Current Events > Yugioh Rush Duel is out on Nintendo eShop

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j_coat
12/07/21 12:17:50 PM
#1:


The first real Yugioh game from Japan to get localized since Duel Carnival, and the first time Rush Duels are even acknowledged outside of Japan, so there will be a lot of new cards/localizations in this one title.
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Veggeta_MAX
12/07/21 12:19:14 PM
#2:


niceeee

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Doe
12/07/21 12:22:18 PM
#3:


Being a yugioh fan in recent years has been so much suffering that I just kinda... stopped keeping tabs. I wonder if the gameplay's any good, modern Konami chose that LotD game to port to Switch before with its slow engine instead of the superior tag force, I don't have a lot of faith in their picks to produce games anymore.

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Touch
12/07/21 12:25:34 PM
#4:


Doe posted...
Being a yugioh fan in recent years has been so much suffering that I just kinda... stopped keeping tabs. I wonder if the gameplay's any good, modern Konami chose that LotD game to port to Switch before with its slow engine instead of the superior tag force, I don't have a lot of faith in their picks to produce games anymore.
This is a game with a specialized rule set. Like the name implies, it has a rushed rule set that makes games go by faster. Always having at least 5 cards in hand at the start of the turn, allowed to normal summon/set as many monsters in one turn as possible (still need to tribute), etc

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Prestoff
12/07/21 12:28:44 PM
#5:


I personally think Yugioh is just a badly designed TCG in general. The fact that the only resource management are the cards in your hand means that the game is too quick. I personally don't find it fun being able to go to your end game in the first turn, basically playing your entire hand and having a bunch of high attack monsters with a bunch of self protections. Yugioh is a kind of game that can benefit from having different formats of play like in Magic, especially to avoid the massive power creep the game is currently in.

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Doe
12/07/21 12:29:39 PM
#6:


I played a couple rush duels on YGOpro when the first starter decks came out and thought the ruleset has a lot of potential. Since the card designers know that players will always go up to +5 per turn and don't have to work around the 1 normal summon rule, they can design cards that aren't the mammoth text boxes of modern times with all their summon conditions and search options. I'm open to playing this game

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Touch
12/07/21 12:31:24 PM
#7:


Doe posted...
I played a couple rush duels on YGOpro when the first starter decks came out and thought the ruleset has a lot of potential. Since the card designers know that players will always go up to +5 per turn and don't have to work around the 1 normal summon rule, they can design cards that aren't the mammoth text boxes of modern times with all their summon conditions and search options. I'm open to playing this game
Yeah I def wanna try it. I have fun with the regular game now but holy shit I fall asleep when my cousin takes 5+ minutes a turn to do his full combo

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Touch
12/07/21 12:33:49 PM
#8:


Prestoff posted...
I personally think Yugioh is just a badly designed TCG in general. The fact that the only resource management are the cards in your hand means that the game is too quick. I personally don't find it fun being able to go to your end game in the first turn, basically playing your entire hand and having a bunch of high attack monsters with a bunch of self protections. Yugioh is a kind of game that can benefit from having different formats of play like in Magic, especially to avoid the massive power creep the game is currently in.
Funny enough, the game does. In fact, this game is one of those alt format ones. And there are formats that use past banlists like GOAT format, etc.

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AzurexNightmare
12/07/21 12:38:36 PM
#9:


Is this a new release for the world or just USA? A remaster or port of sorts of an older game?

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Phantom_Nook
12/07/21 12:48:05 PM
#10:


I'm open to trying Rush Duels. I'll pick it up pretty soon.
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Prestoff
12/07/21 12:54:49 PM
#11:


Touch posted...
Funny enough, the game does. In fact, this game is one of those alt format ones. And there are formats that use past banlists like GOAT format, etc.

Oh shit, nvm.

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j_coat
12/07/21 12:58:00 PM
#12:


AzurexNightmare posted...
Is this a new release for the world or just USA? A remaster or port of sorts of an older game?


Comes out in EU and is just a localization of the Japanese Rush Duel Saikyo that came out earlier this year for the Switch. There is a 3DS Saikyo game based on original Yugioh Duel Monsters but that stayed in Japan.

https://www.youtube.com/watch?v=7VpzowlNI68
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Phantom_Nook
12/07/21 7:56:04 PM
#13:


so is this eShop only?

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j_coat
12/07/21 8:43:47 PM
#14:


Phantom_Nook posted...
so is this eShop only?


Yep, only Japan got a physical release.
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spikethedevil
12/07/21 8:44:40 PM
#15:


Does it have difficulty settings? Because usually 9/10 times the AI starts with a perfect hand and destroys you in these games.

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lilORANG
12/07/21 8:51:09 PM
#16:


I just want a game with dumb old duelist kingdom rules. Dark Duel Stories was my jam. But now I'm too intimidated to start back into the series bc of XYZ and pendulum and whatever else shit there is
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Kim_Seong-a
12/07/21 9:02:08 PM
#17:


Prestoff posted...
I personally think Yugioh is just a badly designed TCG in general. The fact that the only resource management are the cards in your hand means that the game is too quick. I personally don't find it fun being able to go to your end game in the first turn, basically playing your entire hand and having a bunch of high attack monsters with a bunch of self protections. Yugioh is a kind of game that can benefit from having different formats of play like in Magic, especially to avoid the massive power creep the game is currently in.

Normal Summons are a tragically forgotten resource when talking about game design. The main problem with YuGiOh is that it kept adding new mechanics designed to subvert the core rules. And then eventually adding cards that subverted those mechanics. I love the wacky bullshit of modern YuGiOh, but it's such a different game from what it started as.

Imagine if Magic just started ignoring its mana and tap systems almost completely. Anything that required colored mana or didn't have Vigilance would be considered "too slow" for the meta. That's effectively what happened to YuGiOh. >_>

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tremain07
12/07/21 9:09:06 PM
#18:


Is he in?


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Juhanor
12/07/21 9:12:44 PM
#19:


I'd like the physical cards to come West. Some of the references are cool (Covering Fire to Rear Misfire/Faulty Fire, young Dian Keto etc)
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Evol
12/07/21 9:14:39 PM
#20:


lilORANG posted...
I just want a game with dumb old duelist kingdom rules. Dark Duel Stories was my jam. But now I'm too intimidated to start back into the series bc of XYZ and pendulum and whatever else shit there is

Xyz is easy.

Pendulum is definitely a lot more complicated.

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DocileOrangeCup
12/07/21 9:15:17 PM
#21:


j_coat posted...
the first time Rush Duels are even acknowledged outside of Japan
Wait you mean in video game form right? I saw some packs at Walmart before

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Tyranthraxus
12/07/21 9:16:59 PM
#22:


Prestoff posted...
I personally think Yugioh is just a badly designed TCG in general. The fact that the only resource management are the cards in your hand means that the game is too quick. I personally don't find it fun being able to go to your end game in the first turn, basically playing your entire hand and having a bunch of high attack monsters with a bunch of self protections. Yugioh is a kind of game that can benefit from having different formats of play like in Magic, especially to avoid the massive power creep the game is currently in.

The game was literally created for a single episode of season 0 and was never intended to be a real game it was there so Yugi could make up rules on the fly for his demented games and win.

The episode ended up being so popular they made a whole show about it and then decided to print the cards post hoc.

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Doe
12/07/21 9:17:24 PM
#23:


tremain07 posted...
Is he in?
Bruh they give us this but can't even give us an odd-eyes link monster

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Kim_Seong-a
12/07/21 9:26:46 PM
#24:


Tyranthraxus posted...
The game was literally created for a single episode of season 0 and was never intended to be a real game it was there so Yugi could make up rules on the fly for his demented games and win.

The original game didn't have any weird bullshit rules, funnily enough. It didn't even have magic, trap, or monster effects. Yugi won because he tricked Kaiba into a shadow game, and Kaiba tried to play the Blue-Eyes White Dragon he stole from Grandpa Muto. The card refused to fight for Kaiba and went to Yugi out of loyalty, lmao.

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Calwings
12/07/21 9:33:25 PM
#25:


I don't think it's worth $40, but I might pick it up when it goes on sale.
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j_coat
12/08/21 12:24:01 AM
#26:


Dian Keto is now called the Boogie Master, Water Magician's ankh didn't get censored, it seems a lot of the card art isn't censored like in the TCG.
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Rath_Attack
12/08/21 12:27:59 AM
#27:


Kim_Seong-a posted...


The original game didn't have any weird bullshit rules, funnily enough. It didn't even have magic, trap, or monster effects. Yugi won because he tricked Kaiba into a shadow game, and Kaiba tried to play the Blue-Eyes White Dragon he stole from Grandpa Muto. The card refused to fight for Kaiba and went to Yugi out of loyalty, lmao.

It did have magic cards.
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Kim_Seong-a
12/08/21 12:34:16 AM
#28:


Rath_Attack posted...
It did have magic cards.

Ah fuck, you're right. Re-read the chapter and indeed, there is exactly one spell card. >____>

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legendarylemur
12/08/21 12:46:03 AM
#29:


If we're talking like modern meta in all the relevant card games, saying modern YGO doesn't have resource management interaction is flat out wrong. Not even that long ago, the game had stuff like Altergeists that literally lost if you run out of trap cards, or Sky Strikers that lose if you run out of specific extra deck monsters, which admittedly happened less the more elemental extra deck mons they got.

You have 15 extra deck spots, half of which are situational, meaning a lot of time you only get to do the big core combo once, and the rest are working with the resource you have left

Also most hand traps are once per turn or have specific costs, which are also resources. They're necessary but also reduce your combo potential, so either you pop off with bigger combos and bigger board or have protection in your hands, and going second you side for more hand traps

Compare that to playing like modern-ish MTG, Hearthstone, Pokemon, Shadowverse, or Vanguard which I've all played at a decent level, the only real strategic difference is that YGO skips the resource generation and has longer combos (this is debatable between metas in other TCGs that sometimes have way longer combos than YGO, but I don't think anything tops YGO's Ritual Beasts in terms of combo length lmao)

If you wanted a comparison between using mana as resource, YGO is like skipping the early game jank or boredom and just jumping straight into mid-late-topdeck game. To complain about it lacking resource or barely using normal summon probably means you haven't played it in a decade.

Also literally nobody playing ygo right now complains about Synchros or even Xyz because inherently they're minuses for the sake of a bigger of the sum of the resource you've used. They're balanced and made the game way more interesting. Extra deck as a mechanic is far smarter of a resource pool than manas because they're inherently more complicated and take away from a lot of the RNG jank. Smart side decking and extra deck decisions make mirror matches barely feel like mirror because a lot of cards exist and ppl have preferences or reads

However, ppl playing nowadays hate links or pends. Pends have been out of meta for some time, but people realized how broken the mechanic can become at a drop of a pin when Pend Magicians or briefly PePe were tier 0 lol. Links were interesting, but they ended up being stupid versions of synchros and xyz that got too generic and too broken too quick

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Doe
12/08/21 8:48:34 AM
#30:


Pends got me back into YGO

I still don't thunk it's fair to say that pends are so easily broken because when you look at the effects on pepe and Pendmag it's absurd. They're whole archetypes of +1s and +2s practically, with some of the best search cards ever printed like pendulum call

It's a little like saying Xyz is a busted mechanic because of Zoodiacs. Nah, Zoodiacs are busted because they can stack themselves on 1 card

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Rath_Attack
12/08/21 11:24:50 AM
#31:


Kim_Seong-a posted...


Ah fuck, you're right. Re-read the chapter and indeed, there is exactly one spell card. >____>


Theres two actually.
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j_coat
12/08/21 1:43:24 PM
#32:


j_coat posted...
Dian Keto is now called the Boogie Master, Water Magician's ankh didn't get censored, it seems a lot of the card art isn't censored like in the TCG.


Actually, Shield and Sword got edited into English like the TCG did. And Ha Des is in the card art of one Spell, but I haven't unlocked it yet so I can't tell if they gave him those orbs since it's in black and white and he's too far away to tell.
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LightHawKnight
12/08/21 1:52:59 PM
#33:


Really just want a regular YGO game, with regular rules. Tried Duel Links and I do not like the format. Doubt I will like this one. I miss the old DS games.

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Touch
12/08/21 1:58:40 PM
#34:


LightHawKnight posted...
Really just want a regular YGO game, with regular rules. Tried Duel Links and I do not like the format. Doubt I will like this one. I miss the old DS games.
Link Evolution for consoles. But it's outdated with cards for about a year or so

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AceAttorneyist
12/08/21 2:03:58 PM
#35:


I was really into the game during the time in which synchros and XYZs were introduced. Games were still fast then but tended to last more than a couple turns on average, certainly still with the potential for turn 0, 1 and 2 kills. I never understood why anyone thought it a good thing for the game to speed up even more.

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j_coat
12/08/21 2:55:05 PM
#36:


Without Legends, basically Rush Duels are attempting to get back to what the OCG tried to be in the first year, with Level 4 monsters having 1500 ATK at most, Level 5-6 monsters having around 2100 ATK or less, and Level 1 monsters had most of the effects. And most Spells and Traps rely on Types and Attributes to even activate, so you pretty much have to use Yuga or Luke's deck for most of this game until you've gathered enough cards to make a better deck.
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AceAttorneyist
12/08/21 3:02:30 PM
#37:


j_coat posted...
Without Legends, basically Rush Duels are attempting to get back to what the OCG tried to be in the first year, with Level 4 monsters having 1500 ATK at most, Level 5-6 monsters having around 2100 ATK or less, and Level 1 monsters had most of the effects. And most Spells and Traps rely on Types and Attributes to even activate, so you pretty much have to use Yuga or Luke's deck for most of this game until you've gathered enough cards to make a better deck.

I mean, I enjoyed that format when I was a child, but I wouldn't think it complex enough to hold my interest now. Do you think the game has depth?

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Calwings
12/08/21 4:19:31 PM
#38:


Doe posted...
Pends got me back into YGO

I still don't thunk it's fair to say that pends are so easily broken because when you look at the effects on pepe and Pendmag it's absurd. They're whole archetypes of +1s and +2s practically, with some of the best search cards ever printed like pendulum call

It's a little like saying Xyz is a busted mechanic because of Zoodiacs. Nah, Zoodiacs are busted because they can stack themselves on 1 card

The early Pendulum era (before archetypes like PePe and Qli took over the game) was my favorite metagame to play. Synchro and Xyz monsters were still the primary way to win games, Fusion and Ritual monsters had viable decks as well, and Pendulum monsters were usually used more as a supplement to those other summoning types rather than entire decks being built around them. That was the last time where I felt the game was fast-paced but not so fast-paced that games were almost always over in the first few turns. But then those powerful Pendulum archetypes happened, Zoodiacs happened, Links happened... the game just went out of control. I haven't had fun with Yu-Gi-Oh in years aside from in video games like Legacy Of The Duelist.

If I were ever going to play a real-life TCG again, I would pick up a new TCG like Build Divide rather than go back to playing Yu-Gi-Oh.
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Doe
12/08/21 4:34:15 PM
#39:


Yeah I've always been very split on Links. With their introduction I was biased against them right away since they immediately killed all pendulum archetypes that weren't tier 0. And to this day it's still that way. I think Links can be cool as a resource mechanic where 2- and 3- link monsters aren't very strong beyond some play extension potential. But Konami can never help themselves. It's really something that one of the first major Link monster ever designed, Firewall Dragon, is one of the most busted cards ever printed. The company can barely comprehend the mechanics they introduce.

I still had some success a year or two ago casually with a Performapal deck that went into every floodgate you could think of but they're still annihilated by side decking

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Calwings
12/08/21 4:40:01 PM
#40:


Doe posted...
It's really something that one of the first major Link monster ever designed, Firewall Dragon, is one of the most busted cards ever printed.

It's funny how Konami put off banning Firewall Dragon for as long as possible and let it destroy the metagame for so long solely because it was Yusaku's ace card in the VRAINS anime and they wanted to make as much money off the card as they could. Then, once they finally gave in and banned it completely, Yusaku conveniently started using Firewall a lot less in the anime and focused on the Code Talkers as his main cards.

It's downright laughable.
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legendarylemur
12/08/21 8:01:06 PM
#41:


There's a reason Konami was ultra afraid to adjust even slightly away from a 3 archetype meta during the middle of the Link era. Honestly Sky Strikers/Orcust/Salamangreat/Altergeist era or some mixture of it was probably the most skill-based meta they had in forever. I feel like during this era they were super afraid to replace the tier 1s and piss everybody off that they held this meta for so long that people hated it lol. I guess it's proof that no matter how good a meta is, powercreep is necessary to keep things fresh

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