Current Events > What is your least favourite open world game, and why? What's wrong with it?

Topic List
Page List: 1
Shoot_FTH
03/24/24 8:26:15 AM
#1:


Oblivion. I thought it was boring.

---
Sunhawk.
... Copied to Clipboard!
haloiscoolisbak
03/24/24 8:33:44 AM
#2:


Probably some random modern ghost recon game

Definitely nothing by Bethesda or Rockstar, love them all generally

Edit - Far Cry 4. Found it got old fast

---
Started from the bottom now we here
... Copied to Clipboard!
Zwijn
03/24/24 8:35:27 AM
#3:


Its more of a type, and that type is open worlds filled with copy paste zoned lazy content, and no matter how much cool stuff there is if that stuff is there it just ruins the game for me. This spectrum ranges from Assassins Creed to Elden Ring.
... Copied to Clipboard!
Mistere_Man
03/24/24 8:38:44 AM
#4:


Final Fantasy 15 not that it was bad, just my least favorite that I can think of. I mean there wasnt much to do in the world that I remember. I could be remembering incorrectly though.

---
Water+Fall=Radiation.
... Copied to Clipboard!
BloodMoon7
03/24/24 8:39:45 AM
#5:


From the ones I've played so far Immortals Fenyx Rising. I'm not actually sure if it's open world but you can get from one end to the other at least.

Nothing wrong with it perse, maybe I am just burned out by the genre, I finished the game just recently. I think Zeus is funny, I don't get why people hate him. He says some dumb shit but frankly I needed that distraction so I wouldn't think about why I was still playing the game.

---
My maid will hear about this.
... Copied to Clipboard!
trappedunderice
03/24/24 8:42:37 AM
#6:


Mafia 2
... Copied to Clipboard!
reincarnator07
03/24/24 8:46:40 AM
#7:


Ubisoft. Dunno which one, they're all the same.

---
Fan of metal? Don't mind covers? Check out my youtube and give me some feedback
http://www.youtube.com/sircaballero
... Copied to Clipboard!
lilORANG
03/24/24 8:50:08 AM
#8:


Far Cry 5 was very very dull. It took place in the woods in Wyoming or something and Everything looked identical wherever you were and there wasn't much to do anyways.

---
Science and Algorithms
... Copied to Clipboard!
party_animal07
03/24/24 8:53:55 AM
#9:


MGSV. It's just a bunch of huge mostly empty landscapes. Tbf, that describes a ton of open world games, but MGSV just popped in my head.

---
https://warpzone.me/wp-content/uploads/2018/08/GRANDIA_-696x509.jpg
... Copied to Clipboard!
The_Korey
03/24/24 9:00:19 AM
#10:


Of the ones I've actually played, Avatar: Frontiers f Pandora. It's held up by good visuals alone and good visuals alone.

---
Philosophy major in the academy of Nope.
... Copied to Clipboard!
Thompson
03/24/24 9:05:08 AM
#11:


Saints Row 3's Steelport is such a downgrade from SR2's Stillwater that it' almost painful to think about it.

Stillwater is very diverse with its locations, has unique pedestrians for almost every neighborhood, tiny cool details to find if you look for them, and many, many intricately detailed interior locations, such as an airport terminal, a sprawling cavern, and a giant underground mall!

Steelport consists of copy-and-paste neighborhoods with perhaps five unique interiors and a few little less copy-and-pastey places, and the exact same set of pedestrians everywhere. I cannot be sure it has more than ten pededestrian types in total for the entire city, when Stillwater could have that for just one neighborhood. I mean, it even had barber shop quartets singing acapella songs in some places!

Suffice to say, Stillwater is a living, breathing city that's fun to see and explore and has plenty to offer even outside the main and side missions, whereas Steelport is a location to traverse through and across as you progress through the game.

---
Sigs are rather pointless, except if it's to showcase animation and images.
... Copied to Clipboard!
RetuenOfDevsman
03/24/24 9:11:02 AM
#12:


Probably also Oblivion.

The side missions were frequently interesting, and the world had a lot of cool stuff in it

BUT

The controls/movement were legitimately the worst I've ever seen
The leveling and enemy scaling were a perfect storm of stupidity
... Copied to Clipboard!
-Crissaegrim-
03/24/24 9:11:52 AM
#13:


San Andreas. Felt like a bit of a step down from Vice City at the time. I havent played the game for literal decades so maybe I'd feel differently about it now.

It was a pretty big map compared to the previous games, and unlike Vice City it didn't have loading zones (I might be misremembering that) but the map itself felt much more sparse, in particular, the south western quarter of it.

---
And that blood is so real, because I just can't fake it.
Work in progress bass guitar sound- https://vocaroo.com/17qBOSAFwIfM
... Copied to Clipboard!
Thompson
03/24/24 9:48:50 AM
#14:


-Crissaegrim- posted...
San Andreas. Felt like a bit of a step down from Vice City at the time. I havent played the game for literal decades so maybe I'd feel differently about it now.

It was a pretty big map compared to the previous games, and unlike Vice City it didn't have loading zones (I might be misremembering that) but the map itself felt much more sparse, in particular, the south western quarter of it.
I too have a slightly hazy memory about it. I think the map was sort of cordoned off by applying a five-star rating on you if you ventured outside Los Santos before you had progressed through the story to "unlock" San Fierro.
Anyhow, I think the more the story progressed and more of the map became explorable, the less the map had to offer.
What I mean is that while Los Santos was explored through the missions and the assorted side content quite thoroughly, Las Venturas and the adjacent desert's missions center on the Venturas Strip and the old airfield.
I mean, did you know that Las Venturas has a golf course, or that there's a town northwest of the airfield?
Do you ever recall going to those places due to a mission, to find a collectible or a weapon, to get an rare or unique vehicle, or... going there for any reason at all?
Yeah, me neither.

---
Sigs are rather pointless, except if it's to showcase animation and images.
... Copied to Clipboard!
[deleted]
03/24/24 10:01:34 AM
#24:


[deleted]
... Copied to Clipboard!
Alteres
03/24/24 11:13:50 AM
#15:


The_Korey posted...
Of the ones I've actually played, Avatar: Frontiers f Pandora. It's held up by good visuals alone and good visuals alone.
Actually, the crafting system and the way it is integrated into the natural world is pretty epic.

They recently had to nerf the shit out of the game and make finding legendary components baby mode because everyone was too stupid to try and figure it out. (tbf, people expected it to be simple and didnt understand that not only did specific plant spawns have quality, but there was still lots of variation as each plant type has preferred weather, time of day, and harvesting method, not only that you could craft food that gives a 10-20% buff to the core stats of the material when harvested.

That would be for just one specific type of bark, with only one ore two epic quality spawns on the map. When you went to craft you would have 2-3 types of bark in the same tier at a time, with 7-8 total, and they all add different specific flat bonuses as well, perhaps 18% weak spot damage, or gain a 40% damage reduction for 10 seconds after breaking line of sight for 3, or even homing arrows on your full auto short bow.

If you put in the time you could make a fully customizable god Navi all based on the natural in game world (which looked fucking amazing) and had major incentive to actually explore it.

But everyone was like lol, baby mode ubi game, so the natural pandora experience got lowered down to their expectations because it wasnt that they didnt bother to learn the systems, the game was too hard for how simple it was.

When with a combination of skills and gear from the first area, you could have +40% damage to marked enemies and +15% (stacking up to three times) on kill turning you into a fucking berserker as long as you scouted first. That is from one skill and 3 pieces of gear (or a mod), oh yeah each weapon or gear piece has two mod slots that add bonuses akin to the 40% damage reduction one.

That didnt even add any defensive options to that build. You have 5 armor slots and 4 weapons slots for a total of 9. So, for those that were counting that is 27 buff slots total, plus all the skills in the game.

The bonuses for gear stack, even if you think its OP enough that it is a flat bonus, and many can be applied multiple times (ex: getting +45% dam on kill is easy for a total of +135% after 3, fire a burst of machine gun into those pint sized humans, then run up and kill the mechs with one shot from your bow (if you could hit weak points at speed)... or stack 3 of the 40% damage reduction after breaking LoS, one from a material bonus, one from a vendor mod, one has to be a world drop mod (game knowledge is rewarded).

If you still need a boost, eat a food that gives a +50% damage bonus lasting an hour and persists on death.

The customization and combat were actually reallygood with enemies being a serious enough threat to incentivize and justify digging in.

This is where those stupid easy mode arguments break down btw, difficulty forces play styles and engagement.

When its gone, people dont even realize the systems are there and if they just go LOL ubi game, they dont either.

This one actually kinda annoyed me (not you), because I took the time to dig in after getting waxed a couple times and was frankly shocked by what was all there.

---
........the ghost in the machine...
IGN: Fox, FC: 5344-2646-0982
... Copied to Clipboard!
Tyranthraxus
03/24/24 11:21:35 AM
#16:


Out of the ones I've played: Minecraft

Just seems so pointless idk

I love Terraria though. I have no idea why.

---
It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha."
https://i.imgur.com/dQgC4kv.jpg
... Copied to Clipboard!
GrandConjuraton
03/24/24 11:22:39 AM
#17:


https://gamefaqs.gamespot.com/a/forum/b/b568481c.jpg

---
You were the geist that warned this frozen silent storm, you were but a ghost in my arms.
https://imgur.com/o21DN7r
... Copied to Clipboard!
TuxedoCyan
03/24/24 11:27:51 AM
#18:


Vice City. I didn't like the music. I didn't like the map layout. I didn't like the overall theme/setting. I thought it was worse than GTA3. I have copies of SA, 4, and 5, but never played them.

Tyranthraxus posted...
Out of the ones I've played: Minecraft
Vanilla minecraft I can see being not for everyone. Modded minecraft however is awesome.

---
Like it or leave it. Hey, where are you going?
... Copied to Clipboard!
Hexenherz
03/24/24 11:43:39 AM
#19:


Honestly, Starfield and that's having played all the other Bethesda games and Ubisoft games and a ton of other games with crappy open worlds.

I am playing Starfield now and it's just so damn soulless. The cities look cool and some of the missions are cool, but exploring is pointless (everything is a copy and paste asset) and you spend as much time in loading screens as you do actually playing the game.

---
RS3: UltimaSuende
https://letterboxd.com/BMovieBro/
... Copied to Clipboard!
LonelyStoner
03/24/24 11:45:35 AM
#20:


OuterWorlds, easily. Just a shell of a game.

---
He's all alone through the day and night.
... Copied to Clipboard!
Alteres
03/24/24 12:18:26 PM
#21:


This website is fucked, it keeps telling me it's trying to give me a virus when I try to edit my post... I got kicked out like 10 times and have been trying for an hour ...because I have problems and free time today.

I am annoyed, and even my stubbornness is close to giving up.

Guess leaving something open long enough to actually read through isn't something that is required of this site anymore.

---
........the ghost in the machine...
IGN: Fox, FC: 5344-2646-0982
... Copied to Clipboard!
Alteres
03/24/24 12:29:04 PM
#22:


The_Korey posted...
Of the ones I've actually played, Avatar: Frontiers f Pandora. It's held up by good visuals alone and good visuals alone.
Actually, the crafting system and the way it is integrated into the natural world is pretty epic.

They recently had to nerf the shit out of the game and make finding legendary components baby mode because everyone was too stupid to try and figure it out. (tbf, people expected it to be simple and didnt understand that not only did specific plant spawns have quality, but there was still lots of variation as each plant type has preferred weather, time of day, and harvesting method, not only that you could craft food that gives a 10-20% buff to the core stats of the material when harvested.

That would be for just one specific type of bark, with only one or two epic quality spawns on the map. When you went to craft you would have 2-3 types of bark in the same tier (dam/health ranges) at a time, with 7-8 total, and they all add different specific flat bonuses as well, perhaps 18% weak spot damage, or gain a 40% damage reduction for 10 seconds after breaking line of sight for 3, or even homing arrows on your full auto short bow.

If you put in the time you could make a fully customizable god Navi all based on the natural in game world (which looked fucking amazing) and had major incentive to actually explore it.

But everyone was like lol, baby mode ubi game, so the natural pandora experience got lowered down to their expectations because it wasnt that they didnt bother to learn the systems, the game was too hard for how simple it was.

When with a combination of skills and gear from the first area, you could have +40% damage to marked enemies and +15% (stacking up to three times) on kill turning you into a fucking berserker as long as you scouted first. That is from one skill and 3 pieces of gear (or a mod), oh yeah each weapon or gear piece has two mod slots that add bonuses akin to the 40% damage reduction one.

That didnt even add any defensive options to that build. You have 5 armor slots and 4 weapons slots for a total of 9. So, for those that were counting that is 27 buff slots total, plus all the skills in the game.

The bonuses for gear stack, even if you think its OP enough that it is a flat bonus, and many can be applied multiple times (ex: getting +45% dam on kill is easy for a total of +135% after 3, fire a burst of machine gun into those pint sized humans, then run up and kill the mechs with one shot from your bow (if you could hit weak points at speed)... or stack 3 of the 40% damage reduction after breaking LoS, one from a material bonus, one from a vendor mod, one has to be a world drop mod (game knowledge is rewarded).

If you still need a boost, eat a food that gives a +50% damage bonus lasting an hour and persists on death.

The customization and combat were actually really good with enemies being a serious enough threat to incentivize and justify digging in.

This is where those stupid easy mode arguments break down btw, difficulty forces play styles and engagement. When its gone, people dont even realize the systems are there and if they just go LOL ubi game, they dont either.

This one actually kinda annoyed me (not you, the situation with the game), because I took the time to dig in after getting waxed a couple times and was frankly shocked by what was all there. The game does not give a single fuck if you are OP, but you are going to have to know what you are doing and work for it ...even then the enemies are not afraid to push your shit in if you slip up or let your buffs drop/lapse. With giant predators ambushing you on the ground and in the sky that will kill you in one hit, especially at the beginning, it makes the world feel dangerous and exciting. Learning how to kill those monsters in one hit was the only way to get the best crafting materials in the game, and wasnt easy.

There actually was a lot to do in the world, form questlines that gave craftable gear patterns so you could have godly gear that gave the exact bonuses in every slot, to health bonuses that worked through the buffs multiplicatively, to skill points so you could have an infinite revive on death skill as long as you had two random food item (available from the first world map section), to cosmetics, Most people just never took the time or bothered to see what was there, just (attempting) to run through the main storyline missions like it was CoD back when they still did single player.

If people had taken the time, looked around, and tried things out, they might have had a different opinion of the game.

---
........the ghost in the machine...
IGN: Fox, FC: 5344-2646-0982
... Copied to Clipboard!
Euripides
03/24/24 12:48:07 PM
#23:


Probably Fallout 4.

---
Your mom
... Copied to Clipboard!
specialkid8
03/24/24 12:54:02 PM
#25:


Assassin's Creed Valhalla. Even for Assassin's Creed games, it was completely soulless and boring.

---
https://i.imgur.com/AUXKMK4.jpg
... Copied to Clipboard!
Justin2Krelian
03/24/24 12:57:04 PM
#26:


I'm not sure. Of the 6 big Bethesda games I played (including NV, not Starfield), I think Fallout 3 is overall the weakest game, but it probably did better with the concept of open world than NV or 4. Maybe Daggerfall technically, but that's a different type of Open World than what we're used to.

---
-J2K
Currently Streaming: The Chosen, Monarch, From, Evil, True Detective, Barry
... Copied to Clipboard!
Hexenherz
03/24/24 1:25:40 PM
#27:


specialkid8 posted...
Assassin's Creed Valhalla. Even for Assassin's Creed games, it was completely soulless and boring.
idk, I actually enjoyed the world of Valhalla. It was a little weird to me since I didn't have any understanding of that period of England's history, but otherwise I liked that they streamlined side content and made it more personal, added a couple minigames to enjoy, and tried to connect the different regions of the world into the story.

Odyssey felt lifeless to me, just because it's just... a big ass countryside of copy and pasted camps and forts.

---
RS3: UltimaSuende
https://letterboxd.com/BMovieBro/
... Copied to Clipboard!
LeoRavus
03/24/24 1:27:34 PM
#28:


Skyrim. I tried getting into it a bunch of times and can't.

---
This is where cool people write stuff.
... Copied to Clipboard!
Baron_Ox
03/24/24 1:36:02 PM
#29:


Death Stranding.

  • boring, mostly empty world
  • forced Timefall sections for almost every mission
  • generic combat and stealth mechanics, with human and "human" enemies
  • ghosts and bosses are mostly annoyances
  • traversal, the best part of the game, is still pretty boring and braindead
  • poor, shitty writing
  • two-dimensional characters
  • lame cast, including the lead

---
"I could never encapsulate all my cosmicality on my own." -
mr. MFN eXquire. http://imgur.com/rvwNj.gif
... Copied to Clipboard!
Roachmeat
03/24/24 4:05:25 PM
#30:


The long dark closely tied with Outward Definitive

What's wrong with it?

The Long dark - Had to play it to realize that cold locales with nothing much going on is ultimately boring
Outward Definitive - It was made for co-op and solo players are punished for every enemy coming in twos (you get ganged up on a lot)

Rarely does anything travel alone in Outward for some @%# reason. I ended up appreciating Bethesda and Ubisoft's games even more for having extra party members you can recruit.

... Copied to Clipboard!
Topic List
Page List: 1