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Topic | Final Fantasy XIV: A Thread Reborn |
Entity13 09/09/20 11:10:00 AM #481: | papercup posted... So I learned a thing. Necromancer has an enrage.I saw it just now and I did not know it had one. Do tell. I've yet to see this, myself, and usually beat her around the time the double-zombie summon occurs. o_O ReggieTheReckless posted... congrats on the 99 whm! if you want to cap that club skill fast just afk on an uragnite outside of adoulin with only healing/buffing trusts up. they regen pretty fast I tried that before I was 99, and I guess I was missing so much, I didn't even get 1.0 points out of 35+ minutes of the encounter. Ironically, I got more out of a colonization reive while I was still leveling, and those reives continue to be a good source of combat skill points, with or without skill usage. Speaking of reives, I've just grabbed the materials I need--including a few of the numerous rabbit hides I had had in storage--to do the quest to be able to break down the ice barriers. Between colonization and lair reives, I have around a 30% bonus to capacity points to add to one story's completion (10%), a cape that gives some, and a Capacity Ring (50%). Thanks to my exploring and reive completions, I can pick up some Job Points while working on Merit Points to make Whm more effective before I nab some necessary spells and finally do that fight with Naja. I'm so keeping her alive this time. Then I'll beat ToAU and get another 10% bonus from it. lol --- ... Copied to Clipboard! |
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