Board 8 > 10 minutes of Tears of the Kingdom gameplay being shown tomorrow

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_PandaMaster_
03/27/23 10:25:57 AM
#1:


https://twitter.com/NintendoAmerica/status/1640353190414565378

Ooohhhhhhh....

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WazzupGenius00
03/27/23 10:52:59 AM
#2:


place bets now whether the footage ends with a delay announcement

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Radix
03/27/23 10:55:05 AM
#3:


how many weapons will break during this

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JonThePenguin
03/27/23 10:56:43 AM
#4:


Radix posted...
how many weapons will break during this
Blades will bleed

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swordz9
03/27/23 11:03:31 AM
#5:


Oh wow theyre finally gonna show 10mins of of this video game well have seen 10-12 whole minutes of just over a month before the supposed launch?
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pjbasis
03/27/23 11:04:49 AM
#6:


I hope it's a 10 minute speedrun

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TeamRocketElite
03/27/23 11:10:25 AM
#7:


JonThePenguin posted...

Blades will bleed


Shields will shatter

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andylt
03/27/23 11:13:36 AM
#8:


Hopefully it's finally time to show us this game's whole deal

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Grand_Kirby
03/27/23 12:53:58 PM
#9:


I mean, I kind of don't want to watch this. I already know the game's going to be good. I don't NEED a preview. And the best part about BotW was discovering things on my own.

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SHINE_GET_64
03/27/23 1:04:07 PM
#10:


Grand_Kirby posted...
I mean, I kind of don't want to watch this. I already know the game's going to be good. I don't NEED a preview. And the best part about BotW was discovering things on my own.
but they haven't shown anything yet to justify why this game needs to exist and why it took 6 years to develop

This is what I need to find out

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Grand_Kirby
03/27/23 1:18:34 PM
#11:


Well, at the least I'm pretty sure it's obvious why it took six years to develop...

https://gamefaqs.gamespot.com/a/user_image/2/4/0/AABtbFAAEUq4.jpg

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andylt
03/27/23 1:30:56 PM
#12:


I'm with SHINE, we've seen nothing yet to explain this game's existence (beyond 'we like money'). I don't want everything spoiled, just some kind of hook to make this stand out from BotW more than an expansion pack.

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JonThePenguin
03/28/23 10:05:47 AM
#13:


https://youtu.be/a6qna-ZCbxA

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WazzupGenius00
03/28/23 10:11:45 AM
#14:


thank god all the whiny babies who can't handle weapon breaking should have their solution with the fusing power

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swordz9
03/28/23 10:13:36 AM
#15:


Whiny babies seems harsh for a mechanic that added literally nothing of value to the game
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SHINE_GET_64
03/28/23 10:15:58 AM
#16:


3 new abilities that are pretty rad

2 of the 3 though we already had figured out from the previous trailers though

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Kenri
03/28/23 10:25:26 AM
#17:


swordz9 posted...
Whiny babies seems harsh for a mechanic that added literally nothing of value to the game
Nah weapon breaking adds nothing of value to a game like Bloodborne. In BotW the entire combat system is based around it.

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Radix
03/28/23 10:27:04 AM
#18:


instead of durability theres now durability with extra steps 'great'

too bad they didnt show anything that made exploring the world or fighting enemies have a point

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swordz9
03/28/23 10:29:46 AM
#19:


Kenri posted...
Nah weapon breaking adds nothing of value to a game like Bloodborne. In BotW the entire combat system is based around it.
What positive is there to weapon breaking in BotW? Id have used different weapons even if they didnt break if thats one of the positives you were going to list. People also wouldve still explored for treasures and stuff so literally what positive value does them breaking bring?
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Ashethan
03/28/23 10:29:51 AM
#20:


Kenri posted...
Nah weapon breaking adds nothing of value to a game like Bloodborne. In BotW the entire combat system is based around it.

I don't think it really is though. I beelined straight for the master sword as soon as I could and enjoyed the game a lot more after getting it. Otherwise I just ignored combat unless absolutely necessary.

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foolm0r0n
03/28/23 10:34:57 AM
#21:


Kenri posted...
Nah weapon breaking adds nothing of value to a game like Bloodborne. In BotW the entire combat system is based around it.
This is true. It actively ruins the combat, so you can't say it has no value - it has negative value!

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LightningStrikes
03/28/23 10:38:10 AM
#22:


The fun weapon durability adds is that it encourages constantly switching up your weapons and judging your encounters. You get weapons so quickly you definitely dont lose from fighting. A fantastic decision.

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foolm0r0n
03/28/23 10:40:40 AM
#23:


The new building abilities here seem wild. If every item has some interesting combo with arrows and swords, that's pretty crazy. It seems like a big improvement for the Fortnite/Skyrim style of game that BOTW fans liked, with Garry's Mod sprinkled in. It's got absolutely nothing of what I want from a Zelda game though.

The other risk is it's like MGSV where you have an incredible set of tools, and a million repetitive mooks to use them on. They should do a video about the variety of challenges and environments if they really want to show an improvement over BOTW.

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foolm0r0n
03/28/23 10:45:19 AM
#24:


LightningStrikes posted...
You get weapons so quickly you definitely dont lose from fighting.
All fighting does is convert your strong weapons into weak ones. If you want to keep your strong weapons, or you simply don't care about gaining more weapons (which is easy), you have absolutely no reason to fight.

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Kenri
03/28/23 10:47:49 AM
#25:


swordz9 posted...
What positive is there to weapon breaking in BotW? Id have used different weapons even if they didnt break if thats one of the positives you were going to list. People also wouldve still explored for treasures and stuff so literally what positive value does them breaking bring?
It lets you feel more powerful as the game goes on because your weapons break less and less. It changes how you fight certain enemies and bosses because you know you have to ration certain weapons like ammo in an FPS (tbh an identical situation that nobody complains about). It frees you to consider weapons expendable so you can try throwing them at far away enemies, using them as lightning rods, or other combat tricks with the knowledge that if you lose your weapon it doesn't matter. It creates constant risk vs reward in the early and mid game by hiding most of the best weapons behind endgame areas forcing you to constantly push yourself if you want a continual supply of them (vs doing one run into an endgame area immediately and then crushing the rest of the game with a bunch of permanent upgrades). It creates additional risk in certain areas because the area itself is a danger to your equipment.

Like there are absolutely ways to make a great game without weapon durability, I'm not saying it's a universal good. I'm just saying the solution in BotW is not as simple as removing weapon durability and keeping everything else the same. You'd need to change the entire game.

Ashethan posted...
I don't think it really is though. I beelined straight for the master sword as soon as I could and enjoyed the game a lot more after getting it. Otherwise I just ignored combat unless absolutely necessary.
This sounds like you're agreeing with me? Like it clearly changed the entire way you approached the game.

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swordz9
03/28/23 10:49:45 AM
#26:


LightningStrikes posted...
The fun weapon durability adds is that it encourages constantly switching up your weapons and judging your encounters. You get weapons so quickly you definitely dont lose from fighting. A fantastic decision.
Ah yes something possible by gameplay without needing breaking as a mechanic at all. What BotW did with it was show me most combat wasnt even worth engaging in because the reward was just more weapons to replace broken ones. I can save a lot of time by just not fighting anything not actually worth it which is exactly what I ended up doing
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Leonhart4
03/28/23 10:50:23 AM
#27:


swordz9 posted...
Oh wow theyre finally gonna show 10mins of of this video game well have seen 10-12 whole minutes of just over a month before the supposed launch?

The perfect amount

Also, swordz, we all understand this game isn't for you. You don't have to come in every topic and remind us you don't like the game.

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colliding
03/28/23 10:50:47 AM
#28:


I'm really surprised at how cagey they're being with story details. I'm predicting there'll be at least one more ten minute video that actually explains the premise. I guess they assume everyone is going to get this anyway so why bother hyping/spoiling it, but it also leaves the door open for people saying this is just huge DLC and not an actual sequel.

They kind of skirted around the question of "is the world map the same just with sky islands" so this leads me to believe that this is the case. Maybe a few new buildings but basically the same topography. I gotta say I think this sucks!

The new abilities seem cool but I'm getting the feeling this is going to disappoint a lot of people.

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LightningStrikes
03/28/23 10:51:53 AM
#29:


if youre trying to grind weak enemies with strong weapons, rather than progressing through the game fighting stronger enemies. Or keeping your best stuff in reserve for when you need it. This is encouraging strategic play.

Like, objectively you need to fight enemies to progress your character. The notion that you dont benefit from it is just wrong. You might find it harder to *grind* but its still possible. At no point did I ever think fighting enemies had no purpose.

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Jakyl25
03/28/23 10:57:29 AM
#30:


Radix posted...
instead of durability theres now durability with extra steps 'great'

too bad they didnt show anything that made exploring the world or fighting enemies have a point

Did you miss that enemy parts are eligible for the weapon fusing? To me this makes them far more valuable than in BotW

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Leonhart4
03/28/23 10:58:55 AM
#31:


Normally I'd be against weapon breaking as a mechanic, but BotW does it in such a way that it didn't really hamper the way I wanted to play. I had to be more careful and thoughtful with what stuff I used, but that's not a bad thing.

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foolm0r0n
03/28/23 11:03:54 AM
#32:


Kenri posted...
It lets you feel more powerful as the game goes on because your weapons break less and less
You contradict this in your very same paragraph. Which is more important? Feeling more powerful, or constantly resetting your power to be in-line with your current area? It's ok if you can't decide, because the game can't decide either.

To me it's a no-brainer. The absolute most fun I had in BOTW was going to the castle early and getting all these strong weapons. Then I burned them all fighting literally 1 of those health sponge shrine guardians, and was back to my start-of-game self. No reason to fight again after that.

BTW all it takes to get an endgame weapon is a sneak attack with an iron sword and a couple dodge-counters or bomb spam. Then you can crush everything in your path for 1 or 2 hours, until you have to go farm weapons again. It really is a challenge, but for motivation.

Kenri posted...
(tbh an identical situation that nobody complains about)
FPS games don't reward progress and exploration with a 12 pack of shotgun shells. They give you new guns entirely. Every weapon in BOTW is just ammo for the same old shotgun.

To be fair in FPS games I usually just use the shotgun the entire game since it's the most fun. So I can see how someone would find that repetition fun in BOTW.

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Radix
03/28/23 11:05:42 AM
#33:


Jakyl25 posted...
Did you miss that enemy parts are eligible for the weapon fusing? To me this makes them far more valuable than in BotW

i saw it yeah but why would i fight enemies? there was no reason to in botw and it doesnt look like theres a reason to here

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Jakyl25
03/28/23 11:07:56 AM
#34:


If youre trying to explore an area, enemies impede your progress, so you kill them first.

Thats why I fight them at least.

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foolm0r0n
03/28/23 11:08:04 AM
#35:


LightningStrikes posted...
Like, objectively you need to fight enemies to progress your character.
You don't. You get strong weapons from endgame or from a chest and you keep it forever. There's no way to progress better than that. Any extra fighting you do is hurting you since it only converts your strong weapons to weak ones, which will be worse for you since inventory is highly limited.

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Jakyl25
03/28/23 11:09:43 AM
#36:


Yeah what did you mean by fight to progress your character, Lightning?

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foolm0r0n
03/28/23 11:10:30 AM
#37:


Like did you all really understand the game that you played?

The player who gets right off the plateau and runs to the castle to fill their inventory with high end weapons is far more powerful than the one who spent 100 hours climbing steadily through the main path.

The steady climb might be worth it for story and gameplay content, but it's objectively the worst way to progress and get more powerful.

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WazzupGenius00
03/28/23 11:11:07 AM
#38:


upgrading armor requires monster parts is what I figured was meant

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Jakyl25
03/28/23 11:11:42 AM
#39:


foolm0r0n posted...
Like did you all really understand the game that you played?

The player who gets right off the plateau and runs to the castle to fill their inventory with high end weapons is far more powerful than the one who spent 100 hours climbing steadily through the main path.

The steady climb might be worth it for story and gamepaly content, but it's objectively the worst way to progress and get more powerful.

I think maybe it boils down to are you playing this game to complete it or to exhaust it?

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colliding
03/28/23 11:12:49 AM
#40:


Why would I jump on goombas in mario

Really I don't have anything to add here, other than if you just don't find the game fun that's fine. I don't think that having non-breakable weapons would fix that. It would just make the world and your inventory more cluttered. If you don't want to fight for the sake of fighting, and if you don't want to explore for the sake of exploring, then I feel like it's a larger issue than weapon durability. In other words it feels more subjective than a legitimate gripe against the game.

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colliding
03/28/23 11:13:57 AM
#41:


foolm0r0n posted...
Like did you all really understand the game that you played?

The player who gets right off the plateau and runs to the castle to fill their inventory with high end weapons is far more powerful than the one who spent 100 hours climbing steadily through the main path.

The steady climb might be worth it for story and gameplay content, but it's objectively the worst way to progress and get more powerful.

if you think the point of BoTW is to get as strong as possible as quickly as possible, you're the one who "didn't understand the game you played"

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foolm0r0n
03/28/23 11:22:26 AM
#42:


colliding posted...
if you think the point of BoTW is to get as strong as possible as quickly as possible, you're the one who "didn't understand the game you played"
Read the topic again and look at who is saying that feeling of progression is a benefit of weapon breaking. You'll notice it's not me.

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Leonhart4
03/28/23 11:22:38 AM
#43:


I'm all for breaking the game if the game allows it or even encourages it, and if that's what it takes for you to enjoy the game, go nuts. The flexibility is part of what makes BotW so good.

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foolm0r0n
03/28/23 11:26:12 AM
#44:


colliding posted...
If you don't want to fight for the sake of fighting, and if you don't want to explore for the sake of exploring, then I feel like it's a larger issue than weapon durability
Absolutely this. It's bad on its own, and weapon breaking doesn't help. It's only the weapon breaking defenders who argue it actually makes the game good.

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HanOfTheNekos
03/28/23 11:31:56 AM
#45:


Zelda has had weapon resource management since the first game. Just, instead of worrying about your bomb amount, you're worrying about your sword amount.

The game is designed in a way where you can generally keep up with what you're running into. The enemies get stronger over time... to a point. The weapons go along with them, though you'll be rewarded for killing, say, Lynels, over hunting down Moblins. This creates a system where you can load up on some of the better weapons, save them for bigger enemies, and use more moderate weapons for weaker ones.

Past the first time I defeated a Guardian and went to Kakariko Village, I never ran into a situation where I felt like I had no weapons. That first Guardian drained me, and from that moment on, I always had enough in my inventory, or at least managed my inventory well-enough to never feel at a loss.


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Kenri
03/28/23 11:39:29 AM
#46:


foolm0r0n posted...
You contradict this in your very same paragraph. Which is more important? Feeling more powerful, or constantly resetting your power to be in-line with your current area? It's ok if you can't decide, because the game can't decide either.
The tension is the point, I think? Like they're clearly both important.

By far the biggest upgrade in terms of weapons not breaking is opening more inventory slots, not finding more durable weapons (though that's obviously helpful too). You can do that pretty steadily throughout the game once you first get access to it, so it feels like the intent there is that over time the game shifts from balancing you down to neutral to letting you be overpowered. At the same time, you're taking on stronger and stronger enemies so there's still tension, it's just more like a regular Zelda game's tension than worrying about running out of supplies.

(The inventory slots thing is also why the guy with 100 hours in the game is gonna be absurdly more powerful than the guy with 2 hrs who did a Hyrule Castle run btw)

foolm0r0n posted...
FPS games don't reward progress and exploration with a 12 pack of shotgun shells. They give you new guns entirely. Every weapon in BOTW is just ammo for the same old shotgun.
Boomer shooters absolutely reward exploration with shogun shells lmao

I mean honestly the newest FPS I've played might be Halo 3 so I dunno where the genre is at at the moment. Which games reward your exploration with entirely new guns? That sounds great and I wanna play it (unless this is a reference to looter shooters in which case no thx, I probably have the same aversion to those that people have to weapon durability in BotW)

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WazzupGenius00
03/28/23 11:42:55 AM
#47:


The new DOOMs don't necessarily give you new guns but they reward exploration with different abilities/mods for the guns, some of which may as well be new guns because of their differences from the normal

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Kenri
03/28/23 11:42:59 AM
#48:


foolm0r0n posted...
Absolutely this. It's bad on its own, and weapon breaking doesn't help. It's only the weapon breaking defenders who argue it actually makes the game good.
To be clear if your take is "it's just a bad game" then whatever, that's fine and I respect it. That's not even remotely what I'm arguing against here.

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Jakyl25
03/28/23 11:43:47 AM
#49:


HanOfTheNekos posted...
The enemies get stronger over time... to a point.

Technically incorrect. They actually get stronger the more you kill them

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UshiromiyaEva
03/28/23 11:52:57 AM
#50:


This looks like more BotW so there's nothing here for me. I gave that game 30 hours to make me feel anything and it failed.

Hopefully they make a real Zelda game again some day.

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