From: KanzarisKelshen | #047 ...Scep, go read the theme. Seriously. It gives you permanent CA against targets your fey beast is next to. Go find Heroes of the Feywild, it's an awesome book and worth the cash.
And yes, themes are kinda awesome. I recommend them!
Hey, wait a second. Because of Companion Form, your argument doesn't really apply.
--
"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -Vaarsuvius, Order of the Stick
From: IhatethisCPU | #058 Still don't have one, because none of 'em really work properly for Euri.
You mean mechanically, or just apply for her character? Because I'm totally not putting much thought into that latter. That's the worst part of themes, that they limit your character. Better to just ignore the baggage.
--
"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -Vaarsuvius, Order of the Stick
From: Sceptilesolarbeam | #060 You mean mechanically, or just apply for her character? Because I'm totally not putting much thought into that latter. That's the worst part of themes, that they limit your character. Better to just ignore the baggage.
Same. The themes CAN be there for fluff - but for the most part, the fluff is as important as your class fluff, i. e. not very. Their true purpose is to be a mechanism by which combat is spiced up before you hit upper-Paragon, as they add options.
From: IhatethisCPU | #064 ...If that's an actual thing, would you be kind enough to say where to find it? >_>
I'll post it for you, sans fluff:
Housewife
Level 1 Feature: You gain the Housewife's Stare power.
Housewife's Stare Level 1 Attack Beholders, Dragons and Tarrasques: All of them flinch and recoil under the steely glare of an experienced matriarch. Encounter + Martial Standard Action Ranged 10 Target: One Creature Attack: Higest Ability Score +3 vs. Will Level 11: Highest Ability Score +6 vs. Will Level 21: Highest Ability Score +9 vs. Will Hit: The target is dazed until the end of his next turn, and takes a -2 penalty to attack rolls as long as it is dazed. Level 11: The penalty to attack rolls is -3 instead. Level 21: -4, and Dazed (Save Ends).
Level 5 Feature: Can cook delicious meals without fail, even when under pressure, strapped for time, or dealing with low-quality ingredients (but the ingredients must be edible to the Housewife and those she serves. Rocks can't be made delicious for those who aren't rock-eaters). Additionally, can channel the frustration from cleaning up a mischievous child's mess (which is to say, a monster's disaster) to gain a +1 to a single attack roll, once per encounter.
Level 10 Feature: Designate one target as your Protégé (more targets may be designated, at the GMs description), who must have been adopted, babied, or otherwise maternally treated (or must be an actual child). When the Protégé is bloodied or afflicted by an effect a save can end, you gain a +2 bonus to all saving throws.
That's the size of it. There's sidebar stuff about determining a Protégé but it isn't important.
Excellent! Always good to see someone realize their concept a lil' bit more. Glad you liked it. I had to think long and hard to avoid making something ****ty and also not OP (because Euri deserved a real theme, nothing else would do). :P
While I didn't have a problem with getting knocked out in the last encounter, I would like to please ask Anagram to look over the DM's Guidebook on balancing monster encounters. The encounter was fun, but Sceptile was right - it was pretty grossly unbalanced. If you aren't entirely sure how to balance things, it's always better to check over official material instead of some website.
-- Accel ACE Totally still relevant, totally not just a lurker. Totally.
Yeah - it was pretty unbalanced...in our favor. A solo with standard-level HP is just begging for an ownage, especially against accurate characters like ours. I liked the idea behind it, but it needed lots more HP.
(And quicker combat resolution. But that's unrelated to the design)
From: shadosneko | #071 From what I could tell, the amount of damage that it could do with that wing attack was higher than it should have been, also.
Am I wrong about that?
No, that's correct. It was an interesting tradeoff, it was just way too skewed against HP. Double or triple the HP count and the encounter is a real doozy.
Yeah, that's my conclusion. And truthfully, knowing that that was a level 7 creature, the damage difference is pretty low; I overreacted there. HP was just too low.
The real problem, though, and one I've been struggling with a bit, is keeping the fights interesting. Solo fights are often dull. That one wasn't because of how low the HP was, which made it really easy but at least kept things fresh. Having high HP makes the fight challenging, but makes it less interesting. There are several articles online about this issue and some others with the solo concept, but the simplest is simply not to take 'solo' literally. Instead of making a level+3 encounter with a solo of level+3, you can make it with a solo of around the party's level and several standard creatures as well.
Another important one is for the fight to change drastically at bloodied. You could have an alternate form, like that Lolth in MM3, or just have some tense change as well. But optimally, you'd want the part of the fight from bloodied on to take less time than getting them to bloodied took, to keep things from getting stale. I'm a fan of a power like this:
Blood Fury While this creature is bloodied, it has -2 to all defenses and a +1 to its attack rolls.
which seems to do a lot for resolving the problem of the fight dragging on past the point of maintaining the players' interest.
--
"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -Vaarsuvius, Order of the Stick
My personal favorite is just the Tiamat style - the mob acts on multiple init counts, and has a nice suite of actions, so it has about as many attacks a turn as a set of standards.
That's good for challenging the party, but it doesn't quite keep the players from getting bored.
--
"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -Vaarsuvius, Order of the Stick
I promise you guys that the next Fury you'll be fighting will be neither easy nor boring, and will have a gimmick that I expect most of you will find infuriating.
-- Not changing this sig until I decide to change this sig. Started: July 6, 2005
Would you rather all the encounters be easy and no challenge at all? Difficulty is frustrating, you know. Frustration and fun are not exclusive entities.
--
"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -Vaarsuvius, Order of the Stick
From: shadosneko | #080 Difficulty is not inherently frustrating.
Fun difficulty and frustrating difficulty is the difference between Super Mario Bros. and Silver Surfer.
Frustration and fun are almost purely exclusive things, unless you like being pissed off. I don't think you have the proper definition of frustration.
Proper definition? What are you, Webster's dictionary?
As I see it, difficulty is supposed to be frustrating. Something that you have to struggle to achieve is something that frustrates your initial efforts and makes you try harder. Something that doesn't get you just a little annoyed isn't really difficulty.
--
"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -Vaarsuvius, Order of the Stick
Something CAN be easy and fun. It can also be nail-bitingly hard and fun. Encounters in D&D can be both. Personally I prefer the latter, unless the DM lets me know in advance that I'm gonna get to style like I'm Dante for the former. Nothing feels as clutch as praying that that last attack hits and then...DING. Crit!
In any case, guys, I feel this encounter will be well suited to the group as a whole, but especially to Kanz. You'll understand what I mean when you see it in action.
I had actually had part of this planned out before the campaign started, but I thought it might be too hard. Then everyone called Raita easy and Kanz's character was going around with crazy-ass combos, so I figured, why not?, and turned the idea into something I could use.
-- Not changing this sig until I decide to change this sig. Started: July 6, 2005
From: Anagram | #084 In any case, guys, I feel this encounter will be well suited to the group as a whole, but especially to Kanz. You'll understand what I mean when you see it in action.
I had actually had part of this planned out before the campaign started, but I thought it might be too hard. Then everyone called Raita easy and Kanz's character was going around with crazy-ass combos, so I figured, why not?, and turned the idea into something I could use.
--
"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -Vaarsuvius, Order of the Stick
KanzarisKelshen posted... Incidentally, should we make wishlists for our items?
Like what? "Here's what I'd like to see in the future, maybe it'd be cool if we happen to run into a bad guy with it or a friendly NPC with crafting skills?" I had just kind of figured the party would meet someone capable with crafting.
-- Not changing this sig until I decide to change this sig. Started: July 6, 2005
From: Anagram | #093 KanzarisKelshen posted... Incidentally, should we make wishlists for our items?
Like what? "Here's what I'd like to see in the future, maybe it'd be cool if we happen to run into a bad guy with it or a friendly NPC with crafting skills?" I had just kind of figured the party would meet someone capable with crafting.
Pretty much. The items we want to get.
From: Anagram | #095 GenesisTwilight posted... I have the "Enchant Magic Item" ritual >.>
Or that!
Doesn't work. Only crafts items to level, and you get items up to level +4. I'd really not sell a +4 item because nobody can use it, as it then gives us as much gold as a..level 4 item. One of the cornerstones of 4th Ed. is that you're supposed to get the items you want. Random loot pretty much screws the balance over.
Well, I suppose if everyone makes a list, I could work it in somehow. But I would need every single player to make a list of some items, and for the lists to be the same length. How about everyone lists four items of appropriate power they hope to see, and I'll figure out the rest from there?
On an unrelated note, if I can't get Maptools to work tomorrow (I'm trying to get the help of a friend of mine who's good with computers), I'll have to forestall the fight I have planned because it's absolutely impossible without using a map. Don't worry, though, we can still freestyle a different fight (assuming you guys want to fight, but I expect you will).
-- Not changing this sig until I decide to change this sig. Started: July 6, 2005
No need for a fight every session. But you'll have to find something. Maybe the Google Docs suggestion after all...
Anyway, I'll be a bit late again.
--
"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -Vaarsuvius, Order of the Stick
Also, how high a level of item should I be including here? Truthfully, I don't really care for much here.
--
"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -Vaarsuvius, Order of the Stick