Last Topic: 4:54:20pm, 12/24/2024
Last Post: 3:10:49pm, 09/13/2025
I don't want there to be an easy mode but did entertain the idea. I don't like it as a concept, but do enjoy brainstorming while bored.
Best I could get that wouldn't outright break the game: Two summonable NPCs near the beginning of each area(say, a tanky STR guy, and a int/fai hybrid support caster, can only bring one though), start the game with two extra flasks(Cap remains the same), a reusable item to heal your NPC summons (2 uses, rechargeable at bonfire, disabled during online play).
I feel like that would be enough to help most people having difficulty get through without making the game an easy stomp completely.