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Topic10 minutes of Tears of the Kingdom gameplay being shown tomorrow
foolm0r0n
03/28/23 11:03:54 AM
#32:


Kenri posted...
It lets you feel more powerful as the game goes on because your weapons break less and less
You contradict this in your very same paragraph. Which is more important? Feeling more powerful, or constantly resetting your power to be in-line with your current area? It's ok if you can't decide, because the game can't decide either.

To me it's a no-brainer. The absolute most fun I had in BOTW was going to the castle early and getting all these strong weapons. Then I burned them all fighting literally 1 of those health sponge shrine guardians, and was back to my start-of-game self. No reason to fight again after that.

BTW all it takes to get an endgame weapon is a sneak attack with an iron sword and a couple dodge-counters or bomb spam. Then you can crush everything in your path for 1 or 2 hours, until you have to go farm weapons again. It really is a challenge, but for motivation.

Kenri posted...
(tbh an identical situation that nobody complains about)
FPS games don't reward progress and exploration with a 12 pack of shotgun shells. They give you new guns entirely. Every weapon in BOTW is just ammo for the same old shotgun.

To be fair in FPS games I usually just use the shotgun the entire game since it's the most fun. So I can see how someone would find that repetition fun in BOTW.

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