Poll of the Day > Remember when they didn't cast David Hayter as the voice of Snake in MGSV

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faramir77
06/13/23 1:34:25 AM
#1:


And instead paid probably like 100x more for Keifer Sutherland

And then made Snake a virtually silent protagonist

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Zareth
06/13/23 4:19:04 AM
#2:


People understandably give Konami a lot of shit but to pretend Kojima didn't have any part in MGSV's issues is ridiculous.

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Cruddy_horse
06/13/23 5:57:54 AM
#3:


Zareth posted...
People understandably give Konami a lot of shit but to pretend Kojima didn't have any part in MGSV's issues is ridiculous.

Yeah if you look into it it's completly understandable why Konami gave him the boot, he was wasting millions on pointless, trivial shit like said expensive actor and kept asking for more money and time and still not finishing the actual game. I hate how much people fondle his nuts while he huffs his own farts, dudes a hack through and through.
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Reciful_II
06/13/23 6:13:11 AM
#4:


I was hoping it was because Hayter would do solid snake in a surprise appearance. Instead it felt like some weird guy had hypnotized all the peace walker characters into believing he was Snake.

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FrozenBananas
06/13/23 7:04:05 AM
#5:


I didnt mind it so much

#freeKojima

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CedarPointcp
06/13/23 7:09:32 AM
#6:


i thought sutherland did a better job than hayter would have done. But prob. most gamers think differently. Not sure why though. Hayter has been going downhill ever since mgs1
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SuperVergil
06/13/23 7:22:16 AM
#7:


In the few lines spoken he's still infinitely better than Hayter ever was.

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BroodRyu
06/13/23 7:51:29 AM
#8:


Hayter >>>>>> Sutherland
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Rotpar
06/13/23 9:44:49 AM
#3:


Zareth posted...
People understandably give Konami a lot of shit but to pretend Kojima didn't have any part in MGSV's issues is ridiculous.

Yeah, Konami gets all the blame when Kojima made a crappy story.

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papercup
06/13/23 9:48:39 AM
#4:


While a lot of problems did stem from Konami's actions around that time, Kojima still had a hand in how that game turned out. Taking 6 years and $80 million and still only delivering 60% of a game isn't really a good look for Kojima.

And I say this and I like Kojima, and I liked MGSV for what it was, but I can't pretend it wasn't also his fault how unfinished that game was.

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papercup
06/13/23 9:49:56 AM
#5:


Also this reminds me I still haven't played Death Stranding

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ParanoidObsessive
06/13/23 10:03:56 AM
#6:


Rotpar posted...
Yeah, Konami gets all the blame when Kojima made a crappy story.

To be fair - and I say this as someone who doesn't even like Kojima or any of the MGS games - when your superiors are a bunch of assholes and you spend tons of your development time arguing with them, it's kind of hard to make a good story.

It would be one thing if MGS was the only problem, and Kojima was clearly the root cause. But Konami's absolute chucklefuckery when it comes to pretty much every property they ever owned for multiple years running kind of shows they were absolutely to blame, at least in part. Something that becomes even more apparent when you find out about all of the cut or underdeveloped content that was planned for the game but didn't make it in because of the eventual blow-up.

The realistic answer is that both Konami and Kojima were responsible for what ultimately happened. Blaming only one or the other is missing the full picture.

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Dikitain
06/13/23 10:10:49 AM
#7:


Death Stranding was all the proof I needed that most of MGSV's problems stemmed from Kojima. Granted, Konami were being assholes, but Kojima should have easily been able to produce a complete game in 6 years with 80 million dollars. The tacked-on multiplayer was likely Konami's fault, everything else was clearly Kojima.

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Metalsonic66
06/13/23 12:24:20 PM
#14:


Peace Walker was the real MGS5

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BroodRyu
06/13/23 7:23:31 PM
#15:


I also think MGSV has some of the worst maps in open world gaming. So barren and repetitive.
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wwinterj25
06/13/23 7:28:13 PM
#16:


BroodRyu posted...
Hayter >>>>>> Sutherland


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ConfusedTorchic
06/13/23 10:00:43 PM
#17:


it is weird that konami gets the blame for 5, when it was done by the time they fired kojima

it's 100% kojimas fault that 5 is what it is

then he released death stranding, and for some reason people still think he's some genius

no, the dude sucks

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FrozenBananas
06/17/23 4:55:04 PM
#18:


I will not stand for this hate. This game is amazing

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Lokarin
06/17/23 7:46:24 PM
#19:


ConfusedTorchic posted...
it's 100% kojimas fault that 5 is what it is

you mean the best mgs game?

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Arcturusisnow
06/17/23 7:58:03 PM
#20:


Rotpar posted...
Yeah, Konami gets all the blame when Kojima made a crappy story.
Zareth posted...
People understandably give Konami a lot of shit but to pretend Kojima didn't have any part in MGSV's issues is ridiculous.
Your problem with this is that Konami is known to be a completely shit company. I guarantee you that Sutherland was brought in by Konami and not Kojima. Konami also likely had editorial rights on the story and likely forced the story to be as shit as it was.
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What_The_Chris
06/19/23 7:24:17 AM
#21:


papercup posted...
Also this reminds me I still haven't played Death Stranding
me neither, still waiting for people whose opinion i care about to greenlight it for me

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CedarPointcp
06/26/23 11:09:20 PM
#22:


FrozenBananas posted...
I will not stand for this hate. This game is amazing
absolutely , it might be my favorite game of all time. It is easily the most replayable mgs game. Not doing one long linear story was genius. How does this game get a lot of the hate that it gets
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BADoglick
06/27/23 12:23:33 AM
#23:


papercup posted...
Also this reminds me I still haven't played Death Stranding
I tried with that game and didn't make it very far. The game was boring and the plot stupid

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Nade_Duck
06/27/23 12:31:11 AM
#24:


Cruddy_horse posted...
Yeah if you look into it it's completly understandable why Konami gave him the boot, he was wasting millions on pointless, trivial shit like said expensive actor and kept asking for more money and time and still not finishing the actual game. I hate how much people fondle his nuts while he huffs his own farts, dudes a hack through and through.
been saying this for as long as i've known his name almost tbh.

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ConfusedTorchic
06/27/23 12:34:49 AM
#25:


the brilliance of 1-3 are from the actual developers, not kojima. he didn't do shit but waste time on bloat

he was the cliff bleszinski of konami

mgs2 has actual melting ice cubes. that's really cool and something that, at the time, was fucking unreal next gen shit.

kojima gets the praise for it and not the actual dude who stayed up for 4 nights on caffeine pills actually figuring out how to make that work

fuck kojima

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CedarPointcp
06/27/23 7:42:04 AM
#26:


ConfusedTorchic posted...
the brilliance of 1-3 are from the actual developers, not kojima. he didn't do shit but waste time on bloat

he was the cliff bleszinski of konami

mgs2 has actual melting ice cubes. that's really cool and something that, at the time, was fucking unreal next gen shit.

kojima gets the praise for it and not the actual dude who stayed up for 4 nights on caffeine pills actually figuring out how to make that work

fuck kojima
how do you know kojima didn't do the actual level design? iirc he did most of the level design for the mgs games
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papercup
06/27/23 8:45:23 AM
#27:


https://www.youtube.com/watch?v=t17KDr5M37A

The greatest video game cutscene of all time

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CyborgSage00x0
06/27/23 5:33:55 PM
#28:


Rotpar posted...
Yeah, Konami gets all the blame when Kojima made a crappy story.
Tbf, MGS as a series has always had a spaghetti story.

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Zareth
06/27/23 8:42:21 PM
#29:


CedarPointcp posted...
how do you know kojima didn't do the actual level design? iirc he did most of the level design for the mgs games
He was the director. The director tells people what to do. He probably gave a vague description of what he wanted, the actual level designers built it, and he told them if it was good or not.

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CedarPointcp
06/27/23 8:46:56 PM
#30:


You don't really know that. Who really knows how much level design kojima did in the mgs games. Some directors do do some level design. Though i have heard that kojima as a director did more level design than most directors and most , other stuff besides level design.
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Yellow
06/27/23 11:22:58 PM
#31:


That was really disrespectful of Kojima and I think it was a huge mistake

Yeah, David's kind of goofy, but so was Kevin Conroy. That's what made it so iconic. Throwing out David Hayter like trash was like upgrading to a slightly more handsome husband 20 years in "just because". It's just too late, we all knew the old one, the kids were all attached to him, it's just too late.

I feels like it was one of those things where he never liked David's voice from the beginning and wanted to get his vision for the last MGS game.

Kojima's got some weird American celebrity hangup.
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ConfusedTorchic
06/28/23 12:01:20 AM
#32:


Zareth posted...
He was the director. The director tells people what to do. He probably gave a vague description of what he wanted, the actual level designers built it, and he told them if it was good or not.
nah, he really did build a level from, i think mgs3? might have been 2, out of lego to figure out how it should be in game.

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ConfusedTorchic
06/28/23 6:40:24 PM
#33:


https://www.youtube.com/watch?v=n1icmeF0Lks

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NeoSioType
06/28/23 11:45:05 PM
#34:


Thinking about it, I never did play MGS5. Maybe that was the reason why?

It's not like I'm a huge fan though. I just somehow played the other games (not that I can remember anything).
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