Poll of the Day > Spider-Geek: Homecoming

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Raganork10
06/06/17 6:02:38 PM
#401:


There's a key difference between Monster Hunter and MMOs (I have experience with both), and that's that Monster Hunter is actually enjoyable. Progression is consistent, and isn't reliant on teammates. Content is gated behind personal skill, and not gear. Yeah, gear is absolutely important, and it allows for more consistent kills, but people can and have beaten the hardest monsters whilst naked and using the weaker weapon classes. Certain drops are rare, but the series has been good about increasing drop rates with each new entry. The game is predominantly about grinding monsters, which does turn off many people, but it's an activity made enjoyable by the high skill cap that you're climbing towards, and the great depth to the combat in learning monster behaviors.

Contrast that to Final Fantasy XIV, where progression is gated behind finding a group of competent players, and memorizing rotations to maximize damage output to push past problematic phases or avoid enrage timers. Combat puts greater emphasis on proactive play rather than reactive play. You're expected to watch gameplay videos of bosses, dungeons, and raids so as not to drag down your teammates. In a way, fights are dances, and you're supposed to know your role and follow the steps and rhythm perfectly. Gear is gated behind random drops or materials that are capped at weekly limits to force subscription renewals. Crafted gear is gated behind further grinding for crafting/gathering classes, or obscene amounts of money on the auction board.

Essentially, with Monster Hunter, skill is the only thing preventing you from accessing the higher level hunts. That's it. With MMOs, you need to run down a checklist. Am I a high enough level? Is my overall item level sufficient? Do I have the necessary cross-class skills? Did I watch a youtube video of the fight? Do I have a static? Is my static available during the times I want to play? Ok, now we can play. Oh, it's three months later and all of this content has been made trivial by the introduction of higher tier weapons and armor.

Not just that, but the nail in the coffin (at least for FFXIV) is that there's no diversity within specific jobs. All Paladins will play the same. All Black Mages will follow the same rotation. All White Mages will utilize these two or three specific armor sets. Everyone plays the same. Whereas with Monster Hunter, each weapon offers different attributes. Every single piece of armor provides points of certain abilities, allowing you to mix and match countless sets. There can be great diversity between four Bow users in a room. No such diversity in FFXIV.

In that sense, playing MMOs feels much like a second job. It's a chore. I'm forced to play a certain way if I hope to make any sort of meaningful progression. Grinding isn't an intrinsic part of the dungeoneering experience; it's a tacked-on element put in place to retain subs. Locking currency behind weekly caps proves this. You're not putting forth extra effort to break monster parts, and then utilizing that rare gem you received to help create a brand new set of armor. You're not juggling two wildly different monsters, and splitting your group up to chase them down. Enemies don't act different in different biomes.

*inhales*

As for the Souls games, I'd comment on them, but the truth of the matter is that I don't really care about those games anymore. I could defend their combat and controls, but there's no point because I've grown tired of the series and find the games to be tedious these days. Not so with Monster Hunter.
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Metalsonic66
06/06/17 6:05:17 PM
#402:


There's also a huge aspect of learning a given monster's move-set and "tells", I think you may be downplaying that a little.
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Raganork10
06/06/17 6:09:18 PM
#403:


Oh absolutely. Fights are reactive because monsters are unpredictable. You need to learn their tells to determine when it's safe to attack or retreat. Depending on the location or monsters involved, sometimes it's more difficult to attack or dodge. There's no pattern of attacks that they follow every single time. Again, tying it back to the whole skill element. It's possible to fight monsters and leave unscathed. Not so with MMOs.
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CyborgSage00x0
06/07/17 12:27:37 AM
#404:


I like the MH games, but for every single one I eventually hit a wall where the grind is too much and I just stop caring. I think the biggest part is basically re-facing monster you already have faced, this time just + versions. Or grinding out to get a perfect set, or a really good mesh of armor, only for it to become immediately outdated a few hours later. I like the idea of having a large amount of items to mix and match for different monster bosses, but the amount of work that goes into it is simply nuts.

That said, when I've gotten 3 friends together with me, we've had an absolutely blast doing runs together.
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Metalsonic66
06/07/17 8:30:45 AM
#405:


Generally it's a good idea not to put too much time into making full sets until you get to G-rank.
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Zeus
06/07/17 10:26:29 PM
#406:


The Wave Master posted...
Nintendo isn't going to give us a lot of games for The Switch. They just aren't. It's the old adage, "Wish in one hand, and Crap in another. See which one fills up faster."


Speculation. More importantly, it depends on how long Nintendo intends to run with this console. Given the capabilities, it *could* be around for a long while.

The Wave Master posted...
For example the Pokemon Nintendo Direct this morning... What happened? They did announce a Pokemon game for The Switch. Pokken Tournament.

[...]

Nintendo did announce more Pokemon, for the 3ds.


Pokemon is primarily a handheld franchise and has *never* had significant home console support. Home console titles have generally existed to supplement handhelds (Stadium, PBR, etc) or as spinoffs. As such, not announcing anything for Pokemon -- especially this soon -- isn't particularly meaningful.

However, to the point of Pokken, said port includes 5 new Pokemon *including* a Gen7 starter final form which is big, and will likely have DLC characters.


Raganork10 posted...
As if rereleasing Pokken - a game that released last year - wasn't bad enough, you have to remember that the Switch charges you to play online. Five new fighters and a ranked mode is not justification to charge $60 + online service fee.


Ew, I wasn't aware that they charged for online. Don't the other companies still keep it free?
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Zeus
06/07/17 10:49:23 PM
#407:


ParanoidObsessive posted...
Out of all their "killer apps", things like Smash Bros and Mario Party don't sell it for me, because I've never given a single shit about them (remember, I'm not a 90s kid who grew up with the N64 like 98% of the other people on this board - I'd already "aged out" of Nintendo by that point into a PS1).


I feel obliged to point out that 90s kid doesn't specifically refer to somebody *born* in the 90s, but instead spent a good portion of their youth in that time-frame. Correct me if I'm wrong, but you were in middle school for at least part of the 90s and then high school after. It's not like you completely missed that window. It's not like you completely missed the culture. And certainly others within your age group *were* N64 fans. A number of N64 games were popular on college campuses, as I understand it (GoldenEye, Smash, etc).

ParanoidObsessive posted...
Zelda's probably the sole franchise that could even make me pay attention on the off-chance that a new entry COULD be good, but considering the last title in that franchise that I liked at all was Link to the Past, odds are pretty slim they're ever going to release another Zelda game I care about at all.


Link Between Worlds comes to mind and, to a lesser extent, maybe even MInish Cap.

ParanoidObsessive posted...
It's like playing Skyrim with even less narrative, less personalization, and cartoony graphics.


But at least the boss fights don't feel generic, as is the case with Skyrim. I also imagine that the dungeon designs in BotW are considerably better.

ParanoidObsessive posted...
I've been skipping handhelds since 1989.

I've said this in the past, but being an adult who actually drives himself everywhere he goes and who doesn't have a ton of "downtime" at high school/college where I'd be just hanging out and killing time (ie, the scenarios where a handheld would be super-valuable), there's almost zero value in handhelds for me.


Given that when I'm at home, I'm more likely to be using a handheld than a home console half the time (partly because, until the Switch, I couldn't use a home console just wherever; it certainly gave me an option other than a book while in the can). Plus, when I go out walking, I'll have a handheld. When I'm waiting in line, I often use a handheld.

ParanoidObsessive posted...
And even when I used to commute into NYC on a regular basis (meaning I had an hour-long trainride in both directions), or if I have to drive my mother to a doctor's appointment and wind up waiting for her, I MUCH prefer just reading a book to kill that time.


I can't read while people are talking, so I'd usually have a handheld with me when I took the train... and sometimes when I carpooled.

ParanoidObsessive posted...
Yeah, but regardless of whether or not you've wanted it, it's still a gimmick.

When the entirety of your marketing push is basically focused on "here is this one thing that our system does!", then yes, it's a gimmick. And yes, the fact that the PS2 played DVDs WOULD be a gimmick if that was the main selling point of the console (which it wasn't, nor was the PS1's ability to play CDs). Even the PS3 - which was rolled out almost exclusively as an engine to push the Blu-Ray format - didn't push the gimmick hard enough to really be seen as a "gimmick console" (ie, the sales pitch was still more or less always "come for the games, stay for the Blu-Ray").


Again, I'm going to have to argue feature vs gimmick. Most technology has certain features emphasized. It's neither strange nor unusual. It's absurd to write it off as a gimmick.
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Zeus
06/07/17 10:57:11 PM
#408:


ParanoidObsessive posted...
Again, the 3DS is the prime inspiration to look at for the Switch. The 3DS was absolutely pushed as a "gimmick" early on, as its 3D feature was more or less the entire reason for its existence. Over time, as it absorbed most of the DS market (which ITSELF was a gimmick that built off the previous GameBoy brand), and transitioned from being a gimmick to being something that people saw as valid in its own right. The main reason why the Wii never really transcended that label is because so many people DID buy it as a gimmick, and then most of those people never saw it as anything else.


The difference being that 3D has always been a gimmick and presented as such (RealD or whatever is probably as close as it's come to not simply being a novelty and instead enhamcing the experience itself). By contrast, this is like calling a laptop's mobility (vs a stationary PC) a gimmick. It's really a feature or function, even if it's one of the main selling points.

Metalsonic66 posted...
Zeus posted...
Dawg, you tripping.

No, seriously, it controlled great after you got used to it.

It was functional, but still incredibly uncomfortable. They could definitely make improvements, especially if the sequel is an actual console game.


After the early hours, I never had any comfort issues so I can't speak to that point.

ParanoidObsessive posted...
WhiskeyDisk posted...
Oh boy, I'm waiting with baited breath to hear your long winded and utterly pedantic explanation of why my chosen nomenclature triggers you so.

Then I'm just going to disappoint you by tersely pointing out that its a stupid term that grew out of the worst parts of MMO culture that was, is, and always will be kind of terrible.

Whenever anyone refers to their character in an MMO as a toon, I die a little inside and lose a little bit of respect for that person. But when someone uses it to refer to a character outside of MMOs, they just need to be beaten with a sock full of oranges until they repent their evil ways.


Yes, it's a stupid little term that makes calling them avatars (which I previously disliked) look appealing.
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Raganork10
06/07/17 11:05:07 PM
#409:


Nintendo will start charging to play online in 2018. It's $20 a year and includes at least some portion of the NES VC library, with potential to add SNES games in the future.

I'd rather, you know, have them ditch the NES VC bullshit and give me free online, since I already pay for my fucking Internet and electricity bills to connect online. Still, between Nintendo, Sony, and MS, $20 is by far the cheaper of the lot, and Nintendo has a ton of games I'd love to play online. *cough, Monster Hunter, cough*
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The Wave Master
06/07/17 11:08:48 PM
#410:


Well, if anyone wondered why Mass Effect Andromeda was a steaming pile of mediocrity well here is your answer.

http://kotaku.com/the-story-behind-mass-effect-andromedas-troubled-five-1795886428
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Raganork10
06/07/17 11:18:53 PM
#411:


"Wondered?" Lol. I knew the next Mass Effect would be total dog shit before Andromeda was announced. Others did too. BioWare had been on a steep decline for years. You know they fucked up when a company known for great storytelling started making games where the only positives ever brought up were related to combat. You can point your finger squarely at EA for that. Guess which press conference I never watch at E3? Yeah, a mighty middle finger and a hearty "fuck you" to Electronic Assholes.
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The Wave Master
06/08/17 10:40:28 AM
#412:


Back to something Zeus said...

The reason I don't believe that The Switch will not have an over abundance of games is because of Nintendo's own track record.

The last great Nintendo home lconsole was the SNES. It was also the last Nintendo home console to have a lot of great games. Honestly too many to count.

The N64, Gamecube, Wii, and Wii U lack the games library to be considered successful in the eyes of hard core gamers in terms of a large, varied, quality, games library. Each console had some gems, but not enough to warrant it being your "Main" daily console.

You see a pattern has emerged. 4 straight consoles have honestly under performed in the software category.

I'm not sure how many times you want to get fooled into believing that a Nintendo home console should be your main source of gaming, or even warrant a purchase.

It's like trying to live off steak and lobster as your main diet. Those items are wonderful every once in a while, but it can't sustain you daily.

Therefore, until Nintendo proves that a steady diet of games is comungvto The Switch, month in and month out, then I personally don't believe that The Switch will have enough games to warrant long term support.
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Metalsonic66
06/08/17 3:04:53 PM
#413:


Not giving Kotaku a click. Summary?
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ParanoidObsessive
06/08/17 5:07:38 PM
#414:


Metalsonic66 posted...
Not giving Kotaku a click. Summary?

Non-Kotaku link:

https://www.youtube.com/watch?v=R80xUVSMxrM



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Entity13
06/08/17 5:16:09 PM
#415:


The Wave Master posted...
The N64, Gamecube, Wii, and Wii U lack the games library to be considered successful in the eyes of hard core gamers in terms of a large, varied, quality, games library. Each console had some gems, but not enough to warrant it being your "Main" daily console.


No, the Gamecube was more than alright. Maybe it wasn't as strong as the ps2, but it did quite well.
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Entity13
06/08/17 5:25:33 PM
#416:


ParanoidObsessive posted...
Metalsonic66 posted...
Not giving Kotaku a click. Summary?

Non-Kotaku link:

https://www.youtube.com/watch?v=R80xUVSMxrM




Basically, it suffered most, if not all, of the problems that Xenosaga Ep. III had.
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Raganork10
06/08/17 5:44:25 PM
#417:


ParanoidObsessive posted...
Metalsonic66 posted...
Not giving Kotaku a click. Summary?

Non-Kotaku link:

https://www.youtube.com/watch?v=R80xUVSMxrM



Hey, that was a pretty easy video to digest. Much more than any Polygon or Kotaku article.
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Metalsonic66
06/08/17 7:15:24 PM
#418:


Entity13 posted...
No, the Gamecube was more than alright. Maybe it wasn't as strong as the ps2, but it did quite well.

Agreed.

ParanoidObsessive posted...
Non-Kotaku link

Thanks.
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CyborgSage00x0
06/09/17 12:14:23 AM
#419:


Entity13 posted...
The Wave Master posted...
The N64, Gamecube, Wii, and Wii U lack the games library to be considered successful in the eyes of hard core gamers in terms of a large, varied, quality, games library. Each console had some gems, but not enough to warrant it being your "Main" daily console.


No, the Gamecube was more than alright. Maybe it wasn't as strong as the ps2, but it did quite well.

In addition, I'm not sure why people are sneering the N64 library, considering it produced some of the best games ever made, nostalgia glasses or not (and a the time, Mario 64, Golden-Eye, etc. WERE considered the pinnacle of gaming). It's the age old quantity vs quality bit. But even from a quantity perspective, I don;t I've ever had a Nintendo console and had less than 15 games for it. I have no idea how that compares to the average attachment rate, especially over the 5-6 years lifetime of a console, but I feel that's a pretty solid number overall. The WiiU probably had/has the weakest library for a Nintendo console to date, and I STILL have like 5-6 games for it I haven't even gotten around to touching yet.



Then again, this is all irrelevant. You know why? Because a remake of Shaq Fu is coming to the Switch. Nothing else matters.

https://www.trueachievements.com/n28312/shaq-fu-a-legend-reborn-releases-new-screenshots-and-a-gameplay-trailer

Checkmate.
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WhiskeyDisk
06/09/17 1:57:13 AM
#420:


CyborgSage00x0 posted...
In addition, I'm not sure why people are sneering the N64 library, considering it produced some of the best games ever made, nostalgia glasses or not (and a the time, Mario 64, Golden-Eye, etc. WERE considered the pinnacle of gaming).


I've never had a real problem with the games as-such, but I've always hated the controller with a passion. the thing was an abomination, and I've been wary of Nintendo consoles ever since. I grew up on the NES and the SNES, but if anything, the N64 controller single-handedly forced me into Sony's camp from that point ever after.

Ideally, i should forget that a controller for any system is in my hands very early into my time with a console. at no point with an N64 controller was I ever not aware that I was holding it. ignoring Nintendo's reliance on gimmickry ever since, the N64 is always the product i can point to and say that is where Nintendo lost me on consoles.

the handhelds were a different story, but even then I gave up on the 3DS when the N3DS created a split between haves and have-nots when Xenoblade Chronicles came out. I wasn't buying a whole new handheld mid-generation just because Nintendo got greedy, and even with the 3DS I turned off the 3D about 10 minutes after i got the thing and never looked back.

on the one hand, i want to give Nintendo credit for trying new things, but after 20 years of what i consider grave missteps, I have to question if they market test this shit first, or if they're just shoving it down our throats as if they tell me what i want rather than the other way around.
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CyborgSage00x0
06/09/17 4:00:21 AM
#421:


WhiskeyDisk posted...
I've never had a real problem with the games as-such, but I've always hated the controller with a passion.

See, the odd thing is, despite the N64 controller looking like it was designed for some hypothetical species of space lobsters or something, at the time I had no problem with it. It felt fine to hold, and besides the notorious problem with the poorly made joystick, I was largely OK with it. So must have a lot of people, because if it actually hindered gameplay, those great games wouldn't have been known as such.

That said, when I hold one these days, I'm like wtf is this shit? I slip back into it after a while, but yeah, it was definitely not as problematic for me when I was younger, for whatever reason. Oddly, I've ALWAYS disliked he PS controller designs. Everything is symmetrical and feels the same, making muscle memory shit in comparison.
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Zeus
06/09/17 4:04:52 PM
#422:


The Wave Master posted...
The reason I don't believe that The Switch will not have an over abundance of games is because of Nintendo's own track record.

The last great Nintendo home lconsole was the SNES. It was also the last Nintendo home console to have a lot of great games. Honestly too many to count.


That was due to third-party support, not first party. And the GC also had a lot of selection, but its largest problem was that it came to market late.

The Wave Master posted...
The N64, Gamecube, Wii, and Wii U lack the games library to be considered successful in the eyes of hard core gamers in terms of a large, varied, quality, games library. Each console had some gems, but not enough to warrant it being your "Main" daily console.


That's more anecdotal than anything, and it's worth noting that the N64 had a great library with many classic games still cited on best games lists. Plus, as noted, the GC did have pretty good selection and its hardware was actually better than the others consoles of its gen. That was the last time when Nintendo really prioritized hardware over gameplay.

The Wave Master posted...
Therefore, until Nintendo proves that a steady diet of games is comungvto The Switch, month in and month out, then I personally don't believe that The Switch will have enough games to warrant long term support.


The GC, N64, and Wii all had more than enough games to justify the purchase. I probably got more total hours out of the N64 than I did the ps2 mostly due to local multiplayer (Goldeneye, Turok, SSB, BattleTanx, Cruis'n USA & World, etc). If you had friends, the N64 was an incredible console. Of course, the solo games were also pretty great. Granted, the library wasn't as extensive.

CyborgSage00x0 posted...
In addition, I'm not sure why people are sneering the N64 library, considering it produced some of the best games ever made, nostalgia glasses or not (and a the time, Mario 64, Golden-Eye, etc. WERE considered the pinnacle of gaming). It's the age old quantity vs quality bit.


Pretty much this. Although the PS1 had a lot of quality games, it also really expanded the amount of shovelware we saw. Plus many of the games didn't really have as much replayability as the big N64 titles, since native 4p support was a huge benefit.


WhiskeyDisk posted...
the handhelds were a different story, but even then I gave up on the 3DS when the N3DS created a split between haves and have-nots when Xenoblade Chronicles came out. I wasn't buying a whole new handheld mid-generation just because Nintendo got greedy, and even with the 3DS I turned off the 3D about 10 minutes after i got the thing and never looked back.


Technically the second time they did that, considering the DSi is a thing. And, if you want to be even more pedantic, technically the GBC could qualify as well.
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ParanoidObsessive
06/09/17 6:39:25 PM
#423:


Entity13 posted...
No, the Gamecube was more than alright. Maybe it wasn't as strong as the ps2, but it did quite well.

It was still basically the third-best selling console of its generation, and fourth place (out of four) in terms of critical acclaim.

The Dreamcast probably would have outsold it as well, if not for that basically being the point at which Sega was self-destructing, meaning the Dreamcast never really had a chance in the first place, and only got about half as much time before it died a cruel, unwelcome death.

I get that lots of people still have a bit of childhood nostalgia affection for the GameCube, but I can count on one hand the number of games I thought were worth playing on it at the time (and still have fingers left over), and you wind up with even fewer if you discount stuff like Resident Evil 4 (which eventually wound up on other consoles anyway).

About the ONLY positive thing I've ever had to say about the GC was that, while its controller was still kind of terrible, it was at least somewhat less terrible than the monstrosity that was the N64 controller (which I still say is the worst controller to ever exist, even in a world shared by the IntelliVision controller that literally used to make people's thumbs bleed).



CyborgSage00x0 posted...
See, the odd thing is, despite the N64 controller looking like it was designed for some hypothetical species of space lobsters or something, at the time I had no problem with it.

The button layout was super-janky, and it was such a huge step backwards after the SNES (there's a reason why most modern controllers are basically just refinements and improvements on the SNES design) that it sort of became worse than it actually was by comparison (ie, I wouldn't have had as much issue with the N64 controller if it had been released in 1983, instead of, you know, shortly after the vastly superior SNES controller and the even more superior PS1 controller).

The awkward terribleness of the controller combined with the fact that most of the games I actually wanted to play were migrating to the Playstation is a large part of why I left Nintendo behind and never looked back at that point.



CyborgSage00x0 posted...
In addition, I'm not sure why people are sneering the N64 library, considering it produced some of the best games ever made, nostalgia glasses or not (and a the time, Mario 64, Golden-Eye, etc. WERE considered the pinnacle of gaming).

I mostly shit on it because, again, it was never my childhood console, and there was very little there that I considered worth playing at all at the time (and even less so now).

I didn't give a single shit about GoldenEye even when it first came out (in a world where Doom and Quake already existed, GoldenEye gave me nothing I didn't already have elsewhere), and I actively loathed Mario Kart 64 (it was too different from what I loved about the SNES version).

Super Mario 64 was literally the game that made me stop caring about the Super Mario franchise, while I've voiced my (negative) opinions on Ocarina of Time plenty of times in the past here. To me, it felt like every single game that continued an existing franchise did so terribly (see also, Shadowgate 64), while most of the new IP was either available elsewhere or wasn't worth caring about (ie, Super Smash Bros, Mario Party).

Looking at the list of N64 games on Wikipedia, about the only game I see on there that ever made me go "Man, it's a shame I can't play that because it's only on the N64" at the time was Shadows of the Empire - and even that was a relatively disappointing game once you played it.

The N64 may be THE console in the entire history of gaming I was/am least interested in.


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Raganork10
06/09/17 7:38:32 PM
#424:


Coming from someone that grew up with the N64, I can safely without any nostalgia goggles that it was a terrible system. The 3D platformer was a genre that I have long since grown out of, and lord knows you needed to love the shit out of them if you owned an N64, because that comprised most of its library. Never mind that I don't think Super Mario 64 was ever better than Super Mario World, I hated the N64 Castlevanias, almost all of Rare's games were as fun as pulling teeth, and stuff that I did like (Kirby 64, Chameleon Twist, Bomberman Hero, Yoshi's Story) I can fully admit were/are pretty bad games that I would absolutely never play again. Outside of platformers, the only other games I played on the thing were party games with my brothers, which were terrible if played by yourself, and I would never play them again on account of how horribly outdated they are. Just about the only game I regret never playing was Ogre Battle 64.

It may very well be the system that has aged the worst in the shortest amount of time. Was it good in its heyday? Yeah, sure, but I don't cling firmly to 90s nostalgia like the rest of the internet (despite being a 90s kid). I've moved on.

And the Gamecube... I think in all the years I've owned the thing, I played 10 games for it. The PS2 was pumping out hit after hit after hit for so many years, while my Gamecube collected dust. Even Melee, which people still inexplicably orgasm over to this day, I never got in to. This was the turning point where I stopped being a dedicated Nintendo fan.

It's telling that I haven't touched either system in over a decade, while I'm still buying PS1 games that I missed out on, and found most of them to be outstanding.
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ParanoidObsessive
06/09/17 9:31:19 PM
#425:


Raganork10 posted...
Coming from someone that grew up with the N64, I can safely without any nostalgia goggles that it was a terrible system. The 3D platformer was a genre that I have long since grown out of, and lord knows you needed to love the shit out of them if you owned an N64, because that comprised most of its library.

I was actually thinking of this earlier, but I didn't really mention it because I was running out of character space as-is.

But there's a distinct possibility that the reason WHY I hated the direction nearly every pre-existing franchise Nintendo had took in the N64 era rests pretty heavily on it being the point where everything started to shift from 2D and isometric 3D (which was still really 2D) into actual 3D. And because it was the earliest stage of that particular evolution, most of it wound up being incredibly shitty.

It was easier to accept full 3D after most of the bugs were worked out and later games used it far more effectively, but the earliest N64 games were basically the worst implementation of that coming as even more jarring because there wasn't really all that much precedent to cushion the blow.

If nothing else, I think it's definitely a large part of why I looked at Mario 64 and pretty much recoiled in disgust in spite of the fact that I really enjoyed Super Mario World (probably my favorite of all the Super Mario games - even moreso than SMB3).

There's also the "chicken or the egg" argument of whether or not I slowly started to lose interest in platformers as a whole around that time because of that, or if my negative reaction was increased by the fact that I was already losing interest in platformers. But it was all more or less around the same time.



Raganork10 posted...
I hated the N64 Castlevanias

I always chuckle a bit whenever people point to Castlevania or Metroid as reasons to care about any given Nintendo system. Because my interest in Castlevania started, peaked, and ended with Castlevania 3. And Metroid never really interested me in the slightest at any point.

A fact which means anytime someone describes a newer indie game as a Metroidvania-style I usually tune out immediately, because it's not even remotely going to be something for me.



Raganork10 posted...
And the Gamecube... I think in all the years I've owned the thing, I played 10 games for it. The PS2 was pumping out hit after hit after hit for so many years, while my Gamecube collected dust. Even Melee, which people still inexplicably orgasm over to this day, I never got in to. This was the turning point where I stopped being a dedicated Nintendo fan.

I always give Eternal Darkness: Sanity's Requiem credit when talking about worthwhile GC games, but even that sort of feels like it was much better in terms of experimentation and concept than it was in actual overall game experience. Like, I WANT to like it more than I ACTUALLY like it.

That being said, it's also the only game other than Resident Evil 4 and Code: Veronica I can think of if I try to think of GC games worth owning, which is part of why Nintendo never really managed to successfully sell the system to me (especially since both RE games came out on better consoles shortly afterward anyway - which is why I own them both on PS2). But even looking at a full list of games on Wikipedia, there really isn't much of anything leaping out at me that is a GC exclusive title that I would have cared about at all then, let alone now (which is a large part of why I have such trouble remembering games that were on the console.


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ParanoidObsessive
06/09/17 9:35:04 PM
#426:


Moreover, it was never really a console any of my friends (of the same age as me) ever gave much of a shit about, either. We all basically went from the SNES, to the PS1, to the PS2, to the Xbox. Whenever we got together to play games at parties or just hanging out, it was always the Playstation or Xbox we were playing on. Whenever a new game came out that had us buzzing, it was always on one of those two consoles, never the N64/GC/Wii.

Which is part of why I always have the knee-jerk assumption that the only people who ever gave a shit about the N64 or the GC were the people who were young kids when it came out (ie, too young to have a PS1 or PS2, or who were just more likely to gravitate to the E for Everyone games on their Nintendo rather than the T or M games on the others). Because everyone I consider a peer in terms of age tends to think the same way I do, and none of us have really cared about Nintendo at all since the SNES (which we admittedly all loved, except for my own friend who used to own a Genesis).


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Raganork10
06/09/17 10:12:35 PM
#427:


I didn't hate the GameCube, but that was the era when I finally started playing rpgs, fighting games, and action games, and not just platformers anymore. Not to say the GameCube didn't have any of that, but the PS1 and PS2 had bigger and better offerings. Kinda related to what you brought up about moving over to T and M rated games.

I wanted to branch out and play rpgs mainly, and outside of Baten Kaitos (trash), Skies of Arcadia (too rare and expensive, and not even exclusive), and Fire Emblem (ridiculously expensive), I can't think of much that was on offer for the gamecube. Just Thousand Year Door, which, admittedly, is a fantastic game.

Oh, and Tales of Symphonia I guess, which I don't go gaga over like most Tales fans do *shifty eyes*.
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Entity13
06/09/17 11:14:59 PM
#428:


Raganork10 posted...
Oh, and Tales of Symphonia I guess, which I don't go gaga over like most Tales fans do *shifty eyes*.


uh huh

Also, ps3 port of ps2 version. <_<
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The Wave Master
06/10/17 2:09:30 AM
#429:


"It's hard for a good man to be king."

Black Panther trailer is up.

https://www.youtube.com/watch?v=dxWvtMOGAhw

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ParanoidObsessive
06/10/17 2:31:04 AM
#430:


The Wave Master posted...
"It's hard for a good man to be king."

I feel like I heard this said somewhere recently, in a context entirely unrelated to Black Panther, but I can't actually remember where.


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Zeus
06/10/17 4:00:01 PM
#431:


ParanoidObsessive posted...
It was still basically the third-best selling console of its generation, and fourth place (out of four) in terms of critical acclaim.


Which has nothing to do with the strength of the console. That's a matter of popularity.



ParanoidObsessive posted...
I get that lots of people still have a bit of childhood nostalgia affection for the GameCube, but I can count on one hand the number of games I thought were worth playing on it at the time (and still have fingers left over), and you wind up with even fewer if you discount stuff like Resident Evil 4 (which eventually wound up on other consoles anyway).

About the ONLY positive thing I've ever had to say about the GC was that, while its controller was still kind of terrible, it was at least somewhat less terrible than the monstrosity that was the N64 controller (which I still say is the worst controller to ever exist, even in a world shared by the IntelliVision controller that literally used to make people's thumbs bleed).


Its controller was great other than the stupid asymmetrical face buttons and its hardware was superior to the other two consoles (although the xbox supposedly had better graphics components?). Plus it had native 4p support again although, unfortunately, it didn't have as many insta-classics to support it.


Raganork10 posted...
Coming from someone that grew up with the N64, I can safely without any nostalgia goggles that it was a terrible system. The 3D platformer was a genre that I have long since grown out of, and lord knows you needed to love the shit out of them if you owned an N64, because that comprised most of its library. Never mind that I don't think Super Mario 64 was ever better than Super Mario World, I hated the N64 Castlevanias, almost all of Rare's games were as fun as pulling teeth, and stuff that I did like (Kirby 64, Chameleon Twist, Bomberman Hero, Yoshi's Story) I can fully admit were/are pretty bad games that I would absolutely never play again. Outside of platformers, the only other games I played on the thing were party games with my brothers, which were terrible if played by yourself, and I would never play them again on account of how horribly outdated they are. Just about the only game I regret never playing was Ogre Battle 64.


And you'd have to be wearing drunk goggles to knock it. Honestly, in terms of aging, I'll say that the ps1 did a far worse job of it since there are quite a few ps1 games which almost look graphically unplayable whereas the N64's are merely overly simplistic or ugly. As for the 3D platformer complaint, it overlooks the console's actual variety where you're just remembering a tiny fraction of what it was. It's a shallow, superficial complaint that doesn't scrape the surface of the library.

But let's fairly examine that complaint. Rather than list the whole library, let's just quickly look at the 10 best-selling games:
Super Mario 64 - 3D platformer
Mario Kart 64 - Racing game
GoldenEye 007 - Shooter
The Legend of Zelda: Ocarina of Time - Action/adventure but, if pressed, you could call it a platformer
Super Smash Bros. - Fighter
Pokémon Stadium - Quasi-RPG variety pack
Donkey Kong 64 - 3d platformer
Diddy Kong Racing - Racer
Star Fox 64 - Flight sim?
Banjo-Kazooie - 3d platformer

Out of the top ten, maybe 3.5 fit that description. Hardly an overwhelming number. By %, that number shrinks when you go out to the top 20 which includes more racing games and shooters.

Granted, judging from the games you list, it seems like YOU only bought platformers which colored your perception. Personally, out of the top 20 games, I played all but 2 or 3 of them which is probably why I remember the variety which, along with multiplayer with friends, is why I remember the variety.
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Raganork10
06/10/17 6:35:06 PM
#432:


30% of the list consists of 3D platformers. More platformers are represented than any other genre. Nearly 1 out of 3 of the best selling games were platformers. That is not insignificant.

Also, compare a list of 3D platformers on the system with every other genre. See how many platformers you recognize in comparison to everything else, and try not to be pedantic. Even PO, master nitpicker extraordinaire, can see how the console was overwhelming with platformers.

Anything that was ever considered good on the system has had better entries released either before or since the N64. The only way you'd ever prefer playing N64 games these days is if you were wearing extra thick prescription nostalgia glasses. It's a system that has aged poorly and has a terrible controller to make playing these terrible games an exercise in frustration and annoyance. Maybe when everyone sprouts extra hands like Hindu Gods, the controller would be less cumbersome to wield. Maybe if nuclear bombs dropped in 1996 to create a Fallout-esque post apocalyptic world, where everything is rooted in 90s culture and themes, the games would still be enjoyable.

I enjoyed the N64 when I was a little fart, Nintendo fanboy that didn't play on any other system. I went to Blockbuster on Friday like every other kid in the country and browsed the selection of new games, while ignoring the libraries for other systems, because all I owned was the N64. I have since moved on, and I no longer harbor any love for the system.
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ParanoidObsessive
06/10/17 8:12:39 PM
#433:


Zeus posted...
Which has nothing to do with the strength of the console. That's a matter of popularity.

Which doesn't actually matter, because the post I was replying to said "it did quite well". And I pointed out that it did third place out of four, while the fourth was basically a lame horse that got shot halfway through the race.

If we were giving out participation medals, then sure, it did "quite well".

Or, granted, if we went by the metric of "Nintendo cheaps out on hardware so they're the only ones who turn a profit off console sales as opposed to taking the loss and hoping for software success", then yes, they probably DID do well. But the financial success of Nintendo as a company shouldn't actually mean anything to a gamer (in the same sense that movie-goers shouldn't judge the quality of a movie on how much profit it made for the studio).



Zeus posted...
Its controller was great other than the stupid asymmetrical face buttons and its hardware was superior to the other two consoles (although the xbox supposedly had better graphics components?).

Yes, the face buttons were awkward as hell. And also, the sticks were kind of shitty. But sure, it was great except for half the important things a controller is built around.

Again, I DO still give it credit for not being quite so ass as the N64 controller.

As for better hardware than the other consoles, I'm going to call hard bullshit on that one. The GC was the generation where Nintendo gained the reputation for not playing catch-up with everyone else, and basically releasing cheaper hardware they could turn a profit on rather than loading the thing up with expensive tech. Then they balanced the lack of power by focusing on easier to run software and graphics. For nearly every aspect of the hardware, at least one (if not two) of the other consoles had better hardware. The Gamecube was a "jack of all trades, master of none" in a lot of ways.

Their entire design strategy was to simplify the tech to make game development easier for third-party studios, in an attempt to draw them in and bolster their game library. A strategy which failed miserably, and left them looking like the weakest console AND the one with the weakest third party library.

Their other core design philosophy - keep manufacturing costs as low as possible (which they explicitly admitted to in design documents) - was their one saving grace, because it DID work, and it allowed them to profit even while selling far fewer consoles. That, combined with the fact that they earned a much higher percentage of game sales profit (because they were mostly first-party titles) meant that the Gamecube was far more of a financial success than it was a critical or technological one.



Zeus posted...
Super Mario 64 - 3D platformer
Mario Kart 64 - Racing game
GoldenEye 007 - Shooter
The Legend of Zelda: Ocarina of Time - Action/adventure but, if pressed, you could call it a platformer
Super Smash Bros. - Fighter
Pokémon Stadium - Quasi-RPG variety pack
Donkey Kong 64 - 3d platformer
Diddy Kong Racing - Racer
Star Fox 64 - Flight sim?
Banjo-Kazooie - 3d platformer

This probably underlines my disdain for the N64 - there's precisely no games on that list I care about at all, six I actively dislike, and I'm four mostly apathetic towards.


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The Wave Master
06/10/17 11:09:01 PM
#434:


E3 has started. AS opened the show.

The two most interesting games announced by EA was "Prison Break: The Co Op Game." And "Anthem" which we will learn more about tomorrow at the Microsoft press conference.

Battlefield 2 looks like the game Dice wanted to make and release a year ago, but didn't.

FIFA and Madden keep chugging along. This time with story mode. Because ultimate team won't rip you off enough by itself. Because a narrative will help the yearly digestion.

Live 18... well that's just a joke right? I thought 2k killed that franchise for EA, but they keep trying. Which has just gotten sad.

Need for Speed... Well, I think Burnout 3 might be the best arcade racing game of all time, so let's just make that game with HD visual and call it "Payback."

Overall, not bad but not great.

What do the rest of you think?
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Raganork10
06/10/17 11:33:45 PM
#435:


Didn't watch it, and judging from the games you listed, looks like I made the right call. Not watching any conference tomorrow either. If any new games are revealed that catch my eye, I'll notice from the thousands of youtube trailers that'll inevitably be uploaded. Still not expecting a damn thing.
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CyborgSage00x0
06/11/17 12:14:37 AM
#436:


Raganork10 posted...
Anything that was ever considered good on the system has had better entries released either before or since the N64. The only way you'd ever prefer playing N64 games these days is if you were wearing extra thick prescription nostalgia glasses.

Pointless statement, don't you think? The only reason ANYONE is playing games for a 20 year old console is because of the nostalgia. And even then, all the hits have basically been re-released in some form or the other since then.
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Raganork10
06/11/17 12:40:32 AM
#437:


Not me. I played Megaman X3 for the first time last year. Suikoden 1 and 2 two years ago. Super Metroid, Vagrant Story, Breath of Fire 3, Castlevania Rondo of Blood, and many other SNES and PS1 games for the very first time in the past several years, and I loved them all. In fact, I'd say I spend more time playing older games for the first time than newer ones.

I can play and enjoy SNES games - stuff older than the N64 - for the very first time and still love and appreciate them. The N64 just hasn't had anything on offer that interests me, and believe me, I tried looking. The only thing that comes close is, like I mentioned earlier, Ogre Battle 64, and even then I'm not desperate to play it, and I can rest easy knowing I probably never will.
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Zeus
06/11/17 4:41:58 AM
#438:


Raganork10 posted...
30% of the list consists of 3D platformers. More platformers are represented than any other genre. Nearly 1 out of 3 of the best selling games were platformers. That is not insignificant.


30% of the 1-10, iirc 20% or less of the 1-20.

Raganork10 posted...
Also, compare a list of 3D platformers on the system with every other genre. See how many platformers you recognize in comparison to everything else, and try not to be pedantic. Even PO, master nitpicker extraordinaire, can see how the console was overwhelming with platformers.


Most consoles were "overwhelming" with platformers at the time. It was a popular time for platformers.

Raganork10 posted...
Anything that was ever considered good on the system has had better entries released either before or since the N64. The only way you'd ever prefer playing N64 games these days is if you were wearing extra thick prescription nostalgia glasses. It's a system that has aged poorly and has a terrible controller to make playing these terrible games an exercise in frustration and annoyance. Maybe when everyone sprouts extra hands like Hindu Gods, the controller would be less cumbersome to wield. Maybe if nuclear bombs dropped in 1996 to create a Fallout-esque post apocalyptic world, where everything is rooted in 90s culture and themes, the games would still be enjoyable.


That's a fairly broad and entirely subjective statement. If we're talking series, a lot of series had their last great entry on the N64. In general, though, I find the premise absurd. For instance, noting that FF6 (a SNES game) was better than FF7 (a ps1 game) doesn't invalidate FF7 or reflect badly on the ps1. Likewise, LttP was better than OoT but OoT is still reasonably good. Of course, the N64 was the first and last time that a Bond game really got big although later titles might have been better.

That's also keeping in mind that SM64 was the first and maybe last truly stellar 3D Mario. Sunshine was a flop and SMG was a mixed bag. And SM64 is wholly superior to the SM64DS port, and I hope that it'll someday get a 3DS port so I don't need to crack out my N64 whenever I want to play it.

ParanoidObsessive posted...
Which doesn't actually matter, because the post I was replying to said "it did quite well". And I pointed out that it did third place out of four, while the fourth was basically a lame horse that got shot halfway through the race.


Which, again, is a matter of popularity not quality nor a particularly good metric for anything. Popularity is not and should never used as a surrogate for quality.

And, on a more general level, if you come in third place in a three-person race against Usain Bolt and Tyson Gay, that doesn't necessarily mean that you're slow or a shit runner.

ParanoidObsessive posted...
Or, granted, if we went by the metric of "Nintendo cheaps out on hardware so they're the only ones who turn a profit off console sales as opposed to taking the loss and hoping for software success", then yes, they probably DID do well. But the financial success of Nintendo as a company shouldn't actually mean anything to a gamer (in the same sense that movie-goers shouldn't judge the quality of a movie on how much profit it made for the studio).


Except for the fact that the ps2 was by far the weakest system of its generation so, if anybody cut corners, it was Sony. In fact, the ps2 was even weaker than the DC iirc.
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Zeus
06/11/17 5:02:18 AM
#439:


ParanoidObsessive posted...
As for better hardware than the other consoles, I'm going to call hard bullshit on that one. The GC was the generation where Nintendo gained the reputation for not playing catch-up with everyone else, and basically releasing cheaper hardware they could turn a profit on rather than loading the thing up with expensive tech. Then they balanced the lack of power by focusing on easier to run software and graphics. For nearly every aspect of the hardware, at least one (if not two) of the other consoles had better hardware. The Gamecube was a "jack of all trades, master of none" in a lot of ways.


Given that you're generally well-informed on most matters, I'm stunned by your ignorance on this matter.

http://www.popularmechanics.com/technology/gadgets/a5524/1278831/

Popular Mechanics notes how, in side-by-side comparisons, the ps2 was vastly inferior to the GC and Xbox.

http://wars.locopuyo.com/cwsystemspecsold.php

The op-ed also looks at each one by parts -- which might not be the greatest metric -- and while the GC & Xbox take turns listed as best, the ps2's parts are generally listed as the worst of the three.

While I'm having difficulty locating the sources which previously informed me that the GC outpowered the Xbox (and I can't recall what they used to demonstrate it), pretty much every source I've looked at discusses why the GC and Xbox so greatly outpower the ps2. The ps2 was clearly the cost-cutting console of its generation.

ParanoidObsessive posted...
Their entire design strategy was to simplify the tech to make game development easier for third-party studios, in an attempt to draw them in and bolster their game library. A strategy which failed miserably, and left them looking like the weakest console AND the one with the weakest third party library.


The problem with that claim is nearly everything, since the Xbox and GC had more in common than the ps2.

Raganork10 posted...
Didn't watch it, and judging from the games you listed, looks like I made the right call. Not watching any conference tomorrow either. If any new games are revealed that catch my eye, I'll notice from the thousands of youtube trailers that'll inevitably be uploaded. Still not expecting a damn thing.


Yeah, it underscores why I don't bother watching these things.
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Raganork10
06/11/17 11:19:13 AM
#440:


I was astounded to learn that the PS2 was the weakest system of its generation, especially when you had FF12 and Valkyrie Profile 2 released near the end of the system's lifespan, and they were easily the most gorgeous games available at the time. Good art design makes up for a lot, something that Nintendo - above everyone else - has proven time and time again. Kinda why I don't really bother looking at console specs.
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The Wave Master
06/11/17 3:02:07 PM
#441:


I don't believe Kingdom Hearts III will ever be released.

I think Square just has a bunch of trailers that vaguely tell a story with no actually game planned.

Saying that... here's a new trailer.

https://www.youtube.com/watch?v=p51wHlWY1uM

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Entity13
06/11/17 3:54:04 PM
#442:


I'm more disappointed in the idea of people still caring about KH at all. <_<
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Raganork10
06/11/17 4:06:11 PM
#443:


Entity13 posted...
I'm more disappointed in the idea of people still caring about KH at all. <_<

Same. Maybe I would've cared 11 years ago, back when I still gave a shit about Disney.
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Nade Duck
06/11/17 6:08:52 PM
#444:


not gonna lie, kinda wanting that.

not a whole lot, but like.. more than any other square game that's come out in the past 15 or so years.
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The Wave Master
06/11/17 8:16:21 PM
#445:


It's no longer called "The Scorpio" but instead the Xbone One X. That's not going to confuse mothers around the Christmas holiday season or anything.

We did call the price at 499.99... but why are we supposed to want this thing anyway.

Most of the games they announced are either going to be on pc or ps4 or even The Switch.

Personally I don't think there is enough content to warrant a purchase this year, and I have a 4k television with HDR gaming capabilities.

What do all of you fellow geeks think, and did you even watch the press conference this afternoon?
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Entity13
06/11/17 9:14:53 PM
#446:


I didn't because I have zero faith in Microsoft. It sounds like my lack of faith was not misplaced.
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CyborgSage00x0
06/12/17 5:34:24 AM
#447:


Raganork10 posted...
I was astounded to learn that the PS2 was the weakest system of its generation

I'm astounded you didn't know this, I thought it was common knowledge that the GC was quite powerful, only slightly less than the Xbox. And it easily produced the best looking games of that era (R4 and The Metroid only really had Halo as their equal). Not that I ever care about graphics, but the PS2 looked like buttered ass in comparison. Part of why I think so many PS2 games aged so poorly, but plenty of GC and XBox ones still look playable. Anyone the controversy for when they ported RE4 to the PS2? They had to cut a lot of corners to get the thing to run.

PO basically got it backwards: It's how powerful the GC was, yet still managed to sell so poorly, that inspired Nintendo to stop trying to keep up in the tech arms race. They more or less took a page out of Sony's book console-power wise with the Wii, and basically swapped places with Sony for that gen. Power, essentially, is less important for gamers than commonly thought, and WAY less than what MS and Sony think.
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CyborgSage00x0
06/12/17 5:38:08 AM
#448:


The Wave Master posted...
What do all of you fellow geeks think, and did you even watch the press conference this afternoon?

I haven't really been following E3 so far (Nintendo's conference is the only one worth a damn to me anymore....plus, GO PENGUINS!), but from your description, it seems the Scorpio is what everyone predicted it'd be: an expensive system just to play on 4K TVs, basically. Which, as related to my previous post, no one will really give a shit about unless there's a draw BESIDES graphics. In addition, seems they didn't learn from the WiiU in terms of dumb and confusing names.
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The Wave Master
06/12/17 2:47:18 PM
#449:


I know it's a kotaku link, (I'm not sure why there is such hatred for them.) But this is kind of messed up and typically Japanese.

Giant evil company Konami is black listing former Kojima Productions em ployees. They are telling other Napa ese companies not to hire them, and to deny them medical insurance.

That is some evil messed up stuff.

http://kotaku.com/report-the-hideo-kojima-and-konami-saga-seems-endless-1796012603
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Raganork10
06/12/17 3:07:00 PM
#450:


Kotaku, gross. I'm sure Jim will talk about it in an upcoming Fuck Konami news segment, so I'll wait until then.
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