Current Events > If they actually manage to pull Skyblivion off, man...

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pinky0926
03/25/24 1:56:15 PM
#1:


I mean Oblivion was just a way better world, with better quests, more interesting characters, better content

But Skyrim was prettier I guess and Oblivion's levelling system was such ass

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VeggetaX
03/25/24 1:57:22 PM
#2:


Are you saying it's fully out there and working?

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ellis123
03/25/24 2:02:15 PM
#3:


VeggetaX posted...
Are you saying it's fully out there and working?
Read the title.

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Lord_Shadow
03/25/24 2:35:34 PM
#4:


It has a release date I believe

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LonelyStoner
03/25/24 2:36:25 PM
#5:


I need more details on this.

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Joelypoely
03/25/24 2:43:04 PM
#6:


LonelyStoner posted...
I need more details on this.


https://www.youtube.com/channel/UCZeO7KWB8iYmhnKB53oY3pw

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Crimson_Corsair
03/25/24 2:47:26 PM
#7:


Man, I was about to come into this topic HOT and remind people to stop being dumb sheep and giving Bethesda/Todd Howard their money.

Then I realized it is a mod project, which in retrospect should have been pretty fucking obvious based on the name.

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PoopPotato
03/25/24 2:50:40 PM
#8:


Yeah, it looks pretty sweet.
I think there was a Fallout 4 mod in the works for London and the Pacific Northwest or something. Haven't looked into it for a while.

That one space mod was a disappointment, Starfield or whatever they called it.

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masterpug53
03/25/24 2:58:03 PM
#9:


This weekend I started replaying Oblivion for the first time in over a decade. That game was my first legitimate gaming addiction, but I quickly started to realize why I never went back to it after Skyrim released. The game has aged even worse than Morrowind imo.


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electricbugs2
03/25/24 3:02:42 PM
#10:


masterpug53 posted...
This weekend I started replaying Oblivion for the first time in over a decade. That game was my first legitimate gaming addiction, but I quickly started to realize why I never went back to it after Skyrim released. The game has aged even worse than Morrowind imo.
Opinion automatically invalidated. What is this blasphemy, Morrowind has aged the best.

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masterpug53
03/25/24 3:21:46 PM
#11:


electricbugs2 posted...
Opinion automatically invalidated. What is this blasphemy, Morrowind has aged the best.

That was obviously more of a dig at Oblivion than Morrowind, since the former came...uh, later. Oblivion sold itself at the time as being the most vibrant, lifelike world in all of gaming, and at the time I agreed; going back to it now, the repetitive textures and wall-to-wall hypersaturated green is almost headache-inducing at times. Not to mention the god-awful blend of painfully slow and counter-intuitive Morrowind-style leveling mixed with leveled-list enemies and leveled quest rewards, resulting in the worst of both worlds.

Having said that, I played Morrowind for the first time in 2019 and really enjoyed it, but one's rose-tinted glasses would have to be downright opaque to believe that it's aged like fine wine.

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JimmyFraska
03/25/24 4:13:51 PM
#12:


I am excited for it.... however I like playing modded Oblivion itself, as it has some amzing mods. Better Cities, Unique Landscapes, there's several other landscape mods as well you can use that create an amazing world that stands toe to toe with skyrim and morrowind.
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VeggetaX
03/25/24 4:15:06 PM
#13:


ellis123 posted...
Read the title.
The man made it sound like it was completed and ready

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JimmyFraska
03/25/24 4:15:49 PM
#14:


VeggetaX posted...
The man made it sound like it was completed and ready
no he didnt lmao, the first word is literally "If"
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VeggetaX
03/25/24 4:36:16 PM
#15:


Ok my bad

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Alteres
03/25/24 10:22:00 PM
#16:


what year is this?

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xGhostchantx
03/25/24 10:28:45 PM
#17:


Hasn't it been like 12 years now and it's still not out? These xBlivions are like Scam Citizen at this point

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Kradek
03/25/24 10:34:35 PM
#18:


Joelypoely posted...
https://www.youtube.com/channel/UCZeO7KWB8iYmhnKB53oY3pw

Other than the ogre that looked amazing.

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electricbugs2
03/25/24 10:35:50 PM
#19:


xGhostchantx posted...
Hasn't it been like 12 years now and it's still not out? These xBlivions are like Scam Citizen at this point
Tamriel Rebuilt is the only one that has any consistency. Helps that Morrowind modding is way easier than Oblivion/Skyrim.

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Kradek
03/25/24 10:36:59 PM
#20:


masterpug53 posted...
This weekend I started replaying Oblivion for the first time in over a decade. That game was my first legitimate gaming addiction, but I quickly started to realize why I never went back to it after Skyrim released. The game has aged even worse than Morrowind imo.

That's a shame to hear. I've been replaying it and enjoy it a lot more than I did giving it a shot 5-6 years ago.

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xGhostchantx
03/26/24 12:08:00 AM
#21:


Kradek posted...
That's a shame to hear. I've been replaying it and enjoy it a lot more than I did giving it a shot 5-6 years ago.

Oblivion > Skyrim.

These CoD kiddies just don't appreciate the depth of genius.

/s

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masterpug53
03/26/24 9:30:19 AM
#22:


Kradek posted...
That's a shame to hear. I've been replaying it and enjoy it a lot more than I did giving it a shot 5-6 years ago.

I mean, I'm still enjoying it enough to keep at it for old time's sake. But like a lot of people I had a pretty rosy view of Oblivion in hindsight, especially when weighed against Skyrim's criticisms. Issues that I could look past fifteen years ago now make me wonder why I ever put up with this. Leveled versions of unique quest rewards are the effin' worst, for instance: "Hey, why don't you go fuck off in the wilderness until level 25 if you want the best rewards; then you can actually start having fun with the game!" Skyrim obviously has this problem too, but leveling is a lot quicker and far less tedious.

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Rotterdammerung
03/26/24 9:40:09 AM
#23:


Oblivion has aged exceedingly poorly. It was a great game back in the day, but now it just feels like jank central

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TheSavageDragon
03/26/24 10:11:21 AM
#24:


PoopPotato posted...
Yeah, it looks pretty sweet.
I think there was a Fallout 4 mod in the works for London and the Pacific Northwest or something. Haven't looked into it for a while.



Fallout London releases next month actually. Been waiting for that one.
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DarthAragorn
03/26/24 10:14:15 AM
#25:


TheSavageDragon posted...
Fallout London releases next month actually. Been waiting for that one.
Wtf I just looked this up and they got actual professional actors for some of their voice acting? Two Doctors from the original run of Doctor Who and the VA of Astarion. Wtf.

https://en.wikipedia.org/wiki/Fallout:_London

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VampireCoyote
03/26/24 1:05:33 PM
#26:


Oblivion felt like half elder scrolls half Mega Blocks Tolkien


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radical_rhino
03/26/24 1:06:51 PM
#27:


Jumping to level up agility was so dumb

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Guide
03/26/24 1:11:39 PM
#28:


Oblivion aged roughly, but those skeletons still look great.

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Kradek
03/26/24 1:14:20 PM
#29:


radical_rhino posted...
Jumping to level up agility was so dumb

It's easier to level if you take fall damage and gain progress proportional to current level & damage taken.

I also like to cast magic while running up and jumping off stairs/balconies.

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Kradek
03/26/24 1:16:35 PM
#30:


masterpug53 posted...
I mean, I'm still enjoying it enough to keep at it for old time's sake. But like a lot of people I had a pretty rosy view of Oblivion in hindsight, especially when weighed against Skyrim's criticisms. Issues that I could look past fifteen years ago now make me wonder why I ever put up with this. Leveled versions of unique quest rewards are the effin' worst, for instance: "Hey, why don't you go fuck off in the wilderness until level 25 if you want the best rewards; then you can actually start having fun with the game!" Skyrim obviously has this problem too, but leveling is a lot quicker and far less tedious.

Fair. On both my recent playthroughs I've focused on leveling quickly for the reason you're mentioning. Especially before recreationally closing oblivion gates to make sure the sigil stones are transcendent.

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Guide
03/26/24 1:23:21 PM
#31:


I gotta say, I love how the gameplay completely changed in unexpected ways once you got acrobatics and athletics high enough. Like, Oblivion gates turned into something closer to a first person Tony Hawk time attack mode. No point in fighting unless you need resources, you're faster than everything, and with the right angle and momentum, you can sometimes skip practically the entire dungeon.

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Kradek
03/26/24 1:38:17 PM
#32:


Guide posted...
I gotta say, I love how the gameplay completely changed in unexpected ways once you got acrobatics and athletics high enough. Like, Oblivion gates turned into something closer to a first person Tony Hawk time attack mode. No point in fighting unless you need resources, you're faster than everything, and with the right angle and momentum, you can sometimes skip practically the entire dungeon.

Also your weight:total factors into speed. With the Cowl of the Gray Fox adding 200 feather I dungeon crawl at around 800 and with Beast of Burden adding 250 for 3 mins or so I max out at 1037 with gear also enhancing (this is gear I've found, not even made specifically for feather). Plus 100 speed and mounts before worthless because of how fast I naturally am. I love Shadowmere, but sorry, pretty irrelevant lol.

And yeah with a high acrobatics the game gets quite broken, especially if you keep the boots of springheel jack like I do which adds +50 acro.

There's Oblivion gates that you're meant to go through the side towers pulling levers/gates to open the proper path, however with a high enough acro you can relatively safely jump down to the bottom using the side flesh wall that makes a ring/ledges and once you're at the bottom just run through the main tower.

And finally, nothing in that game is as broken as getting chameleon to over 100%. With over 100% you can literally just run around, even into enemies, and it will never trigger them into combat. You become truly invisible while still being able to attack/activate things.

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masterpug53
03/26/24 1:45:19 PM
#33:


Kradek posted...
It's easier to level if you take fall damage and gain progress proportional to current level & damage taken.

I also like to cast magic while running up and jumping off stairs/balconies.

In the old days I remember basically halting game progress around level 20 and taking an hours-long hike into the mountains to grind out my Acrobatics as well as all my magic schools. IIRC it's highly beneficial to have all magic schools mastered before making multi-school custom spells, because said spells can get forever saddled with high casting costs due to sub-optimal skill levels.

I'm definitely not looking forward to that this time around. But custom spellmaking is the major draw of Oblivion's gameplay, so I have no intention of skimping on that. I have been using / leveling magic more naturally throughout the playthrough so far than I used to, so hopefully it won't be such a chore.

I also became painfully aware after installing the game that the GotY Version does NOT include the small-potatoes DLCs like the custom houses, Mehrunes Razor, etc. Biggest kick in the ass is that the game won't even let me re-purchase the Wizard's Tower for some reason (that and Spell Tomes are the only small DLCs I was interested in re-buying at this point) - keeps citing some kind of software malfunction on their end when I try to purchase it.

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Guide
03/26/24 1:49:44 PM
#34:


Kradek posted...
Also your weight:total factors into speed. With the Cowl of the Gray Fox adding 200 feather I dungeon crawl at around 800 and with Beast of Burden adding 250 for 3 mins or so I max out at 1037 with gear also enhancing (this is gear I've found, not even made specifically for feather). Plus 100 speed and mounts before worthless because of how fast I naturally am. I love Shadowmere, but sorry, pretty irrelevant lol.

And yeah with a high acrobatics the game gets quite broken, especially if you keep the boots of springheel jack like I do which adds +50 acro.

There's Oblivion gates that you're meant to go through the side towers pulling levers/gates to open the proper path, however with a high enough acro you can relatively safely jump down to the bottom using the side flesh wall that makes a ring/ledges and once you're at the bottom just run through the main tower.

And finally, nothing in that game is as broken as getting chameleon to over 100%. With over 100% you can literally just run around, even into enemies, and it will never trigger them into combat. You become truly invisible while still being able to attack/activate things.

We are of like mind. Hopping around as permacrouched invisible jerks. Basically ghosts that can stab you.

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NoxObscuras
03/26/24 1:53:52 PM
#35:


I'm confident they'll get it working. They got a Tale of Two Wastelands working for Fallout 3 and Fallout New Vegas.

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ellis123
03/26/24 1:56:02 PM
#36:


NoxObscuras posted...
I'm confident they'll get it working. They got a Tale of Two Wastelands working for Fallout 3 and Fallout New Vegas.
There is also Morroblivion, which they have long since put out as a product.

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SwayM
03/26/24 1:56:16 PM
#37:


Im way more interested in Skywind but I would check this out if it ever releases.

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Kradek
03/26/24 1:59:03 PM
#38:


masterpug53 posted...
In the old days I remember basically halting game progress around level 20 and taking an hours-long hike into the mountains to grind out my Acrobatics as well as all my magic schools. IIRC it's highly beneficial to have all magic schools mastered before making multi-school custom spells, because said spells can get forever saddled with high casting costs due to sub-optimal skill levels.

Yeah, the higher your skill the less magicka it costs. I barely learned through my last playthrough about using drain skill so you can get 150-200 (not 100% sure on the max) for skills, a strategy I never thought to use back in the day.

masterpug53 posted...
I'm definitely not looking forward to that this time around. But custom spellmaking is the major draw of Oblivion's gameplay, so I have no intention of skimping on that. I have been using / leveling magic more naturally throughout the playthrough so far than I used to, so hopefully it won't be such a chore.

Yeah the custom spellmaking is definitely one of the things that makes the game what it is. Gaining access to the mage's guild imperial city section is one of the first things I try to do aside from closing the Bruma Great Gate at a low level to mitigate NPC losses.

masterpug53 posted...
In the old days I remember basically halting game progress around level 20 and taking an hours-long hike into the mountains to grind out my Acrobatics as well as all my magic schools. IIRC it's highly beneficial to have all magic schools mastered before making multi-school custom spells, because said spells can get forever saddled with high casting costs due to sub-optimal skill levels.

I'm definitely not looking forward to that this time around. But custom spellmaking is the major draw of Oblivion's gameplay, so I have no intention of skimping on that. I have been using / leveling magic more naturally throughout the playthrough so far than I used to, so hopefully it won't be such a chore.

I also became painfully aware after installing the game that the GotY Version does NOT include the small-potatoes DLCs like the custom houses, Mehrunes Razor, etc. Biggest kick in the ass is that the game won't even let me re-purchase the Wizard's Tower for some reason (that and Spell Tomes are the only small DLCs I was interested in re-buying at this point) - keeps citing some kind of software malfunction on their end when I try to purchase it.

Fortunately I still have credit from way back in the day for those. Or I bought them a long time ago while on sale.

Recently did Mehrune's Razor for the first time. That was a fun, and lengthy dungeon due to all the leveled loot and enemies with their respawn rate. Was also super cool how they were building a like town down there.

Don't think I've ever finished the Wizard's Tower, that's on my to-do list this time around. Just got the vampire lair in the southern niben bay for the first time. Finding spell tomes is wicked useful, especially early into the game.

Since I got the Battlehorn Castle add-on that becomes my go to base because I like being Lord of a castle and I use those stairs for leveling acrobatics. Chorrol is also my favorite Oblivion city so I like the proximity to it.

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Kradek
03/26/24 2:04:10 PM
#39:


Guide posted...
We are of like mind. Hopping around as permacrouched invisible jerks. Basically ghosts that can stab you.

Lol yeah, though I am partial to the stealth archer playthrough when not intentionally working melee skills. However once I get chameleon to where I want all bets are off.

ellis123 posted...
There is also Morroblivion, which they have long since put out as a product.

Just learned of this. Was watching some playthrough, looks decent.

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ellis123
03/26/24 2:07:37 PM
#40:


Kradek posted...
Just learned of this. Was watching some playthrough, looks decent.
Ye, it's pretty good. While it's still a bit buggy (well, last I paid attention... no clue if they've improved since I actually looked) versus just Morrowind proper in terms of gameplay and the like unless there is a mod that you explicitly need to enjoy Morrowind I would say it's pretty much the definitive way to play Morrowind at this stage.

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NoxObscuras
03/26/24 2:08:27 PM
#41:


ellis123 posted...
There is also Morroblivion, which they have long since put out as a product.
Ah, I wasn't aware of that one. Even more reason to believe that can do it lol

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Kradek
03/26/24 2:10:22 PM
#42:


ellis123 posted...
Ye, it's pretty good. While it's still a bit buggy (well, last I paid attention... no clue if they've improved since I actually looked) versus just Morrowind proper in terms of gameplay and the like unless there is a mod that you explicitly need to enjoy Morrowind I would say it's pretty much the definitive way to play Morrowind at this stage.

I mostly do console so no mods, just DLC/add-ons. I'm sure a lot of people will give me grief for that lol, however it's how it is. So no essential mod I'd need to enjoy it.

I'd obviously be using PC for something like this.

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masterpug53
03/26/24 2:17:11 PM
#43:


Kradek posted...
Yeah, the higher your skill the less magicka it costs. I barely learned through my last playthrough about using drain skill so you can get 150-200 (not 100% sure on the max) for skills, a strategy I never thought to use back in the day.

IIRC, specifically the way multi-school custom spells work is thus: if you make for instance a combo fire damage and fear spell (one of my favorites, I always called it 'Tunica Molesta'), it goes into the school of the most potent spell. So if the Fire effect is more potent than the Fear effect, it'll count as Destruction spell, and vice versa. If I craft the spell with Destruction at lvl 100 and Illusion at lvl 50, it'll calculate the casting cost based on those skill levels; however, raising your Illusion skill after that point will NOT reduce the cost of the spell, since it only counts as a Destruction spell. Therefore, it's best to wait to have all the relevant skills mastered before diving into custom multi-effect spells.

(One of the reasons I rarely include Restoration effects into custom spells, because Resto takes soooo damn long to level compared to the other schools).

And yeah, you do get benefits from raising Attributes beyond 100. Personality is the standout, because enemy classes won't attack you after you reach certain thresholds. Animals will stop attacking at I believe 120 Personality (I believe this is easily accomplished in-game by having natural 90-100 Personality and wearing Sheogorath's Regalia). Bandits stop attacking you at 200, monsters at 250, and undead at 350.

Skills are a different beast; IIRC only Athletics and Acrobatics actually get boosts from Fortify Skill effects (yes, that means all other Fortify Skill effects are effectively useless).

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ellis123
03/26/24 2:21:16 PM
#44:


Kradek posted...
I mostly do console so no mods, just DLC/add-ons. I'm sure a lot of people will give me grief for that lol, however it's how it is. So no essential mod I'd need to enjoy it.

I'd obviously be using PC for something like this.
Ye, then it would kind of be a strict upgrade for what you've had so far.

And yeah, playing a Bethisda game on console is basically a gaming sin. There's really no good reason to run it there versus PC considering just how integral mods are to a Bethisda experience.

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Villain_S_Fiend
03/26/24 3:10:29 PM
#45:


pinky0926 posted...
But Skyrim was prettier I guess
Graphically, yeah, but Oblivion had a better variety of climates and colors.

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masterpug53
03/26/24 3:22:02 PM
#46:


Villain_S_Fiend posted...
Graphically, yeah, but Oblivion had a better variety of climates and colors.

In terms of geographical biomes, Skyrim is more diverse than Oblivion by almost double. Skyrim has tundra plains, autumn forests, pine forests, volcanic wastes, craggy river valleys, swamps, snow fields / forests, and glaciers. Cyrodiil is mostly just the Great Forest, with the Gold Coast and the snowy Jeralls on the borders.

In terms of weather and color, Oblivion has the clear edge, but...not as much as I once thought, going back to it. Oblivion goes too far into oversaturation (particularly in greens), whereas Skyrim overcorrects and goes way too far into desaturation. Still, Oblivion easily wins this category, largely due to many of Skyrim's textures being just bafflingly ugly, from its ratty pine trees to its snot-colored cave walls and Imperial fort ruins.

tl;dr - Skyrim's worldspace is more diverse, but Oblivion's is still prettier overall.

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JimmyFraska
03/27/24 4:25:42 AM
#47:


electricbugs2 posted...
Tamriel Rebuilt is the only one that has any consistency. Helps that Morrowind modding is way easier than Oblivion/Skyrim.
It's important to keep in mind it took Tamriel Rebuilt like 15 years before they could actually start putting out expansions at a high quality, consistent rate. Skyrim is getting to that point, hopefully it will be the same, where sudddenly we have a consistent stream of new Skyrim expansions every year or two.
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JimmyFraska
03/27/24 4:27:42 AM
#48:


masterpug53 posted...
In terms of geographical biomes, Skyrim is more diverse than Oblivion by almost double. Skyrim has tundra plains, autumn forests, pine forests, volcanic wastes, craggy river valleys, swamps, snow fields / forests, and glaciers. Cyrodiil is mostly just the Great Forest, with the Gold Coast and the snowy Jeralls on the borders.

In terms of weather and color, Oblivion has the clear edge, but...not as much as I once thought, going back to it. Oblivion goes too far into oversaturation (particularly in greens), whereas Skyrim overcorrects and goes way too far into desaturation. Still, Oblivion easily wins this category, largely due to many of Skyrim's textures being just bafflingly ugly, from its ratty pine trees to its snot-colored cave walls and Imperial fort ruins.

tl;dr - Skyrim's worldspace is more diverse, but Oblivion's is still prettier overall.
@masterpug3
I am modding Obivion for the first time, and boy there are some great mods, particularly Unique Landscapes and HESU landscapes (they work together).... they take Oblivion from being the blandest world (at least in terms of variety), to being easily up there with Skyrim and Morrowind. Now.... not necessarily as artistically coherent as those games, but definitely as beautiful and striking.
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NeonOPPAl
03/27/24 4:30:13 AM
#49:


Yeah I do like Oblivion a lot. The Dark Brotherhood quest is 1000x more interesting in Oblivion than Skyrim

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https://imgur.com/aMaI3hj https://imgur.com/7PsdJNc
https://imgur.com/eK8vZVn https://imgur.com/u2HR4nG https://imgur.com/nQGM5cZ
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