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TopicWhat is your least favourite open world game, and why? What's wrong with it?
Alteres
03/24/24 12:29:04 PM
#22:


The_Korey posted...
Of the ones I've actually played, Avatar: Frontiers f Pandora. It's held up by good visuals alone and good visuals alone.
Actually, the crafting system and the way it is integrated into the natural world is pretty epic.

They recently had to nerf the shit out of the game and make finding legendary components baby mode because everyone was too stupid to try and figure it out. (tbf, people expected it to be simple and didnt understand that not only did specific plant spawns have quality, but there was still lots of variation as each plant type has preferred weather, time of day, and harvesting method, not only that you could craft food that gives a 10-20% buff to the core stats of the material when harvested.

That would be for just one specific type of bark, with only one or two epic quality spawns on the map. When you went to craft you would have 2-3 types of bark in the same tier (dam/health ranges) at a time, with 7-8 total, and they all add different specific flat bonuses as well, perhaps 18% weak spot damage, or gain a 40% damage reduction for 10 seconds after breaking line of sight for 3, or even homing arrows on your full auto short bow.

If you put in the time you could make a fully customizable god Navi all based on the natural in game world (which looked fucking amazing) and had major incentive to actually explore it.

But everyone was like lol, baby mode ubi game, so the natural pandora experience got lowered down to their expectations because it wasnt that they didnt bother to learn the systems, the game was too hard for how simple it was.

When with a combination of skills and gear from the first area, you could have +40% damage to marked enemies and +15% (stacking up to three times) on kill turning you into a fucking berserker as long as you scouted first. That is from one skill and 3 pieces of gear (or a mod), oh yeah each weapon or gear piece has two mod slots that add bonuses akin to the 40% damage reduction one.

That didnt even add any defensive options to that build. You have 5 armor slots and 4 weapons slots for a total of 9. So, for those that were counting that is 27 buff slots total, plus all the skills in the game.

The bonuses for gear stack, even if you think its OP enough that it is a flat bonus, and many can be applied multiple times (ex: getting +45% dam on kill is easy for a total of +135% after 3, fire a burst of machine gun into those pint sized humans, then run up and kill the mechs with one shot from your bow (if you could hit weak points at speed)... or stack 3 of the 40% damage reduction after breaking LoS, one from a material bonus, one from a vendor mod, one has to be a world drop mod (game knowledge is rewarded).

If you still need a boost, eat a food that gives a +50% damage bonus lasting an hour and persists on death.

The customization and combat were actually really good with enemies being a serious enough threat to incentivize and justify digging in.

This is where those stupid easy mode arguments break down btw, difficulty forces play styles and engagement. When its gone, people dont even realize the systems are there and if they just go LOL ubi game, they dont either.

This one actually kinda annoyed me (not you, the situation with the game), because I took the time to dig in after getting waxed a couple times and was frankly shocked by what was all there. The game does not give a single fuck if you are OP, but you are going to have to know what you are doing and work for it ...even then the enemies are not afraid to push your shit in if you slip up or let your buffs drop/lapse. With giant predators ambushing you on the ground and in the sky that will kill you in one hit, especially at the beginning, it makes the world feel dangerous and exciting. Learning how to kill those monsters in one hit was the only way to get the best crafting materials in the game, and wasnt easy.

There actually was a lot to do in the world, form questlines that gave craftable gear patterns so you could have godly gear that gave the exact bonuses in every slot, to health bonuses that worked through the buffs multiplicatively, to skill points so you could have an infinite revive on death skill as long as you had two random food item (available from the first world map section), to cosmetics, Most people just never took the time or bothered to see what was there, just (attempting) to run through the main storyline missions like it was CoD back when they still did single player.

If people had taken the time, looked around, and tried things out, they might have had a different opinion of the game.

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