only version I knew growing up and should absolutely be the name for all other language versions as well
Glad I'm not the only one

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Pokalicious
07/22/21 8:48:37 PM
#19:


Tag

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Emeraldegg
07/23/21 2:23:57 PM
#20:


30: Galaxy-Eyes Photon Dragon



This dragon has tons of support and alternate versions, and came around in the xyz era, as youre about to discover. Galaxy is basically its own archetype at this point, of which Galaxy-Eyes whatever could be considered the boss monsters.

Usability: 6/10
So I dont like xyz, so for me this card is useless, but it actually is probably pretty good if not for that then for some of the other versions that I think are much better. The summon requirement is pretty steep, 2 monsters with 2k+ attack, but at least it wont take up your normal summon. And it does have 3k atk on its own and gets more if you fight an xyz monster. Finally, the banish effect can work as protection against some sort of battle phase shenanigans where your dragon would be destroyed, the blink effect helps there. I grudgingly say its probably pretty useful. I know it sees a lot of play in duel links since xyzs are the most recent summoning type in that game and there is a character with a skill that can actively take advantage of it.

Design: 8/10
I really like this card. Its a space dragon which is almost always cool, but it also seems to be made of pure energy (Photons I guess) and is wearing armor on top of that. It is a bit too humanoid for my tastes, but the positives outweigh the negatives here.

Attachment: 0/10
I never owned or used this card and never will as it is made for xyzs.

Total score: 14/30
This one gets here pretty much exclusively on design. I like that its name implies it has galaxies for eyes.

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Emeraldegg
07/23/21 2:46:30 PM
#21:


29: Koa'ki Meiru Maximus


This is (the? singular?) boss monster of the Koaki Meiru archetype, which revolves around the spell card Iron Core of Koaki Meiru, and you typically have to send copies of that card to the graveyard in order to maintain your other KM monsters.

Usability: 6/10
This card afaik saw no play in the tcg, but was actually limited in Duel Links for being so good, and KM was meta for a short while even. The maintenance cost is steep, but you can at least sac other KM monsters rather than iron cores themselves. The summoning condition being just remove x from a place for a special summon is generally seen as easy and its no exception here. KM I think has multiple ways to either recycle iron cores or just straight up bypass the negative if you dont get rid of a core that the upkeep ends up being salvageable. And the ability to just straight up destroy a card each turn at no additional cost is nice, and it coming with 3k attack is just the cherry on top.

Design: 8/10
Unlike Masked Dragon, I actually like this card a lot because of the long neck and face. I think it works better because KMM is clearly a robot or some other kind of metal construct, so the more unnatural things sort of fit with it. Its menacing, but not in an overpowering Holy **** this thing looks badass kind of way, but in a more unnerving, unnatural way. Masked dragon looked goofy, this thing looks scary.

Attachment: 0/10
I never owned or used this card.

Total score: 14/10
I was tempted at one point to try KMs in duel links just for this card, but then it got limited (where in duel links the limited list is more restrictive than the TCG) and other KM cards would cost gems I didnt want to spend. But its a cool card that is useless in one format and great in another.


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Emeraldegg
07/23/21 2:53:24 PM
#22:


28: Dark Magician Girl the Dragon Knight



Bet no one would have expected to see DMG in this list but here we are! The 3 legendary dragons are a small group of cards that see heavy prominence in an arc of the anime, and they all have special fusion cards, but The Eye of Timaeus is the only one that references a specific monster (Dark Magician.) They all have several fusions that list their specific spell card on them, of which DMG is one.

Usability: 4/10
This card gets fewer points for one reason: DMG just isnt that good on its own. I know DMs get plenty of support so maybe its not as big of a drag to run her in a spellcaster deck as I think it is, but a 2k monster whose only effect is a pretty minor atk increase doesnt cut it. On the plus side, this card it fuses into is okay, as a spell speed 2 (referring to a thing you can do on your opponents turn) destruction isnt half bad. But Im just not convinced its worth it, especially considering you still need a dragon type which I dont know of many reasons to run dragons in a DM deck. This card isnt powerful enough to warrant building around imo.

Design: 8/10
Big fan of dragon riders, as I outlined with Dragon Master Knight, and not only that but changing DMG from a magician to a knight (something they did with Dark Magician as well) is something that appeals to me as well. I wish we got to see a bit more of Timaeus in the card, but thats alright.

Attachment: 2/10
Its Dark Magician Girl, who doesnt know this card? I never really used her that much and never owned this card specifically, but I cant not have some attachment just out of how prevalent she is.

Total score: 14/10
Mainly on design, this card gets a spot on the list. It looks good enough for casual play for sure, spell speed 2 destruction is nothing to sneeze at, Im just not sold on having to run Dark Magician Girl to use it.


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Emeraldegg
07/23/21 3:13:53 PM
#23:


27: Exploder Dragon



Usability: 5/10
This is a yomi ship-like card that just blows up whatever blew it up, pretty standard and simple. With how uncommon the battle phase stuff happens now, that likely doesnt see much if any play in the TCG, but I have used this card a lot in Duel Links to good success. What differs and sets this apart from things like man eater bug or yomi ship, etc, is that you take no battle damage from it, meaning you can crash it into that big scary cant be targeted monster and blow it up with no repercussion aside from probably using your normal summon.

Design: 5/10
Its pretty standard dragon, but it is holding a bomb which is definitely unique.

Attachment: 5/10
As I mentioned, I used this card a ton in duel links, where there is more of a battle phase focus. It was great for causing opponents to unexpectedly lose their monster and leaving themselves open for a big hit next turn.

Total score: 15/30
Just a neat little card, nothing flashy, but dear to my heart certainly.


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Emeraldegg
07/23/21 3:17:48 PM
#24:


26: Mirror Force Dragon



This is another of the 3 legendary dragons fusions, but this one works specifically with mirror force instead.

Usability: 10/10
This card seems amazing to me. For starters, you dont even need 2 fusion materials, you just need mirror force and the fang of critias. So its already less resource-heavy than a normal fusion. And then, it takes the standard mirror force effect and gives it a big ol syringe of roids, because it not only works on attacks but EFFECTS too, which is by far the more important thing, and it doesnt just destroy your opponents atk position monsters, but ALL CARDS they control. The ONE downside is that it doesnt negate the actual effect theyre targeting with, but honestly, the upsides just seem way too powerful to let that weigh it down. It doesnt even matter if the effect would destroy it or banish it or bounce it to wherever, it still procs. That just seems nuts.

Design: 5/10
Honestly, its a cool dragon but I wish there was some aspect of mirror force incorporated here. Theres no reflections or anything going on that visually shows Hey this thing is made with mirror force so thats disappointing honestly.

Attachment: 0/10
Ive never owned or used this card.

Total score: 15/30
I honestly think this is just behind judgment dragon as the best card on the list thus far. Im probably wrong but that effect just seems SO powerful.

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Emeraldegg
07/23/21 4:02:10 PM
#25:


25: Star Eater


Our first Synchro monster on the list.

Usability: 8/10
Obviously gets a couple of points docked for my own bias, but other than that this card is great, esp in duel links but I think its pretty good in the TCG as well. For starters its summon is spell speed 4 (A fanmade term referring to something that cant be responded to) so it WILL hit the field. On top of that, it straight up become immune to card effects upon attacking which is one of if not the best form of protection in the game, and on top of THAT it has 3200 atk, which will let it get over most big things, they typically like to top out at 3000. The immunity means its really good as a finisher, especially in duel links where people rely a lot on battle traps to stop attacks. This thing says **** your mirror force, **** your karma cut, **** anything you want to do. It cant even be hand-trapped!

Design: 8/10
I am here for this. Its in space, and its GIGANTIC cause it, yknow, eats stars. I just wish I could see more of the dragon instead of it being blocked off by the star its eating but still v good.

Attachment: 0/10
I have never owned or used this card.

Total score: 16/30
Is big dragon, eats stars, looks cool. Shame its a synchro monster.


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Emeraldegg
07/23/21 4:05:47 PM
#26:


24: World Chalice Guardragon



Usability: 7/10
This seems pretty good even though I dislike link monsters. The ability to send itself to the GY to protect one of your link monsters, as well as special summon a monster once its in the GY, seems like pretty good advantage.

Design: 9/10
Look at it, its so adorable! Its even got a...thing that I dont knwo what it is as a chewtoy! Maybe its some world legacy related macguffin? In any case, this thing is great. And adorable.

Attachment: 0/10
As it is beyond my time, I would have had no way of owning this card. Which is sad cause again, its friggin adorable.

Total score: 16/30
This little bebe actually has cards where its all grown up and theyre pretty cool, but again, link means I cant put it too high. But, and I cannot stress this enough, its SO ADORABLE. It's getting that probably important chew toy so good, look how into it it is!

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Emeraldegg
07/23/21 4:11:14 PM
#27:


23: Tyrant Dragon



Usability: 2/10
Unfortunately, this card is not that good, Metaphys TD is much better (In duel links anyway) and the reason is because this only negates single-target traps, as opposed to just a blanket Unaffected by traps. The 2 attacks is nice, but also offset by a pretty restricting effect on special summoning from the graveyard. And finally 2900 atk is JUST low enough to not be able to even crash into the more common 3k beatsticks, let alone get over them. It is more useful in duel links though, where such traps are more commonplace though.

Design: 5/10
Its a pretty standard dragon, which makes it fine but theres nothing notable going on.

Attachment: 9/10
This was a very early addition in Duel Links so naturally I used it a crapton as a boss monster, where it can not only OTK your opponent with its 2 attacks, but also finds its effects more useful. I also actually did own this card and used it quite a bit in my one physical dragon deck, so it gets a very high score here. I actually love this card.

Total score: 16/30
The card itself is not great, and by now in duel links has been powercrept to hell and back, but I still love it. I do love the Metaphys version of it more though, which just becomes immune to trap effects period and then has a great effect on banish, but the Metaphys version is a wyrm, not a dragon, or else it would be on here instead.


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Emeraldegg
07/23/21 4:14:43 PM
#28:


22: Meteor Black Comet Dragon



This is a retrain of Meteor Black Dragon, a fusion monster that I remember fondly in the anime and as such used a ton in the early duel links days, created between Joeys Red Eyes and Yugis (Or was it joey's also?) Meteor Dragon during their tag duel against the Paradox Brothers in season 1. The original was just a vanilla 3500 beatstick but this comes with some effects as can be expected of a retrain.

Usability: 6/10
This cant be too high as it doesnt have any protection and none of its effects are gamebreaking, but they are positives that do make a difference. Most red eyes monsters have 2400 attack so youre dealing 1200 burn damage to your opponent which isnt a lot as a whole but for one card its not bad. The floating effect where you get to special summon that Red Eyes that you used for the burn effect is the real good effect here imo. And in addition, unlike the original this one can take any lv 6 dragon as a material and not the unplayable Meteor Dragon. Plus, 3500 atk does put it into big enough territory to beat over most things and be worrisome enough. Its not so much about hitting absurdly high values like DMK and 5H dragon as it is having enough to be the biggest thing on the board. 3500 + other positive effects > a 5k vanilla beatstick.

Design: 8/10
Its pretty badass, its on fire which is always a plus and I like that there are actual meteor/comet chunks around it, unlike the original which just looked like it was made from a meteor. This has more going on.

Attachment: 3/10
I cant give too many points since it wasnt THIS card I played with but the original, but as I said earlier I will give points to retrains. Good memories of the anime + using the original in duel links in the earliest days = points.

Total score: 17/30
Another card that I just...really like because I like it, and I like it better than meteor black dragon because it's just better functionally and design-wise which is why MBD isn't here instead. While good its not particularly strong, but Ive always been more fond of the REBD archetype than BEWD (FORESHADOWING).


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Bane_Of_Despair
07/23/21 4:14:52 PM
#29:


God emerald you're such a yugioh boomer! Love ya

Guardragon is so cute!

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Shonen_Bat
07/23/21 4:15:23 PM
#30:


It's hilarious going from giant star eater space dragon to that guy.

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Emeraldegg
07/23/21 4:35:21 PM
#31:


21: Alexandrite Dragon:



Usability: 2/10
This card would be so much better in the olden days, as 2k unconditional on a level 4 monster is great. But I mean, by itself its just a vanilla 2k monster that doesnt really do anything else for you. It did somewhat recently come out in duel links though where it is probably a bit more useful, but unless you have support built around you, being a vanilla monster only gets you so far.

Design: 10/10
This card hits the core of what dragons are typically associated with in many fantasy themes: riches. They hoard stuff and guard it with their lives. This dragon gets bonus points for seemingly having jewels embedded in its own scales. Other than that, its just a really visually pleasing card with lots of different smooth-flowing colors, a terrifying roar, a background that accentuates it...perfection.

Attachment: 8/10
I owned and used this card in my dragon deck, and whenever I go back to duel links will probably include it in my dragon deck there if I dont own it yet. High marks here as well.

Total score: 18/30
This card gets by on nostalgia and looks. I think its funny how back in the day of lv4 beaters being useful, and even now in duel links, monsters were given a lot less defense in exchange for a little more attack as if thats supposed to balance it out. Even a 1900/0 is better than an 1800/1600, for example. Attack position is just a lot more valuable than defense position, the game has really moved past the point for a while now of needing to put monsters in defense position to protect your life points.

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Shonen_Bat
07/23/21 4:40:19 PM
#32:


Now there's my favorite card that I've never heard of before, damn.

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Emeraldegg
07/23/21 11:11:41 PM
#33:


So bane brought this up and we're halfway through, so now feels like a fine time to discuss this about why exactly I am very much a "back in my day" person when it comes to yugioh, about the extra summon types specifically.

For starters, rituals and fusions for the most part require a spell card to initiate the special summon. Which tbh, that plus the materials required used to be too much of a hassle in the early days, when you had things like summoned skull available for 1 tribute. But still, the concept is the same as tribute summoning: you're consolidating monsters into a bigger better monster, this is fine. You never really saw moves afaik where you're taking 5 minutes on your turn getting a full field of 5 monsters in one turn (aside from stuff like ultimate offering which eventually got banned). Generally it was about who could utilize their normal summon more effectively.

When synchro summoning hit, it marked the advent of the mindset of abusing the hell out of special summoning, and this is the crux of the issue I have with the direction the game has gone; straight up marginalizing imo core parts of the game because another part of the game is so good. Things like blackwings (just as a notable example) began getting released with effects that would allow them easy special summoning to go into synchro summoning. 1 normal summon per turn stopped being a limiting factor when you only needed the 1 to go into all sorts of special summon plays. Not only that, but the extra deck monsters started seeing more impressive effects to where you were often getting more than the sum of your parts. Alongside this, positive graveyard effects started becoming more commonplace too, so sometimes (one monster on this list in fact, to be revealed later) could just do something good for you after you "sacrificed" it for a synchro summon. The only restriction is that the monsters combined had to equal the level, but there is no shortage of varying levels of tuners that this basically is a non-issue, and you can include different synchros in your extra deck so you can have one ready for any occasion.

XYZs took it a step further and had even fewer restrictions; now the monsters just had to be the same level, you didn't even have to have a tuner. YOu could just take any 2 level x monsters and turn them into a great monster without the need for any sort of conduit or anything. So between how easy it got to summon these newer types of monsters, and the ever power-creeping effects they were given, the game shifted to the extra deck completely. And because of these great monster effects, trap cards mostly fell by the wayside. I think it is a problem personally when one of the phases of your game (the battle phase in this case) and an entire third of your card types (traps) is rendered kind of irrelevant by how powerful your monster effects are.

I never paid or cared to pay attention to how pendulums work so I will skip them, but links took it EVEN farther, not even requiring the same level monsters anymore. Every one of them is different but there are plenty that are just "2+ monsters" or something like that, that you can then use that monster to go into other link monsters and huge combos.

I think the most interesting aspect of any competitive game is interaction with the opponent, and I think synchros/xyzs/links take away from that and are more focused on just pulling off as many combos in your own deck as you can. It is no surprise that in just about all the major card games I've played (Magic, HS, YGO), there are always problem decks that do well because they lock your opponent out of interacting. A game where both players first turns are "Draw, set a trap, summon monster" in 30 seconds is vastly more interesting to me, and fun, than being the first player to set up your unbreakable board in the first turn with "Draw, summon monster, special summon, link summon, link summon, graveyard effect, search the deck, etc." I think this is one thing that, despite having introduced synchros and XYZs into the game, duel links does very well because they straight up removed the main phase 2, which condenses turns and makes you really consider if you're ready to hit the battle phase, and that's why battle traps and other battle phase shenanigans work so well over there, because if you pop one and it's effective, your opponent doesn't get a whole main phase 2 to reset their board.

Beyond that, another gripe I have is that rituals and fusions make sense thematically. You are sacrificing something in a ritual, or fusing 2 monsters together (Like dark magician girl dragon knight, or meteor black dragon) and usually they will fit the theme of what you're playing. IE if you fuse a warrior and a fire monster, you're getting a flame swordsman. But with synchros, tuners come in all shapes and sizes and synchros usually don't require anything but generic materials, same with XYZs. The result being you can use say, a spellcaster and a warrior and end up with a Red Dragon Archfiend. It really sucks on duel links to see someone's extra deck adn they're playing a spellcaster deck and their extra deck is like, Dragons, Mechs, Warriors, etc. I just don't like it thematically.

So there you go, that's my "get off my lawn" speech. If you like the way the game is played now, that is perfectly fine and you are welcome to it, it's just not for me. TL;DR: There's too much focus on the extra deck because there are too many extra deck monsters that are too strong, and this focus has rendered several core principles of the game obsolete like battle phase stuff and normal summoning among them. I like the old days better where turns were not so overpowering, and you really had to whiff several turns in a row before you got yourself into an unwinnable situation, rather than not having a negate the one turn your opponent pops off and now you can't break their board.

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zinformant
07/23/21 11:21:31 PM
#34:


Emeraldegg posted...
I think the most interesting aspect of any competitive game is interaction with the opponent, and I think synchros/xyzs/links take away from that and are more focused on just pulling off as many combos in your own deck as you can.

This is a succinct way to articulate why late game mechanics don't always work with older players.
Emeraldegg posted...
Beyond that, another gripe I have is that rituals and fusions make sense thematically. You are sacrificing something in a ritual, or fusing 2 monsters together (Like dark magician girl dragon knight, or meteor black dragon) and usually they will fit the theme of what you're playing. IE if you fuse a warrior and a fire monster, you're getting a flame swordsman.

Yes, there are some amusing ritual scenarios out there like Resurrection of Chakra where the sacrifice depicted has a lore cost almost indicting the player using it. There are other examples, but that's the one that stands out in my mind.

The themes associated with XYZ materials ('overlay units') and the resultant monsters are examined closely in the animation; cards taken alone, it's a bizarre system, indeed.
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Emeraldegg
07/23/21 11:37:53 PM
#35:


Anyway, to get back on topic, it will likely be a couple days as I make sure I'm happy with the order of the next several (as well as just having a busy weekend) but I'm excited to get to these as I have more fond memories with some of these, both old and new, than I did with a lot of the list to this point (as you could tell by the 0/10 attachment scores)

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Bane_Of_Despair
07/23/21 11:49:01 PM
#36:


I get it, having gotten back into Yugioh with my boyfriend and fighting against him and getting a game where he drew literally like half of his deck in one move was pretty wild lol. But I kinda of dig how silly it can be for some reason as well, and all of the summon types are neat to me. Synchro dealing with the Tuners is cool, Xyz being able to use materials that created it is pretty neat, Pendulums are what literally got me back into playing Yugioh because of how wild they are, and Link can work directly with Pendulums. But I absolutely get wanting to go back to the earlier days, since I started with that as well

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Waluigi1
07/24/21 2:52:14 AM
#37:


What the hell is retrain?

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Sceptilesolar
07/24/21 5:34:29 AM
#38:


It's a fan term for making a modern designed card that resembles a bad but popular older card.

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Waluigi1
07/24/21 10:22:28 AM
#39:


Thanks. Weird term I've never heard until now. I think magic has a similar thing that I can't remember atm.

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Emeraldegg
07/24/21 10:27:20 AM
#40:


Sorry, I should have explained that but I guess I got too deep into it lol. Sceptile is correct. It doesn't have to be better than the original either. Pot of Greed has several retrains that have extraordinary costs because the original was so good. But yes for the most part it's cards that were remade to be even remotely useful now because their original versions aren't. Curse of Dragon even has a 2nd one called Curse of Dragon the Cursed Dragon.

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MXCM
07/24/21 11:51:09 AM
#41:


Very good selection of cards. Nice job!
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Maniac64
07/24/21 12:23:58 PM
#42:


I agree with everything Emerald said about how things have changed and it's why I stopped playing.

My favorite part was monsters battling and it sounds like that is just gone any more.

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Emeraldegg
07/26/21 8:58:26 AM
#43:


20: Trishula, Zero Dragon of the Ice Barrier
@Bane_Of_Despair



I did a moderate amount of handwringing over whether to pick this or the original version, but went with this one because I think its just better.

Usability: 10/10
This is probably the best card up to this point and maybe one of the top 5 on the entire list. TBH I think the only reason OG Trish is limited and this is unlimited is because OG Trish interacts with the opponents hand, which is exceedingly rare and prone to getting hit with the banstick. Trap Dustshoot is a straight 1 for 1 (and lets you see your opponent's hand) and is banned, to give you an idea. Anyway, even though I think the field-centric effect is slightly less good than OG trishs One of everything effect, the other boons make up for it. You get to go into an OG Trish (without the effect though) if this is destroyed by card effect, and then Trish gets an atk buff, nerfs your opponent's atk, AND negates other monster effects, which is the real kicker here. The one thing I am unsure of is how much the level 11 vs level 9 matters, but theres so many things you can do with tuners I am skeptical it makes a difference, but the fact that it's unlimited makes me think there has to be something holding it back from being broken and that's the only thing I can think of.

Design: 8/10
Ice dragons especially are something I'm very fond of, with Kyurem from pokemon being like one of my favorite legendaries ever, so this hits that sweet spot. Plus it has multiple heads, another thing I like as 5-headed dragon can attest.

Attachment:0/10
I have never owned or used this card.

Total score: 18/30
Coincidentally, this and OG Trish are great examples of my Synchros etc arent good thematically post several posts ago. This is Trishula, Zero Dragon of the ICE BARRIER. But I could play this in a fire deck because ??? In a perfect world, this would be limited to the Ice Barrier archetype, but even if the monsters had to be Water, I would take that. I wonder if Ice Barriers would see play (afaik they are regarded as one of the worst archetypes in the game) if this were an Ice Barrier limited card. I wonder what the landscape of the game would look like if all extra deck summons that are supposed to be boss monsters of an archetype were limited to that archetype?


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Emeraldegg
07/26/21 9:01:35 AM
#44:


19: First of the Dragons



First of the Dragons

Usability: 9/10
This cards effects are great. Cant be destroyed by battle unless its a normal monster, and unaffected by monster effects in a game where most decks rely on monster effects, this guy has really great protection. There are 2 downsides here though: It relies on normal monsters, which usually you dont really want unless youre running a deck around it, and its atk of 2700 is a bit low, just low enough to be worrisome that you might run into, I dunno a blue eyes or something; it definitely wont let you beat over the higher atk monsters in the game. But odds are you wont run into something that can destroy it, so for that it makes a great tank imo.

Design: 9/10
This thing is gigantic which I expect from something called the First of the Dragons. In MtG, the Ur-Dragon was said to be so big that its eggs that spawned from its wings were the size of comets, and First of the Dragons here looks like it could be approaching that size, with how small the land beneath it looks. Totally badass. I also like all the spikes. It gets a point off however for having the same problem as my spiel on synchros etc from earlier; why can any 2 vanilla monsters turn into THE FIRST OF ALL DRAGONS? Why u do dis konami

Attachment: 0/10
Ive sadly never owned or used this card, cause I would have.

Total score: 18/30
This card looks awesome and, even though I doubt it sees competitive play, on the surface the effect looks great so idc, you can always use tokens to fusion summon it since they count as normal monsters (well unless they say otherwise.)


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Emeraldegg
07/26/21 9:22:43 AM
#45:


18: Stardust Spark Dragon



This card is an alternate version (not really a retrain as the original stardust isnt bad either) of arguably the synchro eras de facto synchro monster, as it was the ace monster of the main character in the anime.

Usability: 9/10
I really like the flexibility this card has. It sacrifices the recursion effect the original Stardust has for a more pre-emptive effect, and it can grant itself this effect too, and this effect protects from ALL card effects, not just monsters, so its superior to First of the Dragons. You can either turn it into a perpetual tank or grant another monster the protection if you really need to push through for that last bit of damage. And finally, its on both players turns. Its not quite as good as just being immune to card effects but its still very good protection.

Design: 7/10
I actually like the original Stardust design just a little more, but this one is still good, I really like that the wings seem to be made of feathers (something it shares with Judgment Dragon).

Attachment: 2/10
I know what youre thinking: Personal attachment to a synchro monster!? Let me explain. Many years ago there used to be a free online ygo sim called ygopro, but it was unofficial so I think it no longer exists. But I did dabble on there for a bit because I really just wanted to build a dragon deck and see how itd work without paying for a bunch of cards first. And at that time, I hadnt yet come to completely shun off other extra deck summons, I was more exploratory. So I was like hey, lets see what this is all about, and Stardust Spark Dragon was my main extra deck monster that I liked to go into. Obviously my deck fell completely flat against the AI using meta decks in that game, but Spark even managed to live quite a while against those decks, so I was impressed. So there you have it, the time I used synchros.

Total score: 18/30
I do like stardust spark dragon and the original stardust dragon, and there is plenty of support for the OG one at least. If this were a maindeck monster it would make top 10 easily.


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Emeraldegg
07/26/21 9:35:20 AM
#46:


18: Red-Eyes Black Dragon Sword



This is another card like DMG Dragon Knight where you use a legendary dragon fusion card to bring it out.

Usability: 5/10
Ultimately, a card that only boosts atk can go but so far, but this has the potential to be one heck of a boost, as it counts your own graveyard as well, and they dont have to be unique. You already sent 1 dragon to the GY for this so minimum youre getting a 1500 boost which is enough to beat most things, but say youre running a dragon deck and you have 6 dragons in there. Thats a whopping 4000 atk boost. And because its a red eyes monster, it gets the benefit of red eyes support. Something I can imagine being very funny is your opponent attacks one of your monsters and is beating over it, then you use a trap called Red Eyes Spirit to special summon the sword (As it is a red eyes monster) and equip it to the monster they are attacking, and suddenly they just took like 3000 damage from attacking. That gives me the giggles.

Design: 10/10
Whats something else I like a lot besides dragons? Swords. This combines two of my favorite things. I love how you can still see the eyes. It also works thematically because the 3 legendary dragons are actually knights who were turned into dragons, so of course a knight would use a sword.

Attachment: 3/10
I never used this card personally but I could if I wanted to, and I just might try to now that I wrote this up because it is in duel links. But its part of the red-eyes archetype which, my main deck in DL for a while was Red Eyes Slash (which I debated putting here instead, but went with this because its literally a sword, expect an honorable mention), so it gets points anyway.

Total score: 18/30
This card is just the kind of goofy I love. Hey what if we turn one of the most popular monsters in the game into a sword? Whoever suggested that should get a raise. I want Blue Eyes White Axe or something. Blue Eyes White Tonfa. Hire me Konami.


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Emeraldegg
07/26/21 9:39:56 AM
#47:


17: Blizzard Dragon



Usability: 2/10
Sadly, this cards focus on the battle phase renders it obsolete, and while 1800 is a pretty typical attack stat for a level 4 monster, its also not extraordinary. I do think its in duel links though? Where stalling a big scary monster repeatedly would actually be pretty useful. I also think you could use something like book of moon to turn them into face down defense position and then use this card to lock them in perpetually? It doesn't say face up so...

Design: 8/10
As discussed, I love ice dragons, so this one is ep1c w1n. I love that you can see an aurora in the background. The one thing I dont like is that its arms look like my arms, which is to say extraordinarily thin. But the wings are great, its eyes are great, everything else is great.

Attachment: 8/10
See Alexandrite dragon.

Total score: 18/30
Another card that gets by mainly on nostalgia, but I'll always have an appreciation for the lower level dragons. I even said in my opening post that that's part of what I like about the dragons in yugioh is that they even exist at lower levels.

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Emeraldegg
07/26/21 9:53:37 AM
#48:


16: Coral Dragon



Usability: 6/10
Neither of these effects will blow you away, but they do help you recoup some losses once it goes away. Its also only level 6 which means its easily gone into. Also, interestingly it is the rare synchro monster that is itself also a tuner, so it could be useful if you want to go into that star eater (though thats a lot of resources). There's a couple of SUPER boss monsters that I think require synchro tuners.

Design: 9/10
So full disclosure, this is my wifes fault. She is very big into all things aquatic, and although she knows nothing about yugioh she enjoys it whenever I show her cards that shed like (Mermails, aquaactresses, etc). This is basically a cross between our 2 favorite genres of creatures. The one thing I don't like is I think its face looks a little weird. I think it's the nose/snout/whatever you wanna call it.

Attachment: 4/10
As such, even though Ive never owned or used this card, I am contractually obligated to put this monster somewhere in the top 20.

Total score: 19/30
I legit do think this is a cool card, but this is mostly for my wife (who doesnt even know Im doing this ranking). Shes rubbed off on me some I guess lol.


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MZero
07/26/21 9:53:58 AM
#49:


Emeraldegg posted...
18: Stardust Spark Dragon



This card is an alternate version (not really a retrain as the original stardust isnt bad either) of arguably the synchro eras de facto synchro monster, as it was the ace monster of the main character in the anime.

Usability: 9/10
I really like the flexibility this card has. It sacrifices the recursion effect the original Stardust has for a more pre-emptive effect, and it can grant itself this effect too, and this effect protects from ALL card effects, not just monsters, so its superior to First of the Dragons. You can either turn it into a perpetual tank or grant another monster the protection if you really need to push through for that last bit of damage. And finally, its on both players turns. Its not quite as good as just being immune to card effects but its still very good protection.

Design: 7/10
I actually like the original Stardust design just a little more, but this one is still good, I really like that the wings seem to be made of feathers (something it shares with Judgment Dragon).

Attachment: 2/10
I know what youre thinking: Personal attachment to a synchro monster!? Let me explain. Many years ago there used to be a free online ygo sim called ygopro, but it was unofficial so I think it no longer exists. But I did dabble on there for a bit because I really just wanted to build a dragon deck and see how itd work without paying for a bunch of cards first. And at that time, I hadnt yet come to completely shun off other extra deck summons, I was more exploratory. So I was like hey, lets see what this is all about, and Stardust Spark Dragon was my main extra deck monster that I liked to go into. Obviously my deck fell completely flat against the AI using meta decks in that game, but Spark even managed to live quite a while against those decks, so I was impressed. So there you have it, the time I used synchros.

Total score: 18/30
I do like stardust spark dragon and the original stardust dragon, and there is plenty of support for the OG one at least. If this were a maindeck monster it would make top 10 easily.

SHOOOOOOTING SONIIIIIIIIIC

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MZero, to the extreme
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Bane_Of_Despair
07/26/21 10:04:02 AM
#50:


Emeraldegg posted...
20: Trishula, Zero Dragon of the Ice Barrier
@Bane_Of_Despair



I did a moderate amount of handwringing over whether to pick this or the original version, but went with this one because I think its just better.

Usability: 10/10
This is probably the best card up to this point and maybe one of the top 5 on the entire list. TBH I think the only reason OG Trish is limited and this is unlimited is because OG Trish interacts with the opponents hand, which is exceedingly rare and prone to getting hit with the banstick. Trap Dustshoot is a straight 1 for 1 (and lets you see your opponent's hand) and is banned, to give you an idea. Anyway, even though I think the field-centric effect is slightly less good than OG trishs One of everything effect, the other boons make up for it. You get to go into an OG Trish (without the effect though) if this is destroyed by card effect, and then Trish gets an atk buff, nerfs your opponent's atk, AND negates other monster effects, which is the real kicker here. The one thing I am unsure of is how much the level 11 vs level 9 matters, but theres so many things you can do with tuners I am skeptical it makes a difference, but the fact that it's unlimited makes me think there has to be something holding it back from being broken and that's the only thing I can think of.

Design: 8/10
Ice dragons especially are something I'm very fond of, with Kyurem from pokemon being like one of my favorite legendaries ever, so this hits that sweet spot. Plus it has multiple heads, another thing I like as 5-headed dragon can attest.

Attachment:0/10
I have never owned or used this card.

Total score: 18/30
Coincidentally, this and OG Trish are great examples of my Synchros etc arent good thematically post several posts ago. This is Trishula, Zero Dragon of the ICE BARRIER. But I could play this in a fire deck because ??? In a perfect world, this would be limited to the Ice Barrier archetype, but even if the monsters had to be Water, I would take that. I wonder if Ice Barriers would see play (afaik they are regarded as one of the worst archetypes in the game) if this were an Ice Barrier limited card. I wonder what the landscape of the game would look like if all extra deck summons that are supposed to be boss monsters of an archetype were limited to that archetype?
Aw ya go my Trish

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