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Topic10 minutes of Tears of the Kingdom gameplay being shown tomorrow
HanOfTheNekos
03/28/23 11:31:56 AM
#45:


Zelda has had weapon resource management since the first game. Just, instead of worrying about your bomb amount, you're worrying about your sword amount.

The game is designed in a way where you can generally keep up with what you're running into. The enemies get stronger over time... to a point. The weapons go along with them, though you'll be rewarded for killing, say, Lynels, over hunting down Moblins. This creates a system where you can load up on some of the better weapons, save them for bigger enemies, and use more moderate weapons for weaker ones.

Past the first time I defeated a Guardian and went to Kakariko Village, I never ran into a situation where I felt like I had no weapons. That first Guardian drained me, and from that moment on, I always had enough in my inventory, or at least managed my inventory well-enough to never feel at a loss.


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