Board 8 > Create-A-Most-Powerful-Character Contest: The MPFC Simulator. Now with a wiki.

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Natwaf_akidna
07/11/12 10:45:00 PM
#351:


When's the final deadline for finalizing and terrain crap again?

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Wanglicious
07/11/12 10:56:00 PM
#352:


well, as of right now it's set for the end of Friday (11:59 pacific and all that jazz).
if anyone has problems with that, speak up. it could be just another end-of-sunday (making it an even 2 weeks from the 'new characters' cutoff) if there's really a problem with the current end.

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Natwaf_akidna
07/11/12 11:03:00 PM
#353:


Alright.

Terrain: Final Destination, CAMPFC edition

The terrain that is all the terrains at once. All listed terrains are connected to at least one other here.

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Kenri
07/11/12 11:21:00 PM
#354:


So... Should we be picking favored/disliked terrains for characters now? <_< If so, how many of each? ...Or should it just be like a general description of what the character likes and dislikes?

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Natwaf_akidna
07/11/12 11:32:00 PM
#355:


I just did a short sentence indicating their preferences.

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Wanglicious
07/12/12 12:01:00 AM
#356:


as we're still probably getting some, no need to pick yet. as for how, that i'm not sure of. have a couple thoughts done though. there's the "serious contest" route, and there's the "for fun" route. both are pretty fair and legitimate viewpoints, especially for something like this, as though it's a competition between user-made characters, "my character winning" really isn't the main goal.

just one rule comes to mind that's needed and falls somewhere between those lines:

- by default i don't think anyone should be forced to have their character stuck in a terrain that heavily shift the fight away from the combatant and instead puts the focus heavy on the terrain. so by default, the "Terrain-Focused" category is disabled from the randomizer. if you're cool with your character being in it, that's fine, just say so. i'll make a list along the way.


the rest here is just an idea. there's 23-24 terrains made right now and removing those guys doesn't shrink it much.

so here's a possible way to work, the serious route: to keep options wide, 3 likes and 3 dislikes for the fighter (if you include the terrain focused group you can add 1 more to each). where to go exactly from that point, still don't know. most obvious is "both like something, good to go." dislikes should also take priority on pool reducing in that kind of system to avoid a terrible matchup done by chance. from there you can just randomizer the rest.

so basically:
Like-Like -> Terrain picked. if multiples, random of the pairs.
Dislike -> Removed from randomizer pool.
Random terrain thereafter.

(i expect a good amount of you to like the RST terrain though...!)

the major flaw in that idea's the obvious one, requires more input. a lot more seeing how people actually have to read terrains to understand and know, now it's going beyond just the guys they made. at that point, it's actual work and a pain in the ass while also going against the idea of "hands off the finalized character." so there's flaws to that, both fundamental and technical there.

now for the other spectrum:
a different idea would simply to allow just full on randomizer (with the disabled-unless-said-otherwise terrain group still working like that) because hey, it's not a one-off contest in a bracket. if you get screwed by terrain you get screwed, no need to take it so damn seriously as hey, this isn't the typical contest and is a lot more 'for fun' based. comes with the turf. at the least, you do still get to decide if you're cool with a match where the focus will be heavily on the terrain. some can be bizarre and headache inducing. others can be hilarious. e.g., if the coffin one has no means of escape via teleporting or something, then what happens if you stuff the Kaiju guy who's hurt by gags with the guy who's got TK weapons the size of buildings inside? and if you CAN escape, then... what's it like (this is a big problem to it and needs to be expressed in there, but you're welcome for that mental image).


right now i lean to the latter in terms of spirit of the contest, while naturally am inclined to the former because it's a contest. personal habit, that. don't know if there's any other better ideas out there, but if there are by all means, toss 'em in.

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Wanglicious
07/12/12 12:03:00 AM
#357:


ah, right. there's a third option in there: you just give a quick blurb and rely on me to be conservative on what you said.

that does fix the matter of input on your end, yes.
though i also assume RST is auto-in for those purposes...!

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Kenri
07/12/12 12:15:00 AM
#358:


I like the idea of the former because it can lead to amazing things when we happen to draw a match with two characters who both favor Ridiculously Over the Top Apocalypse. <_<

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Wanglicious
07/12/12 12:18:00 AM
#359:


i see it now.

"Why is the terrain longer than the writeups."
"Because the fighters had it as their preferred terrain and seriously just read it the damn thing is more important than either of them."

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Natwaf_akidna
07/12/12 1:27:00 AM
#360:


Make it happen creators.

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Kinglicious
07/12/12 6:36:00 AM
#361:


Also knowing my luck, I'd get it in a Randomizer anyway

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Gatarix
07/12/12 2:52:00 PM
#362:


First (second?) draft.

Nikolai Rykov

Summary: Nikolai Rykov is a nine-year-old thief with psychic abilities. His main power is that, by holding his breath, he can "shift" out of the physical plane. While shifted, he is invisible and intangible, and although he cannot affect the world through physical means, he may use his other powers freely. This state can last for as long as he can hold his breath, with a one-minute cooldown between uses. Nikolai is also capable of "regular" invisibility and telekinesis, and he projects a passive aura that influences others to view him as nonthreatening and inconsequential. Physically, he is a decently skilled knife fighter and unusually hardy for a boy his age, but his physical characteristics are not supernaturally enhanced.



Background

Nikolai Rykov is a nine-year-old boy, the only child of working-class parents from the undercity slums. He was orphaned two years ago when his parents were killed in an industrial accident. Since then, he's lived on the streets as a thief, aided by his growing psychic powers.

Although he has no formal education and is functionally illiterate, he is also keenly observant, resourceful, and good at adapting to unexpected situations.

Powers

Shifting: By holding his breath, Nikolai can "shift" out of the physical plane. While shifted, he is completely invisible. He is also intangible, and he cannot physically interact with or be affected by the world. Thus, for instance, bullets will pass through him without doing him any harm, and he can move freely through walls and other obstructions. However, Nikolai still retains use of his other powers while shifted, most notably telekinesis.

While shifted, Nikolai is capable of enhanced motion, which he describes as similar to movement in a dream. For example, he can run at approximately three to four times his normal peak speed, and he can jump up to a second-story window from ground level. As might be expected, he does not become physically tired from such actions.

Nikolai will shift back into physical reality as soon as he stops holding his breath. His shifting power typically has a one-minute cooldown between uses, although the cooldown is longer when Nikolai is fatigued.

Telekinesis: Although Nikolai's telekinesis is limited in raw power, he is capable of very fine control.

Nikolai is most adept in telekinetically manipulating objects the size of a basketball or smaller. He has moderate difficulty with objects that are of his own size and would only have minimal effect on objects that are the size of a typical adult male.

In combat situations, Nikolai will frequently use telekinesis to disarm opponents and to throw knives at them, which he does with great accuracy. Some other uses that Nikolai has found for his telekinesis: pulling the trigger of a guard's gun, causing him to inadvertently shoot another guard; unscrewing bolts on a catwalk in order to destabilize it; using objects to make noises that mislead pursuers as to his location; stretching of tripwires; and simple lockpicking.

Invisibility: Even while not shifted, Nikolai is capable of psychically projected invisibility. Because this is a psychic effect, he would remain visible to purely electronic vision (including surveillance cameras).

Aura: Nikolai projects a passive mind-affecting aura that influences others to view him as nonthreatening and inconsequential. This aura is always present to some degree, but it intensifies when Nikolai believes himself to be in danger. Nikolai is not aware of this power, nor does he have any control over it.


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Gatarix
07/12/12 2:53:00 PM
#363:


Miscellaneous

Nikolai is moderately short for a boy of his age, with a medium build. He has high stamina and pain tolerance but his physical specifications are otherwise unremarkable. He is a decent self-taught knife fighter, although he will avoid direct physical conflict whenever possible, preferring to use his abilities to deal with opponents remotely and from a position of hiding.

Notes

- Anti-illusion spells would typically not be effective to "see" Nikolai while shifting, because during those periods, he is actually shifted out of the physical plane. However, such spells could potentially counter his "regular" invisibility.


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Wanglicious
07/12/12 9:52:00 PM
#364:


yay

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Kenri
07/12/12 9:56:00 PM
#365:


Some quick changes:

Add to Van:

The AutoMap 9000:
-a suit function that automatically maps out the unknown locations as Van explores them.
-not very detailed. Divides areas into rooms and only really draws their rough dimensions.
-will note parts of the terrain that are suited to his suit's abilities, e.g. a ledge he'd need his jetpack to reach.

And for Solai, an attempt to make Gauntlet Snap not hose summoners so much. Change Gauntlet Snap to two different spells:

Gauntlet Snap
Locks a single enemy into combat with Solai until either she or that enemy forfeits or is rendered unable to continue fighting. Any time the enemy attempts to move away from Solai (including through teleportation), Solai may teleport directly to their location no matter how far away it is.

Joust Snap
Solai chooses an opponent. For 30 seconds, Solai and her chosen target cannot be harmed by outside parties, including but not limited to summons, allies, familiars, and any neutral parties that might come with the terrain.

And with that in mind, editing a paragraph about her personality (most of it's the same but the last sentence is changed):

Of her spells, Armory and Forge Snap are used to adjust to unique weaknesses in opponents, or trade out weapons that might be beneficial to enemies (a flaming sword against an enemy that controls fire, etc). These spells are by nature weaker than her other ones, though, so she tries to avoid using them. Light Snap is mainly used to deal with enemies with fast projectiles, especially firearms, though her best defense there is still just being a very small target. Bulwark Snap is used against enemies with homing or area-of-effect attacks, and also if she needs to take a hit to gain some sort of advantage. Against fast enemies, Solai prefers the homing teleportation granted to her by Gauntlet Snap to the regular teleportation and improved speed of Light Snap. She'll also use Duel Snap against summoners or fights with outside interference as soon as she starts to feel overwhelmed (unless they've demonstrated the ability to use counterspells), and will cast the spell multiple times if needed, because Solai's strategies really don't like having to focus on multiple foes at once.


If that's still too strong, people with summoners should let me know. >_>

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saveus_Maria
07/12/12 10:07:00 PM
#366:


I still need to finalize LIZARD, right?

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Wanglicious
07/12/12 10:26:00 PM
#367:


indeed.
and seriously, i've no issues with extending over to Sunday to let you guys finish it. at the least things are being finished, so yeah.

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Kinglicious
07/13/12 12:27:00 PM
#368:


Wise

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Kenri
07/13/12 10:02:00 PM
#369:


Bump. Roughly two hours left, barring an extension.

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Drakeryn
07/13/12 10:06:00 PM
#370:


oh right

I should probably at least clean up some of the wording on mine


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Anagram
07/13/12 10:09:00 PM
#371:


Illuv's preference would be for Cloud City and anywhere where both stealth and open areas are possible.

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Wanglicious
07/13/12 10:16:00 PM
#372:


yeah, i'll just go with 'extension: Sunday's end."

anything after that though i'll just directly touch.

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Anagram
07/13/12 10:16:00 PM
#373:


Statue would prefer a place that does not favor fliers or speedsters.

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saveus_Maria
07/14/12 9:50:00 AM
#374:


Harvard Magic Campus

It's basically Harvard meets Harry Potter except if Harry Potter was in college and more grounded in reality. Harvard Magic College was built in 1994 on the Harvard Campus to accommodate the higher education of witches, wizards, warlocks, summoners, and other magical researchers. The three main departments (Magical Physics, Magical Biology, and Occult) each have their own building, and there are two dorm buildings as well. The Magical Physics and Magical Biology buildings could easily be mistaken for a normal college campus, but the Occult building tends to deal with things that defy explanation and the students are often much more eccentric.

There are two main parking lots that each have a shuttle bus route which makes the rounds both to the main school campus and to each of the main buildings on the Magic Campus. Additionally, there are Broom Racks stationed outside of most of the buildings for any students who wish to fly to class.

Of the two dorms one is a coed dorm for general student population, while the other is exclusive to witches. The witches dorm is generally considered much more dangerous a place due to misfired hexes and random explosions from failed experiments.

If two characters were battling on campus, it would be considered an empty terrain. That is, all of the faculty, staff, and students would be cleared out before the fight starts so there's no outside interference.

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GANON1025
07/14/12 9:57:00 AM
#375:


so terrain preferences huh

D Money prefers urban environments

SCP-1011 prefers big open areas with lots machinery or other technology strewn about

The Disease prefers of high magical energy and natural environments, like the magic capital city or harvard magic school

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Pram_the_Oracle
07/14/12 10:01:00 AM
#376:


Magical panty raid?

Magical panty raid.

... wait, do we even have a pervert in the roster?

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saveus_Maria
07/14/12 10:12:00 AM
#377:


Lizard [Final]

Born as Cyluth de Prata, Lizard was a student at the esteemed Harvard Magical College earning his Master's Degree in Magical Physics when an unfortunate accident befell him. One week before he was supposed to graduate, a Witch who had a crush on him came to him with her confession. Cyluth turned her down. She promptly turned him into a lizard. Because Cyluth came from rather humble beginnings, in order to pay for his education he was forced to take a job as a Professor's Assistant and was always doing odd jobs on the side to help fund his lifestyle. Even though he always seemed to be busy with work, his practical experience in the various fields of magic that stemmed from these tasks made him a very successful student.

The complicated Hex that befell him does not seem to have any obvious cure, and as such Cyluth is stuck in the body of a lizard. He has since learned a spell to communicate with his peers and although he's not allowed to graduate he has remained on campus as a library assistant. The girl who hexed him has been expelled until such a time she can devise a cure for the condition she afflicted him with.

Lizard is a master in Magical Physics, understanding the workings of the universal forces referred to as "Magic" on a fundamental level far beyond that of most who even use Magic. He can understand and break down the processes behind any spell that he witnesses; Many magics that have 'simple' objectives can be mimicked after watching how they are done a single time. Most magic users only care about what a spell can do for them; Cyluth understands why a spell does what it does. As such, he is very adept at both learning spells and devising counterspells on the fly.

Spell Mimicry - Cyluth can normally copy any spell that he witnesses, as well as replicating the effects of magical artifacts if he has time to watch these effects triggered. Spells of destructive nature are the easiest to copy since they are essentially just the brute force of the magical world. Spells with extra conditions or complicated effects may be harder to copy. Cyluth can also use the ideas he gains from a spell he copies and come up with a 'better' version of the spell if needed.

Counterspell - In combat Cyluth loves to flaunt his intellect, and his preferred method of combat is to let foes launch spells at him. He devises and casts counterspells with astounding speed and reaction time - often being able to react to a spell, devise a counter spell, and fire it off after being targeted and before the spell hits him the first time he sees a spell. Cyluth is highly familiar with the laws of magic and can easily come up with new and inventive ways to counter his opponents attacks that are faster and/or more mana efficient.

Since he's a lizard, Cyluth is somewhat difficult to spot unless you're faily close or have great eyesight. He has incorporated an element of stealth into his combat style when needed. Generally, Cyluth views battles between other casters as a game. He will attempt to meet them in an open field and make an absolute joke out of them by flaunting his Harvard superiority and breaking down every spell they attempt to fire at him until they are totally worn down. If he senses someone has the power to seriously harm him, he'd do the same but while also pressing with offensive of his own; initiating a game of Magical Chess against his opponent where the first one to kill the opposing 'King' comes out the victor. However, if Cyluth feels his life is in danger he will incorporate elements of stealth and higher strategy into his combat style.

Lizard's favorite spell is Flight; which allows him to move around at Mach 2 speeds and fly through the air. He hates being forced to move around slowly on the battlefield and being restricted by his size. His favorite type of magic is transmutation. He's not so good with curses and hexes.

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Wanglicious
07/14/12 11:24:00 AM
#378:


man, congrats on finishing Lizard.

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saveus_cod
07/14/12 11:34:00 AM
#379:


Caster (Snoop Dogg) would most likely prefer mansions with a lot of 'bling' on the walls.

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saveus_Maria
07/14/12 12:08:00 PM
#380:


I'll think about terrains later.

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Wanglicious
07/15/12 10:34:00 AM
#381:


huzzah.

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Natwaf_akidna
07/15/12 6:24:00 PM
#382:


Is it over yet?

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Kinglicious
07/15/12 6:25:00 PM
#383:


Will be tonight.

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saveus_Maria
07/15/12 6:43:00 PM
#384:


Keyuri likes small terrains like the Isometric Arena or any indoors arena since she has a huge advantage fighting opponents when separated by multiple floors.

Alan Chang Boy Genius loves huge open areas and cities since the more room SUPER ROBOT has, the better for him. His favorite terrain is Genius City of course.

Roman probably likes any area that's big enough to field an army. Ironically the Isometric Arena is pretty much terrible for her.

Lizard favors mid-sized or larger arenas where there are objects to use for stealth and plenty of room for him to make use of his mach 2 flight speed. Cities and his own home Terrain the Harvard Magic School are ideal for this I'd think.

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Kenri
07/15/12 7:13:00 PM
#385:


Van likes bigger arenas with a wide range of different terrains within them (Old Mineshaft, Bastion Cliff, and especially Final Destination CAMPFC Edition). He also likes crazy and chaotic terrains (like ROTTA and RST Arena). He dislikes arenas with innocent bystanders and ones that don't offer him freedom of movement, especially floating platforms. His home terrain is the UPSS Perspicacity.

Solai likes simpler arenas, but ones with walls or structures for her to drive opponents against. Floating platforms work well too, especially if the opponent can't fly. She dislikes any terrain with neutral parties. Her home terrain is the Wilder Woods.

An antithesis consciousness doesn't really "like" or "dislike" anything, but because an antithesis consciousness is created to counter one person, it has a disadvantage anywhere the terrain can used to the other fighter's benefit. So in that sense it "favors" the simplest terrains out there. Its home terrain is the Big White.

Terrain-focused terrains are allowed for all three characters because it's more fun that way.

With that said:

Finalize Solai and Van I guess.

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Natwaf_akidna
07/15/12 7:37:00 PM
#386:


Speaking of which, is Anastasia going to curl up and weep when she gets ROTTA, or scream as she zips around looking for a place to not die, or god-forbid, try to get armies, equipments, and power to kill the god?

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Wanglicious
07/15/12 7:56:00 PM
#387:


also: does anyone have a problem with the terrain focused ones? by default i said that i'd have them 'disabled' for randomizer purposes. but if you feel they should be fair game too for all, feel free to say so.

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saveus_Maria
07/15/12 7:57:00 PM
#388:


I have no problem with them.

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Natwaf_akidna
07/15/12 8:05:00 PM
#389:


I'm okay with them.

Well, the coffin is problematic. lol Arctrus and Ika Tyranno together.

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Drakeryn
07/15/12 8:07:00 PM
#390:


reminds me of when Mana summoned Bahamut in Dan's dojo. that was good times.


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Natwaf_akidna
07/15/12 8:10:00 PM
#391:


Oh, that reminds of another thing.

Is getting sliced in half a cheesy movie effect?

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Wanglicious
07/15/12 8:19:00 PM
#392:


it's cheesy in video games. for standard movies, not so much because it rarely happens in 'em. save for like, kill bill.

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Natwaf_akidna
07/15/12 9:14:00 PM
#393:


Ooh!

How about after an attack, they pose as Ika Tyranno slowly falls in the background before exploding for some reason.

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Anagram
07/15/12 9:17:00 PM
#394:


Eveny - Anywhere, really. She would especially like ROTTA.
Illuv - Anywhere where both stealth and open areas are possible, preferably also with lots of terrain to take advantage of. Cloud City sounds good.
Statue - Anywhere that's enclosed and does not favor fliers or speedsters.
The Ambassador - Anywhere that favors stealth over everything else.
Mr. Radmore - Anywhere that's not terrain-focused.
Coaster - Anywhere that's not terrain-focused.

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Drakeryn
07/15/12 9:22:00 PM
#395:


Nikolai Rykov

Summary: Nikolai Rykov is a nine-year-old thief with psychic abilities. His main power, which he activates by holding his breath, enables him to "shift" out of the physical plane. While shifted, he is invisible and intangible, and although he cannot affect the world through physical means, he may use his other powers freely. This state can last for as long as he can hold his breath, with a one-minute cooldown between uses. Nikolai is also capable of "regular" invisibility and telekinesis, and he projects a passive aura that influences others to view him as nonthreatening and inconsequential. Physically, he is a decently skilled knife fighter and unusually hardy for a boy his age, but his physical characteristics are not supernaturally enhanced.



Background

Nikolai Rykov is a nine-year-old boy, the only child of working-class parents from the undercity slums. He was orphaned two years ago when his parents were killed in an industrial accident. Since then, he's lived on the streets as a thief, aided by his growing psychic powers. Although he has no formal education and is functionally illiterate, he is also keenly observant, resourceful, and good at adapting to unexpected situations.

Powers

(1) Shifting: By holding his breath, Nikolai can "shift" out of the physical plane. While shifted, he is completely invisible. He is also intangible and cannot physically affect or be affected by the world. Thus, for instance, bullets or fireballs will pass through him without doing him any harm, and he can move freely through walls and other obstructions. However, Nikolai still retains use of his other powers while shifted, most notably his telekinesis, as described below.

In addition, while shifted, Nikolai is capable of enhanced motion, which he describes as similar to movement in a dream. For example, he can run at approximately three to four times his normal peak speed, and he can jump up to a second-story window from ground level. As might be expected, he does not become physically tired from such actions.

Nikolai will shift back into physical reality as soon as he stops holding his breath. His shifting power typically has a one-minute cooldown between uses, although the cooldown is longer when Nikolai is fatigued.

(2) Telekinesis: Nikolai's telekinesis increases in power when it is used on smaller objects, and, conversely, decreases in power when used on larger objects. When manipulating objects the size of a basketball or smaller, he is capable of very fine control. However, he has moderate difficulty with objects that are of his own size and would have minimal direct impact on, say, a typical adult male.

In combat situations, Nikolai will frequently use telekinesis to disarm opponents and to attack them with knives, which he wields with great accuracy. Some other uses that Nikolai has found for his telekinesis: pulling the trigger of a guard's gun, causing him to inadvertently shoot another guard; unscrewing bolts on a catwalk in order to destabilize it; using objects to make noises that mislead pursuers as to his location; stretching of tripwires; and simple lockpicking.

(3) Invisibility: Even while not shifted, Nikolai is capable of psychically projected invisibility. Because this is a psychic effect, he would remain visible to purely electronic vision (including surveillance cameras).

(4) Aura: Nikolai projects a passive mind-affecting aura that influences others to view him as nonthreatening and inconsequential. This aura is always present to some degree, but it intensifies when Nikolai believes himself to be in danger. Nikolai is not aware of this power, nor does he have any control over it.


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another place and time, without a great divide, and we could be flying deadly high
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Drakeryn
07/15/12 9:23:00 PM
#396:


Miscellaneous

Nikolai is moderately short for a boy of his age, with a medium build. He has high stamina and pain tolerance but his physical specifications are otherwise unremarkable. He is a decent self-taught knife fighter, although he will avoid direct physical conflict whenever possible, preferring to use his abilities to deal with opponents remotely and from a position of hiding. Nikokai typically carries ~six knives of various sizes, plus lengths of wire to be used as tripwires.

Notes

- Anti-illusion spells would typically not be effective to "see" Nikolai while shifting, because during those periods, he is actually shifted out of the physical plane. However, such spells could potentially counter his "regular" invisibility.


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another place and time, without a great divide, and we could be flying deadly high
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Drakeryn
07/15/12 9:32:00 PM
#397:


Nikolai is FINAL.

For terrains, Nikolai is most at home in densely populated urban centers. More generally, he likes terrains that favor stealth. He dislikes non-stealth terrains and terrains with hostile third parties (e.g., Keyuri's mansion, ROTTA).


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another place and time, without a great divide, and we could be flying deadly high
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Kenri
07/15/12 11:34:00 PM
#398:


Last bump before everything's locked in.

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"The courtroom is the garden of holy judgment. Those with lechery in their hearts should leave this sanctuary at once!" ~Franziska von Karma
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The Destoyer
07/16/12 12:01:00 AM
#399:


haven't really looked at the terrains but...

Air would want a no items, fox only, final destination-esque terrain. Particularly wouldn't want any extra living things to be present during the fight

Syl would want any kind of terrain that's fairly straightforward and doesn't have any 'moving parts'. So, something final destination-esque or something bigger/more complex as long as it doesn't have anything random going on or make unexpected things happen.

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Wanglicious
07/16/12 12:17:00 AM
#400:


sounds good!

so with that, the characters are done. will need to edit the wiki to see what's been finalized by the creators and post accordingly.

no more new terrains, no more new characters. if you have some chararacters that you never got to do a terrain preference you can still post that. it's not new content there so it's fair game.


also, Fallout 3: GOTY is $5 and Fallout: New Vegas Ultimate Edition is $10 right now.
just sayin'.

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"Maybe it's a tentacle, molesting the planet itself. - Aschen Brodel.
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