Current Events > IGN gave MGS V a 10/10, yet you guys say it is garbage?

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Lost_All_Senses
01/14/20 12:07:05 AM
#51:


Ivany2008 posted...
Because it is garbage. Don't get me wrong, the layout was there, but they screwed up in a number of areas.

1 - Map is too big, combined with every mission forcing you back to base camp, which takes out of the feel of the overall game.
2 - Map is fairly barren with the exception of some encampments.
3 - Lack of bosses, and bosses repeat.
4 - To get the proper ending you need to repeat missions multiple times.
5 - Some minor things that people will argue about(stuff like Walkie Talkies being shot do nothing as apparently every guard can alert every other guard in a 50 mile radius)
6 - Not enough areas like Ground Zero.

Ground Zero is what Metal Gear Solid 5 should have been. There needed to be a few big areas here and there and the lack of that just took me out of it. There were areas which should have been used already built into the game, but are more barren than the likes on my Tinder profile. I expected the game to be a combination of the opening Hospital and the desert wasteland we got. Some areas closed off, maybe we travel into one of the more populated cities in the region, etc, etc. But no, its helicopter drops us off, we finish mission, same screen over and over again.

Not saying I wouldn't play a Metal Gear Solid 6 if it popped up, but 5 disappointed, which is funny because I adored 4. And I compare it to a game like say... Horizon Zero Dawn, and even that game did stealth better.

See, this is constructive criticism I can actually get behind. Except for that last part about HZD, you kind of threw your rationality away at the end lol. And I also beat and like that game. It just has no real depth in stealth like MGSV does. It's kind of cookie cutter stealth, because the game isn't completely built around it.

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Ivany2008
01/14/20 12:09:15 AM
#52:


well more or less what I meant was that you have a better chance to hide in HZD than you do in MGS5. A shallow criticism mind you, but one I think is somewhat valid?
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R_Jackal
01/14/20 12:10:20 AM
#53:


What was there was good, but there was a lot of doing nothing and needless convolution. It didn't warrant the long development time IMO.
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Lost_All_Senses
01/14/20 12:14:48 AM
#54:


Ivany2008 posted...
well more or less what I meant was that you have a better chance to hide in HZD than you do in MGS5. A shallow criticism mind you, but one I think is somewhat valid?

It does at the expense of throwing away realism, which MGSV, although obviously not leaning completely into, leans into a lot more and is a richer experience for it. I had saved a clip where in HZD, one of the big dinobots pretty much touches me in the grass with his giant eye, then just walks away. Sure it saved me the annoyance of getting caught, but in the back of my mind I thought "that's pretty fuckin stupid". It took me out of the experience for that moment. Where if he triggered, I would of still been fully in the experience.

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JebronLames
01/14/20 3:03:33 PM
#55:


bump

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Ivany2008
01/15/20 1:09:17 AM
#56:


Lost_All_Senses posted...
It does at the expense of throwing away realism, which MGSV, although obviously not leaning completely into, leans into a lot more and is a richer experience for it. I had saved a clip where in HZD, one of the big dinobots pretty much touches me in the grass with his giant eye, then just walks away. Sure it saved me the annoyance of getting caught, but in the back of my mind I thought "that's pretty fuckin stupid". It took me out of the experience for that moment. Where if he triggered, I would of still been fully in the experience.

If I'm reading into that correctly, I had the opposite in 5. A remote guard, no one near him, managed to aggro an entire base on to me. That's when I put it down and was done with it. I can understand if he had a walkie talkie on him, or if the radio tower was still up, but neither happened. Can't run away from them, as apparently they know exactly where your to. Which is why I liked games like Dishonored. If you hid while not being in sight, the guards didn't know where you were. They might explore a bit, but they aren't super detectives.
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KillerSlaw
01/16/20 8:40:10 AM
#57:


MGSV is probably my third most played game this gen behind Skyrim and GTA V/Online.

MGSV is weird because the story is absolute dog shit, the gameplay is fucking amazing but it feels like it could have been so much more. It's hard to believe that the problems with it were due to time constraints because it had over 5 years of development time, and a lot of smaller things are fixed by mods that just unlock things in the code like Infinite Heaven.

Afghanistan is an acceptable sandbox, but Africa honestly feels way too open and empty. The best parts of Africa, funny enough, are the oil treatment plant, the airport and the mansion. Basically all of the "bases" you can infiltrate. The game really needed a bigger "base" map to infiltrate (don't mention FOB's, those sucked), even if it came at the expense of losing Africa IMO.

Then you have the interviews and such where Kojima said he removed a playable Battle Gear due to it being too overpowered (Hey dumbass, make it an unlockable. You don't remove fun shit from open world games like that) and then the supposed interviews with Kojima Pro staffers that claim Kingdom of the Flies was scrapped not because of time constraints but because Kojima thought it took away from the awful Venom Snake twist.

It's the kind of game where I feel Kojima should absolutely be called out and shit on while the programmers and gameplay designers should be given all the credit in the world.

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Ivany2008
01/17/20 1:08:28 PM
#58:


Yeah, as I said prior, I kind of wish Afghanistan had a major city in it and was the only country in the game. The power plant was incredible looking, despite almost never being used for missions, and they needed 1 or 2 giant bases like in Metal Gear Revengeance. Maybe have the hospital as a place where you could revisit at some point during the game.
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El Mexicano Texano
01/17/20 1:29:30 PM
#59:


I enjoyed it a lot nothing wrong with it. I'm glad it didn't have a shitload of cinemas/CGI like 4 did.

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AvantgardeAClue
01/17/20 1:33:26 PM
#60:


They also gave Sun/Moon a 9.3/10, just saying

MGSV in retrospect wasn't a bad game but it was definitely a hard 7/10 or lower. D-Dog trivializes any difficulty in stealth you might experience later on

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sLaCkEr408___RJ
01/17/20 1:36:11 PM
#61:


AvantgardeAClue posted...
They also gave Sun/Moon a 9.3/10, just saying

MGSV in retrospect wasn't a bad game but it was definitely a hard 7/10 or lower. D-Dog trivializes any difficulty in stealth you might experience later on
These games tend to give alternate solutions to a variety of situations. This allows players to tailor the difficulty based on what they bring to the field.

Aka don't use DD
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AvantgardeAClue
01/17/20 1:37:58 PM
#62:


sLaCkEr408___RJ posted...
These games tend to give alternate solutions to a variety of situations. This allows players to tailor the difficulty based on what they bring to the field.

Aka don't use DD

I shouldn't have to artificially make the game more difficult; the older MGS games did that in a relatively organic manner for me.

Plus the tranq and stun weapons are still absolute cheese even without D-Dog

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boxington
01/17/20 1:51:58 PM
#63:


not choosing to use the easiest option, or deciding to "cheese" things, isn't making the game more "artificially" difficult

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MC_BatCommander
01/17/20 1:52:56 PM
#64:


AvantgardeAClue posted...
I shouldn't have to artificially make the game more difficult; the older MGS games did that in a relatively organic manner for me.

Plus the tranq and stun weapons are still absolute cheese even without D-Dog

Doesn't the game allow you to just go in guns blazing? I recall having little issue going full auto and just mowing bad guys down when I needed to

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AsucaHayashi
01/17/20 1:53:52 PM
#65:


i still haven't found out what's unfinished about it and yet i don't really wanna play it because of this fact(or rumor?)

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DevsBro
01/17/20 1:54:54 PM
#66:


GZ was great.

TPP was eh. I actually thought the story was the stronger aspect, in spite of its falling apart halfway through. Wasn't perfect but also it was a hard write and the result was better than I would have expected, especially for beng literally unfinished.

The big problem was it brought back the not-fun elements from PW and really cranked up the not-fun-ness. Stuff like fultons, heroism, etc. In GZ, if you want to kill everyone and blow everything up and get into firefights and stuff, I mean, you're gonna get a crappy rank, but if you already got the S, why do you care? In TPP, if you kill people your heroism goes down. If you blow up a tank, you can't fulton it. You have all these cool abilities but you're punished for using them. So you go into every mission with a silenced tranq pistol and buttloads of fultons, and you crawl around to avoid detection, for the millionty billionty zilliontyth time. Even in PW, you had tanks and choppers that you could unload your arsenal on, even if you couldn't blow it all the way up without losing the ability to capture it, and the AI bosses were open season. Not so much in TPP. You just sneak behind tanks and APC's and fulton them, just like literally everything else. Only exceptions are Sahel, copters and that one mission with like ten APC's and tanks all across the map. Shame those all go down in a handful of shots (except Sahel) though.

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boxington
01/17/20 1:55:39 PM
#67:


AsucaHayashi posted...
i still haven't found out what's unfinished about it and yet i don't really wanna play it because of this fact(or rumor?)
if you treat the game on its own merits, you notice that there are unresolved plot threads, which mission 51 addresses, but it was removed from the final product.

you can catch it on YouTube, though.

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MC_BatCommander
01/17/20 1:58:11 PM
#68:


AsucaHayashi posted...
i still haven't found out what's unfinished about it and yet i don't really wanna play it because of this fact(or rumor?)

It definitely feels unfinished to me. Like Kojima probably had whole bunch of shit he still wanted to do but the conflict with Konami and development costs ultimately prevented that from happening. Pure speculation on my part.

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DevsBro
01/17/20 1:58:48 PM
#69:


AsucaHayashi posted...
i still haven't found out what's unfinished about it and yet i don't really wanna play it because of this fact(or rumor?)
About halfway through, it falls apart, and there's even like three supermajor subplots that in a single cutscene escalate to crisis level and are just never mentioned again, lol.

I'm talking like if the three little bears wake up, discover someone has eaten the porridge and etc, and then they all go to grandma's house the end.

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AsucaHayashi
01/17/20 2:07:27 PM
#70:


DevsBro posted...
I'm talking like if the three little bears wake up, discover someone has eaten the porridge and etc, and then they all go to grandma's house the end.

sounds like a great story!

xd

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sLaCkEr408___RJ
01/17/20 2:14:20 PM
#71:


AvantgardeAClue posted...
I shouldn't have to artificially make the game more difficult; the older MGS games did that in a relatively organic manner for me.

Plus the tranq and stun weapons are still absolute cheese even without D-Dog
That's what you believe, however, this game wasn't made based on that mindset.

The other options are very fun. If you're bored of your current loadout, you can easily switch it up for an entirely different experience.

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spikethedevil
01/17/20 2:15:27 PM
#72:


Became a micro transaction laden hell hole that you needed to play online to unlock anything good.

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AvantgardeAClue
01/17/20 2:18:11 PM
#73:


boxington posted...
not choosing to use the easiest option, or deciding to "cheese" things, isn't making the game more "artificially" difficult

It's like when people told me to disable Exp Share in X/Y.

I sure did, but that didn't stop the game from being piss easy anyway. Only way I can see the game being remotely challenging is if I treat every mission as OSP-only.

sLaCkEr408___RJ posted...
That's what you believe, however, this game wasn't made based on that mindset.

The other options are very fun. If you're bored of your current loadout, you can easily switch it up for an entirely different experience.

How many other non-Kojima games do you think can get away with the excuse of "you can play it a different way and it'll be more fun"?

Ghost Recon Wildlands (a much more realized open-world experience IMO) had crazy amounts of freedom in it compared to MGSV.

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specialkid8
01/17/20 2:19:09 PM
#74:


spikethedevil posted...
Became a micro transaction laden hell hole that you needed to play online to unlock anything good.

No it didn't.
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sLaCkEr408___RJ
01/17/20 2:19:28 PM
#75:


AvantgardeAClue posted...
How many other non-Kojima games do you think can get away with the excuse of "you can play it a different way and it'll be more fun"?

Ghost Recon Wildlands (a much more realized open-world experience IMO) had crazy amounts of freedom in it compared to MGSV.
I haven't played Wildlands, but if it's anything like MGSV then that's a good thing.

And to answer your question. Not many. That's what makes MGSV stand out.
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Jaded_Dragon
01/17/20 2:20:18 PM
#76:


Yeah, I'm a Kojima and MGS fanboy, but there's no way you can give that game a 10. I realize it's all a matter of opinion, but there are just far too many flaws in that game. The staff morale bullshit alone keeps it from being a 10 for me.

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DevsBro
01/17/20 2:31:03 PM
#77:


Jaded_Dragon posted...
Yeah, I'm a Kojima and MGS fanboy, but there's no way you can give that game a 10. I realize it's all a matter of opinion, but there are just far too many flaws in that game. The staff morale bullshit alone keeps it from being a 10 for me.
*goes back to base and talks to everyone I can find after every single mission*
*still get the low morale cutscene*

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spikethedevil
01/17/20 2:34:05 PM
#78:


specialkid8 posted...
No it didn't.

It was a grind fest for materials unless you played online.

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Foppe
01/17/20 2:35:14 PM
#79:


One of the best gameplay in the series.
Storywise it is a mess.

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JebronLames
01/17/20 5:26:18 PM
#80:


AsucaHayashi posted...
i still haven't found out what's unfinished about it and yet i don't really wanna play it because of this fact(or rumor?)
you never played mgsv? cause of this rumor? make up your own mind

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sLaCkEr408___RJ
01/17/20 6:52:08 PM
#81:


JebronLames posted...
you never played mgsv? cause of this rumor? make up your own mind
Yeah, definitely play it.
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Ivany2008
01/17/20 6:55:47 PM
#82:


If you ignore the story, its a decent game. The story is the one thing that just drops the ball, that and the lack of bosses. MGS4 had.... 7 I think? This one has 4 or 5. Don't get me wrong, 2 of the boss fights are fairly good. The others are just repeat bosses.
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Hexenherz
01/17/20 6:56:12 PM
#83:


I loved MGS5, I loved collecting soldiers and developing my base and trying to invade other peoples' bases (and sucking horribly at it). I loved the open world aspect, the custom soundtrack, the action when I fudged something up and knocked down a ladle in a kitchen and alerted the guards to my position.

The pacing of the story was not the best but I did actually really enjoy it, too. I thought it was a cool exploration of a topic, just told through a kind of weird vehicle.

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Shy_Girl_Lily
01/17/20 7:05:17 PM
#84:


V has come too

@Vyrulisse
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fohstick
01/17/20 7:06:27 PM
#85:


MGSV was the most repetitive game i have ever played. It only got a 10/10 score b/c it has kojima's name on the box art
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Vyrulisse
01/17/20 7:08:41 PM
#86:


Shy_Girl_Lily posted...
V has come too

Vyrulisse
For what purpose?

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Shy_Girl_Lily
01/17/20 7:09:52 PM
#87:


Vyrulisse posted...
For what purpose?
Vengence
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Ivany2008
01/17/20 7:15:56 PM
#88:


If your going to play 5, I suggest ignoring Ground Zeroes and playing that afterwards. Such a better game, even though its barely a game.
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KiwiTerraRizing
01/17/20 7:22:30 PM
#89:


Its a tech demo, not a game.

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DevsBro
01/17/20 7:25:22 PM
#90:


fohstick posted...
MGSV was the most repetitive game i have ever played. It only got a 10/10 score b/c it has kojima's name on the box art
On the boxart and every three or four minutes in game, lol.

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KillerSlaw
01/17/20 7:29:00 PM
#91:


DevsBro posted...
*goes back to base and talks to everyone I can find after every single mission*
*still get the low morale cutscene*

That has to do with going in the red with your funds, not actual staff Morale I'm pretty sure.

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DevsBro
01/17/20 7:32:19 PM
#92:


KillerSlaw posted...
That has to do with going in the red with your funds, not actual staff Morale I'm pretty sure.
It's def morale that triggers it. Unless for whatever reason they decided to make Ocelot yell at you about the wrong thing. But I suppose if you go in the red, your morale probably drops since everyone gets sick.

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KillerSlaw
01/17/20 7:34:58 PM
#93:


DevsBro posted...
It's def morale that triggers it. Unless for whatever reason they decided to make Ocelot yell at you about the wrong thing. But I suppose if you go in the red, your morale probably drops since everyone gets sick.

No, it's definitely your funds going in the red. It's been well reported and I myself have tested it.

They definitely did have Ocelot just yell at you about the wrong thing.

Unless it's just different on PC, cause I'm going off PC version.

https://steamcommunity.com/app/287700/discussions/0/135510393206405695/

https://www.reddit.com/r/metalgearsolid/comments/3lmu79/for_those_curious_gmp_in_the_redlow_morale_cut/


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DevsBro
01/17/20 7:39:11 PM
#94:


KillerSlaw posted...
No, it's definitely your funds going in the red. It's been well reported and I myself have tested it.

They definitely did have Ocelot just yell at you about the wrong thing.

Unless it's just different on PC, cause I'm going off PC version.

https://steamcommunity.com/app/287700/discussions/0/135510393206405695/

https://www.reddit.com/r/metalgearsolid/comments/3lmu79/for_those_curious_gmp_in_the_redlow_morale_cut/
Could be. I know my funds didn't go red anywhere close to when I got the cutscene. Or maybe it was a glitch on mine (or a rare case of the glitch not happening?).

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KillerSlaw
01/17/20 7:41:12 PM
#95:


It could be that it is just different on Steam for some reason too. I thought this was listed in the strat guide as well but I sold mine a while ago so can't check anymore.

Either way, its dumb and Kojima fucked it up.

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JebronLames
01/17/20 7:53:24 PM
#96:


KiwiTerraRizing posted...
Its a tech demo, not a game.
how is it a tech demo?

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Ivany2008
01/17/20 9:30:46 PM
#97:


JebronLames posted...
how is it a tech demo?

Ground Zeroes was technically a demo for 5. Which is kind of sad since it did almost everything better than 5.
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DevsBro
01/17/20 11:15:19 PM
#98:


Ivany2008 posted...
Which is kind of sad since it did almost everything better than 5.
QFT

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Ivany2008
01/18/20 12:19:54 AM
#99:


DevsBro posted...
QFT

Truth hurts man. Other than the gameplay which was obviously improved since the demo, everything else was a downgrade going from GZ to PP. GZ actually had story. Places to hide, etc. Obviously PP was on a much larger scale, but there was no reason they couldn't have had military bases in PP similar to GZ. Or even big populated areas similar to. And I had high hopes for the game. The hospital was incredible. I figured it would have been like Assassins Creed meets Metal Gear.
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AvantgardeAClue
01/18/20 7:19:22 AM
#100:


I'll never forgot how amazing the first major MGSV trailer was

https://youtu.be/XY3xyHX29Xc

Especially since it actually baited so many people including me into thinking the story would be amazing, let alone good

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