Poll of the Day > Final Fantasy XIV: A Thread Reborn

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Entity13
08/22/20 1:20:19 PM
#451:


It's finally done. All of the jobs in XI are unlocked. Also, the vast majority of Survival Skills have been unlocked for Adoulin areas so I can get around those maps more easily. Getting through Dho Gates was a pain since the mobs suddenly jumped from incredibly weak to very tough (not counting Apex mobs in one room). At least I've done a fair number of Reives now so my Capacity Points will come faster if or when I get around to doing more with those. In the meantime, I'm working on attributes and combat skills so that leveling other jobs will be that much easier.

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Entity13
08/23/20 2:04:25 AM
#452:


You know what my least favorite thing is about the Aht Urhgan story missions? Zone out and wait until the next day to continue...

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ReggieTheReckless
08/23/20 2:48:24 PM
#453:


at least SE has long since changed a lot of weekly or daily waits into 1hr waits!
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papercup
08/23/20 2:49:15 PM
#454:


Got my Whisper-A-Go-Go, only need 4 more weapons.

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Entity13
08/24/20 12:06:42 PM
#455:


...Naja dies in two hits, and it's hard to see which target goes for her because there are so many. Grr...

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Entity13
08/26/20 5:12:22 PM
#456:


I have so much ShB fate grinding to do to get more cubus flesh to make more rarified syrups to earn more yellow crafting scrips to buy more Cunning Materia Vs . . . *Takes a deep dreath* . . . to meld the last slot on each of the sixteen crafting tools. But at least I've redone my crafting macros so I can do HQ anything from NQ mats. The only recipes right now that require food and pots are the Expert recipes in Ishgard and the Aesthete recipes. Right, I don't even need that last 12 cp, nor the boost from Specialist gems, tor what is out now, though the i510 gear may be another story when that comes out around the holiday season.


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Entity13
08/27/20 12:28:58 AM
#457:


I hate the "Path of Darkness" fight so much. I should not be having this much trouble with it, but I am, because friggin Naja just HAS to grab aggro on the adds and die from halfway across the room, using Icarus Wing only results in losing that tp (and time) since Fell Cleave doesn't want to go off against those gear adds for some stupid reason, and seriously this whole thing was designed to piss off every solo player in existence BECAUSE THAT AIM IS WORKING.

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agesboy
08/27/20 1:30:01 AM
#458:


i either used bst and just aoe'd everything in her general vicinity or i went a class that could heal her, don't remember which

might have done both with bst/dnc!

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ReggieTheReckless
08/27/20 8:37:40 AM
#459:


Aye, sorry. I think when I went through that I was on blu so I could both aoe and heal her if necessary

My advice is to grab linkshells off the concierge until you find people you like and ask for help! Of course, you'll get it eventually yourself, but bashing your head against the wall over and over because naja is dumb sounds terrible.
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Entity13
08/28/20 11:00:44 AM
#460:


Neat, in 5.35 they're opening more housing wards. Each server is going to see another 720 houses total, which will go fast on some servers. Three full wards (they're calling it six between the mains and sub, but whatevs) per housing area, which will be available to both FC and private purchases.

Good to know. If I have that day off from work, I'll know to wait until shortly after the housing rush to log in so I can get started with Bozja.

As for what I'm doing right now, I'm grabbing mats to make a hundred Rarified Syrups. I've done more than enough FATEs for the Cubus Flesh, with about four hundred gemstones remaining. Once these hundred are done and turned in, I may look on the MB and grab more Cunning Vs if the price is fair so I can finish overmelding my tools. Then I can keep doing the latest Custom Deliveries NPC until I've done all its achievements because my 5k collectable achievement will pop somewhere along the way.

Now then, in XI I have started to level Whm. It has so far been hilarious with my Trusts handy and starting at level 2. I kill a Tough in mere seconds, and reach the exp cap on the next level until about 22. Then it takes two Toughs to level until 24 when Echad ring runs out. I think I logged out at 28 when my eyes could barely stay open any longer, and my daily Records of Eminence stuff was all done? It was kind of a blur having done all that as the last thing of the evening.

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ReggieTheReckless
08/28/20 12:21:32 PM
#461:


yeah, trusts make that leveling fast. shantotto II and semih lafihna just wreck everything
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Entity13
08/28/20 12:25:31 PM
#462:


ReggieTheReckless posted...
yeah, trusts make that leveling fast. shantotto II and semih lafihna just wreck everything

I don't have the latter yet, and should go pick her up. I take it she's loads better than Lion?

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ReggieTheReckless
08/28/20 12:30:23 PM
#463:


probably? I can't compare though because I've never tried lion for dd purposes
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Entity13
08/28/20 12:40:35 PM
#464:


My biggest problem with Lion is how unreliable she's been. Use aoe a ton when I need her to use single-target to avoid aggroing other monsters, or focus single target when I have multiple mobs. How does Semih act?

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papercup
08/28/20 1:03:32 PM
#465:


Got my tank mount! \o/ That's 115 mounts

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agesboy
08/28/20 1:22:26 PM
#466:


semih lefihna spams single target nukes weaponskills and autos for absolutely massive damage and perfect accuracy, only being outdamaged by shantotto 2 most of the time

she's absolutely 100x better than lion for damage purposes and i just kinda assumed you already had her because she was so easy to get

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Entity13
08/30/20 1:46:00 AM
#467:


I have finished overmelding my crafters. It only took 216 Cunning V materia to top off the last slot on each of the sixteen tools (5% chance per meld), so I have 170 of them remaining in my saddlebag. Watch the first level 90 set not even need that tier. lol

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Entity13
09/01/20 2:50:57 PM
#468:


Oh good, I just now learn there's an even better crafting food than blood bouillabaisse. I need to grab my last folklore book (fishing of course) to get the crab to make it, all for that 6 extra control and cp. lol

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Entity13
09/05/20 11:40:55 PM
#469:


My Whm in XI is 85 at the moment. I loathe the 56-92 range for leveling things. lol

In XIV, I have finished my time with the Dwarf tribe this morning. 36 collectable turn-ins will get me the remaining Slithersands I need for gathering gear, I have all the other rewards you can get from them that interest me, and I got the two cards from the Triple Triad NPC that unlocks with Rank 8.

Once I've picked up enough Cubus Flesh for the syrups I'm making for this round of yellow scrips, I'll be so close to the 10k FATE achievement, and yet doing 10+ a week will still only get me there in under a year. :hmm:

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agesboy
09/06/20 5:16:59 AM
#471:


Entity13 posted...
My Whm in XI is 85 at the moment. I loathe the 56-92 range for leveling things. lol
at that level i usually go beat up fei yin bats with semih lefihna, she absolutely muderers them (she's also why lesser colibri are a popular levelling spot from like 60-70)

they're found either north or south of the qu'bia arena home point, so it's pretty fast to get to em, and enough spawn to where you shouldnt need to venture far to be fighting at all times

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Entity13
09/06/20 11:43:21 AM
#472:


agesboy posted...
at that level i usually go beat up fei yin bats with semih lefihna, she absolutely muderers them (she's also why lesser colibri are a popular levelling spot from like 60-70)

they're found either north or south of the qu'bia arena home point, so it's pretty fast to get to em, and enough spawn to where you shouldnt need to venture far to be fighting at all times

See, the problem I have with the level range is more to do with how long it takes. 1 to 55? A few hours or less, with the slowdown coming near the end as I traverse deeper and deeper into Crawler's Nest. 92 to 99? About that as well, maybe less. 56-92? I can just feel the dramatic shift of change in pace, and it in no way feels like a home stretch until I take off for Adoulin areas.

Also, I'm seeing Semih miss with some frequency. And she also has those AOE weaponskills, making her more or less the same as Lion. <_<

That said, I'm liking some of the areas I go to in this range. At 55 or so I go to Eschad (from Qufim) to beat up Dhalmels for a few levels, and then Coeurls for few to get to 65. As long as I have the accuracy bonus up, and the mollifier, this doesn't take long. Then my least favorite spot, Cape Teriggan, to fight the Cockatrices and Manticores until 69 or 70. After that I go to Boyahda Tree for a couple groups of monsters that last me until 76 or so (ending with spiders and morbols), misareaux coast to fight those birds for a few levels, Mount Zhayolm to fight the crabs until 86, and then now I'm testing out the Champion Crawlers in Rolanberry Fields (S). So far I'm liking the crawlers here, at least more than the mobs I had used in Necropolis for War, but I'm unsure how long this range will last. Hopefully it'll be good until the Mandragoras in Adoulin.

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Entity13
09/06/20 12:06:13 PM
#473:


I should note that I pop an Echad Ring effect when I wake up in the morning, do other things away from FFXI, come back to level late at night, and pop the same ring again before hitting the Chariot Ring. This way I easily get a few levels during the daily 30-kill bonus before I head to bed, and that is how I go from place to place, usually. It's because of this a single class might take me a week or slightly longer to get to 99 from... actually level 2 since the daily Unity Chat bonus got the others up to there. lol

Additionally, I have the Sparks of Eminence bonus running for each area, except Eschad, so I can get that tiny bit extra exp out of it. The extra Accolades go toward Prize Powder to vendor off for 9999 gil a stack, and the extra Sparks sometimes go toward manuals to help with combat/magic skills since I out-level my weapons so fast that any lower skill will surely miss a ton by the time I reach Eschad or Boyahda. That is part of what makes Teriggan painful for me is it feels like my Whm has hardly contributed more than using an attack to tell the idiot Alter Egos to "kill this thing now."

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Entity13
09/08/20 4:15:01 AM
#474:


I'm not sure which crafting class I'm going to use in XIV to attempt the Phase III ranking thing in Ishgard, but it annoys me that they apparently cut down the rate of rank points even after detaching it from, you know, the actual ranking (because that makes sense). You know it's because too many people have the pteradon mount for their liking, and to that I say too bad. People wanted to be done with the grind, and now everyone else gets to work for longer as a result. Thanks, Yoshi.

Meanwhile, in XI, I got Whm to 99. Once I have picked up some spells I want to work with, I'll make another attempt at that ToAU fight that's been giving me trouble. I hope Naja likes going in with even more Defense and Regen, because I'm keeping that idiot alive.

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agesboy
09/08/20 5:05:51 AM
#475:


afflatus solace's stoneskin too, it's great

(use cure 4 btw, 5 and 6 are too expensive)

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papercup
09/08/20 11:43:48 AM
#476:


Got my Ehl Tou whistle finally \o/

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Entity13
09/08/20 11:46:24 AM
#477:


papercup posted...
Got my Ehl Tou whistle finally \o/

Grats.

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Entity13
09/09/20 1:02:08 AM
#478:


> Have trouble hitting things on Whm (in FFXI) while using a club.

> Get to 99 and equip i119 gear.

> Suddenly hit most of the things.

Well then; I guess I finally have a chance to raise the Club skill since I had leveled Whm too fast for the skill to go up naturally. Haha

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papercup
09/09/20 10:36:03 AM
#479:


So I learned a thing. Necromancer has an enrage.I saw it just now and I did not know it had one.

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ReggieTheReckless
09/09/20 10:41:02 AM
#480:


congrats on the 99 whm! if you want to cap that club skill fast just afk on an uragnite outside of adoulin with only healing/buffing trusts up. they regen pretty fast
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Entity13
09/09/20 11:10:00 AM
#481:


papercup posted...
So I learned a thing. Necromancer has an enrage.I saw it just now and I did not know it had one.

Do tell. I've yet to see this, myself, and usually beat her around the time the double-zombie summon occurs. o_O

ReggieTheReckless posted...
congrats on the 99 whm! if you want to cap that club skill fast just afk on an uragnite outside of adoulin with only healing/buffing trusts up. they regen pretty fast

I tried that before I was 99, and I guess I was missing so much, I didn't even get 1.0 points out of 35+ minutes of the encounter. Ironically, I got more out of a colonization reive while I was still leveling, and those reives continue to be a good source of combat skill points, with or without skill usage.

Speaking of reives, I've just grabbed the materials I need--including a few of the numerous rabbit hides I had had in storage--to do the quest to be able to break down the ice barriers. Between colonization and lair reives, I have around a 30% bonus to capacity points to add to one story's completion (10%), a cape that gives some, and a Capacity Ring (50%).

Thanks to my exploring and reive completions, I can pick up some Job Points while working on Merit Points to make Whm more effective before I nab some necessary spells and finally do that fight with Naja. I'm so keeping her alive this time. Then I'll beat ToAU and get another 10% bonus from it. lol

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Entity13
09/10/20 12:13:23 AM
#482:


While I sit here waiting on my laundry to wash and dinner to cook, I feel like I should make a walkthrough, of sorts, on how I level my alt jobs in FFXI at this point. Note that this is meant for characters that have unlocked or done a ton of things already.

I make sure I have the Chariot Ring fully charged and the Echad Ring available. I save the daily bonuses until a short ways into the first . . . I want to say hour. Also carry an Instant Warp scroll at all times; they're cheap, especially if Signet is kept up (though at this point I can do without). Additionally, I have a regional bonus up for most areas (save Eschad or Sih Gates) via the SoE. Those sparks and accolades are nice, and the Exp is OK. base level 1 gear with that head piece that's good until 30 are all good until the first wave, which takes two to three hours, tops.

Starting at level 2, because the daily Unity Chat bonus already got everything that high for funzies:

  • Go to West Ronfaure, summon my leveling Trust party. This consists of Trion (tank), Yoran (superb healer with daily bonus as Unity leader), Lion or Semih (either works for physical), Qultada (potential Exp buff, accuracy buff, or damage buff), Shantotto II (the nuke). Make sure to resummon with each zone at first.
  • Proceed to kill Even Matches or Toughs through the first zone as I head south, enter La Theine to kill a handful more, and then Valkurm Dunes. Here is when I finally pop the Chariot Ring the first time and concentrate on Tough or higher until I'm in my 20s.
  • Survival Guide teleport to Pashhow Marshlands and ride my mount up to Rolanberry Fields. THEN resummon Trust alter egos, keep an eye on Chariot Ring effect, and kill Goobbues on the way toward the survival guide in that zone.
  • At 29, teleport to Qufim. Finally pop the daily bonuses in Sparks of Eminence before I continue on a killing spree that would make FFXIV's Khloe a proud little kitten. Again, concentrate on Very Tough or higher.
  • At 39, teleport to Crawlers' Nest. Activate the Echad Ring, and grab the first training thing off the Ground Tome without repeat. Kill stuff and keep moving forward from mob type to mob type until the room with Knight Crawlers. Be careful not to go into the room with the 90-somethings. Re-summon Trusts with each change in monster-level-range (every couple rooms). I should be 55 or 56 by the time I am done.


At this point I warp back to San'doria to sell junk, give some crystals to an Ephemeral Moogle, and go to Adoulin to give some crystals to a telepoint. If I want to take a break, this is generally a good time to do it. Having Echad ready again is nice. Actually, after the next location, I try to have it ready, activate it, log out to do other things including FFXIV or work, and come back to find it ready again; and I do this for each new location. Basically, from here on, I tackle one location a day to save my sanity, because the daily bonuses help as well. One more thing that might be optional

  • Use the Qufim portal to get into Eschad. I grab a Mollifier and make sure to have an accuracy bonus running. Another bonus might be good if I can easily afford it, but I try not to worry about it. Having 180+ on my relevant weapon skill is helpful as well, especially in the next area. Here, I slay Dhalmels until late 59 or early 60, and move over to Coeurls until 65 or 66, depending on mood.
  • Cape Teriggan. I hate the lighting here, for one thing, and it's here my Whm started to feel the level slog, though maybe due to low weapon skill. I fight the cockatrices and manticores, the latter once I'm 67, until 69. Then I get out quickly.
  • Boyahda Tree comes next for the crabs and dragonflies until 72 or so when they become only Tough. Then I move over to spiders and morbols until those too drop to Tough.
  • Next is Misareaux Coast to fight the Seaboard Vultures; first the ones outside of town for one level, and then the ones by the Survival Guide since they are a level higher. When they become Tough, maybe squeeze one more level in before moving on at 80 or 81. It is unlikely that I'll have a daily bonus for birds, but use it if available.
  • Unity Warp or Home Point teleport to Mount Zhayolm, and ride my mount down to the Orichalcum Shells. A daily bonus for Aquans is nice, but not necessary. Stick around until 85 or 86. They are numerous and grat at this point. Lion is nice here for piercing.
  • Use the Atomos, since it's closer, to get to the Champion Crawlers in Rolanberry Fields [S]. Stick around until 90 or 91.
  • Ceizak Hunting Grounds. Mandragoras for a level or two, if they're available. Otherwise go for the five bunnies around J-7 (other groups are either two, three, or mixed with other mobs). There are also some wasps around H-7 that are nice, and great for dropping Honey and Beehive Chips if I'm in the mood to activate those loot bonuses. Actually, wasps might be best until 96, come to think of it.
  • Finally, Sih Gates. This one might be a smidge tricky with how fast the first mob respawns. Kill the Chapuli on the way down to the mandragoras. These Mandies are slightly less inclined to sleep you than the Ceizak counterparts--good gods, the Sleep Resist food and Barsleep combined did squat--but will still do it; and yet they like to link up. So be careful. What I like to do is fight Chapulis until 98, resummon Trusts for more oomph, and fight Mandragoras until 99.


That's it. By the end, I usually have some i119 gear (from Bayld) and some lv99 accessories (Sparks), and maybe an item or two from the Auction House, so I equip those when I ding the last time, and kill whatever is still on me before leaving the cave and planning my next move. Sometimes I may do Teriggan the same day as another spot, or the Adoulin areas together for the home stretch, meaning this whole thing takes me about a week for one job. If I see myself playing that job for actual content, I'll use the Vultures (I think it was) in Marjami Ravine for Merit Points and Job Points for a few days before doing whatever with said job.

What do you FFXI players think?

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Entity13
09/10/20 1:49:36 AM
#483:


Hrm... I was hoping for Goblin Stews this month so I could save on items to expand my inventory a little. I guess a Caliber Ring and Facility Ring would be nice, with the former for an alt job and the latter for any job's Job Point progression. I don't have use for anything else available this month. So I may pick these up and store them for whenever, such as if I want to expedite either Teriggan or Misareaux (not a bad area, but the same one mob for so long). We'll see.

Also, I should see about getting more of Waifus of Vana'diel completed at some point so I can get the next Rhapsody for the extra boost to Exp/LP. I was planning to do WotG story after ToAU is over at long last. It'll be either WotG or RoZ next, but both are getting done soon before I continue with CoP, let alone switch to Bastok and eventually Windurst for their full stories.

That is going to have a nice impact on things, I think. Level up faster, and make the job more... let's say playable at a higher rate. lol

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agesboy
09/10/20 5:47:36 PM
#484:


Entity13 posted...
Make sure to resummon with each zone at first.
honestly you should resummon as soon as the cooldown is down, because you've probably levelled up 2-3 more times in that timespan early on
Entity13 posted...
At 39, teleport to Crawlers' Nest. Activate the Echad Ring, and grab the first training thing off the Ground Tome without repeat. Kill stuff and keep moving forward from mob type to mob type until the room with Knight Crawlers. Be careful not to go into the room with the 90-somethings. Re-summon Trusts with each change in monster-level-range (every couple rooms). I should be 55 or 56 by the time I am done.
i go to escha zitah at 45, it's a bit tough but if your vorseals are good you can single-target kill enemies faster than stronger enemies outside of escha. having partywide mp/hp regen is a gigantic buff to have for sustainability, and i think those are relatively easy to get (participate in domain invasions)

Entity13 posted...
If I see myself playing that job for actual content, I'll use the Vultures (I think it was) in Marjami Ravine for Merit Points and Job Points for a few days before doing whatever with said job
if you want to quickly get merit points you definitely want a job that's actually good in aoe, something like beastmaster or blue mage. you can get them and spend them on any job, and it's better than trying to farm them and CP at the same time if you could actively make use of some more merit points to great effect

CP comes super duper slow from most enemies btw so you want to fight the hardest enemies you can manage, preferably in escha ru'aun. that one has a very wide range of enemy levels so you can push further until you find your limit of efficient farming. the difference between escha/apex enemies and overworld rando adoulin enemies CP-wise is extremely massive to the point where it's pointless to try to get CP from them. merit points are about the same tho so weaker level 99 enemies are still ideal for that

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Entity13
09/10/20 10:46:53 PM
#485:


agesboy posted...
honestly you should resummon as soon as the cooldown is down, because you've probably levelled up 2-3 more times in that timespan early on

Unnecessary, and a waste of time for the first 30 levels. At Qufim I may consider a resummon in the middle, but it's not necessary even there. Crawlers Nest is where I may benefit from it.

agesboy posted...
i go to escha zitah at 45, it's a bit tough but if your vorseals are good you can single-target kill enemies faster than stronger enemies outside of escha. having partywide mp/hp regen is a gigantic buff to have for sustainability, and i think those are relatively easy to get (participate in domain invasions)

Perhaps, but I like Crawlers Nest. It works for me for so many levels as long as I move forward and resummon as necessary. I like it more than going to too many places. One buddy of mine reminded me that the pond area of Boyahda might work better for me than Teriggan, so we'll see.

agesboy posted...
if you want to quickly get merit points you definitely want a job that's actually good in aoe, something like beastmaster or blue mage. you can get them and spend them on any job, and it's better than trying to farm them and CP at the same time if you could actively make use of some more merit points to great effect

I want Merit and JP both. Not too many of the latter, but enough for War and Whm to be super effective through content as I continue to solo it. Merit Points help all jobs, but Job Points are rather specific. I'd like a better spot than the Stryxes, which die a smidge too quickly; there are six of them along a river bank when a seventh or a loop would benefit me with how I do the thing. I prefer those out of the Ravine's mobs since there's the regional Record for them.

I like the monsters in the Drifts, but, again, I haven't found a good loop to work with (since I hate standing in a single spot). I haven't gone into Outer Ra'Kaznar yet. I don't mind the (non-Apex) monsters in a couple higher-level Gates, but they take more than twice as long to kill as Stryxes for double or less of the Capacity.

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ReggieTheReckless
09/11/20 9:39:00 AM
#486:


I don't have any more jobs to level, but if I did I'd probably just stay in escha zitah as early as possible until 87 or 88 or whenever I could first start on mandies outside of adoulin.

Purely out of laziness and not wanting to move!

CP solo I always preferred moh gates apex efts because no link/agg, but undergeared players can kill aerns in escha ruaun for their first 100 or w/e

CP in a party I think maybe it was rakaznar apex bat's eventually? Cant really recall
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Entity13
09/11/20 5:33:55 PM
#487:


ReggieTheReckless posted...
CP solo I always preferred moh gates apex efts because no link/agg, but undergeared players can kill aerns in escha ruaun for their first 100 or w/e

Considering how easy it is to grab the most basic i119 gear--something I wish I had known even when my War hit 99--and the boosts from Merit Points thanks to mobs around that level, I should give Efts a go at some point. I'm basically setting up with weapon skill, Dexterity for accuracy, and other relevant stats so that such fights don't take forever. When I figure out the best spot or mob for myself, I'll be keeping in mind time versus reward; so if Efts on average take as long to kill as an equal worth of Stryxes, then no dice. =p

Something else in regards to time is how long it takes me to get to the desired monster. It's why I decided against one cave the Fantastic EXPs guide recommends, because I have to traverse a distance, dealing with low-level mobs that still aggro despite being so "weak." With Stryxes, I use the Home Point to get to the Ravine, climb the vine, and I'm there. No hassle, minimal travel, quick kills that might be a little too quick (so losing chains is a risk) for the six birds that are present, and the regional bonus thing as a cherry on top. THAT is what other spots have to compete with.

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Entity13
09/11/20 5:39:53 PM
#488:


In other news, I saw a picture of the fat cat plushy, in all its grandeur. I want it. It's a stupid high price of $200, but I want it.

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agesboy
09/12/20 1:58:45 AM
#489:


Entity13 posted...
I like it more than going to too many places.
you are going to escha zi'tah right after crawlers, it's not changing the total number of zones you go to though

you can even extend your time in zi'tah beyond how long you're staying! gobbues require some way to cleanse silence (sub dancer works, as does yoran-oran and monbereaux) but other than that they're super harmless. snapweed have to be single pulled but they're still worth killing (healer staying out of melee range helps a lot because iirc aoe paralysis). corses are annoying with HP aggro but aren't actually that threatening if you aren't dogpiled. vultures are amazing (semih snipe time), and wasps are alright (iirc they can nuke for a lot of damage which is only a problem when tanking multiple)

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raytan and Kana are on opposite ends of the Awesome Spectrum.
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Entity13
09/12/20 6:07:30 PM
#490:


agesboy posted...
you are going to escha zi'tah right after crawlers, it's not changing the total number of zones you go to though

Perhaps not, but it is leaving when in the middle of a dungeon that works perfectly well, and trying to keep track of what level I am so I might leave at the right mid-point. So yeah... I'd rather just run through my route as I had mentioned. That's my preference. =)

Oh! Last night I checked out my Deeds of Heroism and rewards available. There was one item that caught my eye, and I was able to afford it with only 30 Deeds. The next time I go on a Capacity hunt, I am giving this Endorsement Ring a try.

I've also swapped over to the I-8 loop in the Drifts. For all immediate purposes, including my end goals with the game, the only ways this spot could be better is if the Lair Reive switched places with some mobs outside of the loop, or if the long stretch of nothing had an enemy or two in it. I have gotten my Capacity combo to somewhere in the teens, and would love to take it higher while solo (without worrying about bursts or aoe attacks). Right now I get 415-660 capacity a kill, and I have yet more to do in terms of story (and also one more zone, I think, for col/lair reives).

Tonight I plan to explore that area, pick up a couple spells for Whm, and give that fight another go that had given me trouble a couple weeks ago. Naja is so staying alive this time, and I will finish ToAU. @_@

The sad thing is solo Capacity grinding has so far been more enthralling than phase 3 Ishgard Restoration in XIV. Damned Expert crafts and bots flooding the ranks... I'm only doing weeklies at this point, minus Faux because I can't get a reliable group for Unreal Shiva that runs when I am actually, you know, available to play.

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ReggieTheReckless
09/12/20 11:51:52 PM
#491:


We did an 18 man warder of courage tonight, so that was a thing. Normally we keep it to 10-12 people for hp reasons, but I guess our dmg output is improving enough where the extra hp ain't no big thing. More aeonics comin soon!
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Entity13
09/13/20 12:02:54 AM
#492:


Traversing Ra'kaznar is such a pain. @_@

At least I'm nearly done with it.

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ReggieTheReckless
09/13/20 12:13:13 AM
#493:


Thank goodness that you get to unlock warps and homepoints everywhere nowadays. I can hardly imagine getting around in seekers if it was still the old way where you had to get everywhere on foot :x
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Entity13
09/13/20 1:06:08 AM
#494:


And I died because of some seriously bad luck with the mobs, half the last zone away from the home point. I really should pick up Invisible already so I can bypass fights that aren't the colonization reives. Hopefully none of those monsters detect by odor, or that would seriously stink.

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Entity13
09/14/20 1:54:40 AM
#495:


The ToAU story is complete.

I went into the troublesome fight with my i119 Whm/Rdm, put up Solace and then Protect V on Naja, summoned my Trusts, and initiated the encounter. I immediately undid my target and waited for a gear to hit me, and I attacked it, then the next, then the next, all while occasionally throwing Cure IV at Naja with my <stnpc> macro.

Then came the Alexander fight, which was easy as all get-out compared to the previous battle. lol

Also, I am done getting the Col/Lair Reives RoE stuff done for a cool 38% bonus to Capacity. Between the stories I've done, those reives, my cape with a 25% bonus, and the Endorsement Ring, I can easily earn over a thousand capacity per kill in the Drifts, and rack up an estimated 96k in the course of 45 minutes (the time it takes to rack up 37 Merit Points). I understand there's allegedly better out there, but I'm content with this for the sake of my current goals (stories and leveling jobs, while throwing Merit Points at suitable bonuses).

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ReggieTheReckless
09/14/20 9:18:21 AM
#496:


Worth noting that if you just wanna do story stuff you don't really need any job points
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Entity13
09/14/20 10:45:10 AM
#497:


ReggieTheReckless posted...
Worth noting that if you just wanna do story stuff you don't really need any job points

That's what I've been saying, more or less, but I might as well grab what I can that will help the jobs I'm using while knocking out Merit Points. It's because of this that keeping Naja alive was as easy as it was this last time. I might as well get a couple Gifts and improved abilities rolling, you know? And I'm noting how easy that is for me in an area where I earn a Merit Point every couple of kills (which take mere seconds).

The Merit Points I've raised so far ought to help Thf when I get it from 70 to 99 this week. I'll finish Rdm after that one, and go from there. I should work on WotG soon too. Thf bothers me most, though, because I had started the AF quests and should finish them so I can do the non-Thf-AF quest from Nanaa to finally make her available as a Trust.

Once I have her, I'll be able to finish up those Windurst Trusts and move on with the series of RoE/quests until I hit the 86 wall I probably won't pass until the next campaign that offers ones I'm missing.

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ReggieTheReckless
09/14/20 10:50:51 AM
#498:


Some of the seekers story fights get real rough later on. Dhokmak sucks, and the last fight might be bad depending on your jobs, but other than those two you're probably good to solo it all

Also will probably need help with the last rhapsodies fight (everyone does, because no one is geared like crazy at that point)

So thats... 3 fights! Other than that I think the goal of story completion should go just fine.
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Entity13
09/14/20 11:30:22 AM
#499:


As for XIV, I should hop on tonight to top off my Wondrous Tails diary from last week. I have the nine duties done, but only claimed seven of the stickers so far so I can try to guarantee at least one line. RNG is never kind, no matter how many second chance points I throw at it. Three lines would be really nice, as then I'd get the mount otherwise available from Faux, which it looks like I'm not doing any more.

I may or may not get on to work on Eureka weapons in Pyros and Hydatos. My Brd is so geared for Eureka, I can probably solo the NMs with it in the event the place is empty; same for WAR. The point is that I should work on this in the next few weeks before 5.35 hits, and Bozja becomes the thing.

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Entity13
09/14/20 11:49:02 AM
#500:


So... Paper, do we call the next one "Final Fantasy: Heavensthread," or what? xD

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